ui
#
Module: ui.containers
#
UI container module.
|
A 2D UI Panel. |
|
Render content within a Tab. |
|
UI element to add multiple panels within a single window. |
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A 2D container to hold an image. |
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Add actors in a grid and interact with them individually. |
Module: ui.core
#
UI core module that describe UI abstract class.
|
An umbrella class for all UI elements. |
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A 2D rectangle sub-classed from UI. |
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A 2D disk UI component. |
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Wrap over the default vtkTextActor and helps setting the text. |
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A 2D overlay button and is of type vtkTexturedActor2D. |
Module: ui.elements
#
UI components module.
|
An editable 2D text box that behaves as a UI component. |
|
A 2D Line Slider. |
|
A 2D Line Slider with two sliding rings. |
|
A disk slider. |
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A set of a LineSlider2D and a LineDoubleSlider2D. |
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A set of a Button2D and a TextBlock2D to act as a single option for checkboxes and radio buttons. |
|
A 2D set of :class:'Option' objects. |
|
A 2D set of :class:'Option' objects. |
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UI element to create drop-down menus. |
|
UI component that allows the user to select items from a list. |
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The text displayed in a listbox. |
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A menu to select files in the current folder. |
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Create and Manage 2D Shapes. |
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The main Canvas(Panel2D) on which everything would be drawn. |
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A playback controller that can do essential functionalities. |
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Card element to show image and related text |
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SpinBox UI. |
Module: ui.helpers
#
Helper variable or function for UI Elements.
|
Clips overflowing text of TextBlock2D with respect to width. |
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Wraps overflowing text of TextBlock2D with respect to width. |
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Checks if the text is overflowing. |
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Calculate the min, max position and the size of the bounding box. |
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Rotate the given vertices by an angle. |
Panel2D
#
- class fury.ui.containers.Panel2D(size, *, position=(0, 0), color=(0.1, 0.1, 0.1), opacity=0.7, align='left', border_color=(1, 1, 1), border_width=0, has_border=False)[source]#
Bases:
UI
A 2D UI Panel.
Can contain one or more UI elements.
- alignment#
Alignment of the panel with respect to the overall screen.
- Type:
[left, right]
- __init__(size, *, position=(0, 0), color=(0.1, 0.1, 0.1), opacity=0.7, align='left', border_color=(1, 1, 1), border_width=0, has_border=False)[source]#
Init class instance.
- Parameters:
size ((int, int)) – Size (width, height) in pixels of the panel.
position ((float, float)) – Absolute coordinates (x, y) of the lower-left corner of the panel.
opacity (float) – Must take values in [0, 1].
align ([left, right]) – Alignment of the panel with respect to the overall screen.
border_color ((float, float, float), optional) – Must take values in [0, 1].
border_width (float, optional) – width of the border
has_border (bool, optional) – If the panel should have borders.
- add_element(element, coords, *, anchor='position')[source]#
Add a UI component to the panel.
The coordinates represent an offset from the lower left corner of the panel.
- property border_color#
- property border_width#
- property color#
- property opacity#
- remove_element(element)[source]#
Remove a UI component from the panel.
- Parameters:
element (UI) – The UI item to be removed.
TabPanel2D
#
- class fury.ui.containers.TabPanel2D(*, position=(0, 0), size=(100, 100), title='New Tab', color=(0.5, 0.5, 0.5), content_panel=None)[source]#
Bases:
UI
Render content within a Tab.
- content_panel#
Hold all the content UI components.
- Type:
- class:
‘Panel2D’
- text_block#
Renders the title of the tab.
- Type:
- class:
‘TextBlock2D’
- __init__(*, position=(0, 0), size=(100, 100), title='New Tab', color=(0.5, 0.5, 0.5), content_panel=None)[source]#
Init class instance.
- Parameters:
position ((float, float)) – Absolute coordinates (x, y) of the lower-left corner of the UI component
size ((int, int)) – Width and height of the pixels of this UI component.
title (str) – Renders the title for Tab panel.
color (list of 3 floats) – Background color of tab panel.
content_panel (Panel2D) – Panel consisting of the content UI elements.
- add_element(element, coords, *, anchor='position')[source]#
Add a UI component to the content panel.
The coordinates represent an offset from the lower left corner of the panel.
- property color#
Return the background color of tab panel.
- remove_element(element)[source]#
Remove a UI component from the content panel.
- Parameters:
element (UI) – The UI item to be removed.
- property title#
Return the title of tab panel.
- property title_bold#
Is the title of a tab panel bold.
- property title_color#
Return the title color of tab panel.
- property title_font_size#
Return the title font size of tab panel.
- property title_italic#
Is the title of a tab panel italic.
TabUI
#
- class fury.ui.containers.TabUI(*, position=(0, 0), size=(100, 100), nb_tabs=1, active_color=(1, 1, 1), inactive_color=(0.5, 0.5, 0.5), draggable=False, startup_tab_id=None, tab_bar_pos='top')[source]#
Bases:
UI
UI element to add multiple panels within a single window.
- tabs#
Stores all the instances of ‘TabPanel2D’ that renders the contents.
