ui#

Button2D(icon_fnames[, position, size])

A 2D overlay button and is of type vtkTexturedActor2D.

Checkbox(labels[, checked_labels, padding, ...])

A 2D set of :class:'Option' objects.

ComboBox2D([items, position, size, ...])

UI element to create drop-down menus.

Disk2D(outer_radius[, inner_radius, center, ...])

A 2D disk UI component.

DrawPanel([size, position, is_draggable])

The main Canvas(Panel2D) on which everything would be drawn.

DrawShape(shape_type[, drawpanel, position])

Create and Manage 2D Shapes.

FileMenu2D(directory_path[, extensions, ...])

A menu to select files in the current folder.

GridUI(actors[, captions, caption_offset, ...])

Add actors in a grid and interact with them individually.

ImageContainer2D(img_path[, position, size])

A 2D container to hold an image.

LineDoubleSlider2D([line_width, ...])

A 2D Line Slider with two sliding rings.

LineSlider2D([center, initial_value, ...])

A 2D Line Slider.

ListBox2D(values[, position, size, ...])

UI component that allows the user to select items from a list.

ListBoxItem2D(list_box, size[, text_color, ...])

The text displayed in a listbox.

Option(label[, position, font_size, checked])

A set of a Button2D and a TextBlock2D to act as a single option for checkboxes and radio buttons.

Panel2D(size[, position, color, opacity, ...])

A 2D UI Panel.

PlaybackPanel([loop, position, width])

A playback controller that can do essential functionalities.

RadioButton(labels, checked_labels[, ...])

A 2D set of :class:'Option' objects.

RangeSlider([line_width, inner_radius, ...])

A set of a LineSlider2D and a LineDoubleSlider2D.

Rectangle2D([size, position, color, opacity])

A 2D rectangle sub-classed from UI.

RingSlider2D([center, initial_value, ...])

A disk slider.

TabPanel2D([position, size, title, color, ...])

Render content within a Tab.

TabUI([position, size, nb_tabs, ...])

UI element to add multiple panels within a single window.

TextBlock2D([text, font_size, font_family, ...])

Wrap over the default vtkTextActor and helps setting the text.

TextBox2D(width, height[, text, position, ...])

An editable 2D text box that behaves as a UI component.

Module: ui.containers#

UI container module.

CellArray

alias of vtkCellArray

FloatArray

alias of vtkFloatArray

GridUI(actors[, captions, caption_offset, ...])

Add actors in a grid and interact with them individually.

ImageContainer2D(img_path[, position, size])

A 2D container to hold an image.

Panel2D(size[, position, color, opacity, ...])

A 2D UI Panel.

Points

alias of vtkPoints

PolyData

alias of vtkPolyData

PolyDataMapper2D

alias of vtkPolyDataMapper2D

Property2D

alias of vtkProperty2D

Rectangle2D([size, position, color, opacity])

A 2D rectangle sub-classed from UI.

TabPanel2D([position, size, title, color, ...])

Render content within a Tab.

TabUI([position, size, nb_tabs, ...])

UI element to add multiple panels within a single window.

TextBlock2D([text, font_size, font_family, ...])

Wrap over the default vtkTextActor and helps setting the text.

Texture

alias of vtkTexture

TexturedActor2D

alias of vtkTexturedActor2D

UI([position])

An umbrella class for all UI elements.

grid(actors[, captions, caption_offset, ...])

Creates a grid of actors that lies in the xy-plane.

load_image(filename[, as_vtktype, use_pillow])

Load an image.

rotate(actor[, rotation])

Rotate actor around axis by angle.

set_input(vtk_object, inp)

Set Generic input function which takes into account VTK 5 or 6.

Module: ui.core#

UI core module that describe UI abstract class.

Actor2D

alias of vtkActor2D

Button2D(icon_fnames[, position, size])

A 2D overlay button and is of type vtkTexturedActor2D.

CellArray

alias of vtkCellArray

CustomInteractorStyle()

Manipulate the camera and interact with objects in the scene.

Disk2D(outer_radius[, inner_radius, center, ...])

A 2D disk UI component.

DiskSource

alias of vtkDiskSource

FloatArray

alias of vtkFloatArray

Points

alias of vtkPoints

PolyData

alias of vtkPolyData

PolyDataMapper2D

alias of vtkPolyDataMapper2D

Polygon

alias of vtkPolygon

Property2D

alias of vtkProperty2D

Rectangle2D([size, position, color, opacity])

A 2D rectangle sub-classed from UI.

TextActor

alias of vtkTextActor

TextBlock2D([text, font_size, font_family, ...])

Wrap over the default vtkTextActor and helps setting the text.

Texture

alias of vtkTexture

TexturedActor2D

alias of vtkTexturedActor2D

UI([position])

An umbrella class for all UI elements.

load_image(filename[, as_vtktype, use_pillow])

Load an image.

set_input(vtk_object, inp)

Set Generic input function which takes into account VTK 5 or 6.

warn(message[, category, stacklevel, source])

Issue a warning, or maybe ignore it or raise an exception.

Module: ui.elements#

UI components module.

Button2D(icon_fnames[, position, size])

A 2D overlay button and is of type vtkTexturedActor2D.

Checkbox(labels[, checked_labels, padding, ...])

A 2D set of :class:'Option' objects.

ComboBox2D([items, position, size, ...])

UI element to create drop-down menus.

Command

alias of vtkCommand

Disk2D(outer_radius[, inner_radius, center, ...])

A 2D disk UI component.

DrawPanel([size, position, is_draggable])

The main Canvas(Panel2D) on which everything would be drawn.

DrawShape(shape_type[, drawpanel, position])

Create and Manage 2D Shapes.

FileMenu2D(directory_path[, extensions, ...])

A menu to select files in the current folder.

LineDoubleSlider2D([line_width, ...])

A 2D Line Slider with two sliding rings.

LineSlider2D([center, initial_value, ...])

A 2D Line Slider.

ListBox2D(values[, position, size, ...])

UI component that allows the user to select items from a list.

ListBoxItem2D(list_box, size[, text_color, ...])

The text displayed in a listbox.

Number()

All numbers inherit from this class.

Option(label[, position, font_size, checked])

A set of a Button2D and a TextBlock2D to act as a single option for checkboxes and radio buttons.

OrderedDict

Dictionary that remembers insertion order

Panel2D(size[, position, color, opacity, ...])

A 2D UI Panel.

PlaybackPanel([loop, position, width])

A playback controller that can do essential functionalities.

RadioButton(labels, checked_labels[, ...])

A 2D set of :class:'Option' objects.

RangeSlider([line_width, inner_radius, ...])

A set of a LineSlider2D and a LineDoubleSlider2D.

Rectangle2D([size, position, color, opacity])

A 2D rectangle sub-classed from UI.

RingSlider2D([center, initial_value, ...])

A disk slider.

TextBlock2D([text, font_size, font_family, ...])

Wrap over the default vtkTextActor and helps setting the text.

TextBox2D(width, height[, text, position, ...])

An editable 2D text box that behaves as a UI component.

UI([position])

An umbrella class for all UI elements.

cal_bounding_box_2d(vertices)

Calculate the min, max position and the size of the bounding box.

clip_overflow(textblock, width[, side])

Clips overflowing text of TextBlock2D with respect to width. :param textblock: The textblock object whose text needs to be clipped. :type textblock: TextBlock2D :param width: Required width of the clipped text. :type width: int :param side: Clips the overflowing text according to side. It takes values "left" or "right". :type side: str, optional.

read_viz_icons([style, fname])

Read specific icon from specific style.

rotate_2d(vertices, angle)

Rotate the given vertices by an angle.

set_polydata_vertices(polydata, vertices)

Set polydata vertices with a numpy array (ndarrays Nx3 int).

update_actor(actor[, all_arrays])

Update actor.

vertices_from_actor(actor[, as_vtk])

Access to vertices from actor.

Module: ui.helpers#

Helper variable or function for UI Elements.

cal_bounding_box_2d(vertices)

Calculate the min, max position and the size of the bounding box.

check_overflow(textblock, width[, ...])

Checks if the text is overflowing.

clip_overflow(textblock, width[, side])

Clips overflowing text of TextBlock2D with respect to width. :param textblock: The textblock object whose text needs to be clipped. :type textblock: TextBlock2D :param width: Required width of the clipped text. :type width: int :param side: Clips the overflowing text according to side. It takes values "left" or "right". :type side: str, optional.

rotate_2d(vertices, angle)

Rotate the given vertices by an angle.

wrap_overflow(textblock, wrap_width[, side])

Wraps overflowing text of TextBlock2D with respect to width. :param textblock: The textblock object whose text needs to be wrapped. :type textblock: TextBlock2D :param wrap_width: Required width of the wrapped text. :type wrap_width: int :param side: Clips the overflowing text according to side. It takes values "left" or "right". :type side: str, optional.

Button2D#

class fury.ui.Button2D(icon_fnames, position=(0, 0), size=(30, 30))[source]#

Bases: UI

A 2D overlay button and is of type vtkTexturedActor2D.

Currently supports:

- Multiple icons.
- Switching between icons.
__init__(icon_fnames, position=(0, 0), size=(30, 30))[source]#

Init class instance.

Parameters:
  • icon_fnames (List(string, string)) – ((iconname, filename), (iconname, filename), ….)

  • position ((float, float), optional) – Absolute coordinates (x, y) of the lower-left corner of the button.

  • size ((int, int), optional) – Width and height in pixels of the button.

property color#

Get the button’s color.

next_icon()[source]#

Increment the state of the Button.

Also changes the icon.

next_icon_id()[source]#

Set the next icon ID while cycling through icons.

resize(size)[source]#

Resize the button.

Parameters:

size ((float, float)) – Button size (width, height) in pixels.

scale(factor)[source]#

Scale the button.

Parameters:

factor ((float, float)) – Scaling factor (width, height) in pixels.

set_icon(icon)[source]#

Modify the icon used by the vtkTexturedActor2D.

Parameters:

icon (imageData) –

set_icon_by_name(icon_name)[source]#

Set the button icon using its name.

Parameters:

icon_name (str) –

Checkbox#

class fury.ui.Checkbox(labels, checked_labels=(), padding=1, font_size=18, font_family='Arial', position=(0, 0))[source]#

Bases: UI

A 2D set of :class:’Option’ objects. Multiple options can be selected.

labels#

List of labels of each option.

Type:

list(string)

options#

Dictionary of all the options in the checkbox set.

Type:

dict(Option)

padding#

Distance between two adjacent options

Type:

float

__init__(labels, checked_labels=(), padding=1, font_size=18, font_family='Arial', position=(0, 0))[source]#

Init this class instance.

Parameters:
  • labels (list(str)) – List of labels of each option.

  • checked_labels (list(str), optional) – List of labels that are checked on setting up.

  • padding (float, optional) – The distance between two adjacent options

  • font_size (int, optional) – Size of the text font.

  • font_family (str, optional) – Currently only supports Arial.

  • position ((float, float), optional) – Absolute coordinates (x, y) of the lower-left corner of the button of the first option.

property font_size#

Gets the font size of text.

property padding#

Get the padding between options.

ComboBox2D#

class fury.ui.ComboBox2D(items=[], position=(0, 0), size=(300, 200), placeholder='Choose selection...', draggable=True, selection_text_color=(0, 0, 0), selection_bg_color=(1, 1, 1), menu_text_color=(0.2, 0.2, 0.2), selected_color=(0.9, 0.6, 0.6), unselected_color=(0.6, 0.6, 0.6), scroll_bar_active_color=(0.6, 0.2, 0.2), scroll_bar_inactive_color=(0.9, 0.0, 0.0), menu_opacity=1.0, reverse_scrolling=False, font_size=20, line_spacing=1.4)[source]#

Bases: UI

UI element to create drop-down menus.

selection_box#

Display selection and placeholder text.

Type:
class:

‘TextBox2D’

drop_down_button#

Button to show or hide menu.

Type:
class:

‘Button2D’

drop_down_menu#

Container for item list.

Type:
class:

‘ListBox2D’

__init__(items=[], position=(0, 0), size=(300, 200), placeholder='Choose selection...', draggable=True, selection_text_color=(0, 0, 0), selection_bg_color=(1, 1, 1), menu_text_color=(0.2, 0.2, 0.2), selected_color=(0.9, 0.6, 0.6), unselected_color=(0.6, 0.6, 0.6), scroll_bar_active_color=(0.6, 0.2, 0.2), scroll_bar_inactive_color=(0.9, 0.0, 0.0), menu_opacity=1.0, reverse_scrolling=False, font_size=20, line_spacing=1.4)[source]#

Init class Instance.

Parameters:
  • items (list(string)) – List of items to be displayed as choices.

  • position ((float, float)) – Absolute coordinates (x, y) of the lower-left corner of this UI component.

  • size ((int, int)) – Width and height in pixels of this UI component.

  • placeholder (str) – Holds the default text to be displayed.

  • draggable ({True, False}) – Whether the UI element is draggable or not.

  • selection_text_color (tuple of 3 floats) – Color of the selected text to be displayed.

  • selection_bg_color (tuple of 3 floats) – Background color of the selection text.

  • menu_text_color (tuple of 3 floats.) – Color of the options displayed in drop down menu.

  • selected_color (tuple of 3 floats.) – Background color of the selected option in drop down menu.

  • unselected_color (tuple of 3 floats.) – Background color of the unselected option in drop down menu.

  • scroll_bar_active_color (tuple of 3 floats.) – Color of the scrollbar when in active use.

  • scroll_bar_inactive_color (tuple of 3 floats.) – Color of the scrollbar when inactive.

  • reverse_scrolling ({True, False}) – If True, scrolling up will move the list of files down.

  • font_size (int) – The font size of selected text in pixels.

  • line_spacing (float) – Distance between drop down menu’s items in pixels.

append_item(*items)[source]#

Append additional options to the menu.

Parameters:

items (n-d list, n-d tuple, Number or str) – Additional options.

left_button_dragged(i_ren, _obj, _sub_component)[source]#
left_button_pressed(i_ren, _obj, _sub_component)[source]#
menu_toggle_callback(i_ren, _vtkactor, _combobox)[source]#

Toggle visibility of drop down menu list.

Parameters:
  • i_ren (CustomInteractorStyle) –

  • vtkactor (vtkActor) – The picked actor

  • combobox (ComboBox2D) –

resize(size)[source]#

Resize ComboBox2D.

Parameters:

size ((int, int)) – ComboBox size(width, height) in pixels.

select_option_callback(i_ren, _obj, listboxitem)[source]#

Select the appropriate option

Parameters:
  • i_ren (CustomInteractorStyle) –

  • obj (vtkActor) – The picked actor

  • listboxitem (ListBoxItem2D) –

property selected_text#
property selected_text_index#

Disk2D#

class fury.ui.Disk2D(outer_radius, inner_radius=0, center=(0, 0), color=(1, 1, 1), opacity=1.0)[source]#

Bases: UI

A 2D disk UI component.

__init__(outer_radius, inner_radius=0, center=(0, 0), color=(1, 1, 1), opacity=1.0)[source]#

Initialize a 2D Disk.

Parameters:
  • outer_radius (int) – Outer radius of the disk.

  • inner_radius (int, optional) – Inner radius of the disk. A value > 0, makes a ring.

  • center ((float, float), optional) – Coordinates (x, y) of the center of the disk.

  • color ((float, float, float), optional) – Must take values in [0, 1].

  • opacity (float, optional) – Must take values in [0, 1].

property color#

Get the color of this UI component.

property inner_radius#
property opacity#

Get the opacity of this UI component.

property outer_radius#

DrawPanel#

class fury.ui.DrawPanel(size=(400, 400), position=(0, 0), is_draggable=False)[source]#

Bases: UI

The main Canvas(Panel2D) on which everything would be drawn.

__init__(size=(400, 400), position=(0, 0), is_draggable=False)[source]#

Init this UI element.

Parameters:
  • size ((int, int), optional) – Width and height in pixels of this UI component.

  • position ((float, float), optional) – (x, y) in pixels.

  • is_draggable (bool, optional) – Whether the background canvas will be draggble or not.

cal_min_boundary_distance(position)[source]#

Calculate the minimum distance between the current position and canvas boundary.

Parameters:

position ((float,float)) – current position of the shape.

Returns:

Minimum distance from the boundary.

Return type:

float

clamp_mouse_position(mouse_position)[source]#

Restrict the mouse position to the canvas boundary.

Parameters:

mouse_position ((float,float)) – Current mouse position.

Returns:

New clipped position.

Return type:

list(float)

property current_mode#
draw_shape(shape_type, current_position)[source]#

Draw the required shape at the given position.

Parameters:
  • shape_type (string) – Type of shape - line, quad, circle.

  • current_position ((float,float)) – Lower left corner position for the shape.

handle_mouse_click(position)[source]#
handle_mouse_drag(position)[source]#
left_button_dragged(i_ren, _obj, element)[source]#
left_button_pressed(i_ren, _obj, element)[source]#
resize(size)[source]#

Resize the UI.

resize_shape(current_position)[source]#

Resize the shape.

