Week 14 - Morphing is here!
===========================
.. post:: September 28 2022
:author: Shivam Anand
:tags: google
:category: gsoc
What did you do this week?
--------------------------
- This week, I started with multiple actor support in skinning and managed to do it
successfully. Here's the preview using the BrainStem model.
.. raw:: html
- Implementing multiple animation channels support (as seen in the ``Fox`` model). The ``get_skin_timelines()`` method now returns a dictionary of all animation channels with Timeline as their value.
- We merged two PRs, `#689`_ (colors from Material) and `#643`_ (simple animations).
- Added ability to load morphing information and create timelines from it. Here's a preview of the ``AnimatedMorphCube`` and ``AnimatedMorphSphere`` models:
.. raw:: html
What is coming up next week?
----------------------------
- Cleaning and Rebasing Skinning animation PR `#685`_.
- Creating a PR for morphing code.
- Multi primitive (actor) support in morphing.
Did you get stuck anywhere?
---------------------------
- No, I didn't get stuck this week.
.. _`#643`: https://github.com/fury-gl/fury/pull/643/
.. _`#689`: https://github.com/fury-gl/fury/pull/689/
.. _`#685`: https://github.com/fury-gl/fury/pull/685/