- Type:
- class:
List of ‘TabPanel2D’
- __init__(*, position=(0, 0), size=(100, 100), nb_tabs=1, active_color=(1, 1, 1), inactive_color=(0.5, 0.5, 0.5), draggable=False, startup_tab_id=None, tab_bar_pos='top')[source]#
Init class instance.
- Parameters:
position ((float, float)) – Absolute coordinates (x, y) of the lower-left corner of this UI component.
size ((int, int)) – Width and height in pixels of this UI component.
nb_tabs (int) – Number of tabs to be renders.
active_color (tuple of 3 floats.) – Background color of active tab panel.
inactive_color (tuple of 3 floats.) – Background color of inactive tab panels.
draggable (bool) – Whether the UI element is draggable or not.
startup_tab_id (int, optional) – Tab to be activated and uncollapsed on startup. by default None is activated/ all collapsed.
tab_bar_pos (str, optional) – Position of the Tab Bar in the panel
- add_element(tab_idx, element, coords, *, anchor='position')[source]#
Add element to content panel after checking its existence.
- remove_element(tab_idx, element)[source]#
Remove element from content panel after checking its existence.
ImageContainer2D
#
- class fury.ui.containers.ImageContainer2D(img_path, *, position=(0, 0), size=(100, 100))[source]#
Bases:
UI
A 2D container to hold an image.
Currently Supports: - png and jpg/jpeg images
- img#
The image loaded from the specified path.
- Type:
ImageData
GridUI
#
- class fury.ui.containers.GridUI(actors, *, captions=None, caption_offset=(0, -100, 0), cell_padding=0, cell_shape='rect', aspect_ratio=1.7777777777777777, dim=None, rotation_speed=1, rotation_axis=(0, 1, 0))[source]#
Bases:
UI
Add actors in a grid and interact with them individually.
- __init__(actors, *, captions=None, caption_offset=(0, -100, 0), cell_padding=0, cell_shape='rect', aspect_ratio=1.7777777777777777, dim=None, rotation_speed=1, rotation_axis=(0, 1, 0))[source]#
Init scene.
- ANTICLOCKWISE_ROTATION_X = array([-10, 1, 0, 0])#
- ANTICLOCKWISE_ROTATION_Y = array([-10, 0, 1, 0])#
- CLOCKWISE_ROTATION_X = array([10, 1, 0, 0])#
- CLOCKWISE_ROTATION_Y = array([10, 0, 1, 0])#
UI
#
- class fury.ui.core.UI(*, position=(0, 0))[source]#
Bases:
object
An umbrella class for all UI elements.
While adding UI elements to the scene, we go over all the sub-elements that come with it and add those to the scene automatically.
- position#
Absolute coordinates (x, y) of the lower-left corner of this UI component.
- on_left_mouse_button_pressed#
Callback function for when the left mouse button is pressed.
- Type:
function
- on_left_mouse_button_released#
Callback function for when the left mouse button is released.
- Type:
function
- on_left_mouse_button_clicked#
Callback function for when clicked using the left mouse button (i.e. pressed -> released).
- Type:
function
- on_left_mouse_double_clicked#
Callback function for when left mouse button is double clicked (i.e pressed -> released -> pressed -> released).
- Type:
function
- on_left_mouse_button_dragged#
Callback function for when dragging using the left mouse button.
- Type:
function
- on_right_mouse_button_pressed#
Callback function for when the right mouse button is pressed.
- Type:
function
- on_right_mouse_button_released#
Callback function for when the right mouse button is released.
- Type:
function
- on_right_mouse_button_clicked#
Callback function for when clicking using the right mouse button (i.e. pressed -> released).
- Type:
function
- on_right_mouse_double_clicked#
Callback function for when right mouse button is double clicked (i.e pressed -> released -> pressed -> released).
- Type:
function
- on_right_mouse_button_dragged#
Callback function for when dragging using the right mouse button.
- Type:
function
- on_middle_mouse_button_pressed#
Callback function for when the middle mouse button is pressed.
- Type:
function
- on_middle_mouse_button_released#
Callback function for when the middle mouse button is released.
- Type:
function
- on_middle_mouse_button_clicked#
Callback function for when clicking using the middle mouse button (i.e. pressed -> released).
- Type:
function
- on_middle_mouse_double_clicked#
Callback function for when middle mouse button is double clicked (i.e pressed -> released -> pressed -> released).
- Type:
function
- on_middle_mouse_button_dragged#
Callback function for when dragging using the middle mouse button.
- Type:
function
- on_key_press#
Callback function for when a keyboard key is pressed.
- Type:
function
- property actors#
Actors composing this UI component.
- add_callback(prop, event_type, callback, *, priority=0)[source]#
Add a callback to a specific event for this UI component.
- Parameters:
prop (vtkProp) – The prop on which is callback is to be added.
event_type (string) – The event code.
callback (function) – The callback function.
priority (int) – Higher number is higher priority.
- add_to_scene(scene)[source]#
Allow UI objects to add their own props to the scene.
- Parameters:
scene (scene) –
- property center#
- property position#
- property size#
Rectangle2D
#
- class fury.ui.core.Rectangle2D(*, size=(0, 0), position=(0, 0), color=(1, 1, 1), opacity=1.0)[source]#
Bases:
UI
A 2D rectangle sub-classed from UI.
