animation#

Module: animation.animation#

Animation(*[, actors, length, loop, ...])

Keyframe animation class.

CameraAnimation(*[, camera, length, loop, ...])

Camera keyframe animation class.

Module: animation.helpers#

get_previous_timestamp(timestamps, ...[, ...])

Return the maximum previous timestamp of a given time.

get_next_timestamp(timestamps, current_time, *)

Return the minimum next timestamp of a given time.

get_timestamps_from_keyframes(keyframes)

Return a sorted array of timestamps given dict of keyframes.

get_values_from_keyframes(keyframes)

Return an array of keyframes values sorted using timestamps.

get_time_tau(t, t0, t1)

Return a capped time tau between 0 and 1.

lerp(v0, v1, t0, t1, t)

Return a linearly interpolated value.

euclidean_distances(points)

Return a list of euclidean distances of a list of points or values.

Module: animation.interpolator#

spline_interpolator(keyframes, degree)

N-th degree spline interpolator for keyframes.

cubic_spline_interpolator(keyframes)

Cubic spline interpolator for keyframes.

step_interpolator(keyframes)

Step interpolator for keyframes.

linear_interpolator(keyframes)

Linear interpolator for keyframes.

cubic_bezier_interpolator(keyframes)

Cubic Bézier interpolator for keyframes.

slerp(keyframes)

Spherical based rotation keyframes interpolator.

color_interpolator(keyframes, rgb2space, ...)

Custom-space color interpolator.

hsv_color_interpolator(keyframes)

HSV interpolator for color keyframes

lab_color_interpolator(keyframes)

LAB interpolator for color keyframes

xyz_color_interpolator(keyframes)

XYZ interpolator for color keyframes

tan_cubic_spline_interpolator(keyframes)

Cubic spline interpolator for keyframes using tangents.

Module: animation.timeline#

Timeline(*[, animations, playback_panel, ...])

Keyframe animation Timeline.

Animation#

class fury.animation.animation.Animation(*, actors=None, length=None, loop=True, motion_path_res=None)[source]#

Bases: object

Keyframe animation class.

Animation is responsible for keyframe animations for a single or a group of actors. It’s used to handle multiple attributes and properties of Fury actors such as transformations, color, and scale. It also accepts custom data and interpolates them, such as temperature. Linear interpolation is used by default to interpolate data between the main keyframes.

actors#

Actor/s to be animated.

Type:

Actor or list[Actor], optional, default: None

length#

the fixed length of the animation. If set to None, the animation will get its duration from the keyframes being set.

Type:

float or int, default: None, optional

loop#

Whether to loop the animation (True) of play once (False).

Type:

bool, optional, default: True

motion_path_res#

the number of line segments used to visualizer the animation’s motion path (visualizing position).

Type:

int, default: None

__init__(*, actors=None, length=None, loop=True, motion_path_res=None)[source]#
property actors#

Return a list of actors.

Returns:

List of actors controlled by the Animation.

Return type:

list

add(item)[source]#

Add an item to the Animation. This item can be an Actor, Animation, list of Actors, or a list of Animations.

Parameters:

item (Animation, vtkActor, list[Animation], or list[vtkActor]) – Actor/s to be animated by the Animation.

add_actor(actor, *, static=False)[source]#

Add an actor or list of actors to the Animation.

Parameters:
  • actor (vtkActor or list(vtkActor)) – Actor/s to be animated by the Animation.

  • static (bool) – Indicated whether the actor should be animated and controlled by the animation or just a static actor that gets added to the scene along with the Animation.

add_child_animation(animation)[source]#

Add child Animation or list of Animations.

Parameters:

animation (Animation or list[Animation]) – Animation/s to be added.

add_static_actor(actor)[source]#

Add an actor or list of actors as static actor/s which will not be controlled nor animated by the Animation. All static actors will be added to the scene when the Animation is added to the scene.

Parameters:

actor (vtkActor or list(vtkActor)) – Static actor/s.

add_to_scene(scene)[source]#

Add this Animation, its actors and sub Animations to the scene

add_to_scene_at(timestamp)[source]#

Set timestamp for adding Animation to scene event.

