Week 5: Slerp implementation, documenting the Timeline, and adding unit tests#
What did you do this week?#
Implemented Slerp (spherical linear interpolation) for rotation keyframes.
Controlling the speed of the animation is now an option.
Added the tests and documented the
Used the geometry shader to generate billboard actors using a minimal set of calculations #631.
What is coming up next week?#
This week I will do the following:
Focus on finalizing PR #626 to be merged.
Make some upgrades to the playback panel to make it more functional and responsive.
Add more tutorials to explain how to use all the functionalities of the
Did you get stuck anywhere?#
I didn’t get stuck this week.
Previous: Week 5 - Creating PR for glTF exporter and fixing the loader Next: Week 7 - Working on Rotation PR and Trying Freehand Drawing