- __init__(*, size=(0, 0), position=(0, 0), color=(1, 1, 1), opacity=1.0)[source]#
Initialize a rectangle.
- property color#
Get the rectangle’s color.
- property height#
- property opacity#
Get the rectangle’s opacity.
- property width#
Disk2D
#
- class fury.ui.core.Disk2D(outer_radius, *, inner_radius=0, center=(0, 0), color=(1, 1, 1), opacity=1.0)[source]#
Bases:
UI
A 2D disk UI component.
- __init__(outer_radius, *, inner_radius=0, center=(0, 0), color=(1, 1, 1), opacity=1.0)[source]#
Initialize a 2D Disk.
- Parameters:
outer_radius (int) – Outer radius of the disk.
inner_radius (int, optional) – Inner radius of the disk. A value > 0, makes a ring.
center ((float, float), optional) – Coordinates (x, y) of the center of the disk.
color ((float, float, float), optional) – Must take values in [0, 1].
opacity (float, optional) – Must take values in [0, 1].
- property color#
Get the color of this UI component.
- property inner_radius#
- property opacity#
Get the opacity of this UI component.
- property outer_radius#
TextBlock2D
#
- class fury.ui.core.TextBlock2D(*, text='Text Block', font_size=18, font_family='Arial', justification='left', vertical_justification='bottom', bold=False, italic=False, shadow=False, size=None, color=(1, 1, 1), bg_color=None, position=(0, 0), auto_font_scale=False, dynamic_bbox=False)[source]#
Bases:
UI
Wrap over the default vtkTextActor and helps setting the text.
Contains member functions for text formatting.
- actor#
The text actor.
- Type:
vtkTextActor
- __init__(*, text='Text Block', font_size=18, font_family='Arial', justification='left', vertical_justification='bottom', bold=False, italic=False, shadow=False, size=None, color=(1, 1, 1), bg_color=None, position=(0, 0), auto_font_scale=False, dynamic_bbox=False)[source]#
Init class instance.
- Parameters:
text (str) – The initial text while building the actor.
color ((float, float, float)) – RGB: Values must be between 0-1.
bg_color ((float, float, float)) – RGB: Values must be between 0-1.
font_size (int) – Size of the text font.
font_family (str) – Currently only supports Arial.
justification (str) – left, right or center.
vertical_justification (str) – bottom, middle or top.
bold (bool) – Makes text bold.
italic (bool) – Makes text italicised.
shadow (bool) – Adds text shadow.
size ((int, int)) – Size (width, height) in pixels of the text bounding box.
auto_font_scale (bool, optional) – Automatically scale font according to the text bounding box.
dynamic_bbox (bool, optional) – Automatically resize the bounding box according to the content.
- property auto_font_scale#
Return whether text font is automatically scaled.
- Returns:
Text is auto_font_scaled if True.
- Return type:
- property background_color#
Get background color.
- property color#
Get text color.
- property dynamic_bbox#
Automatically resize the bounding box according to the content.
- Returns:
Bounding box is dynamic if True.
- Return type:
- property italic#
Return whether the text is italicised.
- Returns:
Text is italicised if True.
- Return type:
- property shadow#
Return whether the text has shadow.
- Returns:
Text is shadowed if True.
- Return type:
TextBox2D
#
- class fury.ui.elements.TextBox2D(width, height, *, text='Enter Text', position=(100, 10), color=(0, 0, 0), font_size=18, font_family='Arial', justification='left', bold=False, italic=False, shadow=False)[source]#
Bases:
UI
An editable 2D text box that behaves as a UI component.
Currently supports: - Basic text editing. - Cursor movements. - Single and multi-line text boxes. - Pre text formatting (text needs to be formatted beforehand).
- actor#
The text actor.
- Type:
vtkActor2d
- __init__(width, height, *, text='Enter Text', position=(100, 10), color=(0, 0, 0), font_size=18, font_family='Arial', justification='left', bold=False, italic=False, shadow=False)[source]#
Init this UI element.
- Parameters:
width (int) – The number of characters in a single line of text.
height (int) – The number of lines in the textbox.
text (str) – The initial text while building the actor.
color ((float, float, float)) – RGB: Values must be between 0-1.
font_size (int) – Size of the text font.
font_family (str) – Currently only supports Arial.
justification (str) – left, right or center.
bold (bool) – Makes text bold.
italic (bool) – Makes text italicised.
shadow (bool) – Adds text shadow.
- add_character(character)[source]#
Insert a character into the text and moves window and caret.
- Parameters:
character (str) –
- handle_character(key, key_char)[source]#
Handle button events.
# TODO: Need to handle all kinds of characters like !, +, etc.
- Parameters:
character (str) –
- key_press(i_ren, _obj, _textbox_object)[source]#
Handle Key press for textboxself.
- Parameters:
i_ren (
CustomInteractorStyle
) –obj (
vtkActor
) – The picked actor_textbox_object (
TextBox2D
) –
- left_button_press(i_ren, _obj, _textbox_object)[source]#
Handle left button press for textbox.
- Parameters:
i_ren (
CustomInteractorStyle
) –obj (
vtkActor
) – The picked actor_textbox_object (
TextBox2D
) –
- render_text(*, show_caret=True)[source]#
Render text after processing.