Parameters:

timestamp (float) – Timestamp of the event.

add_update_callback(callback, prop=None)[source]#

Add a function to be called each time animation is updated This function must accept only one argument which is the current value of the named property.

Parameters:
  • callback (callable) – The function to be called whenever the animation is updated.

  • prop (str, optional, default: None) – The name of the property.

Notes

If no attribute name was provided, current time of the animation will be provided instead of current value for the callback.

property child_animations: list[Animation]#

Return a list of child Animations.

Returns:

List of child Animations of this Animation.

Return type:

list

property current_timestamp#

Return the current time of the animation.

Returns:

The current time of the animation.

Return type:

float

property duration#

Return the duration of the animation.

Returns:

The duration of the animation.

Return type:

float

get_color(t)[source]#

Return the interpolated color.

Parameters:

t (float) – The time to interpolate color value at.

Returns:

The interpolated color.

Return type:

ndarray(1, 3)

get_current_value(attrib)[source]#

Return the value of an attribute at current time.

Parameters:

attrib (str) – The attribute name.

get_keyframes(*, attrib=None)[source]#

Get a keyframe for a specific or all attributes.

Parameters:

attrib (str, optional, default: None) – The name of the attribute. If None, all keyframes for all set attributes will be returned.

get_opacity(t)[source]#

Return the opacity value.

Parameters:

t (float) – The time to interpolate opacity at.

Returns:

The interpolated opacity.

Return type:

ndarray(1, 1)

get_position(t)[source]#

Return the interpolated position.

Parameters:

t (float) – The time to interpolate position at.

Returns:

The interpolated position.

Return type:

ndarray(1, 3)

get_rotation(t, as_quat=False)[source]#

Return the interpolated rotation.

Parameters:
  • t (float) – the time to interpolate rotation at.

  • as_quat (bool) – Returned rotation will be as quaternion if True.

Returns:

The interpolated rotation as Euler degrees by default.

Return type:

ndarray(1, 3)

get_scale(t)[source]#

Return the interpolated scale.

Parameters:

t (float) – The time to interpolate scale at.

Returns:

The interpolated scale.

Return type:

ndarray(1, 3)

get_value(attrib, timestamp)[source]#

Return the value of an attribute at any given timestamp.

Parameters:
  • attrib (str) – The attribute name.

  • timestamp (float) – The timestamp to interpolate at.

is_inside_scene_at(timestamp)[source]#

Check if the Animation is set to be inside the scene at a specific timestamp.

Returns:

True if the Animation is set to be inside the scene at the given timestamp.

Return type:

bool

Notes

If the parent Animation is set to be out of the scene at that time, all of their child animations will be out of the scene as well.

is_interpolatable(attrib)[source]#

Check whether a property is interpolatable.

Parameters:

attrib (str) – The name of the property.

Returns:

True if the property is interpolatable by the Animation.

Return type:

bool

Notes

True means that it’s safe to use Interpolator.interpolate(t) for the specified property. And False means the opposite.

property loop#

Get loop condition of the current animation.

Returns:

Whether the animation in loop mode (True) or play one mode (False).

Return type:

bool

property parent_animation#

Return the hierarchical parent Animation for current Animation.

Returns:

The parent Animation.

Return type:

Animation

remove_actor(actor)[source]#

Remove an actor from the Animation.

Parameters:

actor (vtkActor) – Actor to be removed from the Animation.

remove_actors()[source]#

Remove all actors from the Animation

remove_animations()[source]#

Remove all child Animations from the Animation

remove_from_scene(scene)[source]#

Remove Animation, its actors and sub Animations from the scene

remove_from_scene_at(timestamp)[source]#

Set timestamp for removing Animation to scene event.

Parameters:

timestamp (float) – Timestamp of the event.

set_color(timestamp, color, **kwargs)[source]#

Set color keyframe at a specific timestamp.