Parameters:

current_position ((float,float)) – Lower left corner position for the shape.

update_button_icons(current_mode)[source]#

Update the button icon.

Parameters:

current_mode (string) – Current mode of the UI.

update_shape_selection(selected_shape)[source]#

DrawShape#

class fury.ui.DrawShape(shape_type, drawpanel=None, position=(0, 0))[source]#

Bases: UI

Create and Manage 2D Shapes.

__init__(shape_type, drawpanel=None, position=(0, 0))[source]#

Init this UI element.

Parameters:
  • shape_type (string) – Type of shape to be created.

  • drawpanel (DrawPanel, optional) – Reference to the main canvas on which it is drawn.

  • position ((float, float), optional) – (x, y) in pixels.

cal_bounding_box()[source]#

Calculate the min, max position and the size of the bounding box.

property center#
clamp_position(center=None)[source]#

Clamp the given center according to the DrawPanel canvas.

Parameters:

center ((float, float)) – (x, y) in pixels.

Returns:

new_center – New center for the shape.

Return type:

ndarray(int)

property is_selected#
left_button_dragged(i_ren, _obj, shape)[source]#
left_button_pressed(i_ren, _obj, shape)[source]#
left_button_released(i_ren, _obj, shape)[source]#
remove()[source]#

Remove the Shape and all related actors.

resize(size)[source]#

Resize the UI.

rotate(angle)[source]#

Rotate the vertices of the UI component using specific angle.

Parameters:

angle (float) – Value by which the vertices are rotated in radian.

selection_change()[source]#
show_rotation_slider()[source]#

Display the RingSlider2D to allow rotation of shape from the center.

update_shape_position(center_position)[source]#

Update the center position on the canvas.

Parameters:

center_position ((float, float)) – Absolute pixel coordinates (x, y).

FileMenu2D#

class fury.ui.FileMenu2D(directory_path, extensions=None, position=(0, 0), size=(100, 300), multiselection=True, reverse_scrolling=False, font_size=20, line_spacing=1.4)[source]#

Bases: UI

A menu to select files in the current folder.

Can go to new folder, previous folder and select multiple files.

extensions#

To show all files, extensions=[“*”] or [“”] List of extensions to be shown as files.

Type:

[‘extension1’, ‘extension2’, ….]

listbox#

Container for the menu.

Type:
class:

‘ListBox2D’

__init__(directory_path, extensions=None, position=(0, 0), size=(100, 300), multiselection=True, reverse_scrolling=False, font_size=20, line_spacing=1.4)[source]#

Init class instance.

Parameters:
  • extensions (list(string)) – List of extensions to be shown as files.

  • directory_path (string) – Path of the directory where this dialog should open.

  • position ((float, float)) – Absolute coordinates (x, y) of the lower-left corner of this UI component.

  • size ((int, int)) – Width and height in pixels of this UI component.

  • multiselection ({True, False}) – Whether multiple values can be selected at once.

  • reverse_scrolling ({True, False}) – If True, scrolling up will move the list of files down.

  • font_size (int) – The font size in pixels.

  • line_spacing (float) – Distance between listbox’s items in pixels.

directory_click_callback(i_ren, _obj, listboxitem)[source]#

Handle the move into a directory if it has been clicked.

Parameters:
  • i_ren (CustomInteractorStyle) –

  • obj (vtkActor) – The picked actor

  • listboxitem (ListBoxItem2D) –

get_all_file_names()[source]#

Get file and directory names.

Returns:

all_file_names – List of all file and directory names as string.

Return type:

list((string, {“directory”, “file”}))

get_directory_names()[source]#

Find names of all directories in the current_directory

Returns:

directory_names – List of all directory names as string.

Return type:

list(string)

get_file_names()[source]#

Find names of all files in the current_directory

Returns:

file_names – List of all file names as string.

Return type:

list(string)

resize(size)[source]#
scroll_callback(i_ren, _obj, _filemenu_item)[source]#

Handle scroll and change the slot text colors.

Parameters:
  • i_ren (CustomInteractorStyle) –

  • obj (vtkActor) – The picked actor

  • _filemenu_item (FileMenu2D) –

set_slot_colors()[source]#

Set the text color of the slots based on the type of element they show. Blue for directories and green for files.

GridUI#

class fury.ui.GridUI(actors, captions=None, caption_offset=(0, -100, 0), cell_padding=0, cell_shape='rect', aspect_ratio=1.7777777777777777, dim=None, rotation_speed=1, rotation_axis=(0, 1, 0))[source]#

Bases: UI

Add actors in a grid and interact with them individually.

__init__(actors, captions=None, caption_offset=(0, -100, 0), cell_padding=0, cell_shape='rect', aspect_ratio=1.7777777777777777, dim=None, rotation_speed=1, rotation_axis=(0, 1, 0))[source]#

Init scene.

Parameters:

position ((float, float)) – Absolute coordinates (x, y) of the lower-left corner of this UI component.

ANTICLOCKWISE_ROTATION_X = array([-10,   1,   0,   0])#
ANTICLOCKWISE_ROTATION_Y = array([-10,   0,   1,   0])#
CLOCKWISE_ROTATION_X = array([10,  1,  0,  0])#
CLOCKWISE_ROTATION_Y = array([10,  0,  1,  0])#
key_press_callback(istyle, obj, _what)[source]#
static left_click_callback(istyle, _obj, _what)[source]#
static left_click_callback2(istyle, obj, self)[source]#
static left_release_callback(istyle, _obj, _what)[source]#
static left_release_callback2(istyle, _obj, _what)[source]#
static mouse_move_callback(istyle, _obj, _what)[source]#
static mouse_move_callback2(istyle, obj, self)[source]#
resize(size)[source]#

Resize the button.

Parameters:

size ((float, float)) – Button size (width, height) in pixels.

ImageContainer2D#

class fury.ui.ImageContainer2D(img_path, position=(0, 0), size=(100, 100))[source]#

Bases: UI

A 2D container to hold an image.

Currently Supports: - png and jpg/jpeg images

size#

Image size (width, height) in pixels.

Type:

(float, float)

img#

The image loaded from the specified path.

Type:

ImageData

__init__(img_path, position=(0, 0), size=(100, 100))[source]#

Init class instance.

Parameters:
  • img_path (string) – URL or local path of the image

  • position ((float, float), optional) – Absolute coordinates (x, y) of the lower-left corner of the image.

  • size ((int, int), optional) – Width and height in pixels of the image.

resize(size)[source]#

Resize the image.

Parameters:

size ((float, float)) – image size (width, height) in pixels.

scale(factor)[source]#

Scale the image.

Parameters:

factor ((float, float)) – Scaling factor (width, height) in pixels.

set_img(img)[source]#

Modify the image used by the vtkTexturedActor2D.

Parameters:

img (imageData) –

LineDoubleSlider2D#

class fury.ui.LineDoubleSlider2D(line_width=5, inner_radius=0, outer_radius=10, handle_side=20, center=(450, 300), length=200, initial_values=(0, 100), min_value=0, max_value=100, font_size=16, text_template='{value:.1f}', orientation='horizontal', shape='disk')[source]#

Bases: UI

A 2D Line Slider with two sliding rings.

Useful for setting min and max values for something.

Currently supports: - Setting positions of both disks.

line_width#

Width of the line on which the disk will slide.

Type:

int

length#

Length of the slider.

Type:

int

track#

The line on which the handles move.

Type:

vtkActor

handles#

The moving slider disks.

Type:

[vtkActor, vtkActor]

text#

The texts that show the values of the disks.

Type:

[TextBlock2D, TextBlock2D]

shape#

Describes the shape of the handle. Currently supports ‘disk’ and ‘square’.

Type:

string

default_color#

Color of the handles when in unpressed state.

Type:

(float, float, float)

active_color#

Color of the handles when they are pressed.

Type:

(float, float, float)

__init__(line_width=5, inner_radius=0, outer_radius=10, handle_side=20, center=(450, 300), length=200, initial_values=(0, 100), min_value=0, max_value=100, font_size=16, text_template='{value:.1f}', orientation='horizontal', shape='disk')[source]#

Init this UI element.

Parameters:
  • line_width (int) – Width of the line on which the disk will slide.

  • inner_radius (int) – Inner radius of the handles (if disk).

  • outer_radius (int) – Outer radius of the handles (if disk).

  • handle_side (int) – Side length of the handles (if sqaure).

  • center ((float, float)) – Center of the slider.

  • length (int) – Length of the slider.

  • initial_values ((float, float)) – Initial values of the two handles.

  • min_value (float) – Minimum value of the slider.

  • max_value (float) – Maximum value of the slider.

  • font_size (int) – Size of the text to display alongside the slider (pt).

  • text_template (str, callable) – If str, text template can contain one or multiple of the replacement fields: {value:}, {ratio:}. If callable, this instance of :class:LineDoubleSlider2D will be passed as argument to the text template function.

  • orientation (str) – horizontal or vertical

  • shape (string) – Describes the shape of the handle. Currently supports ‘disk’ and ‘square’.

property bottom_disk_ratio#

Return the ratio of the bottom disk.

property bottom_disk_value#

Return the value of the bottom disk.

property bottom_y_position#
coord_to_ratio(coord)[source]#

Convert the x coordinate of a disk to the ratio.

Parameters:

coord (float) –

format_text(disk_number)[source]#

Return formatted text to display along the slider.

Parameters:

disk_number (int) – Index of the disk.

handle_move_callback(i_ren, vtkactor, _slider)[source]#

Handle movement.

Parameters:
  • i_ren (CustomInteractorStyle) –

  • vtkactor (vtkActor) – The picked actor

  • _slider (LineDoubleSlider2D) –

handle_release_callback(i_ren, vtkactor, _slider)[source]#

Change color when handle is released.

Parameters:
  • i_ren (CustomInteractorStyle) –

  • vtkactor (vtkActor) – The picked actor

  • _slider (LineDoubleSlider2D) –

property left_disk_ratio#

Return the ratio of the left disk.

property left_disk_value#

Return the value of the left disk.

property left_x_position#
ratio_to_coord(ratio)[source]#

Convert the ratio to the absolute coordinate.

Parameters:

ratio (float) –

ratio_to_value(ratio)[source]#

Convert the ratio to the value of the disk.

Parameters:

ratio (float) –

property right_disk_ratio#

Return the ratio of the right disk.

property right_disk_value#

Return the value of the right disk.

property right_x_position#
set_position(position, disk_number)[source]#

Set the disk’s position.

Parameters:
  • position ((float, float)) – The absolute position of the disk (x, y).

  • disk_number (int) – The index of disk being moved.

property top_disk_ratio#

Return the ratio of the top disk.

property top_disk_value#

Return the value of the top disk.

property top_y_position#
update(disk_number)[source]#

Update the slider.

Parameters:

disk_number (int) – Index of the disk to be updated.

value_to_ratio(value)[source]#

Convert the value of a disk to the ratio.

Parameters:

value (float) –

LineSlider2D#

class fury.ui.LineSlider2D(center=(0, 0), initial_value=50, min_value=0, max_value=100, length=200, line_width=5, inner_radius=0, outer_radius=10, handle_side=20, font_size=16, orientation='horizontal', text_alignment='', text_template='{value:.1f} ({ratio:.0%})', shape='disk')[source]#

Bases: UI

A 2D Line Slider.

A sliding handle on a line with a percentage indicator.

line_width#

Width of the line on which the disk will slide.

Type:

int

length#

Length of the slider.

Type:

int

track#

The line on which the slider’s handle moves.

Type:

Rectangle2D

handle#

The moving part of the slider.

Type:

Disk2D

text#

The text that shows percentage.

Type:

TextBlock2D

shape#

Describes the shape of the handle. Currently supports ‘disk’ and ‘square’.

Type:

string

default_color#

Color of the handle when in unpressed state.

Type:

(float, float, float)

active_color#

Color of the handle when it is pressed.

Type:

(float, float, float)

__init__(center=(0, 0), initial_value=50, min_value=0, max_value=100, length=200, line_width=5, inner_radius=0, outer_radius=10, handle_side=20, font_size=16, orientation='horizontal', text_alignment='', text_template='{value:.1f} ({ratio:.0%})', shape='disk')[source]#

Init this UI element.

Parameters:
  • center ((float, float)) – Center of the slider’s center.

  • initial_value (float) – Initial value of the slider.

  • min_value (float) – Minimum value of the slider.

  • max_value (float) – Maximum value of the slider.

  • length (int) – Length of the slider.

  • line_width (int) – Width of the line on which the disk will slide.

  • inner_radius (int) – Inner radius of the handles (if disk).

  • outer_radius (int) – Outer radius of the handles (if disk).

  • handle_side (int) – Side length of the handles (if sqaure).

  • font_size (int) – Size of the text to display alongside the slider (pt).

  • orientation (str) – horizontal or vertical

  • text_alignment (str) – define text alignment on a slider. Left (default)/ right for the vertical slider or top/bottom (default) for an horizontal slider.

  • text_template (str, callable) – If str, text template can contain one or multiple of the replacement fields: {value:}, {ratio:}. If callable, this instance of :class:LineSlider2D will be passed as argument to the text template function.

  • shape (string) – Describes the shape of the handle. Currently supports ‘disk’ and ‘square’.

property bottom_y_position#
format_text()[source]#

Return formatted text to display along the slider.

handle_move_callback(i_ren, _vtkactor, _slider)[source]#

Handle movement.

Parameters:
  • i_ren (CustomInteractorStyle) –

  • vtkactor (vtkActor) – The picked actor

  • slider (LineSlider2D) –

handle_release_callback(i_ren, _vtkactor, _slider)[source]#

Change color when handle is released.

Parameters:
  • i_ren (CustomInteractorStyle) –

  • vtkactor (vtkActor) – The picked actor

  • slider (LineSlider2D) –

property left_x_position#
property ratio#
property right_x_position#
set_position(position)[source]#

Set the disk’s position.

Parameters:

position ((float, float)) – The absolute position of the disk (x, y).

property top_y_position#
track_click_callback(i_ren, _vtkactor, _slider)[source]#

Update disk position and grab the focus.

Parameters:
  • i_ren (CustomInteractorStyle) –

  • vtkactor (vtkActor) – The picked actor

  • _slider (LineSlider2D) –

update()[source]#

Update the slider.

property value#

ListBox2D#

class fury.ui.ListBox2D(values, position=(0, 0), size=(100, 300), multiselection=True, reverse_scrolling=False, font_size=20, line_spacing=1.4, text_color=(0.2, 0.2, 0.2), selected_color=(0.9, 0.6, 0.6), unselected_color=(0.6, 0.6, 0.6), scroll_bar_active_color=(0.6, 0.2, 0.2), scroll_bar_inactive_color=(0.9, 0.0, 0.0), background_opacity=1.0)[source]#

Bases: UI

UI component that allows the user to select items from a list.

on_change#

Callback function for when the selected items have changed.

Type:

function

__init__(values, position=(0, 0), size=(100, 300), multiselection=True, reverse_scrolling=False, font_size=20, line_spacing=1.4, text_color=(0.2, 0.2, 0.2), selected_color=(0.9, 0.6, 0.6), unselected_color=(0.6, 0.6, 0.6), scroll_bar_active_color=(0.6, 0.2, 0.2), scroll_bar_inactive_color=(0.9, 0.0, 0.0), background_opacity=1.0)[source]#

Init class instance.

Parameters:
  • values (list of objects) – Values used to populate this listbox. Objects must be castable to string.

  • position ((float, float)) – Absolute coordinates (x, y) of the lower-left corner of this UI component.

  • size ((int, int)) – Width and height in pixels of this UI component.

  • multiselection ({True, False}) – Whether multiple values can be selected at once.

  • reverse_scrolling ({True, False}) – If True, scrolling up will move the list of files down.

  • font_size (int) – The font size in pixels.

  • line_spacing (float) – Distance between listbox’s items in pixels.

  • text_color (tuple of 3 floats) –

  • selected_color (tuple of 3 floats) –

  • unselected_color (tuple of 3 floats) –

  • scroll_bar_active_color (tuple of 3 floats) –

  • scroll_bar_inactive_color (tuple of 3 floats) –

  • background_opacity (float) –

clear_selection()[source]#
down_button_callback(i_ren, _obj, _list_box)[source]#

Pressing down button scrolls down in the combo box.

Parameters:
  • i_ren (CustomInteractorStyle) –

  • obj (vtkActor) – The picked actor

  • _list_box (ListBox2D) –

resize(size)[source]#
scroll_click_callback(i_ren, _obj, _rect_obj)[source]#

Callback to change the color of the bar when it is clicked.

