actor
¶
Module that provide actors to render.

Provides functionalities for grouping multiple actors using a given layout. 

Apply affine matrix aff to points pts. 

Visualize one or many arrow with differents features. 

Create an actor with the coordinate’s system axes where red = x, green = y, blue = z. 

Create a billboard actor. 

Visualize one or many Box with different features. 

Lookup table for the colormap. 

Visualize one or many cones with different features. 

Generate surface actor from a labeled Array. 

Generate surface actor from a binary ROI. 

Create colors from a specific colormap and return it as an array of shape (N,3) where every row gives the corresponding r,g,b value. 

Visualize one or many cube with different features. 

Visualize one or many cylinder with different features. 

Create one or more 3d points. 

Return a figure as an image actor 

Get actor from a vtkPolyData. 

Creates a grid of actors that lies in the xyplane. 

Create a label actor. 

Create an actor for one or more lines. 

Create a vtkPolyData with lines and colors. 

Load an image. 

Convert a numpy array to a VTK matrix. 

Slice spherical fields in native or world coordinates 

Get Standard orientation 2 rgb colormap. 

Visualize peak directions as given from 

Visualize points as sphere glyphs 

Transform a vtksource to glyph. 

RGB or RGBA images to VTK arrays. 

Default scalar bar actor for a given colormap (colorbar) 

Set Generic input function which takes into account VTK 5 or 6. 

Set polydata triangles with a numpy array (ndarrays Nx3 int). 

Set polydata vertices with a numpy array (ndarrays Nx3 int). 

Create a shallow copy of a given vtkObject object. 

Cut 3D scalar or rgb volumes into 2D images. 

Visualize one or many spheres with different colors and radii 

Use streamtubes to visualize polylines 

Visualize one or many superquadrics with different features. 

Generates a surface actor from an array of vertices The color and smoothness of the surface can be customized by specifying the type of subdivision algorithm and the number of subdivisions. 

Slice many tensors as ellipsoids in native or world coordinates. 

Generate 2D text that lives in the 3D world 

Map an RGB or RGBA texture on a plane 

Container
¶

class
fury.actor.
Container
(layout=<fury.layout.Layout object>)[source]¶ Bases:
object
Provides functionalities for grouping multiple actors using a given layout.

anchor
¶ Anchor of this container used when laying out items in a container. The anchor point is relative to the center of the container. Default: (0, 0, 0).
 Type
3tuple of float

padding
¶ Padding around this container bounding box. The 6tuple represents (pad_x_neg, pad_x_pos, pad_y_neg, pad_y_pos, pad_z_neg, pad_z_pos). Default: (0, 0, 0, 0, 0, 0)
 Type
6tuple of float

__init__
(layout=<fury.layout.Layout object>)[source]¶  Parameters
layout (
fury.layout.Layout
object) – Items of this container will be arranged according to layout.

add
(*items, **kwargs)[source]¶ Adds some items to this container.
 Parameters
items (vtkProp3D objects) – Items to add to this container.
borrow (bool) – If True the items are added asis, otherwise a shallow copy is made first. If you intend to reuse the items elsewhere you should set borrow=False. Default: True.

property
items
¶

apply_affine¶

fury.actor.
apply_affine
(aff, pts)[source]¶ Apply affine matrix aff to points pts.
Returns result of application of aff to the right of pts. The coordinate dimension of pts should be the last. For the 3D case, aff will be shape (4,4) and pts will have final axis length 3  maybe it will just be N by 3. The return value is the transformed points, in this case:: res = np.dot(aff[:3,:3], pts.T) + aff[:3,3:4] transformed_pts = res.T This routine is more general than 3D, in that aff can have any shape (N,N), and pts can have any shape, as long as the last dimension is for the coordinates, and is therefore length N1.
 Parameters
aff ((N, N) arraylike) – Homogenous affine, for 3D points, will be 4 by 4. Contrary to first appearance, the affine will be applied on the left of pts.
pts ((.., N1) arraylike) – Points, where the last dimension contains the coordinates of each point. For 3D, the last dimension will be length 3.
 Returns
transformed_pts – transformed points
 Return type
(.., N1) array
Notes
Copied from nibabel to remove dependency.
Examples
>>> aff = np.array([[0,2,0,10],[3,0,0,11],[0,0,4,12],[0,0,0,1]]) >>> pts = np.array([[1,2,3],[2,3,4],[4,5,6],[6,7,8]]) >>> apply_affine(aff, pts) array([[14, 14, 24], [16, 17, 28], [20, 23, 36], [24, 29, 44]]...) Just to show that in the simple 3D case, it is equivalent to: >>> (np.dot(aff[:3,:3], pts.T) + aff[:3,3:4]).T array([[14, 14, 24], [16, 17, 28], [20, 23, 36], [24, 29, 44]]...) But `pts` can be a more complicated shape: >>> pts = pts.reshape((2,2,3)) >>> apply_affine(aff, pts) array([[[14, 14, 24], [16, 17, 28]], [[20, 23, 36], [24, 29, 44]]]...)
arrow¶