Parameters:
  • timestamp (float) – Timestamp of the keyframe

  • color (ndarray, shape(1, 3)) – Color keyframe value associated with the timestamp.

set_color_interpolator(interpolator, *, is_evaluator=False)[source]#

Set the color interpolator.

Parameters:
  • interpolator (callable) – The generator function of the interpolator that would handle the color keyframes.

  • is_evaluator (bool, optional) – Specifies whether the interpolator is time-only based evaluation function that does not depend on keyframes.

Examples

>>> Animation.set_color_interpolator(lab_color_interpolator) 
set_color_keyframes(keyframes)[source]#

Set a dict of color keyframes at once. Should be in the following form: {timestamp_1: color_1, timestamp_2: color_2}

Parameters:

keyframes (dict) – A dict with timestamps as keys and color as values.

Examples

>>> import numpy as np
>>> color_keyframes = {1, (1, 0, 1), 3, (0, 0, 1)}
>>> Animation.set_color_keyframes(color_keyframes) 
set_interpolator(attrib, interpolator, *, is_evaluator=False, **kwargs)[source]#

Set keyframes interpolator for a certain property

Parameters:
  • attrib (str) – The name of the property.

  • interpolator (callable) – The generator function of the interpolator to be used to interpolate/evaluate keyframes.

  • is_evaluator (bool, optional) –

    Specifies whether the interpolator is time-only based evaluation function that does not depend on keyframes such as:

    def get_position(t):

    return np.array([np.sin(t), np.cos(t) * 5, 5])

  • spline_degree (int, optional) – The degree of the spline in case of setting a spline interpolator.

Notes

If an evaluator is used to set the values of actor’s properties such as position, scale, color, rotation, or opacity, it has to return a value with the same shape as the evaluated property, i.e.: for scale, it has to return an array with shape 1x3, and for opacity, it has to return a 1x1, an int, or a float value.

Examples

>>> Animation.set_interpolator('position', linear_interpolator) 
>>> pos_fun = lambda t: np.array([np.sin(t), np.cos(t), 0]) 
>>> Animation.set_interpolator('position', pos_fun) 
set_keyframe(attrib, timestamp, value, *, update_interpolator=True, **kwargs)[source]#

Set a keyframe for a certain attribute.

Parameters:
  • attrib (str) – The name of the attribute.

  • timestamp (float) – Timestamp of the keyframe.

  • value (ndarray or float or bool) – Value of the keyframe at the given timestamp.

  • update_interpolator (bool, optional) – Interpolator will be reinitialized if True

  • in_cp (ndarray, shape (1, M), optional) – The in control point in case of using cubic Bézier interpolator.

  • out_cp (ndarray, shape (1, M), optional) – The out control point in case of using cubic Bézier interpolator.

  • in_tangent (ndarray, shape (1, M), optional) – The in tangent at that position for the cubic spline curve.

  • out_tangent (ndarray, shape (1, M), optional) – The out tangent at that position for the cubic spline curve.

set_keyframes(attrib, keyframes)[source]#

Set multiple keyframes for a certain attribute.

Parameters:
  • attrib (str) – The name of the attribute.

  • keyframes (dict) – A dict object containing keyframes to be set.

Notes

Keyframes can be on any of the following forms: >>> import numpy as np >>> key_frames_simple = {1: [1, 2, 1], 2: [3, 4, 5]} >>> key_frames_bezier = {1: {‘value’: [1, 2, 1]}, … 2: {‘value’: [3, 4, 5], ‘in_cp’: [1, 2, 3]}} >>> pos_keyframes = {1: np.array([1, 2, 3]), 3: np.array([5, 5, 5])} >>> Animation.set_keyframes(‘position’, pos_keyframes) # doctest: +SKIP

set_opacity(timestamp, opacity, **kwargs)[source]#

Set opacity keyframe at a specific timestamp.

Parameters:
  • timestamp (float) – Timestamp of the keyframe

  • opacity (ndarray, shape(1, 3)) – Opacity keyframe value associated with the timestamp.

set_opacity_interpolator(interpolator, *, is_evaluator=False)[source]#

Set the opacity interpolator.

Parameters:
  • interpolator (callable) – The generator function of the interpolator that would handle the opacity keyframes.

