Week 14 - Morphing is here!#

What did you do this week?#

  • This week, I started with multiple actor support in skinning and managed to do it successfully. Here’s the preview using the BrainStem model.

  • Implementing multiple animation channels support (as seen in the Fox model). The get_skin_timelines() method now returns a dictionary of all animation channels with Timeline as their value.

  • We merged two PRs, #689 (colors from Material) and #643 (simple animations).

  • Added ability to load morphing information and create timelines from it. Here’s a preview of the AnimatedMorphCube and AnimatedMorphSphere models:

What is coming up next week?#

  • Cleaning and Rebasing Skinning animation PR #685.

  • Creating a PR for morphing code.

  • Multi primitive (actor) support in morphing.

Did you get stuck anywhere?#

  • No, I didn’t get stuck this week.