- Parameters:
show_caret (bool) – Whether or not to show the caret.
- set_message(message)[source]#
Set custom text to textbox.
- Parameters:
message (str) – The custom message to be set.
LineSlider2D
#
- class fury.ui.elements.LineSlider2D(*, center=(0, 0), initial_value=50, min_value=0, max_value=100, length=200, line_width=5, inner_radius=0, outer_radius=10, handle_side=20, font_size=16, orientation='horizontal', text_alignment='', text_template='{value:.1f} ({ratio:.0%})', shape='disk')[source]#
Bases:
UI
A 2D Line Slider.
A sliding handle on a line with a percentage indicator.
- track#
The line on which the slider’s handle moves.
- Type:
Rectangle2D
- handle#
The moving part of the slider.
- Type:
Disk2D
- text#
The text that shows percentage.
- Type:
TextBlock2D
- shape#
Describes the shape of the handle. Currently supports ‘disk’ and ‘square’.
- Type:
string
- __init__(*, center=(0, 0), initial_value=50, min_value=0, max_value=100, length=200, line_width=5, inner_radius=0, outer_radius=10, handle_side=20, font_size=16, orientation='horizontal', text_alignment='', text_template='{value:.1f} ({ratio:.0%})', shape='disk')[source]#
Init this UI element.
- Parameters:
initial_value (float) – Initial value of the slider.
min_value (float) – Minimum value of the slider.
max_value (float) – Maximum value of the slider.
length (int) – Length of the slider.
line_width (int) – Width of the line on which the disk will slide.
inner_radius (int) – Inner radius of the handles (if disk).
outer_radius (int) – Outer radius of the handles (if disk).
handle_side (int) – Side length of the handles (if square).
font_size (int) – Size of the text to display alongside the slider (pt).
orientation (str) – horizontal or vertical
text_alignment (str) – define text alignment on a slider. Left (default)/ right for the vertical slider or top/bottom (default) for an horizontal slider.
text_template (str, callable) – If str, text template can contain one or multiple of the replacement fields: {value:}, {ratio:}. If callable, this instance of :class:LineSlider2D will be passed as argument to the text template function.
shape (string) – Describes the shape of the handle. Currently supports ‘disk’ and ‘square’.
- property bottom_y_position#
- handle_move_callback(i_ren, _vtkactor, _slider)[source]#
Handle movement.
- Parameters:
i_ren (
CustomInteractorStyle
) –vtkactor (
vtkActor
) – The picked actorslider (
LineSlider2D
) –
- handle_release_callback(i_ren, _vtkactor, _slider)[source]#
Change color when handle is released.
- Parameters:
i_ren (
CustomInteractorStyle
) –vtkactor (
vtkActor
) – The picked actorslider (
LineSlider2D
) –
- property left_x_position#
- property ratio#
- property right_x_position#
- property top_y_position#
- track_click_callback(i_ren, _vtkactor, _slider)[source]#
Update disk position and grab the focus.
- Parameters:
i_ren (
CustomInteractorStyle
) –vtkactor (
vtkActor
) – The picked actor_slider (
LineSlider2D
) –
- property value#
LineDoubleSlider2D
#
- class fury.ui.elements.LineDoubleSlider2D(*, line_width=5, inner_radius=0, outer_radius=10, handle_side=20, center=(450, 300), length=200, initial_values=(0, 100), min_value=0, max_value=100, font_size=16, text_template='{value:.1f}', orientation='horizontal', shape='disk')[source]#
Bases:
UI
A 2D Line Slider with two sliding rings.
Useful for setting min and max values for something.
Currently supports: - Setting positions of both disks.
- track#
The line on which the handles move.
- Type:
vtkActor
- handles#
The moving slider disks.
- Type:
[
vtkActor
,vtkActor
]
- text#
The texts that show the values of the disks.
- Type:
[
TextBlock2D
,TextBlock2D
]
- shape#
Describes the shape of the handle. Currently supports ‘disk’ and ‘square’.
- Type:
string
- __init__(*, line_width=5, inner_radius=0, outer_radius=10, handle_side=20, center=(450, 300), length=200, initial_values=(0, 100), min_value=0, max_value=100, font_size=16, text_template='{value:.1f}', orientation='horizontal', shape='disk')[source]#
Init this UI element.
- Parameters:
line_width (int) – Width of the line on which the disk will slide.
inner_radius (int) – Inner radius of the handles (if disk).
outer_radius (int) – Outer radius of the handles (if disk).
handle_side (int) – Side length of the handles (if square).
length (int) – Length of the slider.
initial_values ((float, float)) – Initial values of the two handles.
min_value (float) – Minimum value of the slider.
max_value (float) – Maximum value of the slider.
font_size (int) – Size of the text to display alongside the slider (pt).
text_template (str, callable) – If str, text template can contain one or multiple of the replacement fields: {value:}, {ratio:}. If callable, this instance of :class:LineDoubleSlider2D will be passed as argument to the text template function.
orientation (str) – horizontal or vertical
shape (string) – Describes the shape of the handle. Currently supports ‘disk’ and ‘square’.
- property bottom_disk_ratio#
Return the ratio of the bottom disk.
- property bottom_disk_value#
Return the value of the bottom disk.