  • is_evaluator (bool, optional) – Specifies whether the interpolator is time-only based evaluation function that does not depend on keyframes.

Examples

>>> Animation.set_opacity_interpolator(step_interpolator) 
set_opacity_keyframes(keyframes)[source]#

Set a dict of opacity keyframes at once. Should be in the following form: {timestamp_1: opacity_1, timestamp_2: opacity_2}

Parameters:

keyframes (dict(float: ndarray, shape(1, 1) or float or int)) – A dict with timestamps as keys and opacities as values.

Notes

Opacity values should be between 0 and 1.

Examples

>>> opacity = {1, (1, 1, 1), 3, (2, 2, 3)}
>>> Animation.set_scale_keyframes(opacity) 
set_position(timestamp, position, **kwargs)[source]#

Set a position keyframe at a specific timestamp.

Parameters:
  • timestamp (float) – Timestamp of the keyframe

  • position (ndarray, shape (1, 3)) – Position value

  • in_cp (float) – The control point in case of using cubic Bézier interpolator when time exceeds this timestamp.

  • out_cp (float) – The control point in case of using cubic Bézier interpolator when time precedes this timestamp.

  • in_tangent (ndarray, shape (1, M), optional) – The in tangent at that position for the cubic spline curve.

  • out_tangent (ndarray, shape (1, M), optional) – The out tangent at that position for the cubic spline curve.

Notes

in_cp and out_cp only needed when using the cubic bezier interpolation method.

set_position_interpolator(interpolator, *, is_evaluator=False, **kwargs)[source]#

Set the position interpolator.

Parameters:
  • interpolator (callable) –

    The generator function of the interpolator that would handle the

    position keyframes.

  • is_evaluator (bool, optional) – Specifies whether the interpolator is time-only based evaluation function that does not depend on keyframes.

  • degree (int) – The degree of the spline interpolation in case of setting the spline_interpolator.

Examples

>>> Animation.set_position_interpolator(spline_interpolator, degree=5) 
set_position_keyframes(keyframes)[source]#

Set a dict of position keyframes at once. Should be in the following form: {timestamp_1: position_1, timestamp_2: position_2}

Parameters:

keyframes (dict) – A dict with timestamps as keys and positions as values.

Examples

>>> pos_keyframes = {1, (0, 0, 0), 3, (50, 6, 6)}
>>> Animation.set_position_keyframes(pos_keyframes) 
set_rotation(timestamp, rotation, **kwargs)[source]#

Set a rotation keyframe at a specific timestamp.

Parameters:
  • timestamp (float) – Timestamp of the keyframe

  • rotation (ndarray, shape(1, 3) or shape(1, 4)) – Rotation data in euler degrees with shape(1, 3) or in quaternions with shape(1, 4).

Notes

Euler rotations are executed by rotating first around Z then around X, and finally around Y.

set_rotation_as_vector(timestamp, vector, **kwargs)[source]#

Set a rotation keyframe at a specific timestamp.

Parameters:
  • timestamp (float) – Timestamp of the keyframe

  • vector (ndarray, shape(1, 3)) – Directional vector that describes the rotation.

set_rotation_interpolator(interpolator, *, is_evaluator=False)[source]#

Set the rotation interpolator .

Parameters:
  • interpolator (callable) – The generator function of the interpolator that would handle the rotation (orientation) keyframes.

  • is_evaluator (bool, optional) – Specifies whether the interpolator is time-only based evaluation function that does not depend on keyframes.

Examples

>>> Animation.set_rotation_interpolator(slerp) 
set_scale(timestamp, scalar, **kwargs)[source]#

Set a scale keyframe at a specific timestamp.

Parameters:
  • timestamp (float) – Timestamp of the keyframe

  • scalar (ndarray, shape(1, 3)) – Scale keyframe value associated with the timestamp.

set_scale_interpolator(interpolator, *, is_evaluator=False)[source]#

Set the scale interpolator.

Parameters:
  • interpolator (callable) – The generator function of the interpolator that would handle the scale keyframes.