Parameters:
  • i_ren (CustomInteractorStyle) –

  • obj (vtkActor) – The picked actor

  • _rect_obj (Rectangle2D) –

scroll_drag_callback(i_ren, _obj, _rect_obj)[source]#

Drag scroll bar in the combo box.

Parameters:
  • i_ren (CustomInteractorStyle) –

  • obj (vtkActor) – The picked actor

  • rect_obj (Rectangle2D) –

scroll_release_callback(i_ren, _obj, _rect_obj)[source]#

Callback to change the color of the bar when it is released.

Parameters:
  • i_ren (CustomInteractorStyle) –

  • obj (vtkActor) – The picked actor

  • rect_obj (Rectangle2D) –

select(item, multiselect=False, range_select=False)[source]#

Select the item.

Parameters:
  • item (ListBoxItem2D's object) – Item to select.

  • multiselect ({True, False}) – If True and multiselection is allowed, the item is added to the selection. Otherwise, the selection will only contain the provided item unless range_select is True.

  • range_select ({True, False}) – If True and multiselection is allowed, all items between the last selected item and the current one will be added to the selection. Otherwise, the selection will only contain the provided item unless multi_select is True.

up_button_callback(i_ren, _obj, _list_box)[source]#

Pressing up button scrolls up in the combo box.

Parameters:
  • i_ren (CustomInteractorStyle) –

  • obj (vtkActor) – The picked actor

  • _list_box (ListBox2D) –

update()[source]#

Refresh listbox’s content.

update_scrollbar()[source]#

Change the scroll-bar height when the values in the listbox change

ListBoxItem2D#

class fury.ui.ListBoxItem2D(list_box, size, text_color=(1.0, 0.0, 0.0), selected_color=(0.4, 0.4, 0.4), unselected_color=(0.9, 0.9, 0.9), background_opacity=1.0)[source]#

Bases: UI

The text displayed in a listbox.

__init__(list_box, size, text_color=(1.0, 0.0, 0.0), selected_color=(0.4, 0.4, 0.4), unselected_color=(0.9, 0.9, 0.9), background_opacity=1.0)[source]#

Init ListBox Item instance.

Parameters:
  • list_box (ListBox) – The ListBox reference this text belongs to.

  • size (tuple of 2 ints) – The size of the listbox item.

  • text_color (tuple of 3 floats) –

  • unselected_color (tuple of 3 floats) –

  • selected_color (tuple of 3 floats) –

  • background_opacity (float) –

deselect()[source]#
property element#
left_button_clicked(i_ren, _obj, _list_box_item)[source]#

Handle left click for this UI element.

Parameters:
  • i_ren (CustomInteractorStyle) –

  • obj (vtkActor) – The picked actor

  • _list_box_item (ListBoxItem2D) –

resize(size)[source]#
select()[source]#

Option#

class fury.ui.Option(label, position=(0, 0), font_size=18, checked=False)[source]#

Bases: UI

A set of a Button2D and a TextBlock2D to act as a single option for checkboxes and radio buttons. Clicking the button toggles its checked/unchecked status.

label#

The label for the option.

Type:

str

font_size#

Font Size of the label.

Type:

int

__init__(label, position=(0, 0), font_size=18, checked=False)[source]#

Init this class instance.

Parameters:
  • label (str) – Text to be displayed next to the option’s button.

  • position ((float, float)) – Absolute coordinates (x, y) of the lower-left corner of the button of the option.

  • font_size (int) – Font size of the label.

  • checked (bool, optional) – Boolean value indicates the initial state of the option

deselect()[source]#
select()[source]#
toggle(i_ren, _obj, _element)[source]#

Panel2D#

class fury.ui.Panel2D(size, position=(0, 0), color=(0.1, 0.1, 0.1), opacity=0.7, align='left', border_color=(1, 1, 1), border_width=0, has_border=False)[source]#

Bases: UI

A 2D UI Panel.

Can contain one or more UI elements.

alignment#

Alignment of the panel with respect to the overall screen.

Type:

[left, right]

__init__(size, position=(0, 0), color=(0.1, 0.1, 0.1), opacity=0.7, align='left', border_color=(1, 1, 1), border_width=0, has_border=False)[source]#

Init class instance.

Parameters:
  • size ((int, int)) – Size (width, height) in pixels of the panel.

  • position ((float, float)) – Absolute coordinates (x, y) of the lower-left corner of the panel.

  • color ((float, float, float)) – Must take values in [0, 1].

  • opacity (float) – Must take values in [0, 1].

  • align ([left, right]) – Alignment of the panel with respect to the overall screen.

  • border_color ((float, float, float), optional) – Must take values in [0, 1].

  • border_width (float, optional) – width of the border

  • has_border (bool, optional) – If the panel should have borders.

add_element(element, coords, anchor='position')[source]#

Add a UI component to the panel.

The coordinates represent an offset from the lower left corner of the panel.

Parameters:
  • element (UI) – The UI item to be added.

  • coords ((float, float) or (int, int)) – If float, normalized coordinates are assumed and they must be between [0,1]. If int, pixels coordinates are assumed and it must fit within the panel’s size.

property border_color#
property border_width#
property color#
left_button_dragged(i_ren, _obj, _panel2d_object)[source]#
left_button_pressed(i_ren, _obj, panel2d_object)[source]#
property opacity#
re_align(window_size_change)[source]#

Re-organise the elements in case the window size is changed.

Parameters:

window_size_change ((int, int)) – New window size (width, height) in pixels.

remove_element(element)[source]#

Remove a UI component from the panel.

Parameters:

element (UI) – The UI item to be removed.

resize(size)[source]#

Set the panel size.

Parameters:

size ((float, float)) – Panel size (width, height) in pixels.

update_border_coords()[source]#

Update the coordinates of the borders

update_element(element, coords, anchor='position')[source]#

Update the position of a UI component in the panel.

Parameters:
  • element (UI) – The UI item to be updated.

  • coords ((float, float) or (int, int)) – New coordinates. If float, normalized coordinates are assumed and they must be between [0,1]. If int, pixels coordinates are assumed and it must fit within the panel’s size.

PlaybackPanel#

class fury.ui.PlaybackPanel(loop=False, position=(0, 0), width=None)[source]#

Bases: UI

A playback controller that can do essential functionalities. such as play, pause, stop, and seek.

__init__(loop=False, position=(0, 0), width=None)[source]#

Init scene.

Parameters:

position ((float, float)) – Absolute coordinates (x, y) of the lower-left corner of this UI component.

property current_time#

Get current time of the progress slider.

Returns:

Progress slider current value.

Return type:

float

property current_time_str#

Returns current time as a string.

Returns:

Current time formatted as a string in the form:HH:MM:SS.

Return type:

str

property final_time#

Set final progress slider time value.

Returns:

Final time for the progress slider.

Return type:

float

loop()[source]#

Set repeating mode to loop.

pause()[source]#

Pause the playback

play()[source]#

Play the playback

play_once()[source]#

Set repeating mode to repeat once.

property speed#

Returns current speed.

Returns:

Current time formatted as a string in the form:HH:MM:SS.

Return type:

str

stop()[source]#

Stop the playback

property width#

Return the width of the PlaybackPanel

Returns:

The width of the PlaybackPanel.

Return type:

float

RadioButton#

class fury.ui.RadioButton(labels, checked_labels, padding=1, font_size=18, font_family='Arial', position=(0, 0))[source]#

Bases: Checkbox

A 2D set of :class:’Option’ objects. Only one option can be selected.

labels#

List of labels of each option.

Type:

list(string)

options#

Dictionary of all the options in the checkbox set.

Type:

dict(Option)

padding#

Distance between two adjacent options

Type:

float

__init__(labels, checked_labels, padding=1, font_size=18, font_family='Arial', position=(0, 0))[source]#

Init class instance.

Parameters:
  • labels (list(str)) – List of labels of each option.

  • checked_labels (list(str), optional) – List of labels that are checked on setting up.

  • padding (float, optional) – The distance between two adjacent options

  • font_size (int, optional) – Size of the text font.

  • font_family (str, optional) – Currently only supports Arial.

  • position ((float, float), optional) – Absolute coordinates (x, y) of the lower-left corner of the button of the first option.

RangeSlider#

class fury.ui.RangeSlider(line_width=5, inner_radius=0, outer_radius=10, handle_side=20, range_slider_center=(450, 400), value_slider_center=(450, 300), length=200, min_value=0, max_value=100, font_size=16, range_precision=1, orientation='horizontal', value_precision=2, shape='disk')[source]#

Bases: UI

A set of a LineSlider2D and a LineDoubleSlider2D. The double slider is used to set the min and max value for the LineSlider2D

range_slider_center#

Center of the LineDoubleSlider2D object.

Type:

(float, float)

value_slider_center#

Center of the LineSlider2D object.

Type:

(float, float)

range_slider#

The line slider which sets the min and max values

Type:

LineDoubleSlider2D

value_slider#

The line slider which sets the value

Type:

LineSlider2D

__init__(line_width=5, inner_radius=0, outer_radius=10, handle_side=20, range_slider_center=(450, 400), value_slider_center=(450, 300), length=200, min_value=0, max_value=100, font_size=16, range_precision=1, orientation='horizontal', value_precision=2, shape='disk')[source]#

Init this class instance.

Parameters:
  • line_width (int) – Width of the slider tracks

  • inner_radius (int) – Inner radius of the handles.

  • outer_radius (int) – Outer radius of the handles.

  • handle_side (int) – Side length of the handles (if square).

  • range_slider_center ((float, float)) – Center of the LineDoubleSlider2D object.

  • value_slider_center ((float, float)) – Center of the LineSlider2D object.

  • length (int) – Length of the sliders.

  • min_value (float) – Minimum value of the double slider.

  • max_value (float) – Maximum value of the double slider.

  • font_size (int) – Size of the text to display alongside the sliders (pt).

  • range_precision (int) – Number of decimal places to show the min and max values set.

  • orientation (str) – horizontal or vertical

  • value_precision (int) – Number of decimal places to show the value set on slider.

  • shape (string) – Describes the shape of the handle. Currently supports ‘disk’ and ‘square’.

range_slider_handle_move_callback(i_ren, obj, _slider)[source]#

Update range_slider’s handles.

Parameters:
  • i_ren (CustomInteractorStyle) –

  • obj (vtkActor) – The picked actor

  • _slider (RangeSlider) –

Rectangle2D#

class fury.ui.Rectangle2D(size=(0, 0), position=(0, 0), color=(1, 1, 1), opacity=1.0)[source]#

Bases: UI

A 2D rectangle sub-classed from UI.

__init__(size=(0, 0), position=(0, 0), color=(1, 1, 1), opacity=1.0)[source]#

Initialize a rectangle.

Parameters:
  • size ((int, int)) – The size of the rectangle (width, height) in pixels.

  • position ((float, float)) – Coordinates (x, y) of the lower-left corner of the rectangle.

  • color ((float, float, float)) – Must take values in [0, 1].

  • opacity (float) – Must take values in [0, 1].

property color#

Get the rectangle’s color.

property height#
property opacity#

Get the rectangle’s opacity.

resize(size)[source]#

Set the button size.

Parameters:

size ((float, float)) – Button size (width, height) in pixels.

property width#

RingSlider2D#

class fury.ui.RingSlider2D(center=(0, 0), initial_value=180, min_value=0, max_value=360, slider_inner_radius=40, slider_outer_radius=44, handle_inner_radius=0, handle_outer_radius=10, font_size=16, text_template='{ratio:.0%}')[source]#

Bases: UI

A disk slider.

A disk moves along the boundary of a ring. Goes from 0-360 degrees.

mid_track_radius#

Distance from the center of the slider to the middle of the track.

Type:

float

previous_value#

Value of Rotation of the actor before the current value.

Type:

float

track#

The circle on which the slider’s handle moves.

Type:

Disk2D

handle#

The moving part of the slider.

Type:

Disk2D

text#

The text that shows percentage.

Type:

TextBlock2D

default_color#

Color of the handle when in unpressed state.

Type:

(float, float, float)

active_color#

Color of the handle when it is pressed.

Type:

(float, float, float)

__init__(center=(0, 0), initial_value=180, min_value=0, max_value=360, slider_inner_radius=40, slider_outer_radius=44, handle_inner_radius=0, handle_outer_radius=10, font_size=16, text_template='{ratio:.0%}')[source]#

Init this UI element.

Parameters:
  • center ((float, float)) – Position (x, y) of the slider’s center.

  • initial_value (float) – Initial value of the slider.

  • min_value (float) – Minimum value of the slider.

  • max_value (float) – Maximum value of the slider.

  • slider_inner_radius (int) – Inner radius of the base disk.

  • slider_outer_radius (int) – Outer radius of the base disk.

  • handle_outer_radius (int) – Outer radius of the slider’s handle.

  • handle_inner_radius (int) – Inner radius of the slider’s handle.

  • font_size (int) – Size of the text to display alongside the slider (pt).

  • text_template (str, callable) – If str, text template can contain one or multiple of the replacement fields: {value:}, {ratio:}, {angle:}. If callable, this instance of :class:RingSlider2D will be passed as argument to the text template function.

property angle#

Return Angle (in rad) the handle makes with x-axis.

format_text()[source]#

Return formatted text to display along the slider.

handle_move_callback(i_ren, _obj, _slider)[source]#

Move the slider’s handle.

Parameters:
  • i_ren (CustomInteractorStyle) –

  • obj (vtkActor) – The picked actor

  • _slider (RingSlider2D) –

handle_release_callback(i_ren, _obj, _slider)[source]#

Change color when handle is released.

Parameters:
  • i_ren (CustomInteractorStyle) –

  • vtkactor (vtkActor) – The picked actor

  • _slider (RingSlider2D) –

property mid_track_radius#
move_handle(click_position)[source]#

Move the slider’s handle.

Parameters:

click_position ((float, float)) – Position of the mouse click.

property previous_value#
property ratio#
track_click_callback(i_ren, _obj, _slider)[source]#

Update disk position and grab the focus.

Parameters:
  • i_ren (CustomInteractorStyle) –

  • obj (vtkActor) – The picked actor

  • _slider (RingSlider2D) –

update()[source]#

Update the slider.

property value#

TabPanel2D#

class fury.ui.TabPanel2D(position=(0, 0), size=(100, 100), title='New Tab', color=(0.5, 0.5, 0.5), content_panel=None)[source]#

Bases: UI

Render content within a Tab.

content_panel#

Hold all the content UI components.

Type:
class:

‘Panel2D’

text_block#

Renders the title of the tab.

Type:
class:

‘TextBlock2D’

__init__(position=(0, 0), size=(100, 100), title='New Tab', color=(0.5, 0.5, 0.5), content_panel=None)[source]#

Init class instance.

Parameters:
  • position ((float, float)) – Absolute coordinates (x, y) of the lower-left corner of the UI component

  • size ((int, int)) – Width and height of the pixels of this UI component.

  • title (str) – Renders the title for Tab panel.

  • color (list of 3 floats) – Background color of tab panel.

  • content_panel (Panel2D) – Panel consisting of the content UI elements.

add_element(element, coords, anchor='position')[source]#

Add a UI component to the content panel.

The coordinates represent an offset from the lower left corner of the panel.

Parameters:
  • element (UI) – The UI item to be added.

  • coords ((float, float) or (int, int)) – If float, normalized coordinates are assumed and they must be between [0,1]. If int, pixels coordinates are assumed and it must fit within the panel’s size.

property color#

Return the background color of tab panel.

remove_element(element)[source]#

Remove a UI component from the content panel.

Parameters:

element (UI) – The UI item to be removed.

resize(size)[source]#

Resize Tab panel.

Parameters:

size ((int, int)) – New width and height in pixels.

property title#

Return the title of tab panel.

update_element(element, coords, anchor='position')[source]#

Update the position of a UI component in the content panel.

Parameters:
  • element (UI) – The UI item to be updated.

  • coords ((float, float) or (int, int)) – New coordinates. If float, normalized coordinates are assumed and they must be between [0,1]. If int, pixels coordinates are assumed and it must fit within the panel’s size.

TabUI#

class fury.ui.TabUI(position=(0, 0), size=(100, 100), nb_tabs=1, active_color=(1, 1, 1), inactive_color=(0.5, 0.5, 0.5), draggable=False)[source]#

Bases: UI

UI element to add multiple panels within a single window.

tabs#

Stores all the instances of ‘TabPanel2D’ that renderes the contents.

Type:
class:

List of ‘TabPanel2D’

__init__(position=(0, 0), size=(100, 100), nb_tabs=1, active_color=(1, 1, 1), inactive_color=(0.5, 0.5, 0.5), draggable=False)[source]#

Init class instance.

Parameters:
  • position ((float, float)) – Absolute coordinates (x, y) of the lower-left corner of this UI component.

  • size ((int, int)) – Width and height in pixels of this UI component.

  • nb_tabs (int) – Number of tabs to be renders.

  • active_color (tuple of 3 floats.) – Background color of active tab panel.

  • inactive_color (tuple of 3 floats.) – Background color of inactive tab panels.