fury.actor.
arrow
(centers, directions, colors, heights=1.0, resolution=10, tip_length=0.35, tip_radius=0.1, shaft_radius=0.03, vertices=None, faces=None)[source]¶ Visualize one or many arrow with differents features.
 Parameters
centers (ndarray, shape (N, 3)) – Arrow positions
directions (ndarray, shape (N, 3)) – The orientation vector of the arrow.
colors (ndarray (N,3) or (N, 4) or tuple (3,) or tuple (4,)) – RGB or RGBA (for opacity) R, G, B and A should be at the range [0, 1]
heights (ndarray, shape (N)) – The height of the arrow.
resolution (int) – The resolution of the arrow.
tip_length (float) – The tip size of the arrow (default: 0.35)
tip_radius (float) – the tip radius of the arrow (default: 0.1)
shaft_radius (float) – The shaft radius of the arrow (default: 0.03)
vertices (ndarray, shape (N, 3)) – The point cloud defining the arrow.
faces (ndarray, shape (M, 3)) – If faces is None then a arrow is created based on directions, heights and resolution. If not then a arrow is created with the provided vertices and faces.
 Returns
 Return type
vtkActor
Examples
>>> from fury import window, actor >>> scene = window.Scene() >>> centers = np.random.rand(5, 3) >>> directions = np.random.rand(5, 3) >>> heights = np.random.rand(5) >>> arrow_actor = actor.arrow(centers, directions, (1, 1, 1), heights) >>> scene.add(arrow_actor) >>> # window.show(scene)
axes¶

fury.actor.
axes
(scale=(1, 1, 1), colorx=(1, 0, 0), colory=(0, 1, 0), colorz=(0, 0, 1), opacity=1)[source]¶ Create an actor with the coordinate’s system axes where red = x, green = y, blue = z.
 Parameters
scale (tuple (3,)) – Axes size e.g. (100, 100, 100). Default is (1, 1, 1).
colorx (tuple (3,)) – xaxis color. Default red (1, 0, 0).
colory (tuple (3,)) – yaxis color. Default green (0, 1, 0).
colorz (tuple (3,)) – zaxis color. Default blue (0, 0, 1).
opacity (float, optional) – Takes values from 0 (fully transparent) to 1 (opaque). Default is 1.
 Returns
 Return type
vtkActor
billboard¶

fury.actor.
billboard
(centers, colors=(0, 255, 0), scale=1, vs_dec=None, vs_impl=None, fs_dec=None, fs_impl=None, gs_dec=None, gs_impl=None)[source]¶ Create a billboard actor.
Billboards are 2D elements incrusted in a 3D world. It offers you the possibility to draw differents shapes/elements at the shader level.
 Parameters
centers (ndarray, shape (N, 3)) – Superquadrics positions
colors (ndarray (N,3) or (N, 4) or tuple (3,) or tuple (4,)) – RGB or RGBA (for opacity) R, G, B and A should be at the range [0, 1]
scale (ndarray, shape (N) or (N,3) or float or int, optional) – The height of the cone.
vs_dec (str or list of str, optional) – vertex shaders code that contains all variable/function delarations
vs_impl (str or list of str, optional) – vertex shaders code that contains all variable/function implementation
fs_dec (str or list of str, optional) – Fragment shaders code that contains all variable/function delarations
fs_impl (str or list of str, optional) – Fragment shaders code that contains all variable/function implementation
gs_dec (str or list of str, optional) – Geometry shaders code that contains all variable/function delarations
gs_impl (str or list of str, optional) – Geometry shaders code that contains all variable/function mplementation
 Returns
 Return type
vtkActor
box¶