  • is_evaluator (bool, optional) – Specifies whether the interpolator is time-only based evaluation function that does not depend on keyframes.

Examples

>>> Animation.set_scale_interpolator(step_interpolator) 
set_scale_keyframes(keyframes)[source]#

Set a dict of scale keyframes at once. Should be in the following form: {timestamp_1: scale_1, timestamp_2: scale_2}

Parameters:

keyframes (dict) – A dict with timestamps as keys and scales as values.

Examples

>>> scale_keyframes = {1, (1, 1, 1), 3, (2, 2, 3)}
>>> Animation.set_scale_keyframes(scale_keyframes) 
property static_actors#

Return a list of static actors.

Returns:

List of static actors.

Return type:

list

property timeline#

Return the Timeline handling the current animation.

Returns:

The Timeline handling the current animation, None, if there is no associated Timeline.

Return type:

Timeline

update_animation(*, time=None)[source]#

Update the animation.

Update the animation at a certain time. This will make sure all attributes are calculated and set to the actors at that given time.

Parameters:

time (float or int, optional, default: None) – The time to update animation at. If None, the animation will play without adding it to a Timeline.

update_duration()[source]#

Update and return the duration of the Animation.

Returns:

The duration of the animation.

Return type:

float

update_motion_path()[source]#

Update motion path visualization actor

CameraAnimation#

class fury.animation.animation.CameraAnimation(*, camera=None, length=None, loop=True, motion_path_res=None)[source]#

Bases: Animation

Camera keyframe animation class.

This is used for animating a single camera using a set of keyframes.

camera#

Camera to be animated. If None, active camera will be animated.

Type:

Camera, optional, default: None

length#

the fixed length of the animation. If set to None, the animation will get its duration from the keyframes being set.

Type:

float or int, default: None, optional

loop#

Whether to loop the animation (True) of play once (False).

Type:

bool, optional, default: True

motion_path_res#

the number of line segments used to visualizer the animation’s motion path (visualizing position).

Type:

int, default: None

__init__(*, camera=None, length=None, loop=True, motion_path_res=None)[source]#
property camera: vtkCamera#

Return the camera assigned to this animation.

Returns:

The camera that is being animated by this CameraAnimation.

Return type:

Camera

get_focal(t)[source]#

Return the interpolated camera’s focal position.

Parameters:

t (float) – The time to interpolate at.

Returns:

The interpolated camera’s focal position.

Return type:

ndarray(1, 3)

Notes

The returned focal position does not necessarily reflect the current camera’s focal position, but the expected one.

get_view_up(t)[source]#

Return the interpolated camera’s view-up directional vector.

Parameters:

t (float) – The time to interpolate at.

Returns:

The interpolated camera view-up directional vector.

Return type:

ndarray(1, 3)

Notes

The returned focal position does not necessarily reflect the actual camera view up directional vector, but the expected one.

set_focal(timestamp, position, **kwargs)[source]#

Set camera’s focal position keyframe.

Parameters:
  • timestamp (float) – The time to interpolate opacity at.

  • position (ndarray, shape(1, 3)) – The camera position

set_focal_interpolator(interpolator, *, is_evaluator=False)[source]#

Set the camera focal position interpolator.

Parameters:
  • interpolator (callable) – The generator function of the interpolator that would handle the interpolation of the camera focal position keyframes.

  • is_evaluator (bool, optional) – Specifies whether the interpolator is time-only based evaluation function that does not depend on keyframes.

set_focal_keyframes(keyframes)[source]#

Set multiple camera focal position keyframes at once. Should be in the following form: {timestamp_1: focal_1, timestamp_2: focal_1, …}

Parameters:

keyframes (dict) – A dict with timestamps as keys and camera focal positions as values.

Examples

>>> focal_pos = {0, (1, 1, 1), 3, (20, 0, 0)}
>>> CameraAnimation.set_focal_keyframes(focal_pos) 
set_view_up(timestamp, direction, **kwargs)[source]#

Set the camera view-up direction keyframe.

Parameters:
  • timestamp (float) – The time to interpolate at.