  • draggable (bool) – Whether the UI element is draggable or not.

add_element(tab_idx, element, coords, anchor='position')[source]#

Add element to content panel after checking its existence.

collapse_tab_ui(iren, _obj, _tab_comp)[source]#

Handle events when Tab UI is collapsed.

left_button_dragged(i_ren, _obj, _sub_component)[source]#
left_button_pressed(i_ren, _obj, _sub_component)[source]#
remove_element(tab_idx, element)[source]#

Remove element from content panel after checking its existence.

select_tab_callback(iren, _obj, _tab_comp)[source]#

Handle events when a tab is selected.

update_element(tab_idx, element, coords, anchor='position')[source]#

Update element on content panel after checking its existence.

update_tabs()[source]#

Update position, size and callbacks for tab panels.

TextBlock2D#

class fury.ui.TextBlock2D(text='Text Block', font_size=18, font_family='Arial', justification='left', vertical_justification='bottom', bold=False, italic=False, shadow=False, size=None, color=(1, 1, 1), bg_color=None, position=(0, 0))[source]#

Bases: UI

Wrap over the default vtkTextActor and helps setting the text.

Contains member functions for text formatting.

actor#

The text actor.

Type:

vtkTextActor

message#

The initial text while building the actor.

Type:

str

position#

(x, y) in pixels.

Type:

(float, float)

color#

RGB: Values must be between 0-1.

Type:

(float, float, float)

bg_color#

RGB: Values must be between 0-1.

Type:

(float, float, float)

font_size#

Size of the text font.

Type:

int

font_family#

Currently only supports Arial.

Type:

str

justification#

left, right or center.

Type:

str

vertical_justification#

bottom, middle or top.

Type:

str

bold#

Makes text bold.

Type:

bool

italic#

Makes text italicised.

Type:

bool

shadow#

Adds text shadow.

Type:

bool

size#

Size (width, height) in pixels of the text bounding box.

Type:

(int, int)

__init__(text='Text Block', font_size=18, font_family='Arial', justification='left', vertical_justification='bottom', bold=False, italic=False, shadow=False, size=None, color=(1, 1, 1), bg_color=None, position=(0, 0))[source]#

Init class instance.

Parameters:
  • text (str) – The initial text while building the actor.

  • position ((float, float)) – (x, y) in pixels.

  • color ((float, float, float)) – RGB: Values must be between 0-1.

  • bg_color ((float, float, float)) – RGB: Values must be between 0-1.

  • font_size (int) – Size of the text font.

  • font_family (str) – Currently only supports Arial.

  • justification (str) – left, right or center.

  • vertical_justification (str) – bottom, middle or top.

  • bold (bool) – Makes text bold.

  • italic (bool) – Makes text italicised.

  • shadow (bool) – Adds text shadow.

  • size ((int, int)) – Size (width, height) in pixels of the text bounding box.

property background_color#

Get background color.

Returns:

If None, there no background color. Otherwise, background color in RGB.

Return type:

(float, float, float) or None

property bold#

Return whether the text is bold.

Returns:

Text is bold if True.

Return type:

bool

property color#

Get text color.

Returns:

Returns text color in RGB.

Return type:

(float, float, float)

property font_family#

Get font family.

Returns:

Text font family.

Return type:

str

property font_size#

Get text font size.

Returns:

Text font size.

Return type:

int

property italic#

Return whether the text is italicised.

Returns:

Text is italicised if True.

Return type:

bool

property justification#

Get text justification.

Returns:

Text justification.

Return type:

str

property message#

Get message from the text.

Returns:

The current text message.

Return type:

str

resize(size)[source]#

Resize TextBlock2D.

Parameters:

size ((int, int)) – Text bounding box size(width, height) in pixels.

property shadow#

Return whether the text has shadow.

Returns:

Text is shadowed if True.

Return type:

bool

property vertical_justification#

Get text vertical justification.

Returns:

Text vertical justification.

Return type:

str

TextBox2D#

class fury.ui.TextBox2D(width, height, text='Enter Text', position=(100, 10), color=(0, 0, 0), font_size=18, font_family='Arial', justification='left', bold=False, italic=False, shadow=False)[source]#

Bases: UI

An editable 2D text box that behaves as a UI component.

Currently supports: - Basic text editing. - Cursor movements. - Single and multi-line text boxes. - Pre text formatting (text needs to be formatted beforehand).

text#

The current text state.

Type:

str

actor#

The text actor.

Type:

vtkActor2d

width#

The number of characters in a single line of text.

Type:

int

height#

The number of lines in the textbox.

Type:

int

window_left#

Left limit of visible text in the textbox.

Type:

int

window_right#

Right limit of visible text in the textbox.

Type:

int

caret_pos#

Position of the caret in the text.

Type:

int

init#

Flag which says whether the textbox has just been initialized.

Type:

bool

__init__(width, height, text='Enter Text', position=(100, 10), color=(0, 0, 0), font_size=18, font_family='Arial', justification='left', bold=False, italic=False, shadow=False)[source]#

Init this UI element.

Parameters:
  • width (int) – The number of characters in a single line of text.

  • height (int) – The number of lines in the textbox.

  • text (str) – The initial text while building the actor.

  • position ((float, float)) – (x, y) in pixels.

  • color ((float, float, float)) – RGB: Values must be between 0-1.

  • font_size (int) – Size of the text font.

  • font_family (str) – Currently only supports Arial.

  • justification (str) – left, right or center.

  • bold (bool) – Makes text bold.

  • italic (bool) – Makes text italicised.

  • shadow (bool) – Adds text shadow.

add_character(character)[source]#

Insert a character into the text and moves window and caret.

Parameters:

character (str) –

edit_mode()[source]#

Turn on edit mode.

handle_character(key, key_char)[source]#

Handle button events.

# TODO: Need to handle all kinds of characters like !, +, etc.

Parameters:

character (str) –

key_press(i_ren, _obj, _textbox_object)[source]#

Handle Key press for textboxself.

Parameters:
  • i_ren (CustomInteractorStyle) –

  • obj (vtkActor) – The picked actor

  • _textbox_object (TextBox2D) –

left_button_press(i_ren, _obj, _textbox_object)[source]#

Handle left button press for textbox.

Parameters:
  • i_ren (CustomInteractorStyle) –

  • obj (vtkActor) – The picked actor

  • _textbox_object (TextBox2D) –

left_move_left()[source]#

Move left boundary of the text window left-wards.

left_move_right()[source]#

Move left boundary of the text window right-wards.

move_caret_left()[source]#

Move the caret towards left.

move_caret_right()[source]#

Move the caret towards right.

move_left()[source]#

Handle left button press.

move_right()[source]#

Handle right button press.

remove_character()[source]#

Remove a character and moves window and caret accordingly.

render_text(show_caret=True)[source]#

Render text after processing.

Parameters:

show_caret (bool) – Whether or not to show the caret.

right_move_left()[source]#

Move right boundary of the text window left-wards.

right_move_right()[source]#

Move right boundary of the text window right-wards.

set_message(message)[source]#

Set custom text to textbox.

Parameters:

message (str) – The custom message to be set.

showable_text(show_caret)[source]#

Chop out text to be shown on the screen.

Parameters:

show_caret (bool) – Whether or not to show the caret.

width_set_text(text)[source]#

Add newlines to text where necessary.

This is needed for multi-line text boxes.

Parameters:

text (str) – The final text to be formatted.

Returns:

A multi line formatted text.

Return type:

str

CellArray#

fury.ui.containers.CellArray#

alias of vtkCellArray

FloatArray#

fury.ui.containers.FloatArray#

alias of vtkFloatArray

GridUI#

class fury.ui.containers.GridUI(actors, captions=None, caption_offset=(0, -100, 0), cell_padding=0, cell_shape='rect', aspect_ratio=1.7777777777777777, dim=None, rotation_speed=1, rotation_axis=(0, 1, 0))[source]#

Bases: UI

Add actors in a grid and interact with them individually.

__init__(actors, captions=None, caption_offset=(0, -100, 0), cell_padding=0, cell_shape='rect', aspect_ratio=1.7777777777777777, dim=None, rotation_speed=1, rotation_axis=(0, 1, 0))[source]#

Init scene.

Parameters:

position ((float, float)) – Absolute coordinates (x, y) of the lower-left corner of this UI component.

ANTICLOCKWISE_ROTATION_X = array([-10,   1,   0,   0])#
ANTICLOCKWISE_ROTATION_Y = array([-10,   0,   1,   0])#
CLOCKWISE_ROTATION_X = array([10,  1,  0,  0])#
CLOCKWISE_ROTATION_Y = array([10,  0,  1,  0])#
key_press_callback(istyle, obj, _what)[source]#
static left_click_callback(istyle, _obj, _what)[source]#
static left_click_callback2(istyle, obj, self)[source]#
static left_release_callback(istyle, _obj, _what)[source]#
static left_release_callback2(istyle, _obj, _what)[source]#
static mouse_move_callback(istyle, _obj, _what)[source]#
static mouse_move_callback2(istyle, obj, self)[source]#
resize(size)[source]#

Resize the button.

Parameters:

size ((float, float)) – Button size (width, height) in pixels.

ImageContainer2D#

class fury.ui.containers.ImageContainer2D(img_path, position=(0, 0), size=(100, 100))[source]#

Bases: UI

A 2D container to hold an image.

Currently Supports: - png and jpg/jpeg images

size#

Image size (width, height) in pixels.

Type:

(float, float)

img#

The image loaded from the specified path.

Type:

ImageData

__init__(img_path, position=(0, 0), size=(100, 100))[source]#

Init class instance.

Parameters:
  • img_path (string) – URL or local path of the image

  • position ((float, float), optional) – Absolute coordinates (x, y) of the lower-left corner of the image.

  • size ((int, int), optional) – Width and height in pixels of the image.

resize(size)[source]#

Resize the image.

Parameters:

size ((float, float)) – image size (width, height) in pixels.

scale(factor)[source]#

Scale the image.

Parameters:

factor ((float, float)) – Scaling factor (width, height) in pixels.

set_img(img)[source]#

Modify the image used by the vtkTexturedActor2D.

Parameters:

img (imageData) –

Panel2D#

class fury.ui.containers.Panel2D(size, position=(0, 0), color=(0.1, 0.1, 0.1), opacity=0.7, align='left', border_color=(1, 1, 1), border_width=0, has_border=False)[source]#

Bases: UI

A 2D UI Panel.

Can contain one or more UI elements.

alignment#

Alignment of the panel with respect to the overall screen.

Type:

[left, right]

__init__(size, position=(0, 0), color=(0.1, 0.1, 0.1), opacity=0.7, align='left', border_color=(1, 1, 1), border_width=0, has_border=False)[source]#

Init class instance.

Parameters:
  • size ((int, int)) – Size (width, height) in pixels of the panel.

  • position ((float, float)) – Absolute coordinates (x, y) of the lower-left corner of the panel.

  • color ((float, float, float)) – Must take values in [0, 1].

  • opacity (float) – Must take values in [0, 1].

  • align ([left, right]) – Alignment of the panel with respect to the overall screen.

  • border_color ((float, float, float), optional) – Must take values in [0, 1].

  • border_width (float, optional) – width of the border

  • has_border (bool, optional) – If the panel should have borders.

add_element(element, coords, anchor='position')[source]#

Add a UI component to the panel.

The coordinates represent an offset from the lower left corner of the panel.

Parameters:
  • element (UI) – The UI item to be added.

  • coords ((float, float) or (int, int)) – If float, normalized coordinates are assumed and they must be between [0,1]. If int, pixels coordinates are assumed and it must fit within the panel’s size.

property border_color#
property border_width#
property color#
left_button_dragged(i_ren, _obj, _panel2d_object)[source]#
left_button_pressed(i_ren, _obj, panel2d_object)[source]#
property opacity#
re_align(window_size_change)[source]#

Re-organise the elements in case the window size is changed.

Parameters:

window_size_change ((int, int)) – New window size (width, height) in pixels.

remove_element(element)[source]#

Remove a UI component from the panel.

Parameters:

element (UI) – The UI item to be removed.

resize(size)[source]#

Set the panel size.

Parameters:

size ((float, float)) – Panel size (width, height) in pixels.

update_border_coords()[source]#

Update the coordinates of the borders

update_element(element, coords, anchor='position')[source]#

Update the position of a UI component in the panel.

Parameters:
  • element (UI) – The UI item to be updated.

  • coords ((float, float) or (int, int)) – New coordinates. If float, normalized coordinates are assumed and they must be between [0,1]. If int, pixels coordinates are assumed and it must fit within the panel’s size.

Points#

fury.ui.containers.Points#

alias of vtkPoints

PolyData#

fury.ui.containers.PolyData#

alias of vtkPolyData

PolyDataMapper2D#

fury.ui.containers.PolyDataMapper2D#

alias of vtkPolyDataMapper2D

Property2D#

fury.ui.containers.Property2D#

alias of vtkProperty2D

Rectangle2D#

class fury.ui.containers.Rectangle2D(size=(0, 0), position=(0, 0), color=(1, 1, 1), opacity=1.0)[source]#

Bases: UI

A 2D rectangle sub-classed from UI.

__init__(size=(0, 0), position=(0, 0), color=(1, 1, 1), opacity=1.0)[source]#

Initialize a rectangle.

Parameters:
  • size ((int, int)) – The size of the rectangle (width, height) in pixels.

  • position ((float, float)) – Coordinates (x, y) of the lower-left corner of the rectangle.

  • color ((float, float, float)) – Must take values in [0, 1].

  • opacity (float) – Must take values in [0, 1].

property color#

Get the rectangle’s color.

property height#
property opacity#

Get the rectangle’s opacity.

resize(size)[source]#

Set the button size.

Parameters:

size ((float, float)) – Button size (width, height) in pixels.

property width#

TabPanel2D#

class fury.ui.containers.TabPanel2D(position=(0, 0), size=(100, 100), title='New Tab', color=(0.5, 0.5, 0.5), content_panel=None)[source]#

Bases: UI

Render content within a Tab.

content_panel#

Hold all the content UI components.

Type:
class:

‘Panel2D’

text_block#

Renders the title of the tab.

Type:
class:

‘TextBlock2D’

__init__(position=(0, 0), size=(100, 100), title='New Tab', color=(0.5, 0.5, 0.5), content_panel=None)[source]#

Init class instance.

Parameters:
  • position ((float, float)) – Absolute coordinates (x, y) of the lower-left corner of the UI component

  • size ((int, int)) – Width and height of the pixels of this UI component.

  • title (str) – Renders the title for Tab panel.

  • color (list of 3 floats) – Background color of tab panel.

  • content_panel (Panel2D) – Panel consisting of the content UI elements.

add_element(element, coords, anchor='position')[source]#

Add a UI component to the content panel.

The coordinates represent an offset from the lower left corner of the panel.

Parameters:
  • element (UI) – The UI item to be added.

  • coords ((float, float) or (int, int)) – If float, normalized coordinates are assumed and they must be between [0,1]. If int, pixels coordinates are assumed and it must fit within the panel’s size.

property color#

Return the background color of tab panel.

remove_element(element)[source]#

Remove a UI component from the content panel.

Parameters:

element (UI) – The UI item to be removed.

resize(size)[source]#

Resize Tab panel.

Parameters:

size ((int, int)) – New width and height in pixels.

property title#

Return the title of tab panel.

update_element(element, coords, anchor='position')[source]#

Update the position of a UI component in the content panel.

Parameters:
  • element (UI) – The UI item to be updated.

  • coords ((float, float) or (int, int)) – New coordinates. If float, normalized coordinates are assumed and they must be between [0,1]. If int, pixels coordinates are assumed and it must fit within the panel’s size.

TabUI#

class fury.ui.containers.TabUI(position=(0, 0), size=(100, 100), nb_tabs=1, active_color=(1, 1, 1), inactive_color=(0.5, 0.5, 0.5), draggable=False)[source]#

Bases: UI

UI element to add multiple panels within a single window.

tabs#

Stores all the instances of ‘TabPanel2D’ that renderes the contents.

Type:
class:

List of ‘TabPanel2D’

__init__(position=(0, 0), size=(100, 100), nb_tabs=1, active_color=(1, 1, 1), inactive_color=(0.5, 0.5, 0.5), draggable=False)[source]#

Init class instance.

Parameters:
  • position ((float, float)) – Absolute coordinates (x, y) of the lower-left corner of this UI component.

  • size ((int, int)) – Width and height in pixels of this UI component.

  • nb_tabs (int) – Number of tabs to be renders.

  • active_color (tuple of 3 floats.) – Background color of active tab panel.

  • inactive_color (tuple of 3 floats.) – Background color of inactive tab panels.

