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Fury Arrow Actor#
This example shows how to use the arrow actor.
import fury
import numpy as np
First thing, you have to specify centers, directions, and colors of the arrow(s)
np.identity is the same as specifying x, y, and z directions.
dirs = np.identity(3)
colors = np.identity(3)
scales = np.array([2.1, 2.6, 2.5])
The below arrow actor is generated by repeating the arrow primitive.
repeating what we did but this time with random centers, directions, and colors.
cen2 = np.random.rand(5, 3)
dir2 = np.random.rand(5, 3)
cols2 = np.random.rand(5, 3)
arrow_actor2 = fury.actor.arrow(cen2, dir2, colors=cols2, scales=1.5)
scene = fury.window.Scene()
Adding our Arrow actors to scene.
scene.add(arrow_actor)
scene.add(arrow_actor2)
interactive = False
if interactive:
fury.window.show(scene, size=(600, 600))
fury.window.record(scene, out_path="viz_arrow.png", size=(600, 600))
/opt/homebrew/Caskroom/miniforge/base/envs/py39/lib/python3.9/site-packages/sphinx_gallery/gen_rst.py:722: UserWarning: We'll no longer accept the way you call the record function in future versions of FURY.
Here's how to call the Function record: record(scene='value', cam_pos='value', cam_focal='value', cam_view='value', out_path='value', path_numbering='value', n_frames='value', az_ang='value', magnification='value', size='value', reset_camera='value', screen_clip='value', stereo='value', verbose='value')
exec(self.code, self.fake_main.__dict__)
Total running time of the script: (0 minutes 0.052 seconds)