Week 5 - Creating PR for glTF exporter and fixing the loader#

What did you do this week?#

  • Finalised the glTF export PR #630., adding tutorial, docs, and tests for all functions.

  • Added support for exporting lines and dot actors.

  • primitive.modes is now set if the rendering mode is a line, dot, or triangle.

  • Working on importing different primitive modes, the current glTF importer can render only triangles.

What is coming up next week?#

This week I’ll be working on the following:

  • Get the PR #630. merged by this week.

  • Loading the animations (simple, morph, and skeletal) data as dictionaries from the glTF model so that it can be sent to the timeline.

  • Try different examples on Mohamed’s PR (#626.) and try running glTF animations if time permits.

Did you get stuck anywhere?#

  • There wasn’t any model in the Khronos glTF samples repository that uses the LINE or POINT modes. So I had to rely on the models that I exported using the glTF exporter.