Tab UI

This example shows how to use the Tab UI. We will demonstrate how to create Tabs for:

  1. Slider controls for a Cube

  2. Checkboxes for Cylinder and Sphere

  3. Color combobox for Fury.

First, some imports.

from fury import ui, window, actor
import numpy as np

First, we create the Tab UI.

tab_ui = ui.TabUI(position=(49, 94), size=(300, 300), nb_tabs=3,
                  draggable=True)

Slider Controls for a Cube for Tab Index 0

Now we prepare content for the first tab.

ring_slider = ui.RingSlider2D(initial_value=0,
                              text_template="{angle:5.1f}°")

line_slider_x = ui.LineSlider2D(initial_value=0,
                                min_value=-10, max_value=10,
                                orientation="horizontal",
                                text_alignment="Top")

line_slider_y = ui.LineSlider2D(initial_value=0,
                                min_value=-10, max_value=10,
                                orientation="vertical",
                                text_alignment="Right")

cube = actor.box(centers=np.array([[10, 0, 0]]),
                 directions=np.array([[0, 1, 0]]),
                 colors=np.array([[0, 0, 1]]),
                 scales=np.array([[1, 1, 1]]))
cube_x = 0
cube_y = 0


def rotate_cube(slider):
    angle = slider.value
    previous_angle = slider.previous_value
    rotation_angle = angle - previous_angle
    cube.RotateX(rotation_angle)


def translate_cube_x(slider):
    global cube_x, cube_y
    cube_x = slider.value
    cube.SetPosition(cube_x, cube_y, 0)


def translate_cube_y(slider):
    global cube_x, cube_y
    cube_y = slider.value
    cube.SetPosition(cube_x, cube_y, 0)


ring_slider.on_change = rotate_cube
line_slider_x.on_change = translate_cube_x
line_slider_y.on_change = translate_cube_y

After defining content, we define properties for the tab.

tab_ui.tabs[0].title = "Sliders"
tab_ui.add_element(0, ring_slider, (0.3, 0.3))
tab_ui.add_element(0, line_slider_x, (0.0, 0.0))
tab_ui.add_element(0, line_slider_y, (0.0, 0.1))

CheckBoxes For Cylinder and Sphere for Tab Index 1

Now we prepare content for second tab.

cylinder = actor.cylinder(centers=np.array([[0, 0, 0]]),
                          directions=np.array([[1, 1, 0]]),
                          colors=np.array([[0, 1, 1]]),
                          radius=1.0)

sphere = actor.sphere(centers=np.array([[5, 0, 0]]),
                      colors=(1, 1, 0))

figure_dict = {'cylinder': cylinder, 'sphere': sphere}
checkbox = ui.Checkbox(labels=["cylinder", "sphere"])


# Get difference between two lists.
def sym_diff(l1, l2):
    return list(set(l1).symmetric_difference(set(l2)))


# Set Visiblity of the figures
def set_figure_visiblity(checkboxes):
    checked = checkboxes.checked_labels
    unchecked = sym_diff(list(figure_dict), checked)

    for visible in checked:
        figure_dict[visible].SetVisibility(True)

    for invisible in unchecked:
        figure_dict[invisible].SetVisibility(False)


checkbox.on_change = set_figure_visiblity

After defining content, we define properties for the tab.

tab_ui.tabs[1].title = "Checkbox"
tab_ui.add_element(1, checkbox, (0.2, 0.2))

Color Combobox for Fury for Tab Index 2

Now we prepare content for third tab.

label = ui.TextBlock2D(
    position=(600, 300), font_size=40, color=(1, 0.5, 0),
    justification="center", vertical_justification="top",
    text="FURY rocks!!!"
)

colors = {
    "Violet": (0.6, 0, 0.8),
    "Indigo": (0.3, 0, 0.5),
    "Blue": (0, 0, 1),
    "Green": (0, 1, 0),
    "Yellow": (1, 1, 0),
    "Orange": (1, 0.5, 0),
    "Red": (1, 0, 0)
}

color_combobox = ui.ComboBox2D(items=list(colors.keys()),
                               placeholder="Choose Text Color",
                               size=(250, 150), draggable=True)


def change_color(combobox):
    label.color = colors[combobox.selected_text]


color_combobox.on_change = change_color

After defining content, we define properties for the tab.

tab_ui.tabs[2].title = "Colors"
tab_ui.add_element(2, color_combobox, (0.1, 0.3))

Define on_change & on_collapsed methods for tab ui to perform certain tasks while active tab is changed or when the tab is collapsed. Note: Tab UI can be collapsed by right clicking on it.

def hide_actors(tab_ui):
    if tab_ui.tabs[tab_ui.active_tab_idx].title == "Sliders":
        cube.SetVisibility(True)
        cylinder.SetVisibility(False)
        sphere.SetVisibility(False)
        label.set_visibility(False)

    elif tab_ui.tabs[tab_ui.active_tab_idx].title == "Checkbox":
        cube.SetVisibility(False)
        set_figure_visiblity(checkbox)
        label.set_visibility(False)

    else:
        cube.SetVisibility(False)
        cylinder.SetVisibility(False)
        sphere.SetVisibility(False)
        label.set_visibility(True)


def collapse(tab_ui):
    if tab_ui.collapsed:
        cube.SetVisibility(False)
        cylinder.SetVisibility(False)
        sphere.SetVisibility(False)
        label.set_visibility(False)


tab_ui.on_change = hide_actors
tab_ui.on_collapse = collapse

Next we prepare the scene and render it with the help of show manager.

sm = window.ShowManager(size=(800, 500), title="Viz Tab")
sm.scene.add(tab_ui, cube, cylinder, sphere, label)

# To interact with the ui set interactive = True
interactive = False

if interactive:
    sm.start()

window.record(sm.scene, size=(500, 500), out_path="viz_tab.png")
../../_images/sphx_glr_viz_tab_001.png

Total running time of the script: ( 0 minutes 0.138 seconds)

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