Week 6 - Extracting the animation data#

What did you do this week?#

  • This week, it was all about reading docs and extracting the animation data from buffers.

  • Currently, the glTF class can extract simple node transformation and morphing data, as they are stored in the Animations of the glTF file.

  • Skinning (Skeletal Animation) data is stored in Nodes inside the skin parameter. We shall be able to load that before our next meeting on Wednesday.

  • Created a tutorial using keyframe animations (#626) and adding multiple timelines into a main timeline as suggested by Mohamed.

What is coming up next week?#

As of now, we’ve decided the following:

  • Create a custom Interpolator (for simple node transformations, morph and Skeletal animations).

Did you get stuck anywhere?#

No, I didn’t get stuck this week.