Cube & Slider Control#

This example shows how to use the UI API. We will demonstrate how to create a cube and control with sliders.

First, some imports.

import numpy as np

from fury import actor, ui, window
from fury.data import fetch_viz_icons

First we need to fetch some icons that are included in FURY.

fetch_viz_icons()
Data size is approximately 12KB
Dataset is already in place. If you want to fetch it again please first remove the folder /Users/skoudoro/.fury/icons

({'icomoon.tar.gz': ('https://digital.lib.washington.edu/researchworks/bitstream/handle/1773/38478/icomoon.tar.gz', 'BC1FEEA6F58BA3601D6A0B029EB8DFC5F352E21F2A16BA41099A96AA3F5A4735')}, '/Users/skoudoro/.fury/icons')

Cube and sliders#

Add a cube to the scene .

cube = actor.cube(
    centers=np.array([[15, 0, 0]]),
    colors=np.array([[0, 0, 1]]),
    scales=np.array([[20, 20, 20]]),
    directions=np.array([[0, 0, 1]]),
)

Now we’ll add five sliders: 1 circular and 4 linear sliders. By default the alignments are ‘bottom’ for horizontal and ‘top’ for vertical.

ring_slider = ui.RingSlider2D(
    center=(630, 400), initial_value=0, text_template='{angle:5.1f}°'
)

hor_line_slider_text_top = ui.LineSlider2D(
    center=(400, 230),
    initial_value=0,
    orientation='horizontal',
    min_value=-10,
    max_value=10,
    text_alignment='top',
)

hor_line_slider_text_bottom = ui.LineSlider2D(
    center=(400, 200),
    initial_value=0,
    orientation='horizontal',
    min_value=-10,
    max_value=10,
    text_alignment='bottom',
)

ver_line_slider_text_left = ui.LineSlider2D(
    center=(100, 400),
    initial_value=0,
    orientation='vertical',
    min_value=-10,
    max_value=10,
    text_alignment='left',
)

ver_line_slider_text_right = ui.LineSlider2D(
    center=(150, 400),
    initial_value=0,
    orientation='vertical',
    min_value=-10,
    max_value=10,
    text_alignment='right',
)

We can use a callback to rotate the cube with the ring slider.

def rotate_cube(slider):
    angle = slider.value
    previous_angle = slider.previous_value
    rotation_angle = angle - previous_angle
    cube.RotateX(rotation_angle)


ring_slider.on_change = rotate_cube

Similarly, we can translate the cube with the line slider.

def translate_cube_ver(slider):
    value = slider.value
    cube.SetPosition(0, value, 0)


def translate_cube_hor(slider):
    value = slider.value
    cube.SetPosition(value, 0, 0)


hor_line_slider_text_top.on_change = translate_cube_hor
hor_line_slider_text_bottom.on_change = translate_cube_hor
ver_line_slider_text_left.on_change = translate_cube_ver
ver_line_slider_text_right.on_change = translate_cube_ver

Show Manager#

Now that all the elements have been initialised, we add them to the show manager.

current_size = (800, 800)
show_manager = window.ShowManager(size=current_size, title='FURY Cube Example')

show_manager.scene.add(cube)
show_manager.scene.add(ring_slider)
show_manager.scene.add(hor_line_slider_text_top)
show_manager.scene.add(hor_line_slider_text_bottom)
show_manager.scene.add(ver_line_slider_text_left)
show_manager.scene.add(ver_line_slider_text_right)

Visibility by default is True

Set camera for better visualization

viz ui slider

Total running time of the script: (0 minutes 0.079 seconds)

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