Note
Go to the end to download the full example code
Visualizing a glTF file#
In this tutorial, we will show how to display a glTF file in a scene.
import fury
Create a scene.
scene = fury.window.Scene()
scene.SetBackground(0.1, 0.1, 0.4)
Retrieving the gltf model.
fury.data.fetch_gltf("Duck", "glTF")
filename = fury.data.read_viz_gltf("Duck")
/opt/homebrew/Caskroom/miniforge/base/envs/py39/lib/python3.9/site-packages/sphinx_gallery/gen_rst.py:722: UserWarning: We'll no longer accept the way you call the fetch_gltf function in future versions of FURY.
Here's how to call the Function fetch_gltf: fetch_gltf(name='value', mode='value')
exec(self.code, self.fake_main.__dict__)
Initialize the glTF object and get actors using actors method. Note: You can always manually create actor from polydata, and apply texture or materials manually afterwards. Experimental: For smooth mesh/actor you can set apply_normals=True.
Add all the actor from list of actors to the scene.
scene.add(*actors)
Applying camera
cameras = gltf_obj.cameras
if cameras:
scene.SetActiveCamera(cameras[0])
interactive = False
if interactive:
fury.window.show(scene, size=(1280, 720))
fury.window.record(scene, out_path="viz_gltf.png", size=(1280, 720))
/opt/homebrew/Caskroom/miniforge/base/envs/py39/lib/python3.9/site-packages/sphinx_gallery/gen_rst.py:722: UserWarning: We'll no longer accept the way you call the record function in future versions of FURY.
Here's how to call the Function record: record(scene='value', cam_pos='value', cam_focal='value', cam_view='value', out_path='value', path_numbering='value', n_frames='value', az_ang='value', magnification='value', size='value', reset_camera='value', screen_clip='value', stereo='value', verbose='value')
exec(self.code, self.fake_main.__dict__)
Total running time of the script: (0 minutes 0.280 seconds)