- property bottom_y_position#
- coord_to_ratio(coord)[source]#
Convert the x coordinate of a disk to the ratio.
- Parameters:
coord (float) –
- format_text(disk_number)[source]#
Return formatted text to display along the slider.
- Parameters:
disk_number (int) – Index of the disk.
- handle_move_callback(i_ren, vtkactor, _slider)[source]#
Handle movement.
- Parameters:
i_ren (
CustomInteractorStyle
) –vtkactor (
vtkActor
) – The picked actor_slider (
LineDoubleSlider2D
) –
- handle_release_callback(i_ren, vtkactor, _slider)[source]#
Change color when handle is released.
- Parameters:
i_ren (
CustomInteractorStyle
) –vtkactor (
vtkActor
) – The picked actor_slider (
LineDoubleSlider2D
) –
- property left_disk_ratio#
Return the ratio of the left disk.
- property left_disk_value#
Return the value of the left disk.
- property left_x_position#
- ratio_to_coord(ratio)[source]#
Convert the ratio to the absolute coordinate.
- Parameters:
ratio (float) –
- ratio_to_value(ratio)[source]#
Convert the ratio to the value of the disk.
- Parameters:
ratio (float) –
- property right_disk_ratio#
Return the ratio of the right disk.
- property right_disk_value#
Return the value of the right disk.
- property right_x_position#
- property top_disk_ratio#
Return the ratio of the top disk.
- property top_disk_value#
Return the value of the top disk.
- property top_y_position#
RingSlider2D
#
- class fury.ui.elements.RingSlider2D(*, center=(0, 0), initial_value=180, min_value=0, max_value=360, slider_inner_radius=40, slider_outer_radius=44, handle_inner_radius=0, handle_outer_radius=10, font_size=16, text_template='{ratio:.0%}')[source]#
Bases:
UI
A disk slider.
A disk moves along the boundary of a ring. Goes from 0-360 degrees.
- track#
The circle on which the slider’s handle moves.
- Type:
Disk2D
- handle#
The moving part of the slider.
- Type:
Disk2D
- text#
The text that shows percentage.
- Type:
TextBlock2D
- __init__(*, center=(0, 0), initial_value=180, min_value=0, max_value=360, slider_inner_radius=40, slider_outer_radius=44, handle_inner_radius=0, handle_outer_radius=10, font_size=16, text_template='{ratio:.0%}')[source]#
Init this UI element.
- Parameters:
center ((float, float)) – Position (x, y) of the slider’s center.
initial_value (float) – Initial value of the slider.
min_value (float) – Minimum value of the slider.
max_value (float) – Maximum value of the slider.
slider_inner_radius (int) – Inner radius of the base disk.
slider_outer_radius (int) – Outer radius of the base disk.
handle_outer_radius (int) – Outer radius of the slider’s handle.
handle_inner_radius (int) – Inner radius of the slider’s handle.
font_size (int) – Size of the text to display alongside the slider (pt).
text_template (str, callable) – If str, text template can contain one or multiple of the replacement fields: {value:}, {ratio:}, {angle:}. If callable, this instance of :class:RingSlider2D will be passed as argument to the text template function.
- property angle#
Return Angle (in rad) the handle makes with x-axis.
- handle_move_callback(i_ren, _obj, _slider)[source]#
Move the slider’s handle.
- Parameters:
i_ren (
CustomInteractorStyle
) –obj (
vtkActor
) – The picked actor_slider (
RingSlider2D
) –
- handle_release_callback(i_ren, _obj, _slider)[source]#
Change color when handle is released.
- Parameters:
i_ren (
CustomInteractorStyle
) –vtkactor (
vtkActor
) – The picked actor_slider (
RingSlider2D
) –
- property mid_track_radius#
- property previous_value#
- property ratio#
- track_click_callback(i_ren, _obj, _slider)[source]#
Update disk position and grab the focus.
- Parameters:
i_ren (
CustomInteractorStyle
) –obj (
vtkActor
) – The picked actor_slider (
RingSlider2D
) –
- property value#
RangeSlider
#
- class fury.ui.elements.RangeSlider(*, line_width=5, inner_radius=0, outer_radius=10, handle_side=20, range_slider_center=(450, 400), value_slider_center=(450, 300), length=200, min_value=0, max_value=100, font_size=16, range_precision=1, orientation='horizontal', value_precision=2, shape='disk')[source]#
Bases:
UI
A set of a LineSlider2D and a LineDoubleSlider2D. The double slider is used to set the min and max value for the LineSlider2D
- range_slider#
The line slider which sets the min and max values
- Type:
- value_slider#
The line slider which sets the value
- Type:
- __init__(*, line_width=5, inner_radius=0, outer_radius=10, handle_side=20, range_slider_center=(450, 400), value_slider_center=(450, 300), length=200, min_value=0, max_value=100, font_size=16, range_precision=1, orientation='horizontal', value_precision=2, shape='disk')[source]#
Init this class instance.