fury.actor.
box
(centers, directions, colors, size=(1, 2, 3), heights=1, vertices=None, faces=None)[source]¶ Visualize one or many Box with different features.
 Parameters
centers (ndarray, shape (N, 3)) – Box positions
directions (ndarray, shape (N, 3)) – The orientation vector of the box.
colors (ndarray (N,3) or (N, 4) or tuple (3,) or tuple (4,)) – RGB or RGBA (for opacity) R, G, B and A should be at the range [0, 1]
size (tuple (3,)) – Box lengths on each direction (x, y, z), default(1, 2, 3)
heights (ndarray, shape (N)) – The height of the arrow.
vertices (ndarray, shape (N, 3)) – The point cloud defining the sphere.
faces (ndarray, shape (M, 3)) – If faces is None then a sphere is created based on theta and phi angles If not then a sphere is created with the provided vertices and faces.
 Returns
 Return type
vtkActor
Examples
>>> from fury import window, actor >>> scene = window.Scene() >>> centers = np.random.rand(5, 3) >>> dirs = np.random.rand(5, 3) >>> heights = np.random.rand(5) >>> box_actor = actor.box(centers, dirs, (1, 1, 1), heights=heights) >>> scene.add(box_actor) >>> # window.show(scene)
colormap_lookup_table¶

fury.actor.
colormap_lookup_table
(scale_range=(0, 1), hue_range=(0.8, 0), saturation_range=(1, 1), value_range=(0.8, 0.8))[source]¶ Lookup table for the colormap.
 Parameters
scale_range (tuple) – It can be anything e.g. (0, 1) or (0, 255). Usually it is the mininum and maximum value of your data. Default is (0, 1).
hue_range (tuple of floats) – HSV values (min 0 and max 1). Default is (0.8, 0).
saturation_range (tuple of floats) – HSV values (min 0 and max 1). Default is (1, 1).
value_range (tuple of floats) – HSV value (min 0 and max 1). Default is (0.8, 0.8).
 Returns
lookup_table
 Return type
vtkLookupTable
cone¶

fury.actor.
cone
(centers, directions, colors, heights=1.0, resolution=10, vertices=None, faces=None)[source]¶ Visualize one or many cones with different features.
 Parameters
centers (ndarray, shape (N, 3)) – Cone positions
directions (ndarray, shape (N, 3)) – The orientation vector of the cone.
colors (ndarray (N,3) or (N, 4) or tuple (3,) or tuple (4,)) – RGB or RGBA (for opacity) R, G, B and A should be at the range [0, 1]
heights (ndarray, shape (N)) – The height of the cone.
resolution (int) – The resolution of the cone.
vertices (ndarray, shape (N, 3)) – The point cloud defining the cone.
faces (ndarray, shape (M, 3)) – If faces is None then a cone is created based on directions, heights and resolution. If not then a cone is created with the provided vertices and faces.
 Returns
 Return type
vtkActor
Examples
>>> from fury import window, actor >>> scene = window.Scene() >>> centers = np.random.rand(5, 3) >>> directions = np.random.rand(5, 3) >>> heights = np.random.rand(5) >>> cone_actor = actor.cone(centers, directions, (1, 1, 1), heights) >>> scene.add(cone_actor) >>> # window.show(scene)
contour_from_label¶

fury.actor.
contour_from_label
(data, affine=None, color=None)[source]¶ Generate surface actor from a labeled Array.
The color and opacity of individual surfaces can be customized.
 Parameters
data (array, shape (X, Y, Z)) – A labeled array file that will be binarized and displayed.
affine (array, shape (4, 4)) – Grid to space (usually RAS 1mm) transformation matrix. Default is None. If None then the identity matrix is used.
color ((N, 3) or (N, 4) ndarray) – RGB/RGBA values in [0,1]. Default is None. If None then random colors are used. Alpha channel is set to 1 by default.
 Returns
contour_assembly – Array surface object displayed in space coordinates as calculated by the affine parameter in the order of their roi ids.
 Return type
vtkAssembly
contour_from_roi¶

fury.actor.
contour_from_roi
(data, affine=None, color=array([1, 0, 0]), opacity=1)[source]¶ Generate surface actor from a binary ROI.
The color and opacity of the surface can be customized.
 Parameters
data (array, shape (X, Y, Z)) – An ROI file that will be binarized and displayed.
affine (array, shape (4, 4)) – Grid to space (usually RAS 1mm) transformation matrix. Default is None. If None then the identity matrix is used.
color ((1, 3) ndarray) – RGB values in [0,1].
opacity (float) – Opacity of surface between 0 and 1.
 Returns
contour_assembly – ROI surface object displayed in space coordinates as calculated by the affine parameter.
 Return type
vtkAssembly
create_colormap¶

