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FURY sphere Actor#
This example shows how to use both primitive and vtkSource sphere actor.
import numpy as np
import fury
First thing, you have to specify centers and colors of the sphere
The below sphere actor is generated by repeating the sphere primitive.
This time, we’re using vtkSphereSource to generate the sphere actor
Adding our sphere actors to scene.
scene.add(prim_sphere_actor)
scene.add(vtk_sphere_actor)
interactive = False
if interactive:
fury.window.show(scene, size=(600, 600))
fury.window.record(scene, out_path="viz_sphere.png", size=(600, 600))
/opt/homebrew/Caskroom/miniforge/base/envs/py39/lib/python3.9/site-packages/sphinx_gallery/gen_rst.py:722: UserWarning: We'll no longer accept the way you call the record function in future versions of FURY.
Here's how to call the Function record: record(scene='value', cam_pos='value', cam_focal='value', cam_view='value', out_path='value', path_numbering='value', n_frames='value', az_ang='value', magnification='value', size='value', reset_camera='value', screen_clip='value', stereo='value', verbose='value')
exec(self.code, self.fake_main.__dict__)
Total running time of the script: (0 minutes 0.061 seconds)