Week 14 - Morphing is here! =========================== .. post:: September 28 2022 :author: Shivam Anand :tags: google :category: gsoc What did you do this week? -------------------------- - This week, I started with multiple actor support in skinning and managed to do it successfully. Here's the preview using the BrainStem model. .. raw:: html - Implementing multiple animation channels support (as seen in the ``Fox`` model). The ``get_skin_timelines()`` method now returns a dictionary of all animation channels with Timeline as their value. - We merged two PRs, `#689`_ (colors from Material) and `#643`_ (simple animations). - Added ability to load morphing information and create timelines from it. Here's a preview of the ``AnimatedMorphCube`` and ``AnimatedMorphSphere`` models: .. raw:: html What is coming up next week? ---------------------------- - Cleaning and Rebasing Skinning animation PR `#685`_. - Creating a PR for morphing code. - Multi primitive (actor) support in morphing. Did you get stuck anywhere? --------------------------- - No, I didn't get stuck this week. .. _`#643`: https://github.com/fury-gl/fury/pull/643/ .. _`#689`: https://github.com/fury-gl/fury/pull/689/ .. _`#685`: https://github.com/fury-gl/fury/pull/685/