fury.actor.
create_colormap
(v, name='plasma', auto=True)[source]¶ Create colors from a specific colormap and return it as an array of shape (N,3) where every row gives the corresponding r,g,b value. The colormaps we use are similar with those of matplotlib.
 Parameters
v ((N,) array) – vector of values to be mapped in RGB colors according to colormap
name (str.) – Name of the colormap. Currently implemented: ‘jet’, ‘blues’, ‘accent’, ‘bone’ and matplotlib colormaps if you have matplotlib installed. For example, we suggest using ‘plasma’, ‘viridis’ or ‘inferno’. ‘jet’ is popular but can be often misleading and we will deprecate it the future.
auto (bool,) – if auto is True then v is interpolated to [0, 10] from v.min() to v.max()
Notes
FURY supports a few colormaps for those who do not use Matplotlib, for more colormaps consider downloading Matplotlib (see matplotlib.org).
cube¶

fury.actor.
cube
(centers, directions, colors, heights=1, vertices=None, faces=None)[source]¶ Visualize one or many cube with different features.
 Parameters
centers (ndarray, shape (N, 3)) – Cube positions
directions (ndarray, shape (N, 3)) – The orientation vector of the cube.
colors (ndarray (N,3) or (N, 4) or tuple (3,) or tuple (4,)) – RGB or RGBA (for opacity) R, G, B and A should be at the range [0, 1]
heights (ndarray, shape (N)) – The height of the arrow.
vertices (ndarray, shape (N, 3)) – The point cloud defining the sphere.
faces (ndarray, shape (M, 3)) – If faces is None then a sphere is created based on theta and phi angles If not then a sphere is created with the provided vertices and faces.
 Returns
 Return type
vtkActor
Examples
>>> from fury import window, actor >>> scene = window.Scene() >>> centers = np.random.rand(5, 3) >>> dirs = np.random.rand(5, 3) >>> heights = np.random.rand(5) >>> cube_actor = actor.cube(centers, dirs, (1, 1, 1), heights=heights) >>> scene.add(cube_actor) >>> # window.show(scene)
cylinder¶

fury.actor.
cylinder
(centers, directions, colors, radius=0.05, heights=1, capped=False, resolution=6, vertices=None, faces=None)[source]¶ Visualize one or many cylinder with different features.
 Parameters
centers (ndarray, shape (N, 3)) – Cylinder positions
directions (ndarray, shape (N, 3)) – The orientation vector of the cylinder.
colors (ndarray (N,3) or (N, 4) or tuple (3,) or tuple (4,)) – RGB or RGBA (for opacity) R, G, B and A should be at the range [0, 1]
radius (float) – cylinder radius, default: 1
heights (ndarray, shape (N)) – The height of the arrow.
capped (bool) – Turn on/off whether to cap cylinder with polygons. Default (False)
resolution (int) – Number of facets used to define cylinder.
vertices (ndarray, shape (N, 3)) – The point cloud defining the sphere.
faces (ndarray, shape (M, 3)) – If faces is None then a sphere is created based on theta and phi angles If not then a sphere is created with the provided vertices and faces.
 Returns
 Return type
vtkActor
Examples
>>> from fury import window, actor >>> scene = window.Scene() >>> centers = np.random.rand(5, 3) >>> dirs = np.random.rand(5, 3) >>> heights = np.random.rand(5) >>> actor = actor.cylinder(centers, dirs, (1, 1, 1), heights=heights) >>> scene.add(actor) >>> # window.show(scene)
dots¶
figure¶
get_actor_from_primitive¶

fury.actor.
get_actor_from_primitive
(vertices, triangles, colors=None, normals=None, backface_culling=True)[source]¶ Get actor from a vtkPolyData.
 Parameters
vertices ((Mx3) ndarray) – XYZ coordinates of the object
triangles ((Nx3) ndarray) – Indices into vertices; forms triangular faces.
colors ((Nx3) ndarray) – N is equal to the number of lines. Every line is coloured with a different RGB color.
normals ((Nx3) ndarray) – normals, represented as 2D ndarrays (Nx3) (one per vertex)
backface_culling (bool) – culling of polygons based on orientation of normal with respect to camera. If backface culling is True, polygons facing away from camera are not drawn. Default: True
 Returns
actor
 Return type
actor
grid¶