  • direction (ndarray, shape(1, 3)) – The camera view-up direction

set_view_up_interpolator(interpolator, *, is_evaluator=False)[source]#

Set the camera up-view vector animation interpolator.

Parameters:
  • interpolator (callable) – The generator function of the interpolator that would handle the interpolation of the camera view-up keyframes.

  • is_evaluator (bool, optional) – Specifies whether the interpolator is time-only based evaluation function that does not depend on keyframes.

set_view_up_keyframes(keyframes)[source]#

Set multiple camera view up direction keyframes. Should be in the following form: {timestamp_1: view_up_1, timestamp_2: view_up_2, …}

Parameters:

keyframes (dict) – A dict with timestamps as keys and camera view up vectors as values.

Examples

>>> view_ups = {0, np.array([1, 0, 0]), 3, np.array([0, 1, 0])} 
>>> CameraAnimation.set_view_up_keyframes(view_ups) 
update_animation(*, time=None)[source]#

Update the camera animation.

Parameters:

time (float or int, optional, default: None) – The time to update the camera animation at. If None, the animation will play.

get_previous_timestamp#

fury.animation.helpers.get_previous_timestamp(timestamps, current_time, *, include_last=False)[source]#

Return the maximum previous timestamp of a given time.

Parameters:
  • timestamps (ndarray) – Sorted list of timestamps.

  • current_time (float or int) – The time to get previous timestamp for.

  • include_last (bool, optional, default: False) – If True, even the last timestamp will be considered a valid previous timestamp.

Returns:

The previous timestamp

Return type:

float or int

get_next_timestamp#

fury.animation.helpers.get_next_timestamp(timestamps, current_time, *, include_first=False)[source]#

Return the minimum next timestamp of a given time.

Parameters:
  • timestamps (ndarray) – Sorted list of timestamps.

  • current_time (float or int) – The time to get previous timestamp for.

  • include_first (bool, optional, default: False) – If True, even the first timestamp will be considered a valid next timestamp.

Returns:

The next timestamp

Return type:

float or int

get_timestamps_from_keyframes#

fury.animation.helpers.get_timestamps_from_keyframes(keyframes)[source]#

Return a sorted array of timestamps given dict of keyframes.

Parameters:

keyframes (dict) – keyframes dict that contains timestamps as keys.

Returns:

Array of sorted timestamps extracted from the keyframes.

Return type:

ndarray

get_values_from_keyframes#

fury.animation.helpers.get_values_from_keyframes(keyframes)[source]#

Return an array of keyframes values sorted using timestamps.

Parameters:

keyframes (dict) – keyframes dict that contains timestamps as keys and data as values.

Returns:

Array of sorted values extracted from the keyframes.

Return type:

ndarray

get_time_tau#

fury.animation.helpers.get_time_tau(t, t0, t1)[source]#

Return a capped time tau between 0 and 1.

Parameters:
  • t (float or int) – Current time to calculate tau for.

  • t0 (float or int) – Lower timestamp of the time period.

  • t1 (float or int) – Higher timestamp of the time period.

Returns:

The time tau

Return type:

float

lerp#

fury.animation.helpers.lerp(v0, v1, t0, t1, t)[source]#

Return a linearly interpolated value.

Parameters:
  • v0 (ndarray or float or int.) – The first value

  • v1 (ndarray or float or int.) – The second value

  • t (float or int) – Current time to interpolate at.

  • t0 (float or int) – Timestamp associated with v0.

  • t1 (float or int) – Timestamp associated with v1.

Returns:

The interpolated value

Return type:

ndarray or float

euclidean_distances#

fury.animation.helpers.euclidean_distances(points)[source]#

Return a list of euclidean distances of a list of points or values.

Parameters:

points (ndarray) – Array of points or valued to calculate euclidean distances between.

Returns:

A List of euclidean distance between each consecutive points or values.

Return type:

list

spline_interpolator#

fury.animation.interpolator.spline_interpolator(keyframes, degree)[source]#

N-th degree spline interpolator for keyframes.

