Note
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Card#
This example shows how to create a card and use a sprite sheet to update the image in the card.
First, some imports.
import fury
import os
from tempfile import TemporaryDirectory as InTemporaryDirectory
from fury.data import fetch_viz_icons
from fury.io import load_image, load_sprite_sheet, save_image
First we need to fetch some icons that are included in FURY.
TARGET_FPS = 15
FRAME_TIME = (1.0 / TARGET_FPS) * 1000
fetch_viz_icons()
sprite_sheet = load_sprite_sheet(
"https://raw.githubusercontent.com/fury-gl/"
"fury-data/master/unittests/fury_sprite.png",
5,
5,
)
CURRENT_SPRITE_IDX = 0
vtk_sprites = []
Data size is approximately 12KB
Dataset is already in place. If you want to fetch it again please first remove the folder /Users/skoudoro/.fury/icons
Let’s create a card and add it to the show manager
img_url = (
"https://raw.githubusercontent.com/fury-gl"
"/fury-communication-assets/main/fury-logo.png"
)
title = "FURY"
body = (
"FURY - Free Unified Rendering in pYthon."
"A software library for scientific visualization in Python."
)
card = fury.ui.elements.Card2D(
image_path=img_url,
title_text=title,
body_text=body,
image_scale=0.55,
size=(300, 300),
bg_color=(1, 0.294, 0.180),
bg_opacity=0.8,
border_width=5,
border_color=(0.1, 0.4, 0.8),
)
Now we define the callback to update the image on card after some delay.
def timer_callback(_obj, _evt):
global CURRENT_SPRITE_IDX, show_manager
CURRENT_SPRITE_IDX += 1
sprite = vtk_sprites[CURRENT_SPRITE_IDX % len(vtk_sprites)]
card.image.set_img(sprite)
i_ren = show_manager.scene.GetRenderWindow().GetInteractor().GetInteractorStyle()
i_ren.force_render()
Lets create a function to convert the sprite to vtkImageData
def sprite_to_vtk():
with InTemporaryDirectory() as tdir:
for idx, sprite in enumerate(list(sprite_sheet.values())):
sprite_path = os.path.join(tdir, f"{idx}.png")
save_image(sprite, sprite_path, compression_quality=100)
vtk_sprite = load_image(sprite_path, as_vtktype=True)
vtk_sprites.append(vtk_sprite)
Now that the card has been initialised, we add it to the show manager.
current_size = (1000, 1000)
show_manager = fury.window.ShowManager(size=current_size, title="FURY Card Example")
show_manager.scene.add(card)
show_manager.initialize()
Converting numpy array sprites to vtk images
sprite_to_vtk()
Adding a timer to update the card image
show_manager.add_timer_callback(True, int(FRAME_TIME), timer_callback)
# To interact with the UI, set interactive = True
interactive = False
if interactive:
show_manager.start()
fury.window.record(show_manager.scene, out_path="card_ui.png", size=(1000, 1000))
/opt/homebrew/Caskroom/miniforge/base/envs/py39/lib/python3.9/site-packages/sphinx_gallery/gen_rst.py:722: UserWarning: We'll no longer accept the way you call the record function in future versions of FURY.
Here's how to call the Function record: record(scene='value', cam_pos='value', cam_focal='value', cam_view='value', out_path='value', path_numbering='value', n_frames='value', az_ang='value', magnification='value', size='value', reset_camera='value', screen_clip='value', stereo='value', verbose='value')
exec(self.code, self.fake_main.__dict__)
Total running time of the script: (0 minutes 0.469 seconds)