fury.actor.
grid
(actors, captions=None, caption_offset=(0, 100, 0), cell_padding=0, cell_shape='rect', aspect_ratio=1.7777777777777777, dim=None)[source]¶ Creates a grid of actors that lies in the xyplane.
 Parameters
actors (list of vtkProp3D objects) – Actors to be layout in a grid manner.
captions (list of vtkProp3D objects or list of str) – Objects serving as captions (can be any vtkProp3D object, not necessarily text). There should be one caption per actor. By default, there are no captions.
caption_offset (tuple of float (optional)) – Tells where to position the caption w.r.t. the center of its associated actor. Default: (0, 100, 0).
cell_padding (tuple of 2 floats or float) – Each grid cell will be padded according to (pad_x, pad_y) i.e. horizontally and vertically. Padding is evenly distributed on each side of the cell. If a single float is provided then both pad_x and pad_y will have the same value.
cell_shape (str) – Specifies the desired shape of every grid cell. ‘rect’ ensures the cells are the tightest. ‘square’ ensures the cells are as wide as high. ‘diagonal’ ensures the content of the cells can be rotated without colliding with content of the neighboring cells.
aspect_ratio (float) – Aspect ratio of the grid (width/height). Default: 16:9.
dim (tuple of int) – Dimension (nb_rows, nb_cols) of the grid. If provided, aspect_ratio will be ignored.
 Returns
Object that represents the grid containing all the actors and captions, if any.
 Return type
fury.actor.Container
object
label¶

fury.actor.
label
(text='Origin', pos=(0, 0, 0), scale=(0.2, 0.2, 0.2), color=(1, 1, 1))[source]¶ Create a label actor.
This actor will always face the camera
 Parameters
text (str) – Text for the label.
pos ((3,) array_like, optional) – Left down position of the label.
scale ((3,) array_like) – Changes the size of the label.
color ((3,) array_like) – Label color as
(r,g,b)
tuple.
 Returns
l – Label.
 Return type
vtkActor object
Examples
>>> from fury import window, actor >>> scene = window.Scene() >>> l = actor.label(text='Hello') >>> scene.add(l) >>> #window.show(scene)
line¶

fury.actor.
line
(lines, colors=None, opacity=1, linewidth=1, spline_subdiv=None, lod=True, lod_points=10000, lod_points_size=3, lookup_colormap=None, depth_cue=False, fake_tube=False)[source]¶ Create an actor for one or more lines.
 Parameters
lines (list of arrays) –
colors (array (N, 3), list of arrays, tuple (3,), array (K,)) – If None or False, a standard orientation colormap is used for every line. If one tuple of color is used. Then all streamlines will have the same colour. If an array (N, 3) is given, where N is equal to the number of lines. Then every line is coloured with a different RGB color. If a list of RGB arrays is given then every point of every line takes a different color. If an array (K, 3) is given, where K is the number of points of all lines then every point is colored with a different RGB color. If an array (K,) is given, where K is the number of points of all lines then these are considered as the values to be used by the colormap. If an array (L,) is given, where L is the number of streamlines then these are considered as the values to be used by the colormap per streamline. If an array (X, Y, Z) or (X, Y, Z, 3) is given then the values for the colormap are interpolated automatically using trilinear interpolation.
opacity (float, optional) – Takes values from 0 (fully transparent) to 1 (opaque). Default is 1.
linewidth (float, optional) – Line thickness. Default is 1.
spline_subdiv (int, optional) – Number of splines subdivision to smooth streamtubes. Default is None which means no subdivision.
lod (bool, optional) – Use vtkLODActor(level of detail) rather than vtkActor. Default is True. Level of detail actors do not render the full geometry when the frame rate is low.
lod_points (int, optional) – Number of points to be used when LOD is in effect. Default is 10000.
lod_points_size (int) – Size of points when lod is in effect. Default is 3.
lookup_colormap (vtkLookupTable, optional) – Add a default lookup table to the colormap. Default is None which calls
fury.actor.colormap_lookup_table()
.depth_cue (boolean, optional) – Add a size depth cue so that lines shrink with distance to the camera. Works best with linewidth <= 1.
fake_tube (boolean, optional) – Add shading to lines to approximate the look of tubes.
 Returns
v – Line.
 Return type
vtkActor or vtkLODActor object
Examples
>>> from fury import actor, window >>> scene = window.Scene() >>> lines = [np.random.rand(10, 3), np.random.rand(20, 3)] >>> colors = np.random.rand(2, 3) >>> c = actor.line(lines, colors) >>> scene.add(c) >>> #window.show(scene)
lines_to_vtk_polydata¶

fury.actor.
lines_to_vtk_polydata
(lines, colors=None)[source]¶ Create a vtkPolyData with lines and colors.
 Parameters
lines (list) – list of N curves represented as 2D ndarrays
colors (array (N, 3), list of arrays, tuple (3,), array (K,)) – If None or False, a standard orientation colormap is used for every line. If one tuple of color is used. Then all streamlines will have the same colour. If an array (N, 3) is given, where N is equal to the number of lines. Then every line is coloured with a different RGB color. If a list of RGB arrays is given then every point of every line takes a different color. If an array (K, 3) is given, where K is the number of points of all lines then every point is colored with a different RGB color. If an array (K,) is given, where K is the number of points of all lines then these are considered as the values to be used by the colormap. If an array (L,) is given, where L is the number of streamlines then these are considered as the values to be used by the colormap per streamline. If an array (X, Y, Z) or (X, Y, Z, 3) is given then the values for the colormap are interpolated automatically using trilinear interpolation.
 Returns
poly_data (vtkPolyData)
color_is_scalar (bool, true if the color array is a single scalar) – Scalar array could be used with a colormap lut None if no color was used
load_image¶
numpy_to_vtk_matrix¶
odf_slicer¶

fury.actor.
odf_slicer
(odfs, affine=None, mask=None, sphere=None, scale=2.2, norm=True, radial_scale=True, opacity=1.0, colormap='blues', global_cm=False)[source]¶ Slice spherical fields in native or world coordinates
 Parameters
odfs (ndarray) – 4D array of spherical functions
affine (array) – 4x4 transformation array from native coordinates to world coordinates
mask (ndarray) – 3D mask
sphere (Sphere) – a sphere
scale (float) – Distance between spheres.
norm (bool) – Normalize sphere_values.
radial_scale (bool) – Scale sphere points according to odf values.
opacity (float) – Takes values from 0 (fully transparent) to 1 (opaque). Default is 1.
colormap (None or str) – If None then white color is used. Otherwise the name of colormap is given. Matplotlib colormaps are supported (e.g., ‘inferno’).
global_cm (bool) – If True the colormap will be applied in all ODFs. If False it will be applied individually at each voxel (default False).
 Returns
actor – Spheres
 Return type
vtkActor
orient2rgb¶

fury.actor.
orient2rgb
(v)[source]¶ Get Standard orientation 2 rgb colormap.
v : array, shape (N, 3) of vectors not necessarily normalized
 Returns
c – given in V.
 Return type
array, shape (N, 3) matrix of rgb colors corresponding to the vectors
Examples
>>> from fury import colormap >>> v = np.array([[1, 0, 0], [0, 1, 0], [0, 0, 1]]) >>> c = colormap.orient2rgb(v)
peak_slicer¶

fury.actor.
peak_slicer
(peaks_dirs, peaks_values=None, mask=None, affine=None, colors=(1, 0, 0), opacity=1.0, linewidth=1, lod=False, lod_points=10000, lod_points_size=3)[source]¶ Visualize peak directions as given from
peaks_from_model
. Parameters
peaks_dirs (ndarray) – Peak directions. The shape of the array can be (M, 3) or (X, M, 3) or (X, Y, M, 3) or (X, Y, Z, M, 3)
peaks_values (ndarray) – Peak values. The shape of the array can be (M, ) or (X, M) or (X, Y, M) or (X, Y, Z, M)
affine (array) – 4x4 transformation array from native coordinates to world coordinates
mask (ndarray) – 3D mask
colors (tuple or None) – Default red color. If None then every peak gets an orientation color in similarity to a DEC map.
opacity (float, optional) – Takes values from 0 (fully transparent) to 1 (opaque)
linewidth (float, optional) – Line thickness. Default is 1.
lod (bool) – Use vtkLODActor(level of detail) rather than vtkActor. Default is False. Level of detail actors do not render the full geometry when the frame rate is low.
lod_points (int) – Number of points to be used when LOD is in effect. Default is 10000.
lod_points_size (int) – Size of points when lod is in effect. Default is 3.
 Returns
 Return type
vtkActor
See also
point¶

fury.actor.
point
(points, colors, _opacity=1.0, point_radius=0.1, theta=8, phi=8)[source]¶ Visualize points as sphere glyphs
 Parameters
 Returns
 Return type
vtkActor
Examples
>>> from fury import window, actor >>> scene = window.Scene() >>> pts = np.random.rand(5, 3) >>> point_actor = actor.point(pts, window.colors.coral) >>> scene.add(point_actor) >>> # window.show(scene)
repeat_sources¶
rgb_to_vtk¶
scalar_bar¶
set_input¶

fury.actor.
set_input
(vtk_object, inp)[source]¶ Set Generic input function which takes into account VTK 5 or 6.
 Parameters
vtk_object (vtk object) –
inp (vtkPolyData or vtkImageData or vtkAlgorithmOutput) –
 Returns
 Return type
vtk_object
Notes
 This can be used in the following way::
from fury.utils import set_input poly_mapper = set_input(vtk.vtkPolyDataMapper(), poly_data)
set_polydata_triangles¶
set_polydata_vertices¶
shallow_copy¶
slicer¶

fury.actor.
slicer
(data, affine=None, value_range=None, opacity=1.0, lookup_colormap=None, interpolation='linear', picking_tol=0.025)[source]¶ Cut 3D scalar or rgb volumes into 2D images.
 Parameters
data (array, shape (X, Y, Z) or (X, Y, Z, 3)) – A grayscale or rgb 4D volume as a numpy array. If rgb then values expected on the range [0, 255].
affine (array, shape (4, 4)) – Grid to space (usually RAS 1mm) transformation matrix. Default is None. If None then the identity matrix is used.
value_range (None or tuple (2,)) – If None then the values will be interpolated from (data.min(), data.max()) to (0, 255). Otherwise from (value_range[0], value_range[1]) to (0, 255).
opacity (float, optional) – Opacity of 0 means completely transparent and 1 completely visible.
lookup_colormap (vtkLookupTable, optional) – If None (default) then a grayscale map is created.
interpolation (string, optional) – If ‘linear’ (default) then linear interpolation is used on the final texture mapping. If ‘nearest’ then nearest neighbor interpolation is used on the final texture mapping.
picking_tol (float, optional) – The tolerance for the vtkCellPicker, specified as a fraction of rendering window size.
 Returns
image_actor – An object that is capable of displaying different parts of the volume as slices. The key method of this object is
display_extent
where one can input grid coordinates and display the slice in space (or grid) coordinates as calculated by the affine parameter. Return type
ImageActor
sphere¶

fury.actor.
sphere
(centers, colors, radii=1.0, theta=16, phi=16, vertices=None, faces=None)[source]¶ Visualize one or many spheres with different colors and radii
 Parameters
centers (ndarray, shape (N, 3)) – Spheres positions
colors (ndarray (N,3) or (N, 4) or tuple (3,) or tuple (4,)) – RGB or RGBA (for opacity) R, G, B and A should be at the range [0, 1]
radii (float or ndarray, shape (N,)) – Sphere radius
theta (int) –
phi (int) –
vertices (ndarray, shape (N, 3)) – The point cloud defining the sphere.
faces (ndarray, shape (M, 3)) – If faces is None then a sphere is created based on theta and phi angles If not then a sphere is created with the provided vertices and faces.
 Returns
 Return type
vtkActor
Examples
>>> from fury import window, actor >>> scene = window.Scene() >>> centers = np.random.rand(5, 3) >>> sphere_actor = actor.sphere(centers, window.colors.coral) >>> scene.add(sphere_actor) >>> # window.show(scene)
streamtube¶

fury.actor.
streamtube
(lines, colors=None, opacity=1, linewidth=0.1, tube_sides=9, lod=True, lod_points=10000, lod_points_size=3, spline_subdiv=None, lookup_colormap=None)[source]¶ Use streamtubes to visualize polylines
 Parameters
lines (list) – list of N curves represented as 2D ndarrays
colors (array (N, 3), list of arrays, tuple (3,), array (K,)) – If None or False, a standard orientation colormap is used for every line. If one tuple of color is used. Then all streamlines will have the same colour. If an array (N, 3) is given, where N is equal to the number of lines. Then every line is coloured with a different RGB color. If a list of RGB arrays is given then every point of every line takes a different color. If an array (K, 3) is given, where K is the number of points of all lines then every point is colored with a different RGB color. If an array (K,) is given, where K is the number of points of all lines then these are considered as the values to be used by the colormap. If an array (L,) is given, where L is the number of streamlines then these are considered as the values to be used by the colormap per streamline. If an array (X, Y, Z) or (X, Y, Z, 3) is given then the values for the colormap are interpolated automatically using trilinear interpolation.
opacity (float, optional) – Takes values from 0 (fully transparent) to 1 (opaque). Default is 1.
linewidth (float, optional) – Default is 0.01.
tube_sides (int, optional) – Default is 9.
lod (bool, optional) – Use vtkLODActor(level of detail) rather than vtkActor. Default is True. Level of detail actors do not render the full geometry when the frame rate is low.
lod_points (int, optional) – Number of points to be used when LOD is in effect. Default is 10000.
lod_points_size (int, optional) – Size of points when lod is in effect. Default is 3.
spline_subdiv (int, optional) – Number of splines subdivision to smooth streamtubes. Default is None.
lookup_colormap (vtkLookupTable, optional) – Add a default lookup table to the colormap. Default is None which calls
fury.actor.colormap_lookup_table()
.
Examples
>>> import numpy as np >>> from fury import actor, window >>> scene = window.Scene() >>> lines = [np.random.rand(10, 3), np.random.rand(20, 3)] >>> colors = np.random.rand(2, 3) >>> c = actor.streamtube(lines, colors) >>> scene.add(c) >>> #window.show(scene)
Notes
Streamtubes can be heavy on GPU when loading many streamlines and therefore, you may experience slow rendering time depending on system GPU. A solution to this problem is to reduce the number of points in each streamline. In Dipy we provide an algorithm that will reduce the number of points on the straighter parts of the streamline but keep more points on the curvier parts. This can be used in the following way:
from dipy.tracking.distances import approx_polygon_track lines = [approx_polygon_track(line, 0.2) for line in lines]
Alternatively we suggest using the
line
actor which is much more efficient.See also
superquadric¶

fury.actor.
superquadric
(centers, roundness=(1, 1), directions=(1, 0, 0), colors=(255, 0, 0), scale=1)[source]¶ Visualize one or many superquadrics with different features.
 Parameters
centers (ndarray, shape (N, 3)) – Superquadrics positions
roundness (ndarray, shape (N, 2) or tuple/list (2,), optional) – parameters (Phi and Theta) that control the shape of the superquadric
directions (ndarray, shape (N, 3) or tuple (3,), optional) – The orientation vector of the cone.
colors (ndarray (N,3) or (N, 4) or tuple (3,) or tuple (4,)) – RGB or RGBA (for opacity) R, G, B and A should be at the range [0, 1]
scale (ndarray, shape (N) or (N,3) or float or int, optional) – The height of the cone.
 Returns
 Return type
vtkActor
Examples
>>> from fury import window, actor >>> scene = window.Scene() >>> centers = np.random.rand(3, 3) * 10 >>> directions = np.random.rand(3, 3) >>> scale = np.random.rand(5) >>> roundness = np.array([[1, 1], [1, 2], [2, 1]]) >>> sq_actor = actor.superquadric(centers, roundness=roundness, ... directions=directions, ... colors=colors, scale=scale) >>> scene.add(sq_actor) >>> # window.show(scene)
surface¶

fury.actor.
surface
(vertices, faces=None, colors=None, smooth=None, subdivision=3)[source]¶ Generates a surface actor from an array of vertices The color and smoothness of the surface can be customized by specifying the type of subdivision algorithm and the number of subdivisions.
 Parameters
vertices (array, shape (X, Y, Z)) – The point cloud defining the surface.
faces (array) – An array of precomputed triangulation for the point cloud. It is an optional parameter, it is computed locally if None
colors ((N, 3) array) – Specifies the colors associated with each vertex in the vertices array. Optional parameter, if not passed, all vertices are colored white
smooth (string  "loop" or "butterfly") – Defines the type of subdivision to be used for smoothing the surface
subdivision (integer, default = 3) – Defines the number of subdivisions to do for each triangulation of the point cloud. The higher the value, smoother the surface but at the cost of higher computation
 Returns
surface_actor – A vtkActor visualizing the final surface computed from the point cloud is returned.
 Return type
vtkActor
tensor_slicer¶

fury.actor.
tensor_slicer
(evals, evecs, affine=None, mask=None, sphere=None, scale=2.2, norm=True, opacity=1.0, scalar_colors=None)[source]¶ Slice many tensors as ellipsoids in native or world coordinates.
 Parameters
evals ((3,) or (X, 3) or (X, Y, 3) or (X, Y, Z, 3) ndarray) – eigenvalues
evecs ((3, 3) or (X, 3, 3) or (X, Y, 3, 3) or (X, Y, Z, 3, 3) ndarray) – eigenvectors
affine (array) – 4x4 transformation array from native coordinates to world coordinates*
mask (ndarray) – 3D mask
sphere (Sphere) – a sphere
scale (float) – Distance between spheres.
norm (bool) – Normalize sphere_values.
opacity (float) – Takes values from 0 (fully transparent) to 1 (opaque). Default is 1.
scalar_colors ((3,) or (X, 3) or (X, Y, 3) or (X, Y, Z, 3) ndarray) – RGB colors used to show the tensors Default None, color the ellipsoids using
color_fa
 Returns
actor – Ellipsoid
 Return type
vtkActor