  • draggable (bool) – Whether the UI element is draggable or not.

add_element(tab_idx, element, coords, anchor='position')[source]#

Add element to content panel after checking its existence.

collapse_tab_ui(iren, _obj, _tab_comp)[source]#

Handle events when Tab UI is collapsed.

left_button_dragged(i_ren, _obj, _sub_component)[source]#
left_button_pressed(i_ren, _obj, _sub_component)[source]#
remove_element(tab_idx, element)[source]#

Remove element from content panel after checking its existence.

select_tab_callback(iren, _obj, _tab_comp)[source]#

Handle events when a tab is selected.

update_element(tab_idx, element, coords, anchor='position')[source]#

Update element on content panel after checking its existence.

update_tabs()[source]#

Update position, size and callbacks for tab panels.

TextBlock2D#

class fury.ui.containers.TextBlock2D(text='Text Block', font_size=18, font_family='Arial', justification='left', vertical_justification='bottom', bold=False, italic=False, shadow=False, size=None, color=(1, 1, 1), bg_color=None, position=(0, 0))[source]#

Bases: UI

Wrap over the default vtkTextActor and helps setting the text.

Contains member functions for text formatting.

actor#

The text actor.

Type:

vtkTextActor

message#

The initial text while building the actor.

Type:

str

position#

(x, y) in pixels.

Type:

(float, float)

color#

RGB: Values must be between 0-1.

Type:

(float, float, float)

bg_color#

RGB: Values must be between 0-1.

Type:

(float, float, float)

font_size#

Size of the text font.

Type:

int

font_family#

Currently only supports Arial.

Type:

str

justification#

left, right or center.

Type:

str

vertical_justification#

bottom, middle or top.

Type:

str

bold#

Makes text bold.

Type:

bool

italic#

Makes text italicised.

Type:

bool

shadow#

Adds text shadow.

Type:

bool

size#

Size (width, height) in pixels of the text bounding box.

Type:

(int, int)

__init__(text='Text Block', font_size=18, font_family='Arial', justification='left', vertical_justification='bottom', bold=False, italic=False, shadow=False, size=None, color=(1, 1, 1), bg_color=None, position=(0, 0))[source]#

Init class instance.

Parameters:
  • text (str) – The initial text while building the actor.

  • position ((float, float)) – (x, y) in pixels.

  • color ((float, float, float)) – RGB: Values must be between 0-1.

  • bg_color ((float, float, float)) – RGB: Values must be between 0-1.

  • font_size (int) – Size of the text font.

  • font_family (str) – Currently only supports Arial.

  • justification (str) – left, right or center.

  • vertical_justification (str) – bottom, middle or top.

  • bold (bool) – Makes text bold.

  • italic (bool) – Makes text italicised.

  • shadow (bool) – Adds text shadow.

  • size ((int, int)) – Size (width, height) in pixels of the text bounding box.

property background_color#

Get background color.

Returns:

If None, there no background color. Otherwise, background color in RGB.

Return type:

(float, float, float) or None

property bold#

Return whether the text is bold.

Returns:

Text is bold if True.

Return type:

bool

property color#

Get text color.

Returns:

Returns text color in RGB.

Return type:

(float, float, float)

property font_family#

Get font family.

Returns:

Text font family.

Return type:

str

property font_size#

Get text font size.

Returns:

Text font size.

Return type:

int

property italic#

Return whether the text is italicised.

Returns:

Text is italicised if True.

Return type:

bool

property justification#

Get text justification.

Returns:

Text justification.

Return type:

str

property message#

Get message from the text.

Returns:

The current text message.

Return type:

str

resize(size)[source]#

Resize TextBlock2D.

Parameters:

size ((int, int)) – Text bounding box size(width, height) in pixels.

property shadow#

Return whether the text has shadow.

Returns:

Text is shadowed if True.

Return type:

bool

property vertical_justification#

Get text vertical justification.

Returns:

Text vertical justification.

Return type:

str

Texture#

fury.ui.containers.Texture#

alias of vtkTexture

TexturedActor2D#

fury.ui.containers.TexturedActor2D#

alias of vtkTexturedActor2D

UI#

class fury.ui.containers.UI(position=(0, 0))[source]#

Bases: object

An umbrella class for all UI elements.

While adding UI elements to the scene, we go over all the sub-elements that come with it and add those to the scene automatically.

position#

Absolute coordinates (x, y) of the lower-left corner of this UI component.

Type:

(float, float)

center#

Absolute coordinates (x, y) of the center of this UI component.

Type:

(float, float)

size#

Width and height in pixels of this UI component.

Type:

(int, int)

on_left_mouse_button_pressed#

Callback function for when the left mouse button is pressed.

Type:

function

on_left_mouse_button_released#

Callback function for when the left mouse button is released.

Type:

function

on_left_mouse_button_clicked#

Callback function for when clicked using the left mouse button (i.e. pressed -> released).

Type:

function

on_left_mouse_double_clicked#

Callback function for when left mouse button is double clicked (i.e pressed -> released -> pressed -> released).

Type:

function

on_left_mouse_button_dragged#

Callback function for when dragging using the left mouse button.

Type:

function

on_right_mouse_button_pressed#

Callback function for when the right mouse button is pressed.

Type:

function

on_right_mouse_button_released#

Callback function for when the right mouse button is released.

Type:

function

on_right_mouse_button_clicked#

Callback function for when clicking using the right mouse button (i.e. pressed -> released).

Type:

function

on_right_mouse_double_clicked#

Callback function for when right mouse button is double clicked (i.e pressed -> released -> pressed -> released).

Type:

function

on_right_mouse_button_dragged#

Callback function for when dragging using the right mouse button.

Type:

function

on_middle_mouse_button_pressed#

Callback function for when the middle mouse button is pressed.

Type:

function

on_middle_mouse_button_released#

Callback function for when the middle mouse button is released.

Type:

function

on_middle_mouse_button_clicked#

Callback function for when clicking using the middle mouse button (i.e. pressed -> released).

Type:

function

on_middle_mouse_double_clicked#

Callback function for when middle mouse button is double clicked (i.e pressed -> released -> pressed -> released).

Type:

function

on_middle_mouse_button_dragged#

Callback function for when dragging using the middle mouse button.

Type:

function

on_key_press#

Callback function for when a keyboard key is pressed.

Type:

function

__init__(position=(0, 0))[source]#

Init scene.

Parameters:

position ((float, float)) – Absolute coordinates (x, y) of the lower-left corner of this UI component.

property actors#

Actors composing this UI component.

add_callback(prop, event_type, callback, priority=0)[source]#

Add a callback to a specific event for this UI component.

Parameters:
  • prop (vtkProp) – The prop on which is callback is to be added.

  • event_type (string) – The event code.

  • callback (function) – The callback function.

  • priority (int) – Higher number is higher priority.

add_to_scene(scene)[source]#

Allow UI objects to add their own props to the scene.

Parameters:

scene (scene) –

property center#
handle_events(actor)[source]#
static key_press_callback(i_ren, obj, self)[source]#
static left_button_click_callback(i_ren, obj, self)[source]#
static left_button_release_callback(i_ren, obj, self)[source]#
static middle_button_click_callback(i_ren, obj, self)[source]#
static middle_button_release_callback(i_ren, obj, self)[source]#
static mouse_move_callback(i_ren, obj, self)[source]#
property position#
static right_button_click_callback(i_ren, obj, self)[source]#
static right_button_release_callback(i_ren, obj, self)[source]#
set_visibility(visibility)[source]#

Set visibility of this UI component.

property size#

grid#

fury.ui.containers.grid(actors, captions=None, caption_offset=(0, -100, 0), cell_padding=0, cell_shape='rect', aspect_ratio=1.7777777777777777, dim=None)[source]#

Creates a grid of actors that lies in the xy-plane.

Parameters:
  • actors (list of vtkProp3D objects) – Actors to be layout in a grid manner.

  • captions (list of vtkProp3D objects or list of str) – Objects serving as captions (can be any vtkProp3D object, not necessarily text). There should be one caption per actor. By default, there are no captions.

  • caption_offset (tuple of float (optional)) – Tells where to position the caption w.r.t. the center of its associated actor. Default: (0, -100, 0).

  • cell_padding (tuple of 2 floats or float) – Each grid cell will be padded according to (pad_x, pad_y) i.e. horizontally and vertically. Padding is evenly distributed on each side of the cell. If a single float is provided then both pad_x and pad_y will have the same value.

  • cell_shape (str) – Specifies the desired shape of every grid cell. ‘rect’ ensures the cells are the tightest. ‘square’ ensures the cells are as wide as high. ‘diagonal’ ensures the content of the cells can be rotated without colliding with content of the neighboring cells.

  • aspect_ratio (float) – Aspect ratio of the grid (width/height). Default: 16:9.

  • dim (tuple of int) – Dimension (nb_rows, nb_cols) of the grid. If provided, aspect_ratio will be ignored.

Returns:

Object that represents the grid containing all the actors and captions, if any.

Return type:

fury.actor.Container object

load_image#

fury.ui.containers.load_image(filename, as_vtktype=False, use_pillow=True)[source]#

Load an image.

Parameters:
  • filename (str) – should be png, bmp, jpeg or jpg files

  • as_vtktype (bool, optional) – if True, return vtk output otherwise an ndarray. Default False.

  • use_pillow (bool, optional) – Use pillow python library to load the files. Default True

Returns:

image – desired image array

Return type:

ndarray or vtk output

rotate#

fury.ui.containers.rotate(actor, rotation=(90, 1, 0, 0))[source]#

Rotate actor around axis by angle.

Parameters:
  • actor (actor or other prop) –

  • rotation (tuple) – Rotate with angle w around axis x, y, z. Needs to be provided in the form (w, x, y, z).

set_input#

fury.ui.containers.set_input(vtk_object, inp)[source]#

Set Generic input function which takes into account VTK 5 or 6.

Parameters:
  • vtk_object (vtk object) –

  • inp (vtkPolyData or vtkImageData or vtkAlgorithmOutput) –

Return type:

vtk_object

Notes

This can be used in the following way::

from fury.utils import set_input poly_mapper = set_input(PolyDataMapper(), poly_data)

Actor2D#

fury.ui.core.Actor2D#

alias of vtkActor2D

Button2D#

class fury.ui.core.Button2D(icon_fnames, position=(0, 0), size=(30, 30))[source]#

Bases: UI

A 2D overlay button and is of type vtkTexturedActor2D.

Currently supports:

- Multiple icons.
- Switching between icons.
__init__(icon_fnames, position=(0, 0), size=(30, 30))[source]#

Init class instance.

Parameters:
  • icon_fnames (List(string, string)) – ((iconname, filename), (iconname, filename), ….)

  • position ((float, float), optional) – Absolute coordinates (x, y) of the lower-left corner of the button.

  • size ((int, int), optional) – Width and height in pixels of the button.

property color#

Get the button’s color.

next_icon()[source]#

Increment the state of the Button.

Also changes the icon.

next_icon_id()[source]#

Set the next icon ID while cycling through icons.

resize(size)[source]#

Resize the button.

Parameters:

size ((float, float)) – Button size (width, height) in pixels.

scale(factor)[source]#

Scale the button.

Parameters:

factor ((float, float)) – Scaling factor (width, height) in pixels.

set_icon(icon)[source]#

Modify the icon used by the vtkTexturedActor2D.

Parameters:

icon (imageData) –

set_icon_by_name(icon_name)[source]#

Set the button icon using its name.

Parameters:

icon_name (str) –

CellArray#

fury.ui.core.CellArray#

alias of vtkCellArray

CustomInteractorStyle#

class fury.ui.core.CustomInteractorStyle[source]#

Bases: vtkInteractorStyleUser

Manipulate the camera and interact with objects in the scene.

This interactor style allows the user to interactively manipulate (pan, rotate and zoom) the camera. It also allows the user to interact (click, scroll, etc.) with objects in the scene.

Several events handling methods from vtkInteractorStyleUser have been overloaded to allow the propagation of the events to the objects the user is interacting with.

In summary, while interacting with the scene, the mouse events are as follows:

- Left mouse button: rotates the camera
- Right mouse button: dollys the camera
- Mouse wheel: dollys the camera
- Middle mouse button: pans the camera
__init__()[source]#

Init.

SetInteractor(interactor)[source]#

Define new interactor.

add_active_prop(prop)[source]#
add_callback(prop, event_type, callback, priority=0, args=[])[source]#

Add a callback associated to a specific event for a VTK prop.

Parameters:
  • prop (vtkProp) –

  • event_type (event code) –

  • callback (function) –

  • priority (int) –

force_render()[source]#

Causes the scene to refresh.

get_prop_at_event_position()[source]#

Return the prop that lays at the event position.

on_char(_obj, evt)[source]#
on_key_press(_obj, evt)[source]#
on_key_release(_obj, evt)[source]#
on_left_button_down(_obj, evt)[source]#
on_left_button_up(_obj, evt)[source]#
on_middle_button_down(_obj, evt)[source]#
on_middle_button_up(_obj, evt)[source]#
on_mouse_move(_obj, evt)[source]#

On mouse move.

on_mouse_wheel_backward(_obj, evt)[source]#

On mouse wheel backward.

on_mouse_wheel_forward(_obj, evt)[source]#

On mouse wheel forward.

on_right_button_down(_obj, evt)[source]#
on_right_button_up(_obj, evt)[source]#
propagate_event(evt, *props)[source]#
remove_active_prop(prop)[source]#

Disk2D#

class fury.ui.core.Disk2D(outer_radius, inner_radius=0, center=(0, 0), color=(1, 1, 1), opacity=1.0)[source]#

Bases: UI

A 2D disk UI component.

__init__(outer_radius, inner_radius=0, center=(0, 0), color=(1, 1, 1), opacity=1.0)[source]#

Initialize a 2D Disk.

Parameters:
  • outer_radius (int) – Outer radius of the disk.

  • inner_radius (int, optional) – Inner radius of the disk. A value > 0, makes a ring.

  • center ((float, float), optional) – Coordinates (x, y) of the center of the disk.

  • color ((float, float, float), optional) – Must take values in [0, 1].

  • opacity (float, optional) – Must take values in [0, 1].

property color#

Get the color of this UI component.

property inner_radius#
property opacity#

Get the opacity of this UI component.

property outer_radius#

DiskSource#

fury.ui.core.DiskSource#

alias of vtkDiskSource

FloatArray#

fury.ui.core.FloatArray#

alias of vtkFloatArray

Points#

fury.ui.core.Points#

alias of vtkPoints

PolyData#

fury.ui.core.PolyData#

alias of vtkPolyData

PolyDataMapper2D#

fury.ui.core.PolyDataMapper2D#

alias of vtkPolyDataMapper2D

Polygon#

fury.ui.core.Polygon#

alias of vtkPolygon

Property2D#

fury.ui.core.Property2D#

alias of vtkProperty2D

Rectangle2D#

class fury.ui.core.Rectangle2D(size=(0, 0), position=(0, 0), color=(1, 1, 1), opacity=1.0)[source]#

Bases: UI

A 2D rectangle sub-classed from UI.

__init__(size=(0, 0), position=(0, 0), color=(1, 1, 1), opacity=1.0)[source]#

Initialize a rectangle.

Parameters:
  • size ((int, int)) – The size of the rectangle (width, height) in pixels.

  • position ((float, float)) – Coordinates (x, y) of the lower-left corner of the rectangle.

  • color ((float, float, float)) – Must take values in [0, 1].

  • opacity (float) – Must take values in [0, 1].

property color#

Get the rectangle’s color.

property height#
property opacity#

Get the rectangle’s opacity.

resize(size)[source]#

Set the button size.

Parameters:

size ((float, float)) – Button size (width, height) in pixels.

property width#

TextActor#

fury.ui.core.TextActor#

alias of vtkTextActor

TextBlock2D#

class fury.ui.core.TextBlock2D(text='Text Block', font_size=18, font_family='Arial', justification='left', vertical_justification='bottom', bold=False, italic=False, shadow=False, size=None, color=(1, 1, 1), bg_color=None, position=(0, 0))[source]#

Bases: UI

Wrap over the default vtkTextActor and helps setting the text.

Contains member functions for text formatting.

actor#

The text actor.

Type:

vtkTextActor

message#

The initial text while building the actor.

Type:

str

position#

(x, y) in pixels.

Type:

(float, float)

color#

RGB: Values must be between 0-1.

Type:

(float, float, float)

bg_color#

RGB: Values must be between 0-1.

Type:

(float, float, float)

font_size#

Size of the text font.

Type:

int

font_family#

Currently only supports Arial.

Type:

str

justification#

left, right or center.

Type:

str

vertical_justification#

bottom, middle or top.

Type:

str

bold#

Makes text bold.

Type:

bool

italic#

Makes text italicised.

Type:

bool

shadow#

Adds text shadow.

Type:

bool

size#

Size (width, height) in pixels of the text bounding box.

Type:

(int, int)

__init__(text='Text Block', font_size=18, font_family='Arial', justification='left', vertical_justification='bottom', bold=False, italic=False, shadow=False, size=None, color=(1, 1, 1), bg_color=None, position=(0, 0))[source]#

Init class instance.

