Bezier Interpolator#

Keyframe animation using cubic Bezier interpolator.

import numpy as np
import fury

Position interpolation using cubic Bezier curve#

Cubic bezier curve is a widely used method for interpolating motion paths. This can be achieved using positions and control points between those positions.

scene = fury.window.Scene()
showm = fury.window.ShowManager(
    scene=scene, size=(900, 768), reset_camera=False, order_transparent=True
)

Cubic Bezier curve parameters#

In order to make a cubic bezier curve based animation, you need four values for every keyframe:

1- Timestamp: The time that the keyframe is assigned to.

2- Value: The value of the keyframe. This might be position, quaternion, or scale value.

3- In control point: The control point used when the value is the destination value.

4- Out control point: The control point used when the value is the departure value:

keyframe 0            ----------------->         keyframe 1
(time-0) (value-0) (out-cp-0) -----------------> (time-1) (value-1) (in-cp-1)
keyframe 1            ----------------->         keyframe 2
(time-1) (value-1) (out-cp-1) -----------------> (time-2) (value-2) (in-cp-2)
keyframe_1 = {"value": [-2, 0, 0], "out_cp": [-15, 6, 0]}
keyframe_2 = {"value": [18, 0, 0], "in_cp": [27, 18, 0]}

Visualizing points

pts_actor = fury.actor.sphere(
    np.array([keyframe_1.get("value"), keyframe_2.get("value")]), (1, 0, 0), radii=0.3
)

Visualizing the control points

cps_actor = fury.actor.sphere(
    np.array([keyframe_2.get("in_cp"), keyframe_1.get("out_cp")]), (0, 0, 1), radii=0.6
)

Visualizing the connection between the control points and the points

cline_actor = fury.actor.line(
    np.array([list(keyframe_1.values()), list(keyframe_2.values())]),
    colors=np.array([0, 1, 0]),
)

Initializing an Animation and adding sphere actor to it.

animation = fury.animation.Animation()
sphere = fury.actor.sphere(np.array([[0, 0, 0]]), (1, 0, 1))
animation.add_actor(sphere)

Setting Cubic Bezier keyframes#

Cubic Bezier keyframes consists of 4 data per keyframe Timestamp, position, in control point, and out control point.

  • In control point is the cubic bezier control point for the associated position when this position is the destination position.

  • Out control point is the cubic bezier control point for the associated position when this position is the origin position or departing position.

Note: If a control point is not provided or set None, this control point will be the same as the position itself.

animation.set_position(
    0.0, np.array(keyframe_1.get("value")), out_cp=np.array(keyframe_1.get("out_cp"))
)
animation.set_position(
    5.0, np.array(keyframe_2.get("value")), in_cp=np.array(keyframe_2.get("in_cp"))
)

Changing position interpolation into cubic bezier interpolation

animation.set_position_interpolator(fury.animation.cubic_bezier_interpolator)

Adding the visualization actors to the scene.

scene.add(pts_actor, cps_actor, cline_actor)

Adding the animation to the ShowManager

showm.add_animation(animation)

interactive = False

if interactive:
    showm.start()

fury.window.record(
    scene=scene,
    out_path="viz_keyframe_animation_bezier_1.png",
    size=(900, 768),
)
viz bezier interpolator

A more complex scene scene#

scene = fury.window.Scene()
show_manager = fury.window.ShowManager(
    scene=scene, size=(900, 768), reset_camera=False, order_transparent=True
)

Note: If a control point is set to None, it gets the value of the point it controls.

keyframes = {
    # time - position - in control point  - out control point
    0.0: {"value": [-2, 0, 0], "out_cp": [-15, 6, 0]},
    5.0: {"value": [18, 0, 0], "in_cp": [27, 18, 0], "out_cp": [27, -18, 0]},
    9.0: {"value": [-5, -10, -10]},
}

Create the sphere actor.

sphere = fury.actor.sphere(np.array([[0, 0, 0]]), (1, 0, 1))

Create an Animation and adding the sphere actor to it.

animation = fury.animation.Animation(actors=sphere)

Setting Cubic Bezier keyframes

animation.set_position_keyframes(keyframes)

changing position interpolation into cubic bezier interpolation

animation.set_position_interpolator(fury.animation.cubic_bezier_interpolator)

visualizing the points and control points (only for demonstration)

for keyframe in keyframes.values():
    pos = keyframe.get("value")
    in_control_point = keyframe.get("in_cp")
    out_control_point = keyframe.get("out_cp")

    ###########################################################################
    # visualizing position keyframe
    vis_point = fury.actor.sphere(np.array([pos]), (1, 0, 0), radii=0.3)
    scene.add(vis_point)

    ###########################################################################
    # Visualizing the control points and their length (if exist)
    for cp in [in_control_point, out_control_point]:
        if cp is not None:
            vis_cps = fury.actor.sphere(np.array([cp]), (0, 0, 1), radii=0.6)
            cline_actor = fury.actor.line(
                np.array([[pos, cp]]), colors=np.array([0, 1, 0])
            )
            scene.add(vis_cps, cline_actor)

Initializing the timeline to be able to control the playback of the animation.

timeline = fury.animation.Timeline(animations=animation, playback_panel=True)

We only need to add the Timeline to the ShowManager

show_manager.add_animation(timeline)

Start the animation

if interactive:
    show_manager.start()

fury.window.record(
    scene=showm.scene, out_path="viz_keyframe_animation_bezier_2.png", size=(900, 768)
)
viz bezier interpolator

Total running time of the script: (0 minutes 0.767 seconds)

Gallery generated by Sphinx-Gallery