This is a general n-th degree spline interpolator to be used for any shape of keyframes data.

Parameters:

keyframes (dict) – Keyframe data containing timestamps and values to form the spline curve. Data should be on the following format: {1: {‘value’: np.array([…])}, 2: {‘value’: np.array([…])}}

Returns:

The interpolation function that take time and return interpolated value at that time.

Return type:

function

cubic_spline_interpolator#

fury.animation.interpolator.cubic_spline_interpolator(keyframes)[source]#

Cubic spline interpolator for keyframes.

This is a general cubic spline interpolator to be used for any shape of keyframes data.

Parameters:

keyframes (dict) – Keyframe data containing timestamps and values to form the cubic spline curve.

Returns:

The interpolation function that take time and return interpolated value at that time.

Return type:

function

step_interpolator#

fury.animation.interpolator.step_interpolator(keyframes)[source]#

Step interpolator for keyframes.

This is a simple step interpolator to be used for any shape of keyframes data.

Parameters:

keyframes (dict) – Keyframe data containing timestamps and values to form the spline

Returns:

The interpolation function that take time and return interpolated value at that time.

Return type:

function

linear_interpolator#

fury.animation.interpolator.linear_interpolator(keyframes)[source]#

Linear interpolator for keyframes.

This is a general linear interpolator to be used for any shape of keyframes data.

Parameters:

keyframes (dict) – Keyframe data to be linearly interpolated.

Returns:

The interpolation function that take time and return interpolated value at that time.

Return type:

function

cubic_bezier_interpolator#

fury.animation.interpolator.cubic_bezier_interpolator(keyframes)[source]#

Cubic Bézier interpolator for keyframes.

This is a general cubic Bézier interpolator to be used for any shape of keyframes data.

Parameters:

keyframes (dict) – Keyframes to be interpolated at any time.

Returns:

The interpolation function that take time and return interpolated value at that time.

Return type:

function

Notes

If no control points are set in the keyframes, The cubic Bézier interpolator will almost behave as a linear interpolator.

slerp#

fury.animation.interpolator.slerp(keyframes)[source]#

Spherical based rotation keyframes interpolator.

A rotation interpolator to be used for rotation keyframes.

Parameters:

keyframes (dict) – Rotation keyframes to be interpolated at any time.

Returns:

The interpolation function that take time and return interpolated value at that time.

Return type:

function

Notes

Rotation keyframes must be in the form of quaternions.

color_interpolator#

fury.animation.interpolator.color_interpolator(keyframes, rgb2space, space2rgb)[source]#

Custom-space color interpolator.

Interpolate values linearly inside a custom color space.

Parameters:
  • keyframes (dict) – Rotation keyframes to be interpolated at any time.

  • rgb2space (function) –

    A functions that take color value in rgb and return that color

    converted to the targeted space.

  • space2rgb (function) – A functions that take color value in the targeted space and returns that color in rgb space.

Returns:

The interpolation function that take time and return interpolated value at that time.

Return type:

function

hsv_color_interpolator#

fury.animation.interpolator.hsv_color_interpolator(keyframes)[source]#

HSV interpolator for color keyframes

lab_color_interpolator#

fury.animation.interpolator.lab_color_interpolator(keyframes)[source]#

LAB interpolator for color keyframes

xyz_color_interpolator#

fury.animation.interpolator.xyz_color_interpolator(keyframes)[source]#

XYZ interpolator for color keyframes

tan_cubic_spline_interpolator#

fury.animation.interpolator.tan_cubic_spline_interpolator(keyframes)[source]#

Cubic spline interpolator for keyframes using tangents. glTF contains additional tangent information for the cubic spline interpolator.

Parameters:

keyframes (dict) – Keyframe data containing timestamps and values to form the cubic spline curve.

Returns:

The interpolation function that take time and return interpolated value at that time.

Return type:

function

Timeline#

class fury.animation.timeline.Timeline(*, animations=None, playback_panel=False, loop=True, length=None)[source]#

Bases: object

Keyframe animation Timeline.