Parameters:
  • text (str) – The initial text while building the actor.

  • position ((float, float)) – (x, y) in pixels.

  • color ((float, float, float)) – RGB: Values must be between 0-1.

  • bg_color ((float, float, float)) – RGB: Values must be between 0-1.

  • font_size (int) – Size of the text font.

  • font_family (str) – Currently only supports Arial.

  • justification (str) – left, right or center.

  • vertical_justification (str) – bottom, middle or top.

  • bold (bool) – Makes text bold.

  • italic (bool) – Makes text italicised.

  • shadow (bool) – Adds text shadow.

  • size ((int, int)) – Size (width, height) in pixels of the text bounding box.

property background_color#

Get background color.

Returns:

If None, there no background color. Otherwise, background color in RGB.

Return type:

(float, float, float) or None

property bold#

Return whether the text is bold.

Returns:

Text is bold if True.

Return type:

bool

property color#

Get text color.

Returns:

Returns text color in RGB.

Return type:

(float, float, float)

property font_family#

Get font family.

Returns:

Text font family.

Return type:

str

property font_size#

Get text font size.

Returns:

Text font size.

Return type:

int

property italic#

Return whether the text is italicised.

Returns:

Text is italicised if True.

Return type:

bool

property justification#

Get text justification.

Returns:

Text justification.

Return type:

str

property message#

Get message from the text.

Returns:

The current text message.

Return type:

str

resize(size)[source]#

Resize TextBlock2D.

Parameters:

size ((int, int)) – Text bounding box size(width, height) in pixels.

property shadow#

Return whether the text has shadow.

Returns:

Text is shadowed if True.

Return type:

bool

property vertical_justification#

Get text vertical justification.

Returns:

Text vertical justification.

Return type:

str

Texture#

fury.ui.core.Texture#

alias of vtkTexture

TexturedActor2D#

fury.ui.core.TexturedActor2D#

alias of vtkTexturedActor2D

UI#

class fury.ui.core.UI(position=(0, 0))[source]#

Bases: object

An umbrella class for all UI elements.

While adding UI elements to the scene, we go over all the sub-elements that come with it and add those to the scene automatically.

position#

Absolute coordinates (x, y) of the lower-left corner of this UI component.

Type:

(float, float)

center#

Absolute coordinates (x, y) of the center of this UI component.

Type:

(float, float)

size#

Width and height in pixels of this UI component.

Type:

(int, int)

on_left_mouse_button_pressed#

Callback function for when the left mouse button is pressed.

Type:

function

on_left_mouse_button_released#

Callback function for when the left mouse button is released.

Type:

function

on_left_mouse_button_clicked#

Callback function for when clicked using the left mouse button (i.e. pressed -> released).

Type:

function

on_left_mouse_double_clicked#

Callback function for when left mouse button is double clicked (i.e pressed -> released -> pressed -> released).

Type:

function

on_left_mouse_button_dragged#

Callback function for when dragging using the left mouse button.

Type:

function

on_right_mouse_button_pressed#

Callback function for when the right mouse button is pressed.

Type:

function

on_right_mouse_button_released#

Callback function for when the right mouse button is released.

Type:

function

on_right_mouse_button_clicked#

Callback function for when clicking using the right mouse button (i.e. pressed -> released).

Type:

function

on_right_mouse_double_clicked#

Callback function for when right mouse button is double clicked (i.e pressed -> released -> pressed -> released).

Type:

function

on_right_mouse_button_dragged#

Callback function for when dragging using the right mouse button.

Type:

function

on_middle_mouse_button_pressed#

Callback function for when the middle mouse button is pressed.

Type:

function

on_middle_mouse_button_released#

Callback function for when the middle mouse button is released.

Type:

function

on_middle_mouse_button_clicked#

Callback function for when clicking using the middle mouse button (i.e. pressed -> released).

Type:

function

on_middle_mouse_double_clicked#

Callback function for when middle mouse button is double clicked (i.e pressed -> released -> pressed -> released).

Type:

function

on_middle_mouse_button_dragged#

Callback function for when dragging using the middle mouse button.

Type:

function

on_key_press#

Callback function for when a keyboard key is pressed.

Type:

function

__init__(position=(0, 0))[source]#

Init scene.

Parameters:

position ((float, float)) – Absolute coordinates (x, y) of the lower-left corner of this UI component.

property actors#

Actors composing this UI component.

add_callback(prop, event_type, callback, priority=0)[source]#

Add a callback to a specific event for this UI component.

Parameters:
  • prop (vtkProp) – The prop on which is callback is to be added.

  • event_type (string) – The event code.

  • callback (function) – The callback function.

  • priority (int) – Higher number is higher priority.

add_to_scene(scene)[source]#

Allow UI objects to add their own props to the scene.

Parameters:

scene (scene) –

property center#
handle_events(actor)[source]#
static key_press_callback(i_ren, obj, self)[source]#
static left_button_click_callback(i_ren, obj, self)[source]#
static left_button_release_callback(i_ren, obj, self)[source]#
static middle_button_click_callback(i_ren, obj, self)[source]#
static middle_button_release_callback(i_ren, obj, self)[source]#
static mouse_move_callback(i_ren, obj, self)[source]#
property position#
static right_button_click_callback(i_ren, obj, self)[source]#
static right_button_release_callback(i_ren, obj, self)[source]#
set_visibility(visibility)[source]#

Set visibility of this UI component.

property size#

load_image#

fury.ui.core.load_image(filename, as_vtktype=False, use_pillow=True)[source]#

Load an image.

Parameters:
  • filename (str) – should be png, bmp, jpeg or jpg files

  • as_vtktype (bool, optional) – if True, return vtk output otherwise an ndarray. Default False.

  • use_pillow (bool, optional) – Use pillow python library to load the files. Default True

Returns:

image – desired image array

Return type:

ndarray or vtk output

set_input#

fury.ui.core.set_input(vtk_object, inp)[source]#

Set Generic input function which takes into account VTK 5 or 6.

Parameters:
  • vtk_object (vtk object) –

  • inp (vtkPolyData or vtkImageData or vtkAlgorithmOutput) –

Return type:

vtk_object

Notes

This can be used in the following way::

from fury.utils import set_input poly_mapper = set_input(PolyDataMapper(), poly_data)

warn#

fury.ui.core.warn(message, category=None, stacklevel=1, source=None)#

Issue a warning, or maybe ignore it or raise an exception.

Button2D#

class fury.ui.elements.Button2D(icon_fnames, position=(0, 0), size=(30, 30))[source]#

Bases: UI

A 2D overlay button and is of type vtkTexturedActor2D.

Currently supports:

- Multiple icons.
- Switching between icons.
__init__(icon_fnames, position=(0, 0), size=(30, 30))[source]#

Init class instance.

Parameters:
  • icon_fnames (List(string, string)) – ((iconname, filename), (iconname, filename), ….)

  • position ((float, float), optional) – Absolute coordinates (x, y) of the lower-left corner of the button.

  • size ((int, int), optional) – Width and height in pixels of the button.

property color#

Get the button’s color.

next_icon()[source]#

Increment the state of the Button.

Also changes the icon.

next_icon_id()[source]#

Set the next icon ID while cycling through icons.

resize(size)[source]#

Resize the button.

Parameters:

size ((float, float)) – Button size (width, height) in pixels.

scale(factor)[source]#

Scale the button.

Parameters:

factor ((float, float)) – Scaling factor (width, height) in pixels.

set_icon(icon)[source]#

Modify the icon used by the vtkTexturedActor2D.

Parameters:

icon (imageData) –

set_icon_by_name(icon_name)[source]#

Set the button icon using its name.

Parameters:

icon_name (str) –

Checkbox#

class fury.ui.elements.Checkbox(labels, checked_labels=(), padding=1, font_size=18, font_family='Arial', position=(0, 0))[source]#

Bases: UI

A 2D set of :class:’Option’ objects. Multiple options can be selected.

labels#

List of labels of each option.

Type:

list(string)

options#

Dictionary of all the options in the checkbox set.

Type:

dict(Option)

padding#

Distance between two adjacent options

Type:

float

__init__(labels, checked_labels=(), padding=1, font_size=18, font_family='Arial', position=(0, 0))[source]#

Init this class instance.

Parameters:
  • labels (list(str)) – List of labels of each option.

  • checked_labels (list(str), optional) – List of labels that are checked on setting up.

  • padding (float, optional) – The distance between two adjacent options

  • font_size (int, optional) – Size of the text font.

  • font_family (str, optional) – Currently only supports Arial.

  • position ((float, float), optional) – Absolute coordinates (x, y) of the lower-left corner of the button of the first option.

property font_size#

Gets the font size of text.

property padding#

Get the padding between options.

ComboBox2D#

class fury.ui.elements.ComboBox2D(items=[], position=(0, 0), size=(300, 200), placeholder='Choose selection...', draggable=True, selection_text_color=(0, 0, 0), selection_bg_color=(1, 1, 1), menu_text_color=(0.2, 0.2, 0.2), selected_color=(0.9, 0.6, 0.6), unselected_color=(0.6, 0.6, 0.6), scroll_bar_active_color=(0.6, 0.2, 0.2), scroll_bar_inactive_color=(0.9, 0.0, 0.0), menu_opacity=1.0, reverse_scrolling=False, font_size=20, line_spacing=1.4)[source]#

Bases: UI

UI element to create drop-down menus.

selection_box#

Display selection and placeholder text.

Type:
class:

‘TextBox2D’

drop_down_button#

Button to show or hide menu.

Type:
class:

‘Button2D’

drop_down_menu#

Container for item list.

Type:
class:

‘ListBox2D’

__init__(items=[], position=(0, 0), size=(300, 200), placeholder='Choose selection...', draggable=True, selection_text_color=(0, 0, 0), selection_bg_color=(1, 1, 1), menu_text_color=(0.2, 0.2, 0.2), selected_color=(0.9, 0.6, 0.6), unselected_color=(0.6, 0.6, 0.6), scroll_bar_active_color=(0.6, 0.2, 0.2), scroll_bar_inactive_color=(0.9, 0.0, 0.0), menu_opacity=1.0, reverse_scrolling=False, font_size=20, line_spacing=1.4)[source]#

Init class Instance.

Parameters:
  • items (list(string)) – List of items to be displayed as choices.

  • position ((float, float)) – Absolute coordinates (x, y) of the lower-left corner of this UI component.

  • size ((int, int)) – Width and height in pixels of this UI component.

  • placeholder (str) – Holds the default text to be displayed.

  • draggable ({True, False}) – Whether the UI element is draggable or not.

  • selection_text_color (tuple of 3 floats) – Color of the selected text to be displayed.

  • selection_bg_color (tuple of 3 floats) – Background color of the selection text.

  • menu_text_color (tuple of 3 floats.) – Color of the options displayed in drop down menu.

  • selected_color (tuple of 3 floats.) – Background color of the selected option in drop down menu.

  • unselected_color (tuple of 3 floats.) – Background color of the unselected option in drop down menu.

  • scroll_bar_active_color (tuple of 3 floats.) – Color of the scrollbar when in active use.

  • scroll_bar_inactive_color (tuple of 3 floats.) – Color of the scrollbar when inactive.

  • reverse_scrolling ({True, False}) – If True, scrolling up will move the list of files down.

  • font_size (int) – The font size of selected text in pixels.

  • line_spacing (float) – Distance between drop down menu’s items in pixels.

append_item(*items)[source]#

Append additional options to the menu.

Parameters:

items (n-d list, n-d tuple, Number or str) – Additional options.

left_button_dragged(i_ren, _obj, _sub_component)[source]#
left_button_pressed(i_ren, _obj, _sub_component)[source]#
menu_toggle_callback(i_ren, _vtkactor, _combobox)[source]#

Toggle visibility of drop down menu list.

Parameters:
  • i_ren (CustomInteractorStyle) –

  • vtkactor (vtkActor) – The picked actor

  • combobox (ComboBox2D) –

resize(size)[source]#

Resize ComboBox2D.

Parameters:

size ((int, int)) – ComboBox size(width, height) in pixels.

select_option_callback(i_ren, _obj, listboxitem)[source]#

Select the appropriate option

Parameters:
  • i_ren (CustomInteractorStyle) –

  • obj (vtkActor) – The picked actor

  • listboxitem (ListBoxItem2D) –

property selected_text#
property selected_text_index#

Command#

fury.ui.elements.Command#

alias of vtkCommand

Disk2D#

class fury.ui.elements.Disk2D(outer_radius, inner_radius=0, center=(0, 0), color=(1, 1, 1), opacity=1.0)[source]#

Bases: UI

A 2D disk UI component.

__init__(outer_radius, inner_radius=0, center=(0, 0), color=(1, 1, 1), opacity=1.0)[source]#

Initialize a 2D Disk.

Parameters:
  • outer_radius (int) – Outer radius of the disk.

  • inner_radius (int, optional) – Inner radius of the disk. A value > 0, makes a ring.

  • center ((float, float), optional) – Coordinates (x, y) of the center of the disk.

  • color ((float, float, float), optional) – Must take values in [0, 1].

  • opacity (float, optional) – Must take values in [0, 1].

property color#

Get the color of this UI component.

property inner_radius#
property opacity#

Get the opacity of this UI component.

property outer_radius#

DrawPanel#

class fury.ui.elements.DrawPanel(size=(400, 400), position=(0, 0), is_draggable=False)[source]#

Bases: UI

The main Canvas(Panel2D) on which everything would be drawn.

__init__(size=(400, 400), position=(0, 0), is_draggable=False)[source]#

Init this UI element.

Parameters:
  • size ((int, int), optional) – Width and height in pixels of this UI component.

  • position ((float, float), optional) – (x, y) in pixels.

  • is_draggable (bool, optional) – Whether the background canvas will be draggble or not.

cal_min_boundary_distance(position)[source]#

Calculate the minimum distance between the current position and canvas boundary.

Parameters:

position ((float,float)) – current position of the shape.

Returns:

Minimum distance from the boundary.

Return type:

float

clamp_mouse_position(mouse_position)[source]#

Restrict the mouse position to the canvas boundary.

Parameters:

mouse_position ((float,float)) – Current mouse position.

Returns:

New clipped position.

Return type:

list(float)

property current_mode#
draw_shape(shape_type, current_position)[source]#

Draw the required shape at the given position.

Parameters:
  • shape_type (string) – Type of shape - line, quad, circle.

  • current_position ((float,float)) – Lower left corner position for the shape.

handle_mouse_click(position)[source]#
handle_mouse_drag(position)[source]#
left_button_dragged(i_ren, _obj, element)[source]#
left_button_pressed(i_ren, _obj, element)[source]#
resize(size)[source]#

Resize the UI.

resize_shape(current_position)[source]#

Resize the shape.

Parameters:

current_position ((float,float)) – Lower left corner position for the shape.

update_button_icons(current_mode)[source]#

Update the button icon.

Parameters:

current_mode (string) – Current mode of the UI.

update_shape_selection(selected_shape)[source]#

DrawShape#

class fury.ui.elements.DrawShape(shape_type, drawpanel=None, position=(0, 0))[source]#

Bases: UI

Create and Manage 2D Shapes.

__init__(shape_type, drawpanel=None, position=(0, 0))[source]#

Init this UI element.

Parameters:
  • shape_type (string) – Type of shape to be created.

  • drawpanel (DrawPanel, optional) – Reference to the main canvas on which it is drawn.

  • position ((float, float), optional) – (x, y) in pixels.

cal_bounding_box()[source]#

Calculate the min, max position and the size of the bounding box.

property center#
clamp_position(center=None)[source]#

Clamp the given center according to the DrawPanel canvas.

Parameters:

center ((float, float)) – (x, y) in pixels.

Returns:

new_center – New center for the shape.

Return type:

ndarray(int)

property is_selected#
left_button_dragged(i_ren, _obj, shape)[source]#
left_button_pressed(i_ren, _obj, shape)[source]#
left_button_released(i_ren, _obj, shape)[source]#
remove()[source]#

Remove the Shape and all related actors.

resize(size)[source]#

Resize the UI.

rotate(angle)[source]#

Rotate the vertices of the UI component using specific angle.

Parameters:

angle (float) – Value by which the vertices are rotated in radian.

selection_change()[source]#
show_rotation_slider()[source]#

Display the RingSlider2D to allow rotation of shape from the center.

update_shape_position(center_position)[source]#

Update the center position on the canvas.

Parameters:

center_position ((float, float)) – Absolute pixel coordinates (x, y).

FileMenu2D#

class fury.ui.elements.FileMenu2D(directory_path, extensions=None, position=(0, 0), size=(100, 300), multiselection=True, reverse_scrolling=False, font_size=20, line_spacing=1.4)[source]#

Bases: UI

A menu to select files in the current folder.

Can go to new folder, previous folder and select multiple files.

extensions#

To show all files, extensions=[“*”] or [“”] List of extensions to be shown as files.