- Parameters:
line_width (int) – Width of the slider tracks
inner_radius (int) – Inner radius of the handles.
outer_radius (int) – Outer radius of the handles.
handle_side (int) – Side length of the handles (if square).
range_slider_center ((float, float)) – Center of the LineDoubleSlider2D object.
value_slider_center ((float, float)) – Center of the LineSlider2D object.
length (int) – Length of the sliders.
min_value (float) – Minimum value of the double slider.
max_value (float) – Maximum value of the double slider.
font_size (int) – Size of the text to display alongside the sliders (pt).
range_precision (int) – Number of decimal places to show the min and max values set.
orientation (str) – horizontal or vertical
value_precision (int) – Number of decimal places to show the value set on slider.
shape (string) – Describes the shape of the handle. Currently supports ‘disk’ and ‘square’.
- range_slider_handle_move_callback(i_ren, obj, _slider)[source]#
Update range_slider’s handles.
- Parameters:
i_ren (
CustomInteractorStyle
) –obj (
vtkActor
) – The picked actor_slider (
RangeSlider
) –
Option
#
- class fury.ui.elements.Option(label, *, position=(0, 0), font_size=18, checked=False)[source]#
Bases:
UI
A set of a Button2D and a TextBlock2D to act as a single option for checkboxes and radio buttons. Clicking the button toggles its checked/unchecked status.
Checkbox
#
- class fury.ui.elements.Checkbox(labels, *, checked_labels=(), padding=1, font_size=18, font_family='Arial', position=(0, 0))[source]#
Bases:
UI
A 2D set of :class:’Option’ objects. Multiple options can be selected.
- __init__(labels, *, checked_labels=(), padding=1, font_size=18, font_family='Arial', position=(0, 0))[source]#
Init this class instance.
- Parameters:
checked_labels (list(str), optional) – List of labels that are checked on setting up.
padding (float, optional) – The distance between two adjacent options
font_size (int, optional) – Size of the text font.
font_family (str, optional) – Currently only supports Arial.
position ((float, float), optional) – Absolute coordinates (x, y) of the lower-left corner of the button of the first option.
- property font_size#
Gets the font size of text.
- property padding#
Get the padding between options.
ComboBox2D
#
- class fury.ui.elements.ComboBox2D(*, items=None, position=(0, 0), size=(300, 200), placeholder='Choose selection...', draggable=True, selection_text_color=(0, 0, 0), selection_bg_color=(1, 1, 1), menu_text_color=(0.2, 0.2, 0.2), selected_color=(0.9, 0.6, 0.6), unselected_color=(0.6, 0.6, 0.6), scroll_bar_active_color=(0.6, 0.2, 0.2), scroll_bar_inactive_color=(0.9, 0.0, 0.0), menu_opacity=1.0, reverse_scrolling=False, font_size=20, line_spacing=1.4)[source]#
Bases:
UI
UI element to create drop-down menus.
- selection_box#
Display selection and placeholder text.
- Type:
- class:
‘TextBox2D’
- drop_down_button#
Button to show or hide menu.
- Type:
- class:
‘Button2D’
Container for item list.
- Type:
- class:
‘ListBox2D’
- __init__(*, items=None, position=(0, 0), size=(300, 200), placeholder='Choose selection...', draggable=True, selection_text_color=(0, 0, 0), selection_bg_color=(1, 1, 1), menu_text_color=(0.2, 0.2, 0.2), selected_color=(0.9, 0.6, 0.6), unselected_color=(0.6, 0.6, 0.6), scroll_bar_active_color=(0.6, 0.2, 0.2), scroll_bar_inactive_color=(0.9, 0.0, 0.0), menu_opacity=1.0, reverse_scrolling=False, font_size=20, line_spacing=1.4)[source]#
Init class Instance.
- Parameters:
items (list(string)) – List of items to be displayed as choices.
position ((float, float)) – Absolute coordinates (x, y) of the lower-left corner of this UI component.
size ((int, int)) – Width and height in pixels of this UI component.
placeholder (str) – Holds the default text to be displayed.
draggable ({True, False}) – Whether the UI element is draggable or not.
selection_text_color (tuple of 3 floats) – Color of the selected text to be displayed.
selection_bg_color (tuple of 3 floats) – Background color of the selection text.
menu_text_color (tuple of 3 floats.) – Color of the options displayed in drop down menu.
selected_color (tuple of 3 floats.) – Background color of the selected option in drop down menu.
unselected_color (tuple of 3 floats.) – Background color of the unselected option in drop down menu.
scroll_bar_active_color (tuple of 3 floats.) – Color of the scrollbar when in active use.
scroll_bar_inactive_color (tuple of 3 floats.) – Color of the scrollbar when inactive.
reverse_scrolling ({True, False}) – If True, scrolling up will move the list of files down.
font_size (int) – The font size of selected text in pixels.
line_spacing (float) – Distance between drop down menu’s items in pixels.
- append_item(*items)[source]#
Append additional options to the menu.
- Parameters:
items (n-d list, n-d tuple, Number or str) – Additional options.
Toggle visibility of drop down menu list.
