Week 14 - Morphing is here!#
What did you do this week?#
This week, I started with multiple actor support in skinning and managed to do it successfully. Here’s the preview using the BrainStem model.
Implementing multiple animation channels support (as seen in the
Fox
model). Theget_skin_timelines()
method now returns a dictionary of all animation channels with Timeline as their value.We merged two PRs, #689 (colors from Material) and #643 (simple animations).
Added ability to load morphing information and create timelines from it. Here’s a preview of the
AnimatedMorphCube
andAnimatedMorphSphere
models:
What is coming up next week?#
Cleaning and Rebasing Skinning animation PR #685.
Creating a PR for morphing code.
Multi primitive (actor) support in morphing.
Did you get stuck anywhere?#
No, I didn’t get stuck this week.