Type:

[‘extension1’, ‘extension2’, ….]

listbox#

Container for the menu.

Type:
class:

‘ListBox2D’

__init__(directory_path, extensions=None, position=(0, 0), size=(100, 300), multiselection=True, reverse_scrolling=False, font_size=20, line_spacing=1.4)[source]#

Init class instance.

Parameters:
  • extensions (list(string)) – List of extensions to be shown as files.

  • directory_path (string) – Path of the directory where this dialog should open.

  • position ((float, float)) – Absolute coordinates (x, y) of the lower-left corner of this UI component.

  • size ((int, int)) – Width and height in pixels of this UI component.

  • multiselection ({True, False}) – Whether multiple values can be selected at once.

  • reverse_scrolling ({True, False}) – If True, scrolling up will move the list of files down.

  • font_size (int) – The font size in pixels.

  • line_spacing (float) – Distance between listbox’s items in pixels.

directory_click_callback(i_ren, _obj, listboxitem)[source]#

Handle the move into a directory if it has been clicked.

Parameters:
  • i_ren (CustomInteractorStyle) –

  • obj (vtkActor) – The picked actor

  • listboxitem (ListBoxItem2D) –

get_all_file_names()[source]#

Get file and directory names.

Returns:

all_file_names – List of all file and directory names as string.

Return type:

list((string, {“directory”, “file”}))

get_directory_names()[source]#

Find names of all directories in the current_directory

Returns:

directory_names – List of all directory names as string.

Return type:

list(string)

get_file_names()[source]#

Find names of all files in the current_directory

Returns:

file_names – List of all file names as string.

Return type:

list(string)

resize(size)[source]#
scroll_callback(i_ren, _obj, _filemenu_item)[source]#

Handle scroll and change the slot text colors.

Parameters:
  • i_ren (CustomInteractorStyle) –

  • obj (vtkActor) – The picked actor

  • _filemenu_item (FileMenu2D) –

set_slot_colors()[source]#

Set the text color of the slots based on the type of element they show. Blue for directories and green for files.

LineDoubleSlider2D#

class fury.ui.elements.LineDoubleSlider2D(line_width=5, inner_radius=0, outer_radius=10, handle_side=20, center=(450, 300), length=200, initial_values=(0, 100), min_value=0, max_value=100, font_size=16, text_template='{value:.1f}', orientation='horizontal', shape='disk')[source]#

Bases: UI

A 2D Line Slider with two sliding rings.

Useful for setting min and max values for something.

Currently supports: - Setting positions of both disks.

line_width#

Width of the line on which the disk will slide.

Type:

int

length#

Length of the slider.

Type:

int

track#

The line on which the handles move.

Type:

vtkActor

handles#

The moving slider disks.

Type:

[vtkActor, vtkActor]

text#

The texts that show the values of the disks.

Type:

[TextBlock2D, TextBlock2D]

shape#

Describes the shape of the handle. Currently supports ‘disk’ and ‘square’.

Type:

string

default_color#

Color of the handles when in unpressed state.

Type:

(float, float, float)

active_color#

Color of the handles when they are pressed.

Type:

(float, float, float)

__init__(line_width=5, inner_radius=0, outer_radius=10, handle_side=20, center=(450, 300), length=200, initial_values=(0, 100), min_value=0, max_value=100, font_size=16, text_template='{value:.1f}', orientation='horizontal', shape='disk')[source]#

Init this UI element.

Parameters:
  • line_width (int) – Width of the line on which the disk will slide.

  • inner_radius (int) – Inner radius of the handles (if disk).

  • outer_radius (int) – Outer radius of the handles (if disk).

  • handle_side (int) – Side length of the handles (if sqaure).

  • center ((float, float)) – Center of the slider.

  • length (int) – Length of the slider.

  • initial_values ((float, float)) – Initial values of the two handles.

  • min_value (float) – Minimum value of the slider.

  • max_value (float) – Maximum value of the slider.

  • font_size (int) – Size of the text to display alongside the slider (pt).

  • text_template (str, callable) – If str, text template can contain one or multiple of the replacement fields: {value:}, {ratio:}. If callable, this instance of :class:LineDoubleSlider2D will be passed as argument to the text template function.

  • orientation (str) – horizontal or vertical

  • shape (string) – Describes the shape of the handle. Currently supports ‘disk’ and ‘square’.

property bottom_disk_ratio#

Return the ratio of the bottom disk.

property bottom_disk_value#

Return the value of the bottom disk.

property bottom_y_position#
coord_to_ratio(coord)[source]#

Convert the x coordinate of a disk to the ratio.

Parameters:

coord (float) –

format_text(disk_number)[source]#

Return formatted text to display along the slider.

Parameters:

disk_number (int) – Index of the disk.

handle_move_callback(i_ren, vtkactor, _slider)[source]#

Handle movement.

Parameters:
  • i_ren (CustomInteractorStyle) –

  • vtkactor (vtkActor) – The picked actor

  • _slider (LineDoubleSlider2D) –

handle_release_callback(i_ren, vtkactor, _slider)[source]#

Change color when handle is released.

Parameters:
  • i_ren (CustomInteractorStyle) –

  • vtkactor (vtkActor) – The picked actor

  • _slider (LineDoubleSlider2D) –

property left_disk_ratio#

Return the ratio of the left disk.

property left_disk_value#

Return the value of the left disk.

property left_x_position#
ratio_to_coord(ratio)[source]#

Convert the ratio to the absolute coordinate.

Parameters:

ratio (float) –

ratio_to_value(ratio)[source]#

Convert the ratio to the value of the disk.

Parameters:

ratio (float) –

property right_disk_ratio#

Return the ratio of the right disk.

property right_disk_value#

Return the value of the right disk.

property right_x_position#
set_position(position, disk_number)[source]#

Set the disk’s position.

Parameters:
  • position ((float, float)) – The absolute position of the disk (x, y).

  • disk_number (int) – The index of disk being moved.

property top_disk_ratio#

Return the ratio of the top disk.

property top_disk_value#

Return the value of the top disk.

property top_y_position#
update(disk_number)[source]#

Update the slider.

Parameters:

disk_number (int) – Index of the disk to be updated.

value_to_ratio(value)[source]#

Convert the value of a disk to the ratio.

Parameters:

value (float) –

LineSlider2D#

class fury.ui.elements.LineSlider2D(center=(0, 0), initial_value=50, min_value=0, max_value=100, length=200, line_width=5, inner_radius=0, outer_radius=10, handle_side=20, font_size=16, orientation='horizontal', text_alignment='', text_template='{value:.1f} ({ratio:.0%})', shape='disk')[source]#

Bases: UI

A 2D Line Slider.

A sliding handle on a line with a percentage indicator.

line_width#

Width of the line on which the disk will slide.

Type:

int

length#

Length of the slider.

Type:

int

track#

The line on which the slider’s handle moves.

Type:

Rectangle2D

handle#

The moving part of the slider.

Type:

Disk2D

text#

The text that shows percentage.

Type:

TextBlock2D

shape#

Describes the shape of the handle. Currently supports ‘disk’ and ‘square’.

Type:

string

default_color#

Color of the handle when in unpressed state.

Type:

(float, float, float)

active_color#

Color of the handle when it is pressed.

Type:

(float, float, float)

__init__(center=(0, 0), initial_value=50, min_value=0, max_value=100, length=200, line_width=5, inner_radius=0, outer_radius=10, handle_side=20, font_size=16, orientation='horizontal', text_alignment='', text_template='{value:.1f} ({ratio:.0%})', shape='disk')[source]#

Init this UI element.

Parameters:
  • center ((float, float)) – Center of the slider’s center.

  • initial_value (float) – Initial value of the slider.

  • min_value (float) – Minimum value of the slider.

  • max_value (float) – Maximum value of the slider.

  • length (int) – Length of the slider.

  • line_width (int) – Width of the line on which the disk will slide.

  • inner_radius (int) – Inner radius of the handles (if disk).

  • outer_radius (int) – Outer radius of the handles (if disk).

  • handle_side (int) – Side length of the handles (if sqaure).

  • font_size (int) – Size of the text to display alongside the slider (pt).

  • orientation (str) – horizontal or vertical

  • text_alignment (str) – define text alignment on a slider. Left (default)/ right for the vertical slider or top/bottom (default) for an horizontal slider.

  • text_template (str, callable) – If str, text template can contain one or multiple of the replacement fields: {value:}, {ratio:}. If callable, this instance of :class:LineSlider2D will be passed as argument to the text template function.

  • shape (string) – Describes the shape of the handle. Currently supports ‘disk’ and ‘square’.

property bottom_y_position#
format_text()[source]#

Return formatted text to display along the slider.

handle_move_callback(i_ren, _vtkactor, _slider)[source]#

Handle movement.

Parameters:
  • i_ren (CustomInteractorStyle) –

  • vtkactor (vtkActor) – The picked actor

  • slider (LineSlider2D) –

handle_release_callback(i_ren, _vtkactor, _slider)[source]#

Change color when handle is released.

Parameters:
  • i_ren (CustomInteractorStyle) –

  • vtkactor (vtkActor) – The picked actor

  • slider (LineSlider2D) –

property left_x_position#
property ratio#
property right_x_position#
set_position(position)[source]#

Set the disk’s position.

Parameters:

position ((float, float)) – The absolute position of the disk (x, y).

property top_y_position#
track_click_callback(i_ren, _vtkactor, _slider)[source]#

Update disk position and grab the focus.

Parameters:
  • i_ren (CustomInteractorStyle) –

  • vtkactor (vtkActor) – The picked actor

  • _slider (LineSlider2D) –

update()[source]#

Update the slider.

property value#

ListBox2D#

class fury.ui.elements.ListBox2D(values, position=(0, 0), size=(100, 300), multiselection=True, reverse_scrolling=False, font_size=20, line_spacing=1.4, text_color=(0.2, 0.2, 0.2), selected_color=(0.9, 0.6, 0.6), unselected_color=(0.6, 0.6, 0.6), scroll_bar_active_color=(0.6, 0.2, 0.2), scroll_bar_inactive_color=(0.9, 0.0, 0.0), background_opacity=1.0)[source]#

Bases: UI

UI component that allows the user to select items from a list.

on_change#

Callback function for when the selected items have changed.

Type:

function

__init__(values, position=(0, 0), size=(100, 300), multiselection=True, reverse_scrolling=False, font_size=20, line_spacing=1.4, text_color=(0.2, 0.2, 0.2), selected_color=(0.9, 0.6, 0.6), unselected_color=(0.6, 0.6, 0.6), scroll_bar_active_color=(0.6, 0.2, 0.2), scroll_bar_inactive_color=(0.9, 0.0, 0.0), background_opacity=1.0)[source]#

Init class instance.

Parameters:
  • values (list of objects) – Values used to populate this listbox. Objects must be castable to string.

  • position ((float, float)) – Absolute coordinates (x, y) of the lower-left corner of this UI component.

  • size ((int, int)) – Width and height in pixels of this UI component.

  • multiselection ({True, False}) – Whether multiple values can be selected at once.

  • reverse_scrolling ({True, False}) – If True, scrolling up will move the list of files down.

  • font_size (int) – The font size in pixels.

  • line_spacing (float) – Distance between listbox’s items in pixels.

  • text_color (tuple of 3 floats) –

  • selected_color (tuple of 3 floats) –

  • unselected_color (tuple of 3 floats) –

  • scroll_bar_active_color (tuple of 3 floats) –

  • scroll_bar_inactive_color (tuple of 3 floats) –

  • background_opacity (float) –

clear_selection()[source]#
down_button_callback(i_ren, _obj, _list_box)[source]#

Pressing down button scrolls down in the combo box.

Parameters:
  • i_ren (CustomInteractorStyle) –

  • obj (vtkActor) – The picked actor

  • _list_box (ListBox2D) –

resize(size)[source]#
scroll_click_callback(i_ren, _obj, _rect_obj)[source]#

Callback to change the color of the bar when it is clicked.

Parameters:
  • i_ren (CustomInteractorStyle) –

  • obj (vtkActor) – The picked actor

  • _rect_obj (Rectangle2D) –

scroll_drag_callback(i_ren, _obj, _rect_obj)[source]#

Drag scroll bar in the combo box.

Parameters:
  • i_ren (CustomInteractorStyle) –

  • obj (vtkActor) – The picked actor

  • rect_obj (Rectangle2D) –

scroll_release_callback(i_ren, _obj, _rect_obj)[source]#

Callback to change the color of the bar when it is released.

Parameters:
  • i_ren (CustomInteractorStyle) –

  • obj (vtkActor) – The picked actor

  • rect_obj (Rectangle2D) –

select(item, multiselect=False, range_select=False)[source]#

Select the item.

Parameters:
  • item (ListBoxItem2D's object) – Item to select.

  • multiselect ({True, False}) – If True and multiselection is allowed, the item is added to the selection. Otherwise, the selection will only contain the provided item unless range_select is True.

  • range_select ({True, False}) – If True and multiselection is allowed, all items between the last selected item and the current one will be added to the selection. Otherwise, the selection will only contain the provided item unless multi_select is True.

up_button_callback(i_ren, _obj, _list_box)[source]#

Pressing up button scrolls up in the combo box.

Parameters:
  • i_ren (CustomInteractorStyle) –

  • obj (vtkActor) – The picked actor

  • _list_box (ListBox2D) –

update()[source]#

Refresh listbox’s content.

update_scrollbar()[source]#

Change the scroll-bar height when the values in the listbox change

ListBoxItem2D#

class fury.ui.elements.ListBoxItem2D(list_box, size, text_color=(1.0, 0.0, 0.0), selected_color=(0.4, 0.4, 0.4), unselected_color=(0.9, 0.9, 0.9), background_opacity=1.0)[source]#

Bases: UI

The text displayed in a listbox.

__init__(list_box, size, text_color=(1.0, 0.0, 0.0), selected_color=(0.4, 0.4, 0.4), unselected_color=(0.9, 0.9, 0.9), background_opacity=1.0)[source]#

Init ListBox Item instance.

Parameters:
  • list_box (ListBox) – The ListBox reference this text belongs to.

  • size (tuple of 2 ints) – The size of the listbox item.

  • text_color (tuple of 3 floats) –

  • unselected_color (tuple of 3 floats) –

  • selected_color (tuple of 3 floats) –

  • background_opacity (float) –

deselect()[source]#
property element#
left_button_clicked(i_ren, _obj, _list_box_item)[source]#

Handle left click for this UI element.

Parameters:
  • i_ren (CustomInteractorStyle) –

  • obj (vtkActor) – The picked actor

  • _list_box_item (ListBoxItem2D) –

resize(size)[source]#
select()[source]#

Number#

class fury.ui.elements.Number[source]#

Bases: object

All numbers inherit from this class.

If you just want to check if an argument x is a number, without caring what kind, use isinstance(x, Number).

__init__()#

Option#

class fury.ui.elements.Option(label, position=(0, 0), font_size=18, checked=False)[source]#

Bases: UI

A set of a Button2D and a TextBlock2D to act as a single option for checkboxes and radio buttons. Clicking the button toggles its checked/unchecked status.

label#

The label for the option.

Type:

str

font_size#

Font Size of the label.

Type:

int

__init__(label, position=(0, 0), font_size=18, checked=False)[source]#

Init this class instance.

Parameters:
  • label (str) – Text to be displayed next to the option’s button.

  • position ((float, float)) – Absolute coordinates (x, y) of the lower-left corner of the button of the option.

  • font_size (int) – Font size of the label.

  • checked (bool, optional) – Boolean value indicates the initial state of the option

deselect()[source]#
select()[source]#
toggle(i_ren, _obj, _element)[source]#

OrderedDict#

class fury.ui.elements.OrderedDict[source]#

Bases: dict

Dictionary that remembers insertion order

__init__(*args, **kwargs)#
clear() None.  Remove all items from od.#
copy() a shallow copy of od#
fromkeys(value=None)#

Create a new ordered dictionary with keys from iterable and values set to value.

items() a set-like object providing a view on D's items#
keys() a set-like object providing a view on D's keys#
move_to_end(key, last=True)#

Move an existing element to the end (or beginning if last is false).

Raise KeyError if the element does not exist.

pop(k[, d]) v, remove specified key and return the corresponding#

value. If key is not found, d is returned if given, otherwise KeyError is raised.

popitem(last=True)#

Remove and return a (key, value) pair from the dictionary.

Pairs are returned in LIFO order if last is true or FIFO order if false.

setdefault(key, default=None)#

Insert key with a value of default if key is not in the dictionary.