- Parameters:
i_ren (
CustomInteractorStyle
) –vtkactor (
vtkActor
) – The picked actorcombobox (
ComboBox2D
) –
- select_option_callback(i_ren, _obj, listboxitem)[source]#
Select the appropriate option
- Parameters:
i_ren (
CustomInteractorStyle
) –obj (
vtkActor
) – The picked actorlistboxitem (
ListBoxItem2D
) –
- property selected_text#
- property selected_text_index#
ListBox2D
#
- class fury.ui.elements.ListBox2D(values, *, position=(0, 0), size=(100, 300), multiselection=True, reverse_scrolling=False, font_size=20, line_spacing=1.4, text_color=(0.2, 0.2, 0.2), selected_color=(0.9, 0.6, 0.6), unselected_color=(0.6, 0.6, 0.6), scroll_bar_active_color=(0.6, 0.2, 0.2), scroll_bar_inactive_color=(0.9, 0.0, 0.0), background_opacity=1.0)[source]#
Bases:
UI
UI component that allows the user to select items from a list.
- on_change#
Callback function for when the selected items have changed.
- Type:
function
- __init__(values, *, position=(0, 0), size=(100, 300), multiselection=True, reverse_scrolling=False, font_size=20, line_spacing=1.4, text_color=(0.2, 0.2, 0.2), selected_color=(0.9, 0.6, 0.6), unselected_color=(0.6, 0.6, 0.6), scroll_bar_active_color=(0.6, 0.2, 0.2), scroll_bar_inactive_color=(0.9, 0.0, 0.0), background_opacity=1.0)[source]#
Init class instance.
- Parameters:
values (list of objects) – Values used to populate this listbox. Objects must be castable to string.
position ((float, float)) – Absolute coordinates (x, y) of the lower-left corner of this UI component.
size ((int, int)) – Width and height in pixels of this UI component.
multiselection ({True, False}) – Whether multiple values can be selected at once.
reverse_scrolling ({True, False}) – If True, scrolling up will move the list of files down.
font_size (int) – The font size in pixels.
line_spacing (float) – Distance between listbox’s items in pixels.
text_color (tuple of 3 floats) –
selected_color (tuple of 3 floats) –
unselected_color (tuple of 3 floats) –
scroll_bar_active_color (tuple of 3 floats) –
scroll_bar_inactive_color (tuple of 3 floats) –
background_opacity (float) –
- down_button_callback(i_ren, _obj, _list_box)[source]#
Pressing down button scrolls down in the combo box.
- Parameters:
i_ren (
CustomInteractorStyle
) –obj (
vtkActor
) – The picked actor_list_box (
ListBox2D
) –
- scroll_click_callback(i_ren, _obj, _rect_obj)[source]#
Callback to change the color of the bar when it is clicked.
- Parameters:
i_ren (
CustomInteractorStyle
) –obj (
vtkActor
) – The picked actor_rect_obj (
Rectangle2D
) –
- scroll_drag_callback(i_ren, _obj, _rect_obj)[source]#
Drag scroll bar in the combo box.
- Parameters:
i_ren (
CustomInteractorStyle
) –obj (
vtkActor
) – The picked actorrect_obj (
Rectangle2D
) –
- scroll_release_callback(i_ren, _obj, _rect_obj)[source]#
Callback to change the color of the bar when it is released.
- Parameters:
i_ren (
CustomInteractorStyle
) –obj (
vtkActor
) – The picked actorrect_obj (
Rectangle2D
) –
- select(item, *, multiselect=False, range_select=False)[source]#
Select the item.
- Parameters:
item (ListBoxItem2D's object) – Item to select.
multiselect ({True, False}) – If True and multiselection is allowed, the item is added to the selection. Otherwise, the selection will only contain the provided item unless range_select is True.
range_select ({True, False}) – If True and multiselection is allowed, all items between the last selected item and the current one will be added to the selection. Otherwise, the selection will only contain the provided item unless multi_select is True.
ListBoxItem2D
#
- class fury.ui.elements.ListBoxItem2D(list_box, size, *, text_color=(1.0, 0.0, 0.0), selected_color=(0.4, 0.4, 0.4), unselected_color=(0.9, 0.9, 0.9), background_opacity=1.0)[source]#
Bases:
UI
The text displayed in a listbox.
- __init__(list_box, size, *, text_color=(1.0, 0.0, 0.0), selected_color=(0.4, 0.4, 0.4), unselected_color=(0.9, 0.9, 0.9), background_opacity=1.0)[source]#
Init ListBox Item instance.
- property element#
- left_button_clicked(i_ren, _obj, _list_box_item)[source]#
Handle left click for this UI element.
- Parameters:
i_ren (
CustomInteractorStyle
) –obj (
vtkActor
) – The picked actor_list_box_item (
ListBoxItem2D
) –
DrawShape
#
- class fury.ui.elements.DrawShape(shape_type, *, drawpanel=None, position=(0, 0))[source]#
Bases:
UI
Create and Manage 2D Shapes.
- property center#
- property is_selected#
DrawPanel
#
- class fury.ui.elements.DrawPanel(*, size=(400, 400), position=(0, 0), is_draggable=False)[source]#
Bases:
UI
The main Canvas(Panel2D) on which everything would be drawn.
- cal_min_boundary_distance(position)[source]#
Calculate minimum distance between the current position and canvas boundary.
- property current_mode#
- show_rotation_slider()[source]#
Display the RingSlider2D to allow rotation of shape from the center.
PlaybackPanel
#
- class fury.ui.elements.PlaybackPanel(*, loop=False, position=(0, 0), width=None)[source]#
Bases:
UI
A playback controller that can do essential functionalities. such as play, pause, stop, and seek.
