Week 14 - Morphing is here!#
What did you do this week?#
This week, I started with multiple actor support in skinning and managed to do it successfully. Here’s the preview using the BrainStem model.
Implementing multiple animation channels support (as seen in the
get_skin_timelines()method now returns a dictionary of all animation channels with Timeline as their value.
Added ability to load morphing information and create timelines from it. Here’s a preview of the
What is coming up next week?#
Cleaning and Rebasing Skinning animation PR #685.
Creating a PR for morphing code.
Multi primitive (actor) support in morphing.
Did you get stuck anywhere?#
No, I didn’t get stuck this week.