.. note:: :class: sphx-glr-download-link-note Click :ref:`here ` to download the full example code .. rst-class:: sphx-glr-example-title .. _sphx_glr_auto_tutorials_02_ui_viz_tab.py: ======== Tab UI ======== This example shows how to use the Tab UI. We will demonstrate how to create Tabs for: 1. Slider controls for a Cube 2. Checkboxes for Cylinder and Sphere 3. Color combobox for Fury. First, some imports. .. code-block:: default from fury import ui, window, actor import numpy as np First, we create the Tab UI. .. code-block:: default tab_ui = ui.TabUI(position=(49, 94), size=(300, 300), nb_tabs=3, draggable=True) Slider Controls for a Cube for Tab Index 0 ========================================== Now we prepare content for the first tab. .. code-block:: default ring_slider = ui.RingSlider2D(initial_value=0, text_template="{angle:5.1f}°") line_slider_x = ui.LineSlider2D(initial_value=0, min_value=-10, max_value=10, orientation="horizontal", text_alignment="Top") line_slider_y = ui.LineSlider2D(initial_value=0, min_value=-10, max_value=10, orientation="vertical", text_alignment="Right") cube = actor.box(centers=np.array([[10, 0, 0]]), directions=np.array([[0, 1, 0]]), colors=np.array([[0, 0, 1]]), scales=np.array([[1, 1, 1]])) cube_x = 0 cube_y = 0 def rotate_cube(slider): angle = slider.value previous_angle = slider.previous_value rotation_angle = angle - previous_angle cube.RotateX(rotation_angle) def translate_cube_x(slider): global cube_x, cube_y cube_x = slider.value cube.SetPosition(cube_x, cube_y, 0) def translate_cube_y(slider): global cube_x, cube_y cube_y = slider.value cube.SetPosition(cube_x, cube_y, 0) ring_slider.on_change = rotate_cube line_slider_x.on_change = translate_cube_x line_slider_y.on_change = translate_cube_y After defining content, we define properties for the tab. .. code-block:: default tab_ui.tabs[0].title = "Sliders" tab_ui.add_element(0, ring_slider, (0.3, 0.3)) tab_ui.add_element(0, line_slider_x, (0.0, 0.0)) tab_ui.add_element(0, line_slider_y, (0.0, 0.1)) CheckBoxes For Cylinder and Sphere for Tab Index 1 ================================================== Now we prepare content for second tab. .. code-block:: default cylinder = actor.cylinder(centers=np.array([[0, 0, 0]]), directions=np.array([[1, 1, 0]]), colors=np.array([[0, 1, 1]]), radius=1.0) sphere = actor.sphere(centers=np.array([[5, 0, 0]]), colors=(1, 1, 0)) figure_dict = {'cylinder': cylinder, 'sphere': sphere} checkbox = ui.Checkbox(labels=["cylinder", "sphere"]) # Get difference between two lists. def sym_diff(l1, l2): return list(set(l1).symmetric_difference(set(l2))) # Set Visiblity of the figures def set_figure_visiblity(checkboxes): checked = checkboxes.checked_labels unchecked = sym_diff(list(figure_dict), checked) for visible in checked: figure_dict[visible].SetVisibility(True) for invisible in unchecked: figure_dict[invisible].SetVisibility(False) checkbox.on_change = set_figure_visiblity After defining content, we define properties for the tab. .. code-block:: default tab_ui.tabs[1].title = "Checkbox" tab_ui.add_element(1, checkbox, (0.2, 0.2)) Color Combobox for Fury for Tab Index 2 ======================================= Now we prepare content for third tab. .. code-block:: default label = ui.TextBlock2D( position=(600, 300), font_size=40, color=(1, 0.5, 0), justification="center", vertical_justification="top", text="FURY rocks!!!" ) colors = { "Violet": (0.6, 0, 0.8), "Indigo": (0.3, 0, 0.5), "Blue": (0, 0, 1), "Green": (0, 1, 0), "Yellow": (1, 1, 0), "Orange": (1, 0.5, 0), "Red": (1, 0, 0) } color_combobox = ui.ComboBox2D(items=list(colors.keys()), placeholder="Choose Text Color", size=(250, 150), draggable=True) def change_color(combobox): label.color = colors[combobox.selected_text] color_combobox.on_change = change_color After defining content, we define properties for the tab. .. code-block:: default tab_ui.tabs[2].title = "Colors" tab_ui.add_element(2, color_combobox, (0.1, 0.3)) Define on_change & on_collapsed methods for tab ui to perform certain tasks while active tab is changed or when the tab is collapsed. Note: Tab UI can be collapsed by right clicking on it. .. code-block:: default def hide_actors(tab_ui): if tab_ui.tabs[tab_ui.active_tab_idx].title == "Sliders": cube.SetVisibility(True) cylinder.SetVisibility(False) sphere.SetVisibility(False) label.set_visibility(False) elif tab_ui.tabs[tab_ui.active_tab_idx].title == "Checkbox": cube.SetVisibility(False) set_figure_visiblity(checkbox) label.set_visibility(False) else: cube.SetVisibility(False) cylinder.SetVisibility(False) sphere.SetVisibility(False) label.set_visibility(True) def collapse(tab_ui): if tab_ui.collapsed: cube.SetVisibility(False) cylinder.SetVisibility(False) sphere.SetVisibility(False) label.set_visibility(False) tab_ui.on_change = hide_actors tab_ui.on_collapse = collapse Next we prepare the scene and render it with the help of show manager. .. code-block:: default sm = window.ShowManager(size=(800, 500), title="Viz Tab") sm.scene.add(tab_ui, cube, cylinder, sphere, label) # To interact with the ui set interactive = True interactive = False if interactive: sm.start() window.record(sm.scene, size=(500, 500), out_path="viz_tab.png") .. image:: /auto_tutorials/02_ui/images/sphx_glr_viz_tab_001.png :class: sphx-glr-single-img .. rst-class:: sphx-glr-timing **Total running time of the script:** ( 0 minutes 0.138 seconds) .. _sphx_glr_download_auto_tutorials_02_ui_viz_tab.py: .. only :: html .. container:: sphx-glr-footer :class: sphx-glr-footer-example .. container:: sphx-glr-download :download:`Download Python source code: viz_tab.py ` .. container:: sphx-glr-download :download:`Download Jupyter notebook: viz_tab.ipynb ` .. only:: html .. rst-class:: sphx-glr-signature `Gallery generated by Sphinx-Gallery `_