- property current_time#
Get current time of the progress slider.
- Returns:
Progress slider current value.
- Return type:
- property current_time_str#
Returns current time as a string.
- Returns:
Current time formatted as a string in the form:HH:MM:SS.
- Return type:
- property final_time#
Set final progress slider time value.
- Returns:
Final time for the progress slider.
- Return type:
- property speed#
Returns current speed.
- Returns:
Current time formatted as a string in the form:HH:MM:SS.
- Return type:
Card2D
#
- class fury.ui.elements.Card2D(image_path, *, body_text='', draggable=True, title_text='', padding=10, position=(0, 0), size=(400, 400), image_scale=0.5, bg_color=(0.5, 0.5, 0.5), bg_opacity=1, title_color=(0.0, 0.0, 0.0), body_color=(0.0, 0.0, 0.0), border_color=(1.0, 1.0, 1.0), border_width=0, maintain_aspect=False)[source]#
Bases:
UI
Card element to show image and related text
- image#
Renders the image on the card.
- Type:
- class:
‘ImageContainer2D’
- title_box#
Displays the title on card.
- Type:
- class:
‘TextBlock2D’
- body_box#
Displays the body text.
- Type:
- class:
‘TextBLock2D’
- __init__(image_path, *, body_text='', draggable=True, title_text='', padding=10, position=(0, 0), size=(400, 400), image_scale=0.5, bg_color=(0.5, 0.5, 0.5), bg_opacity=1, title_color=(0.0, 0.0, 0.0), body_color=(0.0, 0.0, 0.0), border_color=(1.0, 1.0, 1.0), border_width=0, maintain_aspect=False)[source]#
- Parameters:
image_path (str) – Path of the image, supports png and jpg/jpeg images
body_text (str, optional) – Card body text
draggable (Bool, optional) – If the card should be draggable
title_text (str, optional) – Card title text
padding (int, optional) – Padding between image, title, body
position ((float, float), optional) – Absolute coordinates (x, y) of the lower-left corner of the UI component
size ((int, int), optional) – Width and height of the pixels of this UI component.
image_scale (float, optional) – fraction of size taken by the image (between 0 , 1)
bg_color ((float, float, float), optional) – Background color of card
bg_opacity (float, optional) – Background opacity
title_color ((float, float, float), optional) – Title text color
body_color ((float, float, float), optional) – Body text color
border_color ((float, float, float), optional) – Border color
border_width (int, optional) – Width of the border
maintain_aspect (bool, optional) – If the image should be scaled to maintain aspect ratio
- property body#
Returns the body text of the card.
- property color#
Returns the background color of card.
- property title#
Returns the title text of the card
SpinBox
#
- class fury.ui.elements.SpinBox(*, position=(350, 400), size=(300, 100), padding=10, panel_color=(1, 1, 1), min_val=0, max_val=100, initial_val=50, step=1, max_column=10, max_line=2)[source]#
Bases:
UI
SpinBox UI.
- __init__(*, position=(350, 400), size=(300, 100), padding=10, panel_color=(1, 1, 1), min_val=0, max_val=100, initial_val=50, step=1, max_column=10, max_line=2)[source]#
Init this UI element.
- Parameters:
position ((int, int), optional) – Absolute coordinates (x, y) of the lower-left corner of this UI component.
size ((int, int), optional) – Width and height in pixels of this UI component.
padding (int, optional) – Distance between TextBox and Buttons.
panel_color ((float, float, float), optional) – Panel color of SpinBoxUI.
min_val (int, optional) – Minimum value of SpinBoxUI.
max_val (int, optional) – Maximum value of SpinBoxUI.
initial_val (int, optional) – Initial value of SpinBoxUI.
step (int, optional) – Step value of SpinBoxUI.
max_column (int, optional) – Max number of characters in a line.
max_line (int, optional) – Max number of lines in the textbox.
- property value#
clip_overflow#
- fury.ui.helpers.clip_overflow(textblock, width, *, side='right')[source]#
Clips overflowing text of TextBlock2D with respect to width.
- Parameters:
textblock (TextBlock2D) – The textblock object whose text needs to be clipped.
width (int) – Required width of the clipped text.
side (str, optional) – Clips the overflowing text according to side. It takes values “left” or “right”.
- Returns:
clipped text – Clipped version of the text.
- Return type:
wrap_overflow#
- fury.ui.helpers.wrap_overflow(textblock, wrap_width, *, side='right')[source]#
Wraps overflowing text of TextBlock2D with respect to width.
- Parameters:
textblock (TextBlock2D) – The textblock object whose text needs to be wrapped.
wrap_width (int) – Required width of the wrapped text.
side (str, optional) – Clips the overflowing text according to side. It takes values “left” or “right”.
- Returns:
wrapped text – Wrapped version of the text.
- Return type:
check_overflow#
- fury.ui.helpers.check_overflow(textblock, width, *, overflow_postfix='', side='right')[source]#
Checks if the text is overflowing.
- Parameters:
textblock (TextBlock2D) – The textblock object whose text is to be checked.
width (int) – Required width of the text.
overflow_postfix (str, optional) – Postfix to be added to the text if it is overflowing.
- Returns:
mid_ptr – Overflow index of the text.
- Return type: