Source code for fury.ui.elements

"""UI components module."""

__all__ = [
    'TextBox2D',
    'LineSlider2D',
    'LineDoubleSlider2D',
    'RingSlider2D',
    'RangeSlider',
    'Checkbox',
    'Option',
    'RadioButton',
    'ComboBox2D',
    'ListBox2D',
    'ListBoxItem2D',
    'FileMenu2D',
    'DrawShape',
    'DrawPanel',
    'PlaybackPanel',
    'Card2D',
    'SpinBox'
]

from collections import OrderedDict
from numbers import Number
import os
from string import printable
from urllib.request import urlopen

from PIL import Image, UnidentifiedImageError
import numpy as np

from fury.data import read_viz_icons
from fury.lib import Command
from fury.ui.containers import ImageContainer2D, Panel2D
from fury.ui.core import UI, Button2D, Disk2D, Rectangle2D, TextBlock2D
from fury.ui.helpers import (
    TWO_PI,
    cal_bounding_box_2d,
    clip_overflow,
    rotate_2d,
    wrap_overflow,
)
from fury.utils import set_polydata_vertices, update_actor, vertices_from_actor


[docs] class TextBox2D(UI): """An editable 2D text box that behaves as a UI component. Currently supports: - Basic text editing. - Cursor movements. - Single and multi-line text boxes. - Pre text formatting (text needs to be formatted beforehand). Attributes ---------- text : str The current text state. actor : :class:`vtkActor2d` The text actor. width : int The number of characters in a single line of text. height : int The number of lines in the textbox. window_left : int Left limit of visible text in the textbox. window_right : int Right limit of visible text in the textbox. caret_pos : int Position of the caret in the text. init : bool Flag which says whether the textbox has just been initialized. """
[docs] def __init__( self, width, height, text='Enter Text', position=(100, 10), color=(0, 0, 0), font_size=18, font_family='Arial', justification='left', bold=False, italic=False, shadow=False, ): """Init this UI element. Parameters ---------- width : int The number of characters in a single line of text. height : int The number of lines in the textbox. text : str The initial text while building the actor. position : (float, float) (x, y) in pixels. color : (float, float, float) RGB: Values must be between 0-1. font_size : int Size of the text font. font_family : str Currently only supports Arial. justification : str left, right or center. bold : bool Makes text bold. italic : bool Makes text italicised. shadow : bool Adds text shadow. """ super(TextBox2D, self).__init__(position=position) self.message = text self.text.message = text self.text.font_size = font_size self.text.font_family = font_family self.text.justification = justification self.text.bold = bold self.text.italic = italic self.text.shadow = shadow self.text.color = color self.text.background_color = (1, 1, 1) self.width = width self.height = height self.window_left = 0 self.window_right = 0 self.caret_pos = 0 self.init = True self.off_focus = lambda ui: None
def _setup(self): """Setup this UI component. Create the TextBlock2D component used for the textbox. """ self.text = TextBlock2D(dynamic_bbox=True) # Add default events listener for this UI component. self.text.on_left_mouse_button_pressed = self.left_button_press self.text.on_key_press = self.key_press def _get_actors(self): """Get the actors composing this UI component.""" return self.text.actors def _add_to_scene(self, scene): """Add all subcomponents or VTK props that compose this UI component. Parameters ---------- scene : scene """ self.text.add_to_scene(scene) def _set_position(self, coords): """Set the lower-left corner position of this UI component. Parameters ---------- coords: (float, float) Absolute pixel coordinates (x, y). """ self.text.position = coords def _get_size(self): return self.text.size
[docs] def set_message(self, message): """Set custom text to textbox. Parameters ---------- message: str The custom message to be set. """ self.message = message self.text.message = message self.init = False self.window_right = len(self.message) self.window_left = 0 self.caret_pos = self.window_right
[docs] def width_set_text(self, text): """Add newlines to text where necessary. This is needed for multi-line text boxes. Parameters ---------- text : str The final text to be formatted. Returns ------- str A multi line formatted text. """ multi_line_text = '' for i, t in enumerate(text): multi_line_text += t if (i + 1) % self.width == 0: multi_line_text += '\n' return multi_line_text.rstrip('\n')
[docs] def handle_character(self, key, key_char): """Handle button events. # TODO: Need to handle all kinds of characters like !, +, etc. Parameters ---------- character : str """ if key.lower() == 'return': self.render_text(False) self.off_focus(self) return True elif key_char != '' and key_char in printable: self.add_character(key_char) if key.lower() == 'backspace': self.remove_character() elif key.lower() == 'left': self.move_left() elif key.lower() == 'right': self.move_right() self.render_text() return False
[docs] def move_caret_right(self): """Move the caret towards right.""" self.caret_pos = min(self.caret_pos + 1, len(self.message))
[docs] def move_caret_left(self): """Move the caret towards left.""" self.caret_pos = max(self.caret_pos - 1, 0)
[docs] def right_move_right(self): """Move right boundary of the text window right-wards.""" if self.window_right <= len(self.message): self.window_right += 1
[docs] def right_move_left(self): """Move right boundary of the text window left-wards.""" if self.window_right > 0: self.window_right -= 1
[docs] def left_move_right(self): """Move left boundary of the text window right-wards.""" if self.window_left <= len(self.message): self.window_left += 1
[docs] def left_move_left(self): """Move left boundary of the text window left-wards.""" if self.window_left > 0: self.window_left -= 1
[docs] def add_character(self, character): """Insert a character into the text and moves window and caret. Parameters ---------- character : str """ if len(character) > 1 and character.lower() != 'space': return if character.lower() == 'space': character = ' ' self.message = ( self.message[: self.caret_pos] + character + self.message[self.caret_pos :] ) self.move_caret_right() if self.window_right - self.window_left == self.height * self.width - 1: self.left_move_right() self.right_move_right()
[docs] def remove_character(self): """Remove a character and moves window and caret accordingly.""" if self.caret_pos == 0: return self.message = ( self.message[: self.caret_pos - 1] + self.message[self.caret_pos :] ) self.move_caret_left() if len(self.message) < self.height * self.width - 1: self.right_move_left() if self.window_right - self.window_left == self.height * self.width - 1: if self.window_left > 0: self.left_move_left() self.right_move_left()
[docs] def move_left(self): """Handle left button press.""" self.move_caret_left() if self.caret_pos == self.window_left - 1: if self.window_right - self.window_left == self.height * self.width - 1: self.left_move_left() self.right_move_left()
[docs] def move_right(self): """Handle right button press.""" self.move_caret_right() if self.caret_pos == self.window_right + 1: if self.window_right - self.window_left == self.height * self.width - 1: self.left_move_right() self.right_move_right()
[docs] def showable_text(self, show_caret): """Chop out text to be shown on the screen. Parameters ---------- show_caret : bool Whether or not to show the caret. """ if show_caret: ret_text = ( self.message[: self.caret_pos] + '_' + self.message[self.caret_pos :] ) else: ret_text = self.message ret_text = ret_text[self.window_left : self.window_right + 1] return ret_text
[docs] def render_text(self, show_caret=True): """Render text after processing. Parameters ---------- show_caret : bool Whether or not to show the caret. """ text = self.showable_text(show_caret) if text == '': text = 'Enter Text' self.text.message = self.width_set_text(text)
[docs] def edit_mode(self): """Turn on edit mode.""" if self.init: self.message = '' self.init = False self.caret_pos = 0 self.render_text()
[docs] def left_button_press(self, i_ren, _obj, _textbox_object): """Handle left button press for textbox. Parameters ---------- i_ren: :class:`CustomInteractorStyle` obj: :class:`vtkActor` The picked actor _textbox_object: :class:`TextBox2D` """ i_ren.add_active_prop(self.text.actor) self.edit_mode() i_ren.force_render()
[docs] def key_press(self, i_ren, _obj, _textbox_object): """Handle Key press for textboxself. Parameters ---------- i_ren: :class:`CustomInteractorStyle` obj: :class:`vtkActor` The picked actor _textbox_object: :class:`TextBox2D` """ key = i_ren.event.key key_char = i_ren.event.key_char is_done = self.handle_character(key, key_char) if is_done: i_ren.remove_active_prop(self.text.actor) i_ren.force_render()
[docs] class LineSlider2D(UI): """A 2D Line Slider. A sliding handle on a line with a percentage indicator. Attributes ---------- line_width : int Width of the line on which the disk will slide. length : int Length of the slider. track : :class:`Rectangle2D` The line on which the slider's handle moves. handle : :class:`Disk2D` The moving part of the slider. text : :class:`TextBlock2D` The text that shows percentage. shape : string Describes the shape of the handle. Currently supports 'disk' and 'square'. default_color : (float, float, float) Color of the handle when in unpressed state. active_color : (float, float, float) Color of the handle when it is pressed. """
[docs] def __init__( self, center=(0, 0), initial_value=50, min_value=0, max_value=100, length=200, line_width=5, inner_radius=0, outer_radius=10, handle_side=20, font_size=16, orientation='horizontal', text_alignment='', text_template='{value:.1f} ({ratio:.0%})', shape='disk', ): """Init this UI element. Parameters ---------- center : (float, float) Center of the slider's center. initial_value : float Initial value of the slider. min_value : float Minimum value of the slider. max_value : float Maximum value of the slider. length : int Length of the slider. line_width : int Width of the line on which the disk will slide. inner_radius : int Inner radius of the handles (if disk). outer_radius : int Outer radius of the handles (if disk). handle_side : int Side length of the handles (if square). font_size : int Size of the text to display alongside the slider (pt). orientation : str horizontal or vertical text_alignment : str define text alignment on a slider. Left (default)/ right for the vertical slider or top/bottom (default) for an horizontal slider. text_template : str, callable If str, text template can contain one or multiple of the replacement fields: `{value:}`, `{ratio:}`. If callable, this instance of `:class:LineSlider2D` will be passed as argument to the text template function. shape : string Describes the shape of the handle. Currently supports 'disk' and 'square'. """ self.shape = shape self.orientation = orientation.lower().strip() self.align_dict = { 'horizontal': ['top', 'bottom'], 'vertical': ['left', 'right'], } self.default_color = (1, 1, 1) self.active_color = (0, 0, 1) self.alignment = text_alignment.lower() super(LineSlider2D, self).__init__() if self.orientation == 'horizontal': self.alignment = 'bottom' if not self.alignment else self.alignment self.track.width = length self.track.height = line_width elif self.orientation == 'vertical': self.alignment = 'left' if not self.alignment else self.alignment self.track.width = line_width self.track.height = length else: raise ValueError('Unknown orientation') if self.alignment not in self.align_dict[self.orientation]: raise ValueError( "Unknown alignment: choose from '{}' or '{}'".format( *self.align_dict[self.orientation] ) ) if shape == 'disk': self.handle.inner_radius = inner_radius self.handle.outer_radius = outer_radius elif shape == 'square': self.handle.width = handle_side self.handle.height = handle_side self.center = center self.min_value = min_value self.max_value = max_value self.text.font_size = font_size self.text_template = text_template # Offer some standard hooks to the user. self.on_change = lambda ui: None self.on_value_changed = lambda ui: None self.on_moving_slider = lambda ui: None self.value = initial_value self.update()
def _setup(self): """Setup this UI component. Create the slider's track (Rectangle2D), the handle (Disk2D) and the text (TextBlock2D). """ # Slider's track self.track = Rectangle2D() self.track.color = (1, 0, 0) # Slider's handle if self.shape == 'disk': self.handle = Disk2D(outer_radius=1) elif self.shape == 'square': self.handle = Rectangle2D(size=(1, 1)) self.handle.color = self.default_color # Slider Text self.text = TextBlock2D(justification='center', vertical_justification='top') # Add default events listener for this UI component. self.track.on_left_mouse_button_pressed = self.track_click_callback self.track.on_left_mouse_button_dragged = self.handle_move_callback self.track.on_left_mouse_button_released = self.handle_release_callback self.handle.on_left_mouse_button_dragged = self.handle_move_callback self.handle.on_left_mouse_button_released = self.handle_release_callback def _get_actors(self): """Get the actors composing this UI component.""" return self.track.actors + self.handle.actors + self.text.actors def _add_to_scene(self, scene): """Add all subcomponents or VTK props that compose this UI component. Parameters ---------- scene : scene """ self.track.add_to_scene(scene) self.handle.add_to_scene(scene) self.text.add_to_scene(scene) def _get_size(self): # Consider the handle's size when computing the slider's size. width = None height = None if self.orientation == 'horizontal': width = self.track.width + self.handle.size[0] height = max(self.track.height, self.handle.size[1]) else: width = max(self.track.width, self.handle.size[0]) height = self.track.height + self.handle.size[1] return np.array([width, height]) def _set_position(self, coords): """Set the lower-left corner position of this UI component. Parameters ---------- coords: (float, float) Absolute pixel coordinates (x, y). """ # Offset the slider line by the handle's radius. track_position = coords + self.handle.size / 2.0 if self.orientation == 'horizontal': # Offset the slider line height by half the slider line width. track_position[1] -= self.track.size[1] / 2.0 else: # Offset the slider line width by half the slider line height. track_position[0] += self.track.size[0] / 2.0 self.track.position = track_position self.handle.position = self.handle.position.astype(float) self.handle.position += coords - self.position # Position the text below the handle. if self.orientation == 'horizontal': align = 35 if self.alignment == 'top' else -10 self.text.position = ( self.handle.center[0], self.handle.position[1] + align, ) else: align = 70 if self.alignment == 'right' else -35 self.text.position = ( self.handle.position[0] + align, self.handle.center[1] + 2, ) @property def bottom_y_position(self): return self.track.position[1] @property def top_y_position(self): return self.track.position[1] + self.track.size[1] @property def left_x_position(self): return self.track.position[0] @property def right_x_position(self): return self.track.position[0] + self.track.size[0]
[docs] def set_position(self, position): """Set the disk's position. Parameters ---------- position : (float, float) The absolute position of the disk (x, y). """ # Move slider disk. if self.orientation == 'horizontal': x_position = position[0] x_position = max(x_position, self.left_x_position) x_position = min(x_position, self.right_x_position) self.handle.center = (x_position, self.track.center[1]) else: y_position = position[1] y_position = max(y_position, self.bottom_y_position) y_position = min(y_position, self.top_y_position) self.handle.center = (self.track.center[0], y_position) self.update() # Update information.
@property def value(self): return self._value @value.setter def value(self, value): value_range = self.max_value - self.min_value self.ratio = (value - self.min_value) / value_range if value_range else 0 self.on_value_changed(self) @property def ratio(self): return self._ratio @ratio.setter def ratio(self, ratio): position_x = self.left_x_position + ratio * self.track.width position_y = self.bottom_y_position + ratio * self.track.height self.set_position((position_x, position_y))
[docs] def format_text(self): """Return formatted text to display along the slider.""" if callable(self.text_template): return self.text_template(self) return self.text_template.format(ratio=self.ratio, value=self.value)
[docs] def update(self): """Update the slider.""" # Compute the ratio determined by the position of the slider disk. disk_position_x = None disk_position_y = None if self.orientation == 'horizontal': length = float(self.right_x_position - self.left_x_position) length = np.round(length, decimals=6) if length != self.track.width: raise ValueError('Disk position outside the slider line') disk_position_x = self.handle.center[0] self._ratio = (disk_position_x - self.left_x_position) / length else: length = float(self.top_y_position - self.bottom_y_position) if length != self.track.height: raise ValueError('Disk position outside the slider line') disk_position_y = self.handle.center[1] self._ratio = (disk_position_y - self.bottom_y_position) / length # Compute the selected value considering min_value and max_value. value_range = self.max_value - self.min_value self._value = self.min_value + self.ratio * value_range # Update text. text = self.format_text() self.text.message = text # Move the text below the slider's handle. if self.orientation == 'horizontal': self.text.position = (disk_position_x, self.text.position[1]) else: self.text.position = (self.text.position[0], disk_position_y) self.on_change(self)
[docs] def track_click_callback(self, i_ren, _vtkactor, _slider): """Update disk position and grab the focus. Parameters ---------- i_ren : :class:`CustomInteractorStyle` vtkactor : :class:`vtkActor` The picked actor _slider : :class:`LineSlider2D` """ position = i_ren.event.position self.set_position(position) self.on_moving_slider(self) i_ren.force_render() i_ren.event.abort() # Stop propagating the event.
[docs] def handle_move_callback(self, i_ren, _vtkactor, _slider): """Handle movement. Parameters ---------- i_ren : :class:`CustomInteractorStyle` vtkactor : :class:`vtkActor` The picked actor slider : :class:`LineSlider2D` """ self.handle.color = self.active_color position = i_ren.event.position self.set_position(position) self.on_moving_slider(self) i_ren.force_render() i_ren.event.abort() # Stop propagating the event.
[docs] def handle_release_callback(self, i_ren, _vtkactor, _slider): """Change color when handle is released. Parameters ---------- i_ren : :class:`CustomInteractorStyle` vtkactor : :class:`vtkActor` The picked actor slider : :class:`LineSlider2D` """ self.handle.color = self.default_color i_ren.force_render()
[docs] class LineDoubleSlider2D(UI): """A 2D Line Slider with two sliding rings. Useful for setting min and max values for something. Currently supports: - Setting positions of both disks. Attributes ---------- line_width : int Width of the line on which the disk will slide. length : int Length of the slider. track : :class:`vtkActor` The line on which the handles move. handles : [:class:`vtkActor`, :class:`vtkActor`] The moving slider disks. text : [:class:`TextBlock2D`, :class:`TextBlock2D`] The texts that show the values of the disks. shape : string Describes the shape of the handle. Currently supports 'disk' and 'square'. default_color : (float, float, float) Color of the handles when in unpressed state. active_color : (float, float, float) Color of the handles when they are pressed. """
[docs] def __init__( self, line_width=5, inner_radius=0, outer_radius=10, handle_side=20, center=(450, 300), length=200, initial_values=(0, 100), min_value=0, max_value=100, font_size=16, text_template='{value:.1f}', orientation='horizontal', shape='disk', ): """Init this UI element. Parameters ---------- line_width : int Width of the line on which the disk will slide. inner_radius : int Inner radius of the handles (if disk). outer_radius : int Outer radius of the handles (if disk). handle_side : int Side length of the handles (if square). center : (float, float) Center of the slider. length : int Length of the slider. initial_values : (float, float) Initial values of the two handles. min_value : float Minimum value of the slider. max_value : float Maximum value of the slider. font_size : int Size of the text to display alongside the slider (pt). text_template : str, callable If str, text template can contain one or multiple of the replacement fields: `{value:}`, `{ratio:}`. If callable, this instance of `:class:LineDoubleSlider2D` will be passed as argument to the text template function. orientation : str horizontal or vertical shape : string Describes the shape of the handle. Currently supports 'disk' and 'square'. """ self.shape = shape self.default_color = (1, 1, 1) self.active_color = (0, 0, 1) self.orientation = orientation.lower() super(LineDoubleSlider2D, self).__init__() if self.orientation == 'horizontal': self.track.width = length self.track.height = line_width elif self.orientation == 'vertical': self.track.width = line_width self.track.height = length else: raise ValueError('Unknown orientation') self.center = center if shape == 'disk': self.handles[0].inner_radius = inner_radius self.handles[0].outer_radius = outer_radius self.handles[1].inner_radius = inner_radius self.handles[1].outer_radius = outer_radius elif shape == 'square': self.handles[0].width = handle_side self.handles[0].height = handle_side self.handles[1].width = handle_side self.handles[1].height = handle_side self.min_value = min_value self.max_value = max_value self.text[0].font_size = font_size self.text[1].font_size = font_size self.text_template = text_template # Offer some standard hooks to the user. self.on_change = lambda ui: None self.on_value_changed = lambda ui: None self.on_moving_slider = lambda ui: None # Setting the handle positions will also update everything. self._values = [initial_values[0], initial_values[1]] self._ratio = [None, None] self.left_disk_value = initial_values[0] self.right_disk_value = initial_values[1] self.bottom_disk_value = initial_values[0] self.top_disk_value = initial_values[1]
def _setup(self): """Setup this UI component. Create the slider's track (Rectangle2D), the handles (Disk2D) and the text (TextBlock2D). """ # Slider's track self.track = Rectangle2D() self.track.color = (1, 0, 0) # Handles self.handles = [] if self.shape == 'disk': self.handles.append(Disk2D(outer_radius=1)) self.handles.append(Disk2D(outer_radius=1)) elif self.shape == 'square': self.handles.append(Rectangle2D(size=(1, 1))) self.handles.append(Rectangle2D(size=(1, 1))) self.handles[0].color = self.default_color self.handles[1].color = self.default_color # Slider Text self.text = [ TextBlock2D(justification='center', vertical_justification='top'), TextBlock2D(justification='center', vertical_justification='top'), ] # Add default events listener for this UI component. self.track.on_left_mouse_button_dragged = self.handle_move_callback self.handles[0].on_left_mouse_button_dragged = self.handle_move_callback self.handles[1].on_left_mouse_button_dragged = self.handle_move_callback self.handles[0].on_left_mouse_button_released = self.handle_release_callback self.handles[1].on_left_mouse_button_released = self.handle_release_callback def _get_actors(self): """Get the actors composing this UI component.""" return ( self.track.actors + self.handles[0].actors + self.handles[1].actors + self.text[0].actors + self.text[1].actors ) def _add_to_scene(self, scene): """Add all subcomponents or VTK props that compose this UI component. Parameters ---------- scene : scene """ self.track.add_to_scene(scene) self.handles[0].add_to_scene(scene) self.handles[1].add_to_scene(scene) self.text[0].add_to_scene(scene) self.text[1].add_to_scene(scene) def _get_size(self): # Consider the handle's size when computing the slider's size. width = None height = None if self.orientation == 'horizontal': width = self.track.width + self.handles[0].size[0] height = max(self.track.height, self.handles[0].size[1]) else: width = max(self.track.width, self.handles[0].size[0]) height = self.track.height + self.handles[0].size[1] return np.array([width, height]) def _set_position(self, coords): """Set the lower-left corner position of this UI component. Parameters ---------- coords: (float, float) Absolute pixel coordinates (x, y). """ # Offset the slider line by the handle's radius. track_position = coords if self.orientation == 'horizontal': # Offset the slider line height by half the slider line width. track_position[1] -= self.track.size[1] / 2.0 else: # Offset the slider line width by half the slider line height. track_position[0] -= self.track.size[0] / 2.0 self.track.position = track_position self.handles[0].position = self.handles[0].position.astype(float) self.handles[1].position = self.handles[1].position.astype(float) self.handles[0].position += coords - self.position self.handles[1].position += coords - self.position if self.orientation == 'horizontal': # Position the text below the handles. self.text[0].position = ( self.handles[0].center[0], self.handles[0].position[1] - 10, ) self.text[1].position = ( self.handles[1].center[0], self.handles[1].position[1] - 10, ) else: # Position the text to the left of the handles. self.text[0].position = ( self.handles[0].center[0] - 35, self.handles[0].position[1], ) self.text[1].position = ( self.handles[1].center[0] - 35, self.handles[1].position[1], ) @property def bottom_y_position(self): return self.track.position[1] @property def top_y_position(self): return self.track.position[1] + self.track.size[1] @property def left_x_position(self): return self.track.position[0] @property def right_x_position(self): return self.track.position[0] + self.track.size[0]
[docs] def value_to_ratio(self, value): """Convert the value of a disk to the ratio. Parameters ---------- value : float """ value_range = self.max_value - self.min_value return (value - self.min_value) / value_range if value_range else 0
[docs] def ratio_to_coord(self, ratio): """Convert the ratio to the absolute coordinate. Parameters ---------- ratio : float """ if self.orientation == 'horizontal': return self.left_x_position + ratio * self.track.width return self.bottom_y_position + ratio * self.track.height
[docs] def coord_to_ratio(self, coord): """Convert the x coordinate of a disk to the ratio. Parameters ---------- coord : float """ if self.orientation == 'horizontal': return (coord - self.left_x_position) / float(self.track.width) return (coord - self.bottom_y_position) / float(self.track.height)
[docs] def ratio_to_value(self, ratio): """Convert the ratio to the value of the disk. Parameters ---------- ratio : float """ value_range = self.max_value - self.min_value return self.min_value + ratio * value_range
[docs] def set_position(self, position, disk_number): """Set the disk's position. Parameters ---------- position : (float, float) The absolute position of the disk (x, y). disk_number : int The index of disk being moved. """ if self.orientation == 'horizontal': x_position = position[0] if disk_number == 0 and x_position >= self.handles[1].center[0]: x_position = self.ratio_to_coord( self.value_to_ratio(self._values[1] - 1) ) if disk_number == 1 and x_position <= self.handles[0].center[0]: x_position = self.ratio_to_coord( self.value_to_ratio(self._values[0] + 1) ) x_position = max(x_position, self.left_x_position) x_position = min(x_position, self.right_x_position) self.handles[disk_number].center = (x_position, self.track.center[1]) else: y_position = position[1] if disk_number == 0 and y_position >= self.handles[1].center[1]: y_position = self.ratio_to_coord( self.value_to_ratio(self._values[1] - 1) ) if disk_number == 1 and y_position <= self.handles[0].center[1]: y_position = self.ratio_to_coord( self.value_to_ratio(self._values[0] + 1) ) y_position = max(y_position, self.bottom_y_position) y_position = min(y_position, self.top_y_position) self.handles[disk_number].center = (self.track.center[0], y_position) self.update(disk_number)
@property def bottom_disk_value(self): """Return the value of the bottom disk.""" return self._values[0] @bottom_disk_value.setter def bottom_disk_value(self, bottom_disk_value): """Set the value of the bottom disk. Parameters ---------- bottom_disk_value : float New value for the bottom disk. """ self.bottom_disk_ratio = self.value_to_ratio(bottom_disk_value) @property def top_disk_value(self): """Return the value of the top disk.""" return self._values[1] @top_disk_value.setter def top_disk_value(self, top_disk_value): """Set the value of the top disk. Parameters ---------- top_disk_value : float New value for the top disk. """ self.top_disk_ratio = self.value_to_ratio(top_disk_value) @property def left_disk_value(self): """Return the value of the left disk.""" return self._values[0] @left_disk_value.setter def left_disk_value(self, left_disk_value): """Set the value of the left disk. Parameters ---------- left_disk_value : float New value for the left disk. """ self.left_disk_ratio = self.value_to_ratio(left_disk_value) self.on_value_changed(self) @property def right_disk_value(self): """Return the value of the right disk.""" return self._values[1] @right_disk_value.setter def right_disk_value(self, right_disk_value): """Set the value of the right disk. Parameters ---------- right_disk_value : float New value for the right disk. """ self.right_disk_ratio = self.value_to_ratio(right_disk_value) self.on_value_changed(self) @property def bottom_disk_ratio(self): """Return the ratio of the bottom disk.""" return self._ratio[0] @bottom_disk_ratio.setter def bottom_disk_ratio(self, bottom_disk_ratio): """Set the ratio of the bottom disk. Parameters ---------- bottom_disk_ratio : float New ratio for the bottom disk. """ position_x = self.ratio_to_coord(bottom_disk_ratio) position_y = self.ratio_to_coord(bottom_disk_ratio) self.set_position((position_x, position_y), 0) @property def top_disk_ratio(self): """Return the ratio of the top disk.""" return self._ratio[1] @top_disk_ratio.setter def top_disk_ratio(self, top_disk_ratio): """Set the ratio of the top disk. Parameters ---------- top_disk_ratio : float New ratio for the top disk. """ position_x = self.ratio_to_coord(top_disk_ratio) position_y = self.ratio_to_coord(top_disk_ratio) self.set_position((position_x, position_y), 1) @property def left_disk_ratio(self): """Return the ratio of the left disk.""" return self._ratio[0] @left_disk_ratio.setter def left_disk_ratio(self, left_disk_ratio): """Set the ratio of the left disk. Parameters ---------- left_disk_ratio : float New ratio for the left disk. """ position_x = self.ratio_to_coord(left_disk_ratio) position_y = self.ratio_to_coord(left_disk_ratio) self.set_position((position_x, position_y), 0) @property def right_disk_ratio(self): """Return the ratio of the right disk.""" return self._ratio[1] @right_disk_ratio.setter def right_disk_ratio(self, right_disk_ratio): """Set the ratio of the right disk. Parameters ---------- right_disk_ratio : float New ratio for the right disk. """ position_x = self.ratio_to_coord(right_disk_ratio) position_y = self.ratio_to_coord(right_disk_ratio) self.set_position((position_x, position_y), 1)
[docs] def format_text(self, disk_number): """Return formatted text to display along the slider. Parameters ---------- disk_number : int Index of the disk. """ if callable(self.text_template): return self.text_template(self) return self.text_template.format(value=self._values[disk_number])
[docs] def update(self, disk_number): """Update the slider. Parameters ---------- disk_number : int Index of the disk to be updated. """ # Compute the ratio determined by the position of the slider disk. if self.orientation == 'horizontal': self._ratio[disk_number] = self.coord_to_ratio( self.handles[disk_number].center[0] ) else: self._ratio[disk_number] = self.coord_to_ratio( self.handles[disk_number].center[1] ) # Compute the selected value considering min_value and max_value. self._values[disk_number] = self.ratio_to_value(self._ratio[disk_number]) # Update text. text = self.format_text(disk_number) self.text[disk_number].message = text if self.orientation == 'horizontal': self.text[disk_number].position = ( self.handles[disk_number].center[0], self.text[disk_number].position[1], ) else: self.text[disk_number].position = ( self.text[disk_number].position[0], self.handles[disk_number].center[1], ) self.on_change(self)
[docs] def handle_move_callback(self, i_ren, vtkactor, _slider): """Handle movement. Parameters ---------- i_ren : :class:`CustomInteractorStyle` vtkactor : :class:`vtkActor` The picked actor _slider : :class:`LineDoubleSlider2D` """ position = i_ren.event.position if vtkactor == self.handles[0].actors[0]: self.set_position(position, 0) self.handles[0].color = self.active_color elif vtkactor == self.handles[1].actors[0]: self.set_position(position, 1) self.handles[1].color = self.active_color self.on_moving_slider(self) i_ren.force_render() i_ren.event.abort() # Stop propagating the event.
[docs] def handle_release_callback(self, i_ren, vtkactor, _slider): """Change color when handle is released. Parameters ---------- i_ren : :class:`CustomInteractorStyle` vtkactor : :class:`vtkActor` The picked actor _slider : :class:`LineDoubleSlider2D` """ if vtkactor == self.handles[0].actors[0]: self.handles[0].color = self.default_color elif vtkactor == self.handles[1].actors[0]: self.handles[1].color = self.default_color i_ren.force_render()
[docs] class RingSlider2D(UI): """A disk slider. A disk moves along the boundary of a ring. Goes from 0-360 degrees. Attributes ---------- mid_track_radius: float Distance from the center of the slider to the middle of the track. previous_value: float Value of Rotation of the actor before the current value. track : :class:`Disk2D` The circle on which the slider's handle moves. handle : :class:`Disk2D` The moving part of the slider. text : :class:`TextBlock2D` The text that shows percentage. default_color : (float, float, float) Color of the handle when in unpressed state. active_color : (float, float, float) Color of the handle when it is pressed. """
[docs] def __init__( self, center=(0, 0), initial_value=180, min_value=0, max_value=360, slider_inner_radius=40, slider_outer_radius=44, handle_inner_radius=0, handle_outer_radius=10, font_size=16, text_template='{ratio:.0%}', ): """Init this UI element. Parameters ---------- center : (float, float) Position (x, y) of the slider's center. initial_value : float Initial value of the slider. min_value : float Minimum value of the slider. max_value : float Maximum value of the slider. slider_inner_radius : int Inner radius of the base disk. slider_outer_radius : int Outer radius of the base disk. handle_outer_radius : int Outer radius of the slider's handle. handle_inner_radius : int Inner radius of the slider's handle. font_size : int Size of the text to display alongside the slider (pt). text_template : str, callable If str, text template can contain one or multiple of the replacement fields: `{value:}`, `{ratio:}`, `{angle:}`. If callable, this instance of `:class:RingSlider2D` will be passed as argument to the text template function. """ self.default_color = (1, 1, 1) self.active_color = (0, 0, 1) super(RingSlider2D, self).__init__() self.track.inner_radius = slider_inner_radius self.track.outer_radius = slider_outer_radius self.handle.inner_radius = handle_inner_radius self.handle.outer_radius = handle_outer_radius self.center = center self.min_value = min_value self.max_value = max_value self.text.font_size = font_size self.text_template = text_template # Offer some standard hooks to the user. self.on_change = lambda ui: None self.on_value_changed = lambda ui: None self.on_moving_slider = lambda ui: None self._value = initial_value self.value = initial_value self._previous_value = initial_value self._angle = 0 self._ratio = self.angle / TWO_PI
def _setup(self): """Setup this UI component. Create the slider's circle (Disk2D), the handle (Disk2D) and the text (TextBlock2D). """ # Slider's track. self.track = Disk2D(outer_radius=1) self.track.color = (1, 0, 0) # Slider's handle. self.handle = Disk2D(outer_radius=1) self.handle.color = self.default_color # Slider Text self.text = TextBlock2D(justification='center', vertical_justification='middle') # Add default events listener for this UI component. self.track.on_left_mouse_button_pressed = self.track_click_callback self.track.on_left_mouse_button_dragged = self.handle_move_callback self.track.on_left_mouse_button_released = self.handle_release_callback self.handle.on_left_mouse_button_dragged = self.handle_move_callback self.handle.on_left_mouse_button_released = self.handle_release_callback def _get_actors(self): """Get the actors composing this UI component.""" return self.track.actors + self.handle.actors + self.text.actors def _add_to_scene(self, scene): """Add all subcomponents or VTK props that compose this UI component. Parameters ---------- scene : scene """ self.track.add_to_scene(scene) self.handle.add_to_scene(scene) self.text.add_to_scene(scene) def _get_size(self): return self.track.size + self.handle.size def _set_position(self, coords): """Set the lower-left corner position of this UI component. Parameters ---------- coords: (float, float) Absolute pixel coordinates (x, y). """ self.track.position = coords + self.handle.size / 2.0 self.handle.position += coords - self.position # Position the text in the center of the slider's track. self.text.position = coords + self.size / 2.0 @property def mid_track_radius(self): return (self.track.inner_radius + self.track.outer_radius) / 2.0 @property def value(self): return self._value @value.setter def value(self, value): value_range = self.max_value - self.min_value self.ratio = (value - self.min_value) / value_range if value_range else 0 self.on_value_changed(self) @property def previous_value(self): return self._previous_value @property def ratio(self): return self._ratio @ratio.setter def ratio(self, ratio): self.angle = ratio * TWO_PI @property def angle(self): """Return Angle (in rad) the handle makes with x-axis.""" return self._angle @angle.setter def angle(self, angle): self._angle = angle % TWO_PI # Wraparound self.update()
[docs] def format_text(self): """Return formatted text to display along the slider.""" if callable(self.text_template): return self.text_template(self) return self.text_template.format( ratio=self.ratio, value=self.value, angle=np.rad2deg(self.angle) )
[docs] def update(self): """Update the slider.""" # Compute the ratio determined by the position of the slider disk. self._ratio = self.angle / TWO_PI # Compute the selected value considering min_value and max_value. value_range = self.max_value - self.min_value self._previous_value = self.value self._value = self.min_value + self.ratio * value_range # Update text disk actor. x = self.mid_track_radius * np.cos(self.angle) + self.center[0] y = self.mid_track_radius * np.sin(self.angle) + self.center[1] self.handle.center = (x, y) # Update text. text = self.format_text() self.text.message = text self.on_change(self) # Call hook.
[docs] def move_handle(self, click_position): """Move the slider's handle. Parameters ---------- click_position: (float, float) Position of the mouse click. """ x, y = np.array(click_position) - self.center angle = np.arctan2(y, x) if angle < 0: angle += TWO_PI self.angle = angle
[docs] def track_click_callback(self, i_ren, _obj, _slider): """Update disk position and grab the focus. Parameters ---------- i_ren : :class:`CustomInteractorStyle` obj : :class:`vtkActor` The picked actor _slider : :class:`RingSlider2D` """ click_position = i_ren.event.position self.move_handle(click_position=click_position) self.on_moving_slider(self) i_ren.force_render() i_ren.event.abort() # Stop propagating the event.
[docs] def handle_move_callback(self, i_ren, _obj, _slider): """Move the slider's handle. Parameters ---------- i_ren : :class:`CustomInteractorStyle` obj : :class:`vtkActor` The picked actor _slider : :class:`RingSlider2D` """ click_position = i_ren.event.position self.handle.color = self.active_color self.move_handle(click_position=click_position) self.on_moving_slider(self) i_ren.force_render() i_ren.event.abort() # Stop propagating the event.
[docs] def handle_release_callback(self, i_ren, _obj, _slider): """Change color when handle is released. Parameters ---------- i_ren : :class:`CustomInteractorStyle` vtkactor : :class:`vtkActor` The picked actor _slider : :class:`RingSlider2D` """ self.handle.color = self.default_color i_ren.force_render()
[docs] class RangeSlider(UI): """A set of a LineSlider2D and a LineDoubleSlider2D. The double slider is used to set the min and max value for the LineSlider2D Attributes ---------- range_slider_center : (float, float) Center of the LineDoubleSlider2D object. value_slider_center : (float, float) Center of the LineSlider2D object. range_slider : :class:`LineDoubleSlider2D` The line slider which sets the min and max values value_slider : :class:`LineSlider2D` The line slider which sets the value """
[docs] def __init__( self, line_width=5, inner_radius=0, outer_radius=10, handle_side=20, range_slider_center=(450, 400), value_slider_center=(450, 300), length=200, min_value=0, max_value=100, font_size=16, range_precision=1, orientation='horizontal', value_precision=2, shape='disk', ): """Init this class instance. Parameters ---------- line_width : int Width of the slider tracks inner_radius : int Inner radius of the handles. outer_radius : int Outer radius of the handles. handle_side : int Side length of the handles (if square). range_slider_center : (float, float) Center of the LineDoubleSlider2D object. value_slider_center : (float, float) Center of the LineSlider2D object. length : int Length of the sliders. min_value : float Minimum value of the double slider. max_value : float Maximum value of the double slider. font_size : int Size of the text to display alongside the sliders (pt). range_precision : int Number of decimal places to show the min and max values set. orientation : str horizontal or vertical value_precision : int Number of decimal places to show the value set on slider. shape : string Describes the shape of the handle. Currently supports 'disk' and 'square'. """ self.min_value = min_value self.max_value = max_value self.inner_radius = inner_radius self.outer_radius = outer_radius self.handle_side = handle_side self.length = length self.line_width = line_width self.font_size = font_size self.shape = shape self.orientation = orientation.lower() self.range_slider_text_template = '{value:.' + str(range_precision) + 'f}' self.value_slider_text_template = '{value:.' + str(value_precision) + 'f}' self.range_slider_center = range_slider_center self.value_slider_center = value_slider_center super(RangeSlider, self).__init__()
def _setup(self): """Setup this UI component.""" self.range_slider = LineDoubleSlider2D( line_width=self.line_width, inner_radius=self.inner_radius, outer_radius=self.outer_radius, handle_side=self.handle_side, center=self.range_slider_center, length=self.length, min_value=self.min_value, max_value=self.max_value, initial_values=(self.min_value, self.max_value), font_size=self.font_size, shape=self.shape, orientation=self.orientation, text_template=self.range_slider_text_template, ) self.value_slider = LineSlider2D( line_width=self.line_width, length=self.length, inner_radius=self.inner_radius, outer_radius=self.outer_radius, handle_side=self.handle_side, center=self.value_slider_center, min_value=self.min_value, max_value=self.max_value, initial_value=(self.min_value + self.max_value) / 2, font_size=self.font_size, shape=self.shape, orientation=self.orientation, text_template=self.value_slider_text_template, ) # Add default events listener for this UI component. self.range_slider.handles[ 0 ].on_left_mouse_button_dragged = self.range_slider_handle_move_callback self.range_slider.handles[ 1 ].on_left_mouse_button_dragged = self.range_slider_handle_move_callback def _get_actors(self): """Get the actors composing this UI component.""" return self.range_slider.actors + self.value_slider.actors def _add_to_scene(self, scene): """Add all subcomponents or VTK props that compose this UI component. Parameters ---------- scene : scene """ self.range_slider.add_to_scene(scene) self.value_slider.add_to_scene(scene) def _get_size(self): return self.range_slider.size + self.value_slider.size def _set_position(self, coords): pass
[docs] def range_slider_handle_move_callback(self, i_ren, obj, _slider): """Update range_slider's handles. Parameters ---------- i_ren : :class:`CustomInteractorStyle` obj : :class:`vtkActor` The picked actor _slider : :class:`RangeSlider` """ position = i_ren.event.position if obj == self.range_slider.handles[0].actors[0]: self.range_slider.handles[0].color = self.range_slider.active_color self.range_slider.set_position(position, 0) self.value_slider.min_value = self.range_slider.left_disk_value self.value_slider.update() elif obj == self.range_slider.handles[1].actors[0]: self.range_slider.handles[1].color = self.range_slider.active_color self.range_slider.set_position(position, 1) self.value_slider.max_value = self.range_slider.right_disk_value self.value_slider.update() i_ren.force_render() i_ren.event.abort() # Stop propagating the event.
[docs] class Option(UI): """A set of a Button2D and a TextBlock2D to act as a single option for checkboxes and radio buttons. Clicking the button toggles its checked/unchecked status. Attributes ---------- label : str The label for the option. font_size : int Font Size of the label. """
[docs] def __init__(self, label, position=(0, 0), font_size=18, checked=False): """Init this class instance. Parameters ---------- label : str Text to be displayed next to the option's button. position : (float, float) Absolute coordinates (x, y) of the lower-left corner of the button of the option. font_size : int Font size of the label. checked : bool, optional Boolean value indicates the initial state of the option """ self.label = label self.font_size = font_size self.checked = checked self.button_size = (font_size * 1.2, font_size * 1.2) self.button_label_gap = 10 super(Option, self).__init__(position) # Offer some standard hooks to the user. self.on_change = lambda obj: None
def _setup(self): """Setup this UI component.""" # Option's button self.button_icons = [] self.button_icons.append(('unchecked', read_viz_icons(fname='stop2.png'))) self.button_icons.append(('checked', read_viz_icons(fname='checkmark.png'))) self.button = Button2D(icon_fnames=self.button_icons, size=self.button_size) self.text = TextBlock2D(text=self.label, font_size=self.font_size) # Display initial state if self.checked: self.button.set_icon_by_name('checked') # Add callbacks self.button.on_left_mouse_button_clicked = self.toggle self.text.on_left_mouse_button_clicked = self.toggle def _get_actors(self): """Get the actors composing this UI component.""" return self.button.actors + self.text.actors def _add_to_scene(self, scene): """Add all subcomponents or VTK props that compose this UI component. Parameters ---------- scene : scene """ self.button.add_to_scene(scene) self.text.add_to_scene(scene) def _get_size(self): width = self.button.size[0] + self.button_label_gap + self.text.size[0] height = max(self.button.size[1], self.text.size[1]) return np.array([width, height]) def _set_position(self, coords): """Set the lower-left corner position of this UI component. Parameters ---------- coords: (float, float) Absolute pixel coordinates (x, y). """ num_newlines = self.label.count('\n') self.button.position = coords + (0, num_newlines * self.font_size * 0.5) offset = (self.button.size[0] + self.button_label_gap, 0) self.text.position = coords + offset
[docs] def toggle(self, i_ren, _obj, _element): if self.checked: self.deselect() else: self.select() self.on_change(self) i_ren.force_render()
[docs] def select(self): self.checked = True self.button.set_icon_by_name('checked')
[docs] def deselect(self): self.checked = False self.button.set_icon_by_name('unchecked')
[docs] class Checkbox(UI): """A 2D set of :class:'Option' objects. Multiple options can be selected. Attributes ---------- labels : list(string) List of labels of each option. options : dict(Option) Dictionary of all the options in the checkbox set. padding : float Distance between two adjacent options """
[docs] def __init__( self, labels, checked_labels=(), padding=1, font_size=18, font_family='Arial', position=(0, 0), ): """Init this class instance. Parameters ---------- labels : list(str) List of labels of each option. checked_labels: list(str), optional List of labels that are checked on setting up. padding : float, optional The distance between two adjacent options font_size : int, optional Size of the text font. font_family : str, optional Currently only supports Arial. position : (float, float), optional Absolute coordinates (x, y) of the lower-left corner of the button of the first option. """ self.labels = list(reversed(list(labels))) self._padding = padding self._font_size = font_size self.font_family = font_family self.checked_labels = list(checked_labels) super(Checkbox, self).__init__(position) self.on_change = lambda checkbox: None
def _setup(self): """Setup this UI component.""" self.options = OrderedDict() button_y = self.position[1] for label in self.labels: option = Option( label=label, font_size=self.font_size, position=(self.position[0], button_y), checked=(label in self.checked_labels), ) line_spacing = option.text.actor.GetTextProperty().GetLineSpacing() button_y = ( button_y + self.font_size * (label.count('\n') + 1) * (line_spacing + 0.1) + self.padding ) self.options[label] = option # Set callback option.on_change = self._handle_option_change def _get_actors(self): """Get the actors composing this UI component.""" actors = [] for option in self.options.values(): actors = actors + option.actors return actors def _add_to_scene(self, scene): """Add all subcomponents or VTK props that compose this UI component. Parameters ---------- scene : scene """ for option in self.options.values(): option.add_to_scene(scene) def _get_size(self): option_width, option_height = self.options.values()[0].get_size() height = len(self.labels) * (option_height + self.padding) - self.padding return np.asarray([option_width, height]) def _handle_option_change(self, option): """Update whenever an option changes. Parameters ---------- option : :class:`Option` """ if option.checked: self.checked_labels.append(option.label) else: self.checked_labels.remove(option.label) self.on_change(self) def _set_position(self, coords): """Set the lower-left corner position of this UI component. Parameters ---------- coords: (float, float) Absolute pixel coordinates (x, y). """ button_y = coords[1] for option_no, option in enumerate(self.options.values()): option.position = (coords[0], button_y) line_spacing = option.text.actor.GetTextProperty().GetLineSpacing() button_y = ( button_y + self.font_size * (self.labels[option_no].count('\n') + 1) * (line_spacing + 0.1) + self.padding ) @property def font_size(self): """Gets the font size of text.""" return self._font_size @property def padding(self): """Get the padding between options.""" return self._padding
[docs] class RadioButton(Checkbox): """A 2D set of :class:'Option' objects. Only one option can be selected. Attributes ---------- labels : list(string) List of labels of each option. options : dict(Option) Dictionary of all the options in the checkbox set. padding : float Distance between two adjacent options """
[docs] def __init__( self, labels, checked_labels, padding=1, font_size=18, font_family='Arial', position=(0, 0), ): """Init class instance. Parameters ---------- labels : list(str) List of labels of each option. checked_labels: list(str), optional List of labels that are checked on setting up. padding : float, optional The distance between two adjacent options font_size : int, optional Size of the text font. font_family : str, optional Currently only supports Arial. position : (float, float), optional Absolute coordinates (x, y) of the lower-left corner of the button of the first option. """ if len(checked_labels) > 1: err_msg = 'Only one option can be pre-selected for radio buttons.' raise ValueError(err_msg) super(RadioButton, self).__init__( labels=labels, position=position, padding=padding, font_size=font_size, font_family=font_family, checked_labels=checked_labels, )
def _handle_option_change(self, option): for option_ in self.options.values(): option_.deselect() option.select() self.checked_labels = [option.label] self.on_change(self)
[docs] class ComboBox2D(UI): """UI element to create drop-down menus. Attributes ---------- selection_box: :class: 'TextBox2D' Display selection and placeholder text. drop_down_button: :class: 'Button2D' Button to show or hide menu. drop_down_menu: :class: 'ListBox2D' Container for item list. """
[docs] def __init__( self, items=[], position=(0, 0), size=(300, 200), placeholder='Choose selection...', draggable=True, selection_text_color=(0, 0, 0), selection_bg_color=(1, 1, 1), menu_text_color=(0.2, 0.2, 0.2), selected_color=(0.9, 0.6, 0.6), unselected_color=(0.6, 0.6, 0.6), scroll_bar_active_color=(0.6, 0.2, 0.2), scroll_bar_inactive_color=(0.9, 0.0, 0.0), menu_opacity=1.0, reverse_scrolling=False, font_size=20, line_spacing=1.4, ): """Init class Instance. Parameters ---------- items: list(string) List of items to be displayed as choices. position : (float, float) Absolute coordinates (x, y) of the lower-left corner of this UI component. size : (int, int) Width and height in pixels of this UI component. placeholder : str Holds the default text to be displayed. draggable: {True, False} Whether the UI element is draggable or not. selection_text_color : tuple of 3 floats Color of the selected text to be displayed. selection_bg_color : tuple of 3 floats Background color of the selection text. menu_text_color : tuple of 3 floats. Color of the options displayed in drop down menu. selected_color : tuple of 3 floats. Background color of the selected option in drop down menu. unselected_color : tuple of 3 floats. Background color of the unselected option in drop down menu. scroll_bar_active_color : tuple of 3 floats. Color of the scrollbar when in active use. scroll_bar_inactive_color : tuple of 3 floats. Color of the scrollbar when inactive. reverse_scrolling: {True, False} If True, scrolling up will move the list of files down. font_size: int The font size of selected text in pixels. line_spacing: float Distance between drop down menu's items in pixels. """ self.items = items.copy() self.font_size = font_size self.reverse_scrolling = reverse_scrolling self.line_spacing = line_spacing self.panel_size = size self._selection = placeholder self._menu_visibility = False self._selection_ID = None self.draggable = draggable self.sel_text_color = selection_text_color self.sel_bg_color = selection_bg_color self.menu_txt_color = menu_text_color self.selected_color = selected_color self.unselected_color = unselected_color self.scroll_active_color = scroll_bar_active_color self.scroll_inactive_color = scroll_bar_inactive_color self.menu_opacity = menu_opacity # Define subcomponent sizes. self.text_block_size = (int(0.9 * size[0]), int(0.1 * size[1])) self.drop_menu_size = (int(0.9 * size[0]), int(0.7 * size[1])) self.drop_button_size = (int(0.1 * size[0]), int(0.1 * size[1])) self._icon_files = [ ('left', read_viz_icons(fname='circle-left.png')), ('down', read_viz_icons(fname='circle-down.png')), ] super(ComboBox2D, self).__init__() self.position = position
def _setup(self): """Setup this UI component. Create the ListBox filled with empty slots (ListBoxItem2D). Create TextBox with placeholder text. Create Button for toggling drop down menu. """ self.selection_box = TextBlock2D( size=self.text_block_size, color=self.sel_text_color, bg_color=self.sel_bg_color, text=self._selection, ) self.drop_down_button = Button2D( icon_fnames=self._icon_files, size=self.drop_button_size ) self.drop_down_menu = ListBox2D( values=self.items, multiselection=False, font_size=self.font_size, line_spacing=self.line_spacing, text_color=self.menu_txt_color, selected_color=self.selected_color, unselected_color=self.unselected_color, scroll_bar_active_color=self.scroll_active_color, scroll_bar_inactive_color=self.scroll_inactive_color, background_opacity=self.menu_opacity, reverse_scrolling=self.reverse_scrolling, size=self.drop_menu_size, ) self.drop_down_menu.set_visibility(False) self.panel = Panel2D(self.panel_size, opacity=0.0) self.panel.add_element(self.selection_box, (0.001, 0.7)) self.panel.add_element(self.drop_down_button, (0.8, 0.7)) self.panel.add_element(self.drop_down_menu, (0, 0)) if self.draggable: self.drop_down_button.on_left_mouse_button_dragged = ( self.left_button_dragged ) self.drop_down_menu.panel.background.on_left_mouse_button_dragged = ( self.left_button_dragged ) self.selection_box.on_left_mouse_button_dragged = self.left_button_dragged self.selection_box.background.on_left_mouse_button_dragged = ( self.left_button_dragged ) self.drop_down_button.on_left_mouse_button_pressed = ( self.left_button_pressed ) self.drop_down_menu.panel.background.on_left_mouse_button_pressed = ( self.left_button_pressed ) self.selection_box.on_left_mouse_button_pressed = self.left_button_pressed self.selection_box.background.on_left_mouse_button_pressed = ( self.left_button_pressed ) else: self.panel.background.on_left_mouse_button_dragged = ( lambda i_ren, _obj, _comp: i_ren.force_render ) self.drop_down_menu.panel.background.on_left_mouse_button_dragged = ( lambda i_ren, _obj, _comp: i_ren.force_render ) # Handle mouse wheel events on the slots. for slot in self.drop_down_menu.slots: slot.add_callback( slot.textblock.actor, 'LeftButtonPressEvent', self.select_option_callback, ) slot.add_callback( slot.background.actor, 'LeftButtonPressEvent', self.select_option_callback, ) self.drop_down_button.on_left_mouse_button_clicked = ( self.menu_toggle_callback ) # Offer some standard hooks to the user. self.on_change = lambda ui: None def _get_actors(self): """Get the actors composing this UI component.""" return self.panel.actors
[docs] def resize(self, size): """Resize ComboBox2D. Parameters ---------- size : (int, int) ComboBox size(width, height) in pixels. """ self.panel.resize(size) self.text_block_size = (int(0.9 * size[0]), int(0.1 * size[1])) self.drop_menu_size = (int(0.9 * size[0]), int(0.7 * size[1])) self.drop_button_size = (int(0.1 * size[0]), int(0.1 * size[1])) self.panel.update_element(self.selection_box, (0.001, 0.7)) self.panel.update_element(self.drop_down_button, (0.8, 0.7)) self.panel.update_element(self.drop_down_menu, (0, 0)) self.drop_down_button.resize(self.drop_button_size) self.drop_down_menu.resize(self.drop_menu_size) self.selection_box.resize(self.text_block_size)
def _set_position(self, coords): """Set the lower-left corner position of this UI component. Parameters ---------- coords: (float, float) Absolute pixel coordinates (x, y). """ self.panel.position = coords self.panel.position = (self.panel.position[0], self.panel.position[1] - self.drop_menu_size[1]) def _add_to_scene(self, scene): """Add all subcomponents or VTK props that compose this UI component. Parameters ---------- scene : scene """ self.panel.add_to_scene(scene) self.selection_box.font_size = self.font_size def _get_size(self): return self.panel.size @property def selected_text(self): return self._selection @property def selected_text_index(self): return self._selection_ID
[docs] def set_visibility(self, visibility): super().set_visibility(visibility) if not self._menu_visibility: self.drop_down_menu.set_visibility(False)
[docs] def append_item(self, *items): """Append additional options to the menu. Parameters ---------- items : n-d list, n-d tuple, Number or str Additional options. """ for item in items: if isinstance(item, (list, tuple)): # Useful when n-d lists/tuples are used. self.append_item(*item) elif isinstance(item, (str, Number)): self.items.append(str(item)) else: raise TypeError('Invalid item instance {}'.format(type(item))) self.drop_down_menu.update_scrollbar() if not self._menu_visibility: self.drop_down_menu.scroll_bar.set_visibility(False)
[docs] def select_option_callback(self, i_ren, _obj, listboxitem): """Select the appropriate option Parameters ---------- i_ren: :class:`CustomInteractorStyle` obj: :class:`vtkActor` The picked actor listboxitem: :class:`ListBoxItem2D` """ # Set the Text of TextBlock2D to the text of listboxitem self._selection = listboxitem.element self._selection_ID = self.items.index(self._selection) self.selection_box.message = self._selection clip_overflow(self.selection_box, self.selection_box.background.size[0]) self.drop_down_menu.set_visibility(False) self._menu_visibility = False self.drop_down_button.next_icon() self.on_change(self) i_ren.force_render() i_ren.event.abort()
[docs] def menu_toggle_callback(self, i_ren, _vtkactor, _combobox): """Toggle visibility of drop down menu list. Parameters ---------- i_ren : :class:`CustomInteractorStyle` vtkactor : :class:`vtkActor` The picked actor combobox : :class:`ComboBox2D` """ self._menu_visibility = not self._menu_visibility self.drop_down_menu.set_visibility(self._menu_visibility) self.drop_down_button.next_icon() i_ren.force_render() i_ren.event.abort() # Stop propagating the event.
[docs] def left_button_pressed(self, i_ren, _obj, _sub_component): click_pos = np.array(i_ren.event.position) self._click_position = click_pos i_ren.event.abort() # Stop propagating the event.
[docs] def left_button_dragged(self, i_ren, _obj, _sub_component): click_position = np.array(i_ren.event.position) change = click_position - self._click_position self.panel.position += change self._click_position = click_position i_ren.force_render()
[docs] class ListBox2D(UI): """UI component that allows the user to select items from a list. Attributes ---------- on_change: function Callback function for when the selected items have changed. """
[docs] def __init__( self, values, position=(0, 0), size=(100, 300), multiselection=True, reverse_scrolling=False, font_size=20, line_spacing=1.4, text_color=(0.2, 0.2, 0.2), selected_color=(0.9, 0.6, 0.6), unselected_color=(0.6, 0.6, 0.6), scroll_bar_active_color=(0.6, 0.2, 0.2), scroll_bar_inactive_color=(0.9, 0.0, 0.0), background_opacity=1.0, ): """Init class instance. Parameters ---------- values: list of objects Values used to populate this listbox. Objects must be castable to string. position : (float, float) Absolute coordinates (x, y) of the lower-left corner of this UI component. size : (int, int) Width and height in pixels of this UI component. multiselection: {True, False} Whether multiple values can be selected at once. reverse_scrolling: {True, False} If True, scrolling up will move the list of files down. font_size: int The font size in pixels. line_spacing: float Distance between listbox's items in pixels. text_color : tuple of 3 floats selected_color : tuple of 3 floats unselected_color : tuple of 3 floats scroll_bar_active_color : tuple of 3 floats scroll_bar_inactive_color : tuple of 3 floats background_opacity : float """ self.view_offset = 0 self.slots = [] self.selected = [] self.panel_size = size self.font_size = font_size self.line_spacing = line_spacing self.slot_height = int(self.font_size * self.line_spacing) self.text_color = text_color self.selected_color = selected_color self.unselected_color = unselected_color self.background_opacity = background_opacity # self.panel.resize(size) self.values = values self.multiselection = multiselection self.last_selection_idx = 0 self.reverse_scrolling = reverse_scrolling super(ListBox2D, self).__init__() denom = len(self.values) - self.nb_slots if not denom: denom += 1 self.scroll_step_size = ( self.slot_height * self.nb_slots - self.scroll_bar.height ) / denom self.scroll_bar_active_color = scroll_bar_active_color self.scroll_bar_inactive_color = scroll_bar_inactive_color self.scroll_bar.color = self.scroll_bar_inactive_color self.scroll_bar.opacity = self.background_opacity self.position = position self.scroll_init_position = 0 self.update() # Offer some standard hooks to the user. self.on_change = lambda: None
def _setup(self): """Setup this UI component. Create the ListBox (Panel2D) filled with empty slots (ListBoxItem2D). """ self.margin = 10 size = self.panel_size font_size = self.font_size # Calculating the number of slots. self.nb_slots = int((size[1] - 2 * self.margin) // self.slot_height) # This panel facilitates adding slots at the right position. self.panel = Panel2D(size=size, color=(1, 1, 1)) # Add a scroll bar scroll_bar_height = ( self.nb_slots * (size[1] - 2 * self.margin) / len(self.values) ) self.scroll_bar = Rectangle2D(size=(int(size[0] / 20), scroll_bar_height)) if len(self.values) <= self.nb_slots: self.scroll_bar.set_visibility(False) self.scroll_bar.height = 0 self.panel.add_element( self.scroll_bar, size - self.scroll_bar.size - self.margin ) # Initialisation of empty text actors self.slot_width = ( size[0] - self.scroll_bar.size[0] - 2 * self.margin - self.margin ) x = self.margin y = size[1] - self.margin for _ in range(self.nb_slots): y -= self.slot_height item = ListBoxItem2D( list_box=self, size=(self.slot_width, self.slot_height), text_color=self.text_color, selected_color=self.selected_color, unselected_color=self.unselected_color, background_opacity=self.background_opacity, ) item.textblock.font_size = font_size self.slots.append(item) self.panel.add_element(item, (x, y + self.margin)) # Add default events listener for this UI component. self.scroll_bar.on_left_mouse_button_pressed = self.scroll_click_callback self.scroll_bar.on_left_mouse_button_released = self.scroll_release_callback self.scroll_bar.on_left_mouse_button_dragged = self.scroll_drag_callback # Handle mouse wheel events on the panel. up_event = 'MouseWheelForwardEvent' down_event = 'MouseWheelBackwardEvent' if self.reverse_scrolling: up_event, down_event = down_event, up_event # Swap events self.add_callback( self.panel.background.actor, up_event, self.up_button_callback ) self.add_callback( self.panel.background.actor, down_event, self.down_button_callback ) # Handle mouse wheel events on the slots. for slot in self.slots: self.add_callback(slot.background.actor, up_event, self.up_button_callback) self.add_callback( slot.background.actor, down_event, self.down_button_callback ) self.add_callback(slot.textblock.actor, up_event, self.up_button_callback) self.add_callback( slot.textblock.actor, down_event, self.down_button_callback )
[docs] def resize(self, size): pass
def _get_actors(self): """Get the actors composing this UI component.""" return self.panel.actors def _add_to_scene(self, scene): """Add all subcomponents or VTK props that compose this UI component. Parameters ---------- scene : scene """ self.panel.add_to_scene(scene) for slot in self.slots: clip_overflow(slot.textblock, self.slot_width) def _get_size(self): return self.panel.size def _set_position(self, coords): """Position the lower-left corner of this UI component. Parameters ---------- coords: (float, float) Absolute pixel coordinates (x, y). """ self.panel.position = coords
[docs] def up_button_callback(self, i_ren, _obj, _list_box): """Pressing up button scrolls up in the combo box. Parameters ---------- i_ren: :class:`CustomInteractorStyle` obj: :class:`vtkActor` The picked actor _list_box: :class:`ListBox2D` """ if self.view_offset > 0: self.view_offset -= 1 self.update() scroll_bar_idx = self.panel._elements.index(self.scroll_bar) self.scroll_bar.center = ( self.scroll_bar.center[0], self.scroll_bar.center[1] + self.scroll_step_size, ) self.panel.element_offsets[scroll_bar_idx] = ( self.scroll_bar, (self.scroll_bar.position - self.panel.position), ) i_ren.force_render() i_ren.event.abort() # Stop propagating the event.
[docs] def down_button_callback(self, i_ren, _obj, _list_box): """Pressing down button scrolls down in the combo box. Parameters ---------- i_ren: :class:`CustomInteractorStyle` obj: :class:`vtkActor` The picked actor _list_box: :class:`ListBox2D` """ view_end = self.view_offset + self.nb_slots if view_end < len(self.values): self.view_offset += 1 self.update() scroll_bar_idx = self.panel._elements.index(self.scroll_bar) self.scroll_bar.center = ( self.scroll_bar.center[0], self.scroll_bar.center[1] - self.scroll_step_size, ) self.panel.element_offsets[scroll_bar_idx] = ( self.scroll_bar, (self.scroll_bar.position - self.panel.position), ) i_ren.force_render() i_ren.event.abort() # Stop propagating the event.
[docs] def scroll_click_callback(self, i_ren, _obj, _rect_obj): """Callback to change the color of the bar when it is clicked. Parameters ---------- i_ren: :class:`CustomInteractorStyle` obj: :class:`vtkActor` The picked actor _rect_obj: :class:`Rectangle2D` """ self.scroll_bar.color = self.scroll_bar_active_color self.scroll_init_position = i_ren.event.position[1] i_ren.force_render() i_ren.event.abort()
[docs] def scroll_release_callback(self, i_ren, _obj, _rect_obj): """Callback to change the color of the bar when it is released. Parameters ---------- i_ren: :class:`CustomInteractorStyle` obj: :class:`vtkActor` The picked actor rect_obj: :class:`Rectangle2D` """ self.scroll_bar.color = self.scroll_bar_inactive_color i_ren.force_render()
[docs] def scroll_drag_callback(self, i_ren, _obj, _rect_obj): """Drag scroll bar in the combo box. Parameters ---------- i_ren: :class:`CustomInteractorStyle` obj: :class:`vtkActor` The picked actor rect_obj: :class:`Rectangle2D` """ position = i_ren.event.position offset = int((position[1] - self.scroll_init_position) / self.scroll_step_size) if offset > 0 and self.view_offset > 0: offset = min(offset, self.view_offset) elif offset < 0 and (self.view_offset + self.nb_slots < len(self.values)): offset = min(-offset, len(self.values) - self.nb_slots - self.view_offset) offset = -offset else: return self.view_offset -= offset self.update() scroll_bar_idx = self.panel._elements.index(self.scroll_bar) self.scroll_bar.center = ( self.scroll_bar.center[0], self.scroll_bar.center[1] + offset * self.scroll_step_size, ) self.scroll_init_position += offset * self.scroll_step_size self.panel.element_offsets[scroll_bar_idx] = ( self.scroll_bar, (self.scroll_bar.position - self.panel.position), ) i_ren.force_render() i_ren.event.abort()
[docs] def update(self): """Refresh listbox's content.""" view_start = self.view_offset view_end = view_start + self.nb_slots values_to_show = self.values[view_start:view_end] # Populate slots according to the view. for i, choice in enumerate(values_to_show): slot = self.slots[i] slot.element = choice if slot.textblock.scene is not None: clip_overflow(slot.textblock, self.slot_width) slot.set_visibility(True) if slot.size[1] != self.slot_height: slot.resize((self.slot_width, self.slot_height)) if slot.element in self.selected: slot.select() else: slot.deselect() # Flush remaining slots. for slot in self.slots[len(values_to_show) :]: slot.element = None slot.set_visibility(False) slot.resize((self.slot_width, 0)) slot.deselect()
[docs] def update_scrollbar(self): """Change the scroll-bar height when the values in the listbox change """ self.scroll_bar.set_visibility(True) self.scroll_bar.height = ( self.nb_slots * (self.panel_size[1] - 2 * self.margin) / len(self.values) ) self.scroll_step_size = ( self.slot_height * self.nb_slots - self.scroll_bar.height ) / (len(self.values) - self.nb_slots) self.panel.update_element( self.scroll_bar, self.panel_size - self.scroll_bar.size - self.margin ) if len(self.values) <= self.nb_slots: self.scroll_bar.set_visibility(False) self.scroll_bar.height = 0
[docs] def clear_selection(self): del self.selected[:]
[docs] def select(self, item, multiselect=False, range_select=False): """Select the item. Parameters ---------- item: ListBoxItem2D's object Item to select. multiselect: {True, False} If True and multiselection is allowed, the item is added to the selection. Otherwise, the selection will only contain the provided item unless range_select is True. range_select: {True, False} If True and multiselection is allowed, all items between the last selected item and the current one will be added to the selection. Otherwise, the selection will only contain the provided item unless multi_select is True. """ selection_idx = self.values.index(item.element) if self.multiselection and range_select: self.clear_selection() step = 1 if selection_idx >= self.last_selection_idx else -1 for i in range(self.last_selection_idx, selection_idx + step, step): self.selected.append(self.values[i]) elif self.multiselection and multiselect: if item.element in self.selected: self.selected.remove(item.element) else: self.selected.append(item.element) self.last_selection_idx = selection_idx else: self.clear_selection() self.selected.append(item.element) self.last_selection_idx = selection_idx self.on_change() # Call hook. self.update()
[docs] class ListBoxItem2D(UI): """The text displayed in a listbox."""
[docs] def __init__( self, list_box, size, text_color=(1.0, 0.0, 0.0), selected_color=(0.4, 0.4, 0.4), unselected_color=(0.9, 0.9, 0.9), background_opacity=1.0, ): """Init ListBox Item instance. Parameters ---------- list_box : :class:`ListBox` The ListBox reference this text belongs to. size : tuple of 2 ints The size of the listbox item. text_color : tuple of 3 floats unselected_color : tuple of 3 floats selected_color : tuple of 3 floats background_opacity : float """ super(ListBoxItem2D, self).__init__() self._element = None self.list_box = list_box self.background.resize(size) self.background_opacity = background_opacity self.selected = False self.text_color = text_color self.textblock.color = self.text_color self.selected_color = selected_color self.unselected_color = unselected_color self.background.opacity = self.background_opacity self.deselect()
def _setup(self): """Setup this UI component. Create the ListBoxItem2D with its background (Rectangle2D) and its label (TextBlock2D). """ self.background = Rectangle2D() self.textblock = TextBlock2D( justification='left', vertical_justification='middle' ) # Add default events listener for this UI component. self.add_callback( self.textblock.actor, 'LeftButtonPressEvent', self.left_button_clicked ) self.add_callback( self.background.actor, 'LeftButtonPressEvent', self.left_button_clicked ) def _get_actors(self): """Get the actors composing this UI component.""" return self.background.actors + self.textblock.actors def _add_to_scene(self, scene): """Add all subcomponents or VTK props that compose this UI component. Parameters ---------- scene : scene """ self.background.add_to_scene(scene) self.textblock.add_to_scene(scene) def _get_size(self): return self.background.size def _set_position(self, coords): """Set the lower-left corner position of this UI component. Parameters ---------- coords: (float, float) Absolute pixel coordinates (x, y). """ self.textblock.position = coords # Center background underneath the text. position = coords self.background.position = ( position[0], position[1] - self.background.size[1] / 2.0, )
[docs] def deselect(self): self.background.color = self.unselected_color self.textblock.bold = False self.selected = False
[docs] def select(self): self.textblock.bold = True self.background.color = self.selected_color self.selected = True
@property def element(self): return self._element @element.setter def element(self, element): self._element = element self.textblock.message = '' if self._element is None else str(element)
[docs] def left_button_clicked(self, i_ren, _obj, _list_box_item): """Handle left click for this UI element. Parameters ---------- i_ren: :class:`CustomInteractorStyle` obj: :class:`vtkActor` The picked actor _list_box_item: :class:`ListBoxItem2D` """ multiselect = i_ren.event.ctrl_key range_select = i_ren.event.shift_key self.list_box.select(self, multiselect, range_select) i_ren.force_render()
[docs] def resize(self, size): self.background.resize(size)
[docs] class FileMenu2D(UI): """A menu to select files in the current folder. Can go to new folder, previous folder and select multiple files. Attributes ---------- extensions: ['extension1', 'extension2', ....] To show all files, extensions=["*"] or [""] List of extensions to be shown as files. listbox : :class: 'ListBox2D' Container for the menu. """
[docs] def __init__( self, directory_path, extensions=None, position=(0, 0), size=(100, 300), multiselection=True, reverse_scrolling=False, font_size=20, line_spacing=1.4, ): """Init class instance. Parameters ---------- extensions: list(string) List of extensions to be shown as files. directory_path: string Path of the directory where this dialog should open. position : (float, float) Absolute coordinates (x, y) of the lower-left corner of this UI component. size : (int, int) Width and height in pixels of this UI component. multiselection: {True, False} Whether multiple values can be selected at once. reverse_scrolling: {True, False} If True, scrolling up will move the list of files down. font_size: int The font size in pixels. line_spacing: float Distance between listbox's items in pixels. """ self.font_size = font_size self.multiselection = multiselection self.reverse_scrolling = reverse_scrolling self.line_spacing = line_spacing self.extensions = extensions or ['*'] self.current_directory = directory_path self.menu_size = size self.directory_contents = [] super(FileMenu2D, self).__init__() self.position = position self.set_slot_colors()
def _setup(self): """Setup this UI component. Create the ListBox (Panel2D) filled with empty slots (ListBoxItem2D). """ self.directory_contents = self.get_all_file_names() content_names = [x[0] for x in self.directory_contents] self.listbox = ListBox2D( values=content_names, multiselection=self.multiselection, font_size=self.font_size, line_spacing=self.line_spacing, reverse_scrolling=self.reverse_scrolling, size=self.menu_size, ) self.add_callback( self.listbox.scroll_bar.actor, 'MouseMoveEvent', self.scroll_callback ) # Handle mouse wheel events on the panel. up_event = 'MouseWheelForwardEvent' down_event = 'MouseWheelBackwardEvent' if self.reverse_scrolling: up_event, down_event = down_event, up_event # Swap events self.add_callback( self.listbox.panel.background.actor, up_event, self.scroll_callback ) self.add_callback( self.listbox.panel.background.actor, down_event, self.scroll_callback ) # Handle mouse wheel events on the slots. for slot in self.listbox.slots: self.add_callback(slot.background.actor, up_event, self.scroll_callback) self.add_callback(slot.background.actor, down_event, self.scroll_callback) self.add_callback(slot.textblock.actor, up_event, self.scroll_callback) self.add_callback(slot.textblock.actor, down_event, self.scroll_callback) slot.add_callback( slot.textblock.actor, 'LeftButtonPressEvent', self.directory_click_callback, ) slot.add_callback( slot.background.actor, 'LeftButtonPressEvent', self.directory_click_callback, ) def _get_actors(self): """Get the actors composing this UI component.""" return self.listbox.actors
[docs] def resize(self, size): pass
def _set_position(self, coords): """Set the lower-left corner position of this UI component. Parameters ---------- coords: (float, float) Absolute pixel coordinates (x, y). """ self.listbox.position = coords def _add_to_scene(self, scene): """Add all subcomponents or VTK props that compose this UI component. Parameters ---------- scene : scene """ self.listbox.add_to_scene(scene) def _get_size(self): return self.listbox.size
[docs] def get_all_file_names(self): """Get file and directory names. Returns ------- all_file_names: list((string, {"directory", "file"})) List of all file and directory names as string. """ all_file_names = [] directory_names = self.get_directory_names() for directory_name in directory_names: all_file_names.append((directory_name, 'directory')) file_names = self.get_file_names() for file_name in file_names: all_file_names.append((file_name, 'file')) return all_file_names
[docs] def get_directory_names(self): """Find names of all directories in the current_directory Returns ------- directory_names: list(string) List of all directory names as string. """ # A list of directory names in the current directory directory_names = [] for (_, dirnames, _) in os.walk(self.current_directory): directory_names += dirnames break directory_names.sort(key=lambda s: s.lower()) directory_names.insert(0, '../') return directory_names
[docs] def get_file_names(self): """Find names of all files in the current_directory Returns ------- file_names: list(string) List of all file names as string. """ # A list of file names with extension in the current directory for (_, _, files) in os.walk(self.current_directory): break file_names = [] if '*' in self.extensions or '' in self.extensions: file_names = files else: for ext in self.extensions: for file in files: if file.endswith('.' + ext): file_names.append(file) file_names.sort(key=lambda s: s.lower()) return file_names
[docs] def set_slot_colors(self): """Set the text color of the slots based on the type of element they show. Blue for directories and green for files. """ for idx, slot in enumerate(self.listbox.slots): list_idx = min( self.listbox.view_offset + idx, len(self.directory_contents) - 1 ) if self.directory_contents[list_idx][1] == 'directory': slot.textblock.color = (0, 0.6, 0) elif self.directory_contents[list_idx][1] == 'file': slot.textblock.color = (0, 0, 0.7)
[docs] def scroll_callback(self, i_ren, _obj, _filemenu_item): """Handle scroll and change the slot text colors. Parameters ---------- i_ren: :class:`CustomInteractorStyle` obj: :class:`vtkActor` The picked actor _filemenu_item: :class:`FileMenu2D` """ self.set_slot_colors() i_ren.force_render() i_ren.event.abort()
[docs] def directory_click_callback(self, i_ren, _obj, listboxitem): """Handle the move into a directory if it has been clicked. Parameters ---------- i_ren: :class:`CustomInteractorStyle` obj: :class:`vtkActor` The picked actor listboxitem: :class:`ListBoxItem2D` """ if (listboxitem.element, 'directory') in self.directory_contents: new_directory_path = os.path.join( self.current_directory, listboxitem.element ) if os.access(new_directory_path, os.R_OK): self.current_directory = new_directory_path self.directory_contents = self.get_all_file_names() content_names = [x[0] for x in self.directory_contents] self.listbox.clear_selection() self.listbox.values = content_names self.listbox.view_offset = 0 self.listbox.update() self.listbox.update_scrollbar() self.set_slot_colors() i_ren.force_render() i_ren.event.abort()
[docs] class DrawShape(UI): """Create and Manage 2D Shapes."""
[docs] def __init__(self, shape_type, drawpanel=None, position=(0, 0)): """Init this UI element. Parameters ---------- shape_type : string Type of shape to be created. drawpanel : DrawPanel, optional Reference to the main canvas on which it is drawn. position : (float, float), optional (x, y) in pixels. """ self.shape = None self.shape_type = shape_type.lower() self.drawpanel = drawpanel self.max_size = None self.rotation = 0 super(DrawShape, self).__init__(position) self.shape.color = np.random.random(3)
def _setup(self): """Setup this UI component. Create a Shape. """ if self.shape_type == 'line': self.shape = Rectangle2D(size=(3, 3)) elif self.shape_type == 'quad': self.shape = Rectangle2D(size=(3, 3)) elif self.shape_type == 'circle': self.shape = Disk2D(outer_radius=2) else: raise IOError('Unknown shape type: {}.'.format(self.shape_type)) self.shape.on_left_mouse_button_pressed = self.left_button_pressed self.shape.on_left_mouse_button_dragged = self.left_button_dragged self.shape.on_left_mouse_button_released = self.left_button_released def _get_actors(self): """Get the actors composing this UI component.""" return self.shape def _add_to_scene(self, scene): """Add all subcomponents or VTK props that compose this UI component. Parameters ---------- scene : scene """ self._scene = scene self.shape.add_to_scene(scene) def _get_size(self): return self.shape.size def _set_position(self, coords): """Set the lower-left corner position of this UI component. Parameters ---------- coords: (float, float) Absolute pixel coordinates (x, y). """ if self.shape_type == 'circle': self.shape.center = coords else: self.shape.position = coords
[docs] def update_shape_position(self, center_position): """Update the center position on the canvas. Parameters ---------- center_position: (float, float) Absolute pixel coordinates (x, y). """ new_center = self.clamp_position(center=center_position) self.drawpanel.canvas.update_element(self, new_center, 'center') self.cal_bounding_box()
@property def center(self): return self._bounding_box_min + self._bounding_box_size // 2 @center.setter def center(self, coords): """Position the center of this UI component. Parameters ---------- coords: (float, float) Absolute pixel coordinates (x, y). """ new_center = np.array(coords) new_lower_left_corner = new_center - self._bounding_box_size // 2 self.position = new_lower_left_corner + self._bounding_box_offset self.cal_bounding_box() @property def is_selected(self): return self._is_selected @is_selected.setter def is_selected(self, value): if self.drawpanel and value: self.drawpanel.current_shape = self self._is_selected = value self.selection_change()
[docs] def selection_change(self): if self.is_selected: self.drawpanel.rotation_slider.value = self.rotation else: self.drawpanel.rotation_slider.set_visibility(False)
[docs] def rotate(self, angle): """Rotate the vertices of the UI component using specific angle. Parameters ---------- angle: float Value by which the vertices are rotated in radian. """ if self.shape_type == 'circle': return points_arr = vertices_from_actor(self.shape.actor) new_points_arr = rotate_2d(points_arr, angle) set_polydata_vertices(self.shape._polygonPolyData, new_points_arr) update_actor(self.shape.actor) self.cal_bounding_box()
[docs] def cal_bounding_box(self): """Calculate the min, max position and the size of the bounding box.""" vertices = self.position + vertices_from_actor(self.shape.actor)[:, :-1] ( self._bounding_box_min, self._bounding_box_max, self._bounding_box_size, ) = cal_bounding_box_2d(vertices) self._bounding_box_offset = self.position - self._bounding_box_min
[docs] def clamp_position(self, center=None): """Clamp the given center according to the DrawPanel canvas. Parameters ---------- center : (float, float) (x, y) in pixels. Returns ------- new_center: ndarray(int) New center for the shape. """ center = self.center if center is None else center new_center = np.clip( center, self._bounding_box_size // 2, self.drawpanel.canvas.size - self._bounding_box_size // 2, ) return new_center.astype(int)
[docs] def resize(self, size): """Resize the UI.""" if self.shape_type == 'line': hyp = np.hypot(size[0], size[1]) self.shape.resize((hyp, 3)) self.rotate(angle=np.arctan2(size[1], size[0])) elif self.shape_type == 'quad': self.shape.resize(size) elif self.shape_type == 'circle': hyp = np.hypot(size[0], size[1]) if self.max_size and hyp > self.max_size: hyp = self.max_size self.shape.outer_radius = hyp self.cal_bounding_box()
[docs] def remove(self): """Remove the Shape and all related actors.""" self._scene.rm(self.shape.actor) self.drawpanel.rotation_slider.set_visibility(False)
[docs] def left_button_pressed(self, i_ren, _obj, shape): mode = self.drawpanel.current_mode if mode == 'selection': self.drawpanel.update_shape_selection(self) click_pos = np.array(i_ren.event.position) self._drag_offset = click_pos - self.center self.drawpanel.show_rotation_slider() i_ren.event.abort() elif mode == 'delete': self.remove() else: self.drawpanel.left_button_pressed(i_ren, _obj, self.drawpanel) i_ren.force_render()
[docs] def left_button_dragged(self, i_ren, _obj, shape): if self.drawpanel.current_mode == "selection": self.drawpanel.rotation_slider.set_visibility(False) if self._drag_offset is not None: click_position = i_ren.event.position relative_center_position = ( click_position - self._drag_offset - self.drawpanel.canvas.position ) self.update_shape_position(relative_center_position) i_ren.force_render() else: self.drawpanel.left_button_dragged(i_ren, _obj, self.drawpanel)
[docs] def left_button_released(self, i_ren, _obj, shape): if self.drawpanel.current_mode == "selection": self.drawpanel.show_rotation_slider() i_ren.force_render()
[docs] class DrawPanel(UI): """The main Canvas(Panel2D) on which everything would be drawn."""
[docs] def __init__(self, size=(400, 400), position=(0, 0), is_draggable=False): """Init this UI element. Parameters ---------- size : (int, int), optional Width and height in pixels of this UI component. position : (float, float), optional (x, y) in pixels. is_draggable : bool, optional Whether the background canvas will be draggble or not. """ self.panel_size = size super(DrawPanel, self).__init__(position) self.is_draggable = is_draggable self.current_mode = None if is_draggable: self.current_mode = 'selection' self.shape_list = [] self.current_shape = None
def _setup(self): """Setup this UI component. Create a Canvas(Panel2D). """ self.canvas = Panel2D(size=self.panel_size) self.canvas.background.on_left_mouse_button_pressed = self.left_button_pressed self.canvas.background.on_left_mouse_button_dragged = self.left_button_dragged # Todo # Convert mode_data into a private variable and make it read-only # Then add the ability to insert user-defined mode mode_data = { 'selection': ['selection.png', 'selection-pressed.png'], 'line': ['line.png', 'line-pressed.png'], 'quad': ['quad.png', 'quad-pressed.png'], 'circle': ['circle.png', 'circle-pressed.png'], 'delete': ['delete.png', 'delete-pressed.png'], } padding = 5 # Todo # Add this size to __init__ mode_panel_size = (len(mode_data) * 35 + 2 * padding, 40) self.mode_panel = Panel2D(size=mode_panel_size, color=(0.5, 0.5, 0.5)) btn_pos = np.array([0, 0]) for mode, fname in mode_data.items(): icon_files = [] icon_files.append((mode, read_viz_icons(style='new_icons', fname=fname[0]))) icon_files.append( (mode + '-pressed', read_viz_icons(style='new_icons', fname=fname[1])) ) btn = Button2D(icon_fnames=icon_files) def mode_selector(i_ren, _obj, btn): self.current_mode = btn.icon_names[0] i_ren.force_render() btn.on_left_mouse_button_pressed = mode_selector self.mode_panel.add_element(btn, btn_pos + padding) btn_pos[0] += btn.size[0] + padding self.canvas.add_element(self.mode_panel, (0, -mode_panel_size[1])) self.mode_text = TextBlock2D( text='Select appropriate drawing mode using below icon' ) self.canvas.add_element(self.mode_text, (0.0, 1.0)) self.rotation_slider = RingSlider2D(initial_value=0, text_template="{angle:5.1f}°") self.rotation_slider.set_visibility(False) def rotate_shape(slider): angle = slider.value previous_angle = slider.previous_value rotation_angle = angle - previous_angle current_center = self.current_shape.center self.current_shape.rotate(np.deg2rad(rotation_angle)) self.current_shape.rotation = slider.value self.current_shape.update_shape_position( current_center - self.canvas.position) self.rotation_slider.on_moving_slider = rotate_shape def _get_actors(self): """Get the actors composing this UI component.""" return self.canvas.actors def _add_to_scene(self, scene): """Add all subcomponents or VTK props that compose this UI component. Parameters ---------- scene : scene """ self._scene = scene self.canvas.add_to_scene(scene) def _get_size(self): return self.canvas.size def _set_position(self, coords): """Set the lower-left corner position of this UI component. Parameters ---------- coords: (float, float) Absolute pixel coordinates (x, y). """ self.canvas.position = coords + [0, self.mode_panel.size[1]] slider_position = self.canvas.position + \ [self.canvas.size[0] - self.rotation_slider.size[0]/2, self.rotation_slider.size[1]/2] self.rotation_slider.center = slider_position
[docs] def resize(self, size): """Resize the UI.""" pass
@property def current_mode(self): return self._current_mode @current_mode.setter def current_mode(self, mode): self.update_button_icons(mode) self._current_mode = mode if mode is not None: self.mode_text.message = f'Mode: {mode}'
[docs] def cal_min_boundary_distance(self, position): """Calculate minimum distance between the current position and canvas boundary. Parameters ---------- position: (float,float) current position of the shape. Returns ------- float Minimum distance from the boundary. """ distance_list = [] # calculate distance from element to left and lower boundary distance_list.extend(position - self.canvas.position) # calculate distance from element to upper and right boundary distance_list.extend(self.canvas.position + self.canvas.size - position) return min(distance_list)
[docs] def draw_shape(self, shape_type, current_position): """Draw the required shape at the given position. Parameters ---------- shape_type: string Type of shape - line, quad, circle. current_position: (float,float) Lower left corner position for the shape. """ shape = DrawShape( shape_type=shape_type, drawpanel=self, position=current_position ) if shape_type == 'circle': shape.max_size = self.cal_min_boundary_distance(current_position) self.shape_list.append(shape) self._scene.add(shape) self.canvas.add_element(shape, current_position - self.canvas.position) self.update_shape_selection(shape)
[docs] def resize_shape(self, current_position): """Resize the shape. Parameters ---------- current_position: (float,float) Lower left corner position for the shape. """ self.current_shape = self.shape_list[-1] size = current_position - self.current_shape.position self.current_shape.resize(size)
[docs] def update_shape_selection(self, selected_shape): for shape in self.shape_list: if selected_shape == shape: shape.is_selected = True else: shape.is_selected = False
[docs] def show_rotation_slider(self): """Display the RingSlider2D to allow rotation of shape from the center. """ self._scene.rm(*self.rotation_slider.actors) self.rotation_slider.add_to_scene(self._scene) self.rotation_slider.set_visibility(True)
[docs] def update_button_icons(self, current_mode): """Update the button icon. Parameters ---------- current_mode: string Current mode of the UI. """ for btn in self.mode_panel._elements[1:]: if btn.icon_names[0] == current_mode: btn.next_icon() elif btn.current_icon_id == 1: btn.next_icon()
[docs] def clamp_mouse_position(self, mouse_position): """Restrict the mouse position to the canvas boundary. Parameters ---------- mouse_position: (float,float) Current mouse position. Returns ------- list(float) New clipped position. """ return np.clip( mouse_position, self.canvas.position, self.canvas.position + self.canvas.size, )
[docs] def handle_mouse_click(self, position): if self.current_mode == 'selection': if self.is_draggable: self._drag_offset = position - self.position self.current_shape.is_selected = False if self.current_mode in ['line', 'quad', 'circle']: self.draw_shape(self.current_mode, position)
[docs] def left_button_pressed(self, i_ren, _obj, element): self.handle_mouse_click(i_ren.event.position) i_ren.force_render()
[docs] def handle_mouse_drag(self, position): if self.is_draggable and self.current_mode == 'selection': if self._drag_offset is not None: new_position = position - self._drag_offset self.position = new_position if self.current_mode in ['line', 'quad', 'circle']: self.resize_shape(position)
[docs] def left_button_dragged(self, i_ren, _obj, element): mouse_position = self.clamp_mouse_position(i_ren.event.position) self.handle_mouse_drag(mouse_position) i_ren.force_render()
[docs] class PlaybackPanel(UI): """A playback controller that can do essential functionalities. such as play, pause, stop, and seek. """
[docs] def __init__(self, loop=False, position=(0, 0), width=None): self._width = width if width is not None else 900 self._auto_width = width is None self._position = position super(PlaybackPanel, self).__init__(position) self._playing = False self._loop = None self.loop() if loop else self.play_once() self._speed = 1 # callback functions self.on_play_pause_toggle = lambda state: None self.on_play = lambda: None self.on_pause = lambda: None self.on_stop = lambda: None self.on_loop_toggle = lambda is_looping: None self.on_progress_bar_changed = lambda x: None self.on_speed_up = lambda x: None self.on_slow_down = lambda x: None self.on_speed_changed = lambda x: None self._set_position(position)
def _setup(self): """Setup this Panel component.""" self.time_text = TextBlock2D() self.speed_text = TextBlock2D( text='1', font_size=21, color=(0.2, 0.2, 0.2), bold=True, justification='center', vertical_justification='middle', ) self.panel = Panel2D( size=(190, 30), color=(1, 1, 1), align='right', has_border=True, border_color=(0, 0.3, 0), border_width=2, ) play_pause_icons = [ ('play', read_viz_icons(fname='play3.png')), ('pause', read_viz_icons(fname='pause2.png')), ] loop_icons = [ ('once', read_viz_icons(fname='checkmark.png')), ('loop', read_viz_icons(fname='infinite.png')), ] self._play_pause_btn = Button2D(icon_fnames=play_pause_icons) self._loop_btn = Button2D(icon_fnames=loop_icons) self._stop_btn = Button2D( icon_fnames=[('stop', read_viz_icons(fname='stop2.png'))] ) self._speed_up_btn = Button2D( icon_fnames=[('plus', read_viz_icons(fname='plus.png'))], size=(15, 15) ) self._slow_down_btn = Button2D( icon_fnames=[('minus', read_viz_icons(fname='minus.png'))], size=(15, 15) ) self._progress_bar = LineSlider2D( initial_value=0, orientation='horizontal', min_value=0, max_value=100, text_alignment='top', length=590, text_template='', line_width=9, ) start = 0.04 w = 0.2 self.panel.add_element(self._play_pause_btn, (start, 0.04)) self.panel.add_element(self._stop_btn, (start + w, 0.04)) self.panel.add_element(self._loop_btn, (start + 2 * w, 0.04)) self.panel.add_element(self._slow_down_btn, (start + 0.63, 0.3)) self.panel.add_element(self.speed_text, (start + 0.78, 0.45)) self.panel.add_element(self._speed_up_btn, (start + 0.86, 0.3)) def play_pause_toggle(i_ren, _obj, _button): self._playing = not self._playing if self._playing: self.play() else: self.pause() self.on_play_pause_toggle(self._playing) i_ren.force_render() def stop(i_ren, _obj, _button): self.stop() i_ren.force_render() def speed_up(i_ren, _obj, _button): inc = 10 ** np.floor(np.log10(self.speed)) self.speed = round(self.speed + inc, 13) self.on_speed_up(self._speed) self.on_speed_changed(self._speed) i_ren.force_render() def slow_down(i_ren, _obj, _button): dec = 10 ** np.floor(np.log10(self.speed - self.speed / 10)) self.speed = round(self.speed - dec, 13) self.on_slow_down(self._speed) self.on_speed_changed(self._speed) i_ren.force_render() def loop_toggle(i_ren, _obj, _button): self._loop = not self._loop if self._loop: self.loop() else: self.play_once() self.on_loop_toggle(self._loop) i_ren.force_render() # using the adapters created above self._play_pause_btn.on_left_mouse_button_pressed = play_pause_toggle self._stop_btn.on_left_mouse_button_pressed = stop self._loop_btn.on_left_mouse_button_pressed = loop_toggle self._speed_up_btn.on_left_mouse_button_pressed = speed_up self._slow_down_btn.on_left_mouse_button_pressed = slow_down def on_progress_change(slider): t = slider.value self.on_progress_bar_changed(t) self.current_time = t self._progress_bar.on_moving_slider = on_progress_change self.current_time = 0
[docs] def play(self): """Play the playback""" self._playing = True self._play_pause_btn.set_icon_by_name('pause') self.on_play()
[docs] def stop(self): """Stop the playback""" self._playing = False self._play_pause_btn.set_icon_by_name('play') self.on_stop()
[docs] def pause(self): """Pause the playback""" self._playing = False self._play_pause_btn.set_icon_by_name('play') self.on_pause()
[docs] def loop(self): """Set repeating mode to loop.""" self._loop = True self._loop_btn.set_icon_by_name('loop')
[docs] def play_once(self): """Set repeating mode to repeat once.""" self._loop = False self._loop_btn.set_icon_by_name('once')
@property def final_time(self): """Set final progress slider time value. Returns ------- float Final time for the progress slider. """ return self._progress_bar.max_value @final_time.setter def final_time(self, t): """Set final progress slider time value. Parameters ---------- t: float Final time for the progress slider. """ self._progress_bar.max_value = t @property def current_time(self): """Get current time of the progress slider. Returns ------- float Progress slider current value. """ return self._progress_bar.value @current_time.setter def current_time(self, t): """Set progress slider value. Parameters ---------- t: float Current time to be set. """ self._progress_bar.value = t self.current_time_str = t @property def current_time_str(self): """Returns current time as a string. Returns ------- str Current time formatted as a string in the form:`HH:MM:SS`. """ return self.time_text.message @current_time_str.setter def current_time_str(self, t): """Set time counter. Parameters ---------- t: float Time to be set in the time_text counter. Notes ----- This should only be used when the `current_value` is not being set since setting`current_value` automatically sets this property as well. """ t = np.clip(t, 0, self.final_time) if self.final_time < 3600: m, s = divmod(t, 60) t_str = r'%02d:%05.2f' % (m, s) else: m, s = divmod(t, 60) h, m = divmod(m, 60) t_str = r'%02d:%02d:%02d' % (h, m, s) self.time_text.message = t_str @property def speed(self): """Returns current speed. Returns ------- str Current time formatted as a string in the form:`HH:MM:SS`. """ return self._speed @speed.setter def speed(self, speed): """Set time counter. Parameters ---------- speed: float Speed value to be set in the speed_text counter. """ if speed <= 0: speed = 0.01 self._speed = speed speed_str = f'{speed}'.strip('0').rstrip('.') self.speed_text.font_size = 21 if 0.01 <= speed < 100 else 14 self.speed_text.message = speed_str
[docs] def show(self): [act.SetVisibility(1) for act in self._get_actors()]
[docs] def hide(self): [act.SetVisibility(0) for act in self._get_actors()]
def _get_actors(self): """Get the actors composing this UI component.""" return self.panel.actors + self._progress_bar.actors + self.time_text.actors def _add_to_scene(self, _scene): """Add all subcomponents or VTK props that compose this UI component. Parameters ---------- _scene : scene """ def resize_cbk(caller, ev): if self._auto_width: width = _scene.GetSize()[0] if width == self.width: return self._width = width self._set_position(self.position) self._progress_bar.value = self._progress_bar.value _scene.AddObserver(Command.StartEvent, resize_cbk) self.panel.add_to_scene(_scene) self._progress_bar.add_to_scene(_scene) self.time_text.add_to_scene(_scene) @property def width(self): """Return the width of the PlaybackPanel Returns ------- float The width of the PlaybackPanel. """ return self._width @width.setter def width(self, width): """Set width of the PlaybackPanel. Parameters ---------- width: float The width of the whole panel. If set to None, The width will be the same as the window's width. """ self._width = width if width is not None else 900 self._auto_width = width is None self._set_position(self.position) def _set_position(self, _coords): x, y = self.position width = self.width self.panel.position = (x + 5, y + 5) progress_length = max(width - 310 - x, 1.0) self._progress_bar.track.width = progress_length self._progress_bar.center = (x + 215 + progress_length / 2, y + 20) self.time_text.position = (x + 225 + progress_length, y + 10) def _get_size(self): return self.panel.size + self._progress_bar.size + self.time_text.size
[docs] class Card2D(UI): """Card element to show image and related text Attributes ---------- image: :class: 'ImageContainer2D' Renders the image on the card. title_box: :class: 'TextBlock2D' Displays the title on card. body_box: :class: 'TextBLock2D' Displays the body text. """
[docs] def __init__(self, image_path, body_text="", draggable=True, title_text="", padding=10, position=(0, 0), size=(400, 400), image_scale=0.5, bg_color=(0.5, 0.5, 0.5), bg_opacity=1, title_color=(0., 0., 0.), body_color=(0., 0., 0.), border_color=(1., 1., 1.), border_width=0, maintain_aspect=False): """Parameters ---------- image_path: str Path of the image, supports png and jpg/jpeg images body_text: str, optional Card body text draggable: Bool, optional If the card should be draggable title_text: str, optional Card title text padding: int, optional Padding between image, title, body position : (float, float), optional Absolute coordinates (x, y) of the lower-left corner of the UI component size : (int, int), optional Width and height of the pixels of this UI component. image_scale: float, optional fraction of size taken by the image (between 0 , 1) bg_color: (float, float, float), optional Background color of card bg_opacity: float, optional Background opacity title_color: (float, float, float), optional Title text color body_color: (float, float, float), optional Body text color border_color: (float, float, float), optional Border color border_width: int, optional Width of the border maintain_aspect: bool, optional If the image should be scaled to maintain aspect ratio """ self.image_path = image_path self._basename = os.path.basename(self.image_path) self._extension = self._basename.split('.')[-1] if self._extension not in ['jpg', 'jpeg', 'png']: raise UnidentifiedImageError( f'Image extension {self._extension} not supported') self.body_text = body_text self.title_text = title_text self.draggable = draggable self.card_size = size self.padding = padding self.title_color = [np.clip(value, 0, 1) for value in title_color] self.body_color = [np.clip(value, 0, 1) for value in body_color] self.bg_color = [np.clip(value, 0, 1) for value in bg_color] self.border_color = [np.clip(value, 0, 1) for value in border_color] self.bg_opacity = bg_opacity self.text_scale = np.clip(1 - image_scale, 0, 1) self.image_scale = np.clip(image_scale, 0, 1) self.maintain_aspect = maintain_aspect if self.maintain_aspect: self._true_image_size = Image.open(urlopen(self.image_path)).size self._image_size = (self.card_size[0], self.card_size[1] * self.image_scale) self.border_width = border_width self.has_border = bool(border_width) super(Card2D, self).__init__() self.position = position if self.maintain_aspect: self._new_size = (self._true_image_size[0], self._true_image_size[1] // self.image_scale) self.resize(self._new_size) else: self.resize(size)
def _setup(self): """Setup this UI component Create the image. Create the title and body. Create a Panel2D widget to hold image, title, body. """ self.image = ImageContainer2D(img_path=self.image_path, size=self._image_size) self.body_box = TextBlock2D(text=self.body_text, color=self.body_color) self.title_box = TextBlock2D(text=self.title_text, bold=True, color=self.title_color) self.panel = Panel2D(self.card_size, color=self.bg_color, opacity=self.bg_opacity, border_color=self.border_color, border_width=self.border_width, has_border=self.has_border) self.panel.add_element(self.image, (0., 0.)) self.panel.add_element(self.title_box, (0., 0.)) self.panel.add_element(self.body_box, (0., 0.)) if self.draggable: self.panel.background.on_left_mouse_button_dragged =\ self.left_button_dragged self.panel.background.on_left_mouse_button_pressed\ = self.left_button_pressed self.image.on_left_mouse_button_dragged =\ self.left_button_dragged self.image.on_left_mouse_button_pressed =\ self.left_button_pressed else: self.panel.background.on_left_mouse_button_dragged =\ lambda i_ren, _obj, _comp: i_ren.force_render def _get_actors(self): """Get the actors composing this UI component. """ return self.panel.actors def _add_to_scene(self, _scene): """Add all subcomponents or VTK props that compose this UI component. Parameters ---------- scene : scene """ self.panel.add_to_scene(_scene) if self.size[0] <= 200: clip_overflow(self.body_box, self.size[0]-2*self.padding) else: wrap_overflow(self.body_box, self.size[0]-2*self.padding) wrap_overflow(self.title_box, self.size[0]-2*self.padding) def _get_size(self): return self.panel.size
[docs] def resize(self, size): """Resize Card2D. Parameters ---------- size : (int, int) Card2D size(width, height) in pixels. """ _width, _height = size self.panel.resize(size) self._image_size = (size[0]-int(self.border_width), int(self.image_scale*size[1])) _title_box_size = (_width - 2 * self.padding, _height * 0.34 * self.text_scale / 2) _body_box_size = (_width - 2 * self.padding, _height * self.text_scale / 2) _img_coords = (int(self.border_width), int(size[1] - self._image_size[1])) _title_coords = (self.padding, int(_img_coords[1] - _title_box_size[1] - self.padding + self.border_width)) _text_coords = (self.padding, int(_title_coords[1] - _body_box_size[1] - self.padding + self.border_width)) self.panel.update_element(self.image, _img_coords) self.panel.update_element(self.body_box, _text_coords) self.panel.update_element(self.title_box, _title_coords) self.image.resize(self._image_size) self.title_box.resize(_title_box_size)
def _set_position(self, _coords): """Position the lower-left corner of this UI component. Parameters ---------- coords: (float, float) Absolute pixel coordinates (x, y). """ self.panel.position = _coords @property def color(self): """Returns the background color of card. """ return self.panel.color @color.setter def color(self, color): """Sets background color of card. Parameters ---------- color : list of 3 floats. """ self.panel.color = color @property def body(self): """Returns the body text of the card. """ return self.body_box.message @body.setter def body(self, text): self.body_box.message = text @property def title(self): """Returns the title text of the card """ return self.title_box.message @title.setter def title(self, text): self.title_box.message = text
[docs] def left_button_pressed(self, i_ren, _obj, _sub_component): click_pos = np.array(i_ren.event.position) self._click_position = click_pos i_ren.event.abort()
[docs] def left_button_dragged(self, i_ren, _obj, _sub_component): click_position = np.array(i_ren.event.position) change = click_position - self._click_position self.panel.position += change self._click_position = click_position i_ren.force_render()
[docs] class SpinBox(UI): """SpinBox UI. """
[docs] def __init__(self, position=(350, 400), size=(300, 100), padding=10, panel_color=(1, 1, 1), min_val=0, max_val=100, initial_val=50, step=1, max_column=10, max_line=2): """Init this UI element. Parameters ---------- position : (int, int), optional Absolute coordinates (x, y) of the lower-left corner of this UI component. size : (int, int), optional Width and height in pixels of this UI component. padding : int, optional Distance between TextBox and Buttons. panel_color : (float, float, float), optional Panel color of SpinBoxUI. min_val: int, optional Minimum value of SpinBoxUI. max_val: int, optional Maximum value of SpinBoxUI. initial_val: int, optional Initial value of SpinBoxUI. step: int, optional Step value of SpinBoxUI. max_column: int, optional Max number of characters in a line. max_line: int, optional Max number of lines in the textbox. """ self.panel_size = size self.padding = padding self.panel_color = panel_color self.min_val = min_val self.max_val = max_val self.step = step self.max_column = max_column self.max_line = max_line super(SpinBox, self).__init__(position) self.value = initial_val self.resize(size) self.on_change = lambda ui: None
def _setup(self): """Setup this UI component. Create the SpinBoxUI with Background (Panel2D) and InputBox (TextBox2D) and Increment,Decrement Button (Button2D). """ self.panel = Panel2D(size=self.panel_size, color=self.panel_color) self.textbox = TextBox2D(width=self.max_column, height=self.max_line) self.textbox.text.dynamic_bbox = False self.textbox.text.auto_font_scale = True self.increment_button = Button2D( icon_fnames=[("up", read_viz_icons(fname="circle-up.png"))]) self.decrement_button = Button2D( icon_fnames=[("down", read_viz_icons(fname="circle-down.png"))]) self.panel.add_element(self.textbox, (0, 0)) self.panel.add_element(self.increment_button, (0, 0)) self.panel.add_element(self.decrement_button, (0, 0)) # Adding button click callbacks self.increment_button.on_left_mouse_button_pressed = \ self.increment_callback self.decrement_button.on_left_mouse_button_pressed = \ self.decrement_callback self.textbox.off_focus = self.textbox_update_value
[docs] def resize(self, size): """Resize SpinBox. Parameters ---------- size : (float, float) SpinBox size(width, height) in pixels. """ self.panel_size = size self.textbox_size = (int(0.7 * size[0]), int(0.8 * size[1])) self.button_size = (int(0.2 * size[0]), int(0.3 * size[1])) self.padding = int(0.03 * self.panel_size[0]) self.panel.resize(size) self.textbox.text.resize(self.textbox_size) self.increment_button.resize(self.button_size) self.decrement_button.resize(self.button_size) textbox_pos = (self.padding, int((size[1] - self.textbox_size[1])/2)) inc_btn_pos = (size[0] - self.padding - self.button_size[0], int((1.5*size[1] - self.button_size[1])/2)) dec_btn_pos = (size[0] - self.padding - self.button_size[0], int((0.5*size[1] - self.button_size[1])/2)) self.panel.update_element(self.textbox, textbox_pos) self.panel.update_element(self.increment_button, inc_btn_pos) self.panel.update_element(self.decrement_button, dec_btn_pos)
def _get_actors(self): """Get the actors composing this UI component.""" return self.panel.actors def _add_to_scene(self, scene): """Add all subcomponents or VTK props that compose this UI component. Parameters ---------- scene : Scene """ self.panel.add_to_scene(scene) def _get_size(self): return self.panel.size def _set_position(self, coords): """Set the lower-left corner position of this UI component. Parameters ---------- coords: (float, float) Absolute pixel coordinates (x, y). """ self.panel.center = coords
[docs] def increment_callback(self, i_ren, _obj, _button): self.increment() i_ren.force_render() i_ren.event.abort()
[docs] def decrement_callback(self, i_ren, _obj, _button): self.decrement() i_ren.force_render() i_ren.event.abort()
@property def value(self): return self._value @value.setter def value(self, value): if value >= self.max_val: self._value = self.max_val elif value <= self.min_val: self._value = self.min_val else: self._value = value self.textbox.set_message(str(self._value))
[docs] def validate_value(self, value): """Validate and convert the given value into integer. Parameters ---------- value : str Input value received from the textbox. Returns ------- int If valid return converted integer else the previous value. """ if value.isnumeric(): return int(value) return self.value
[docs] def increment(self): """Increment the current value by the step.""" current_val = self.validate_value(self.textbox.message) self.value = current_val + self.step self.on_change(self)
[docs] def decrement(self): """Decrement the current value by the step.""" current_val = self.validate_value(self.textbox.message) self.value = current_val - self.step self.on_change(self)
[docs] def textbox_update_value(self, textbox): self.value = self.validate_value(textbox.message) self.on_change(self)