Timeline is responsible for handling the playback of keyframes animations. It has multiple playback options which makes it easy to control the playback, speed, state of the animation with/without a GUI playback panel.

animations#

Actor/s to be animated directly by the Timeline (main Animation).

Type:

Animation or list[Animation], optional, default: None

playback_panel#

If True, the timeline will have a playback panel set, which can be used to control the playback of the timeline.

Type:

bool, optional

length#
the fixed length of the timeline. If set to None, the timeline will get

its length from the animations that it controls automatically.

Type:

float or int, default: None, optional

loop#

Whether loop playing the timeline or play once.

Type:

bool, optional

__init__(*, animations=None, playback_panel=False, loop=True, length=None)[source]#
add_animation(animation)[source]#

Add Animation or list of Animations.

Parameters:

animation (Animation or list[Animation] or tuple[Animation]) – Animation/s to be added.

add_to_scene(scene)[source]#

Add Timeline and all of its Animations to the scene

property animations: list[Animation]#

Return a list of Animations.

Returns:

List of Animations controlled by the timeline.

Return type:

list

property current_timestamp#

Get current timestamp of the Timeline.

Returns:

The current time of the Timeline.

Return type:

float

property duration#

Return the duration of the Timeline.

Returns:

The duration of the Timeline.

Return type:

float

property has_playback_panel#

Return whether the Timeline has a playback panel.

Returns:

bool

Return type:

‘True’ if the Timeline has a playback panel. otherwise, ‘False’

property loop#

Get loop condition of the timeline.

Returns:

Whether the playback is in loop mode (True) or play one mode (False).

Return type:

bool

pause()[source]#

Pause the animation

property paused#

Return whether the Timeline is paused.

Returns:

True if the Timeline is paused.

Return type:

bool

play()[source]#

Play the animation

property playing#

Return whether the Timeline is playing.

Returns:

True if the Timeline is playing.

Return type:

bool

record(*, fname=None, fps=30, speed=1.0, size=(900, 768), order_transparent=True, multi_samples=8, max_peels=4, show_panel=False)[source]#

Record the animation

Parameters:
  • fname (str, optional) – The file name. Save a GIF file if name ends with ‘.gif’, or mp4 video if name ends with’.mp4’. If None, this method will only return an array of frames.

  • fps (int, optional) – The number of frames per second of the record.

  • size ((int, int)) – (width, height) of the window. Default is (900, 768).

  • speed (float, optional, default 1.0) – The speed of the animation.

  • order_transparent (bool, optional) – Default False. Use depth peeling to sort transparent objects. If True also enables anti-aliasing.

  • multi_samples (int, optional) – Number of samples for anti-aliasing (Default 8). For no anti-aliasing use 0.

  • max_peels (int, optional) – Maximum number of peels for depth peeling (Default 4).

  • show_panel (bool, optional, default False) – Controls whether to show the playback (if True) panel of hide it (if False)

Returns:

The recorded frames.

Return type:

ndarray

Notes

It’s recommended to use 50 or 30 FPS while recording to a GIF file.

remove_from_scene(scene)[source]#

Remove Timeline and all of its Animations to the scene

restart()[source]#

Restart the animation

seek(timestamp)[source]#

Set the current timestamp of the Timeline.

Parameters:

timestamp (float) – The time to seek.

seek_percent(percent)[source]#

Seek a percentage of the Timeline’s final timestamp.

Parameters:

percent (float) – Value from 1 to 100.

property speed#

Return the speed of the timeline’s playback.

Returns:

The speed of the timeline’s playback.

Return type:

float

stop()[source]#

Stop the animation

property stopped#

Return whether the Timeline is stopped.

Returns:

True if Timeline is stopped.

Return type:

bool

update(*, force=False)[source]#

Update the timeline.

Update the Timeline and all the animations that it controls. As well as the playback of the Timeline (if exists).

Parameters:

force (bool, optional, default: False) – If True, the timeline will update even when the timeline is paused or stopped and hence, more resources will be used.

update_duration()[source]#

Update and return the duration of the Timeline.

Returns:

The duration of the Timeline.

Return type:

float