Return the value for key if key is in the dictionary, else default.

update([E, ]**F) None.  Update D from dict/iterable E and F.#

If E is present and has a .keys() method, then does: for k in E: D[k] = E[k] If E is present and lacks a .keys() method, then does: for k, v in E: D[k] = v In either case, this is followed by: for k in F: D[k] = F[k]

values() an object providing a view on D's values#

Panel2D#

class fury.ui.elements.Panel2D(size, position=(0, 0), color=(0.1, 0.1, 0.1), opacity=0.7, align='left', border_color=(1, 1, 1), border_width=0, has_border=False)[source]#

Bases: UI

A 2D UI Panel.

Can contain one or more UI elements.

alignment#

Alignment of the panel with respect to the overall screen.

Type:

[left, right]

__init__(size, position=(0, 0), color=(0.1, 0.1, 0.1), opacity=0.7, align='left', border_color=(1, 1, 1), border_width=0, has_border=False)[source]#

Init class instance.

Parameters:
  • size ((int, int)) – Size (width, height) in pixels of the panel.

  • position ((float, float)) – Absolute coordinates (x, y) of the lower-left corner of the panel.

  • color ((float, float, float)) – Must take values in [0, 1].

  • opacity (float) – Must take values in [0, 1].

  • align ([left, right]) – Alignment of the panel with respect to the overall screen.

  • border_color ((float, float, float), optional) – Must take values in [0, 1].

  • border_width (float, optional) – width of the border

  • has_border (bool, optional) – If the panel should have borders.

add_element(element, coords, anchor='position')[source]#

Add a UI component to the panel.

The coordinates represent an offset from the lower left corner of the panel.

Parameters:
  • element (UI) – The UI item to be added.

  • coords ((float, float) or (int, int)) – If float, normalized coordinates are assumed and they must be between [0,1]. If int, pixels coordinates are assumed and it must fit within the panel’s size.

property border_color#
property border_width#
property color#
left_button_dragged(i_ren, _obj, _panel2d_object)[source]#
left_button_pressed(i_ren, _obj, panel2d_object)[source]#
property opacity#
re_align(window_size_change)[source]#

Re-organise the elements in case the window size is changed.

Parameters:

window_size_change ((int, int)) – New window size (width, height) in pixels.

remove_element(element)[source]#

Remove a UI component from the panel.

Parameters:

element (UI) – The UI item to be removed.

resize(size)[source]#

Set the panel size.

Parameters:

size ((float, float)) – Panel size (width, height) in pixels.

update_border_coords()[source]#

Update the coordinates of the borders

update_element(element, coords, anchor='position')[source]#

Update the position of a UI component in the panel.

Parameters:
  • element (UI) – The UI item to be updated.

  • coords ((float, float) or (int, int)) – New coordinates. If float, normalized coordinates are assumed and they must be between [0,1]. If int, pixels coordinates are assumed and it must fit within the panel’s size.

PlaybackPanel#

class fury.ui.elements.PlaybackPanel(loop=False, position=(0, 0), width=None)[source]#

Bases: UI

A playback controller that can do essential functionalities. such as play, pause, stop, and seek.

__init__(loop=False, position=(0, 0), width=None)[source]#

Init scene.

Parameters:

position ((float, float)) – Absolute coordinates (x, y) of the lower-left corner of this UI component.

property current_time#

Get current time of the progress slider.

Returns:

Progress slider current value.

Return type:

float

property current_time_str#

Returns current time as a string.

Returns:

Current time formatted as a string in the form:HH:MM:SS.

Return type:

str

property final_time#

Set final progress slider time value.

Returns:

Final time for the progress slider.

Return type:

float

loop()[source]#

Set repeating mode to loop.

pause()[source]#

Pause the playback

play()[source]#

Play the playback

play_once()[source]#

Set repeating mode to repeat once.

property speed#

Returns current speed.

Returns:

Current time formatted as a string in the form:HH:MM:SS.

Return type:

str

stop()[source]#

Stop the playback

property width#

Return the width of the PlaybackPanel

Returns:

The width of the PlaybackPanel.

Return type:

float

RadioButton#

class fury.ui.elements.RadioButton(labels, checked_labels, padding=1, font_size=18, font_family='Arial', position=(0, 0))[source]#

Bases: Checkbox

A 2D set of :class:’Option’ objects. Only one option can be selected.

labels#

List of labels of each option.

Type:

list(string)

options#

Dictionary of all the options in the checkbox set.

Type:

dict(Option)

padding#

Distance between two adjacent options

Type:

float

__init__(labels, checked_labels, padding=1, font_size=18, font_family='Arial', position=(0, 0))[source]#

Init class instance.

Parameters:
  • labels (list(str)) – List of labels of each option.

  • checked_labels (list(str), optional) – List of labels that are checked on setting up.

  • padding (float, optional) – The distance between two adjacent options

  • font_size (int, optional) – Size of the text font.

  • font_family (str, optional) – Currently only supports Arial.

  • position ((float, float), optional) – Absolute coordinates (x, y) of the lower-left corner of the button of the first option.

RangeSlider#

class fury.ui.elements.RangeSlider(line_width=5, inner_radius=0, outer_radius=10, handle_side=20, range_slider_center=(450, 400), value_slider_center=(450, 300), length=200, min_value=0, max_value=100, font_size=16, range_precision=1, orientation='horizontal', value_precision=2, shape='disk')[source]#

Bases: UI

A set of a LineSlider2D and a LineDoubleSlider2D. The double slider is used to set the min and max value for the LineSlider2D

range_slider_center#

Center of the LineDoubleSlider2D object.

Type:

(float, float)

value_slider_center#

Center of the LineSlider2D object.

Type:

(float, float)

range_slider#

The line slider which sets the min and max values

Type:

LineDoubleSlider2D

value_slider#

The line slider which sets the value

Type:

LineSlider2D

__init__(line_width=5, inner_radius=0, outer_radius=10, handle_side=20, range_slider_center=(450, 400), value_slider_center=(450, 300), length=200, min_value=0, max_value=100, font_size=16, range_precision=1, orientation='horizontal', value_precision=2, shape='disk')[source]#

Init this class instance.

Parameters:
  • line_width (int) – Width of the slider tracks

  • inner_radius (int) – Inner radius of the handles.

  • outer_radius (int) – Outer radius of the handles.

  • handle_side (int) – Side length of the handles (if square).

  • range_slider_center ((float, float)) – Center of the LineDoubleSlider2D object.

  • value_slider_center ((float, float)) – Center of the LineSlider2D object.

  • length (int) – Length of the sliders.

  • min_value (float) – Minimum value of the double slider.

  • max_value (float) – Maximum value of the double slider.

  • font_size (int) – Size of the text to display alongside the sliders (pt).

  • range_precision (int) – Number of decimal places to show the min and max values set.

  • orientation (str) – horizontal or vertical

  • value_precision (int) – Number of decimal places to show the value set on slider.

  • shape (string) – Describes the shape of the handle. Currently supports ‘disk’ and ‘square’.

range_slider_handle_move_callback(i_ren, obj, _slider)[source]#

Update range_slider’s handles.

Parameters:
  • i_ren (CustomInteractorStyle) –

  • obj (vtkActor) – The picked actor

  • _slider (RangeSlider) –

Rectangle2D#

class fury.ui.elements.Rectangle2D(size=(0, 0), position=(0, 0), color=(1, 1, 1), opacity=1.0)[source]#

Bases: UI

A 2D rectangle sub-classed from UI.

__init__(size=(0, 0), position=(0, 0), color=(1, 1, 1), opacity=1.0)[source]#

Initialize a rectangle.

Parameters:
  • size ((int, int)) – The size of the rectangle (width, height) in pixels.

  • position ((float, float)) – Coordinates (x, y) of the lower-left corner of the rectangle.

  • color ((float, float, float)) – Must take values in [0, 1].

  • opacity (float) – Must take values in [0, 1].

property color#

Get the rectangle’s color.

property height#
property opacity#

Get the rectangle’s opacity.

resize(size)[source]#

Set the button size.

Parameters:

size ((float, float)) – Button size (width, height) in pixels.

property width#

RingSlider2D#

class fury.ui.elements.RingSlider2D(center=(0, 0), initial_value=180, min_value=0, max_value=360, slider_inner_radius=40, slider_outer_radius=44, handle_inner_radius=0, handle_outer_radius=10, font_size=16, text_template='{ratio:.0%}')[source]#

Bases: UI

A disk slider.

A disk moves along the boundary of a ring. Goes from 0-360 degrees.

mid_track_radius#

Distance from the center of the slider to the middle of the track.

Type:

float

previous_value#

Value of Rotation of the actor before the current value.

Type:

float

track#

The circle on which the slider’s handle moves.

Type:

Disk2D

handle#

The moving part of the slider.

Type:

Disk2D

text#

The text that shows percentage.

Type:

TextBlock2D

default_color#

Color of the handle when in unpressed state.

Type:

(float, float, float)

active_color#

Color of the handle when it is pressed.

Type:

(float, float, float)

__init__(center=(0, 0), initial_value=180, min_value=0, max_value=360, slider_inner_radius=40, slider_outer_radius=44, handle_inner_radius=0, handle_outer_radius=10, font_size=16, text_template='{ratio:.0%}')[source]#

Init this UI element.

Parameters:
  • center ((float, float)) – Position (x, y) of the slider’s center.

  • initial_value (float) – Initial value of the slider.

  • min_value (float) – Minimum value of the slider.

  • max_value (float) – Maximum value of the slider.

  • slider_inner_radius (int) – Inner radius of the base disk.

  • slider_outer_radius (int) – Outer radius of the base disk.

  • handle_outer_radius (int) – Outer radius of the slider’s handle.

  • handle_inner_radius (int) – Inner radius of the slider’s handle.

  • font_size (int) – Size of the text to display alongside the slider (pt).

  • text_template (str, callable) – If str, text template can contain one or multiple of the replacement fields: {value:}, {ratio:}, {angle:}. If callable, this instance of :class:RingSlider2D will be passed as argument to the text template function.

property angle#

Return Angle (in rad) the handle makes with x-axis.

format_text()[source]#

Return formatted text to display along the slider.

handle_move_callback(i_ren, _obj, _slider)[source]#

Move the slider’s handle.

Parameters:
  • i_ren (CustomInteractorStyle) –

  • obj (vtkActor) – The picked actor

  • _slider (RingSlider2D) –

handle_release_callback(i_ren, _obj, _slider)[source]#

Change color when handle is released.

Parameters:
  • i_ren (CustomInteractorStyle) –

  • vtkactor (vtkActor) – The picked actor

  • _slider (RingSlider2D) –

property mid_track_radius#
move_handle(click_position)[source]#

Move the slider’s handle.

Parameters:

click_position ((float, float)) – Position of the mouse click.

property previous_value#
property ratio#
track_click_callback(i_ren, _obj, _slider)[source]#

Update disk position and grab the focus.

Parameters:
  • i_ren (CustomInteractorStyle) –

  • obj (vtkActor) – The picked actor

  • _slider (RingSlider2D) –

update()[source]#

Update the slider.

property value#

TextBlock2D#

class fury.ui.elements.TextBlock2D(text='Text Block', font_size=18, font_family='Arial', justification='left', vertical_justification='bottom', bold=False, italic=False, shadow=False, size=None, color=(1, 1, 1), bg_color=None, position=(0, 0))[source]#

Bases: UI

Wrap over the default vtkTextActor and helps setting the text.

Contains member functions for text formatting.

actor#

The text actor.

Type:

vtkTextActor

message#

The initial text while building the actor.

Type:

str

position#

(x, y) in pixels.

Type:

(float, float)

color#

RGB: Values must be between 0-1.

Type:

(float, float, float)

bg_color#

RGB: Values must be between 0-1.

Type:

(float, float, float)

font_size#

Size of the text font.

Type:

int

font_family#

Currently only supports Arial.

Type:

str

justification#

left, right or center.

Type:

str

vertical_justification#

bottom, middle or top.

Type:

str

bold#

Makes text bold.

Type:

bool

italic#

Makes text italicised.

Type:

bool

shadow#

Adds text shadow.

Type:

bool

size#

Size (width, height) in pixels of the text bounding box.

Type:

(int, int)

__init__(text='Text Block', font_size=18, font_family='Arial', justification='left', vertical_justification='bottom', bold=False, italic=False, shadow=False, size=None, color=(1, 1, 1), bg_color=None, position=(0, 0))[source]#

Init class instance.

Parameters:
  • text (str) – The initial text while building the actor.

  • position ((float, float)) – (x, y) in pixels.

  • color ((float, float, float)) – RGB: Values must be between 0-1.

  • bg_color ((float, float, float)) – RGB: Values must be between 0-1.

  • font_size (int) – Size of the text font.

  • font_family (str) – Currently only supports Arial.

  • justification (str) – left, right or center.

  • vertical_justification (str) – bottom, middle or top.

  • bold (bool) – Makes text bold.

  • italic (bool) – Makes text italicised.

  • shadow (bool) – Adds text shadow.

  • size ((int, int)) – Size (width, height) in pixels of the text bounding box.

property background_color#

Get background color.

Returns:

If None, there no background color. Otherwise, background color in RGB.

Return type:

(float, float, float) or None

property bold#

Return whether the text is bold.

Returns:

Text is bold if True.

Return type:

bool

property color#

Get text color.

Returns:

Returns text color in RGB.

Return type:

(float, float, float)

property font_family#

Get font family.

Returns:

Text font family.

Return type:

str

property font_size#

Get text font size.

Returns:

Text font size.

Return type:

int

property italic#

Return whether the text is italicised.

Returns:

Text is italicised if True.

Return type:

bool

property justification#

Get text justification.

Returns:

Text justification.

Return type:

str

property message#

Get message from the text.

Returns:

The current text message.

Return type:

str

resize(size)[source]#

Resize TextBlock2D.

Parameters:

size ((int, int)) – Text bounding box size(width, height) in pixels.

property shadow#

Return whether the text has shadow.

Returns:

Text is shadowed if True.

Return type:

bool

property vertical_justification#

Get text vertical justification.

Returns:

Text vertical justification.

Return type:

str

TextBox2D#

class fury.ui.elements.TextBox2D(width, height, text='Enter Text', position=(100, 10), color=(0, 0, 0), font_size=18, font_family='Arial', justification='left', bold=False, italic=False, shadow=False)[source]#

Bases: UI

An editable 2D text box that behaves as a UI component.

Currently supports: - Basic text editing. - Cursor movements. - Single and multi-line text boxes. - Pre text formatting (text needs to be formatted beforehand).

text#

The current text state.

Type:

str

actor#

The text actor.

Type:

vtkActor2d

width#

The number of characters in a single line of text.

Type:

int

height#

The number of lines in the textbox.

Type:

int

window_left#

Left limit of visible text in the textbox.

Type:

int

window_right#

Right limit of visible text in the textbox.

Type:

int

caret_pos#

Position of the caret in the text.

Type:

int

init#

Flag which says whether the textbox has just been initialized.

Type:

bool

__init__(width, height, text='Enter Text', position=(100, 10), color=(0, 0, 0), font_size=18, font_family='Arial', justification='left', bold=False, italic=False, shadow=False)[source]#

Init this UI element.

Parameters:
  • width (int) – The number of characters in a single line of text.

  • height (int) – The number of lines in the textbox.

  • text (str) – The initial text while building the actor.

  • position ((float, float)) – (x, y) in pixels.

  • color ((float, float, float)) – RGB: Values must be between 0-1.

  • font_size (int) – Size of the text font.

  • font_family (str) – Currently only supports Arial.

  • justification (str) – left, right or center.

  • bold (bool) – Makes text bold.

  • italic (bool) – Makes text italicised.

  • shadow (bool) – Adds text shadow.

add_character(character)[source]#

Insert a character into the text and moves window and caret.

Parameters:

character (str) –

edit_mode()[source]#

Turn on edit mode.

handle_character(key, key_char)[source]#

Handle button events.

# TODO: Need to handle all kinds of characters like !, +, etc.

Parameters:

character (str) –

key_press(i_ren, _obj, _textbox_object)[source]#

Handle Key press for textboxself.

Parameters:
  • i_ren (CustomInteractorStyle) –

  • obj (vtkActor) – The picked actor

  • _textbox_object (TextBox2D) –

left_button_press(i_ren, _obj, _textbox_object)[source]#

Handle left button press for textbox.

Parameters:
  • i_ren (CustomInteractorStyle) –

  • obj (vtkActor) – The picked actor

  • _textbox_object (TextBox2D) –

left_move_left()[source]#

Move left boundary of the text window left-wards.

left_move_right()[source]#

Move left boundary of the text window right-wards.

move_caret_left()[source]#

Move the caret towards left.

move_caret_right()[source]#

Move the caret towards right.

move_left()[source]#

Handle left button press.

move_right()[source]#

Handle right button press.

remove_character()[source]#

Remove a character and moves window and caret accordingly.

render_text(show_caret=True)[source]#

Render text after processing.

Parameters:

show_caret (bool) – Whether or not to show the caret.

right_move_left()[source]#

Move right boundary of the text window left-wards.

right_move_right()[source]#

Move right boundary of the text window right-wards.

set_message(