Google Summer of Code Final Work Product#
Name: Antriksh Misri
Organisation: Python Software Foundation
Sub-Organisation: FURY
Proposed Objectives#
Add support for Layouts in UI elements
Add support for Horizontal Layout
Add support for Vertical Layout
Add support for Layout along X, Y, Z axes.
Stretch Goals:
Add Tree2D UI element to the UI sub-module
Add Accordion2D UI element to the UI sub-module
Add SpinBox2D UI element to the UI sub-module
Objectives Completed#
Add support for Horizontal Layout
Added support for Horizontal Layout in the layout module. This layout allows the user to stack actors in a horizontal fashion. Primarily, should be used for laying out UI elements as there is no meaning of horizontal/vertical in 3D space.
Pull Requests:
Horizontal Layout: fury-gl/fury#480
Ribbon Representation demo: fury-gl/fury#480
Add support for Vertical Layout
Added support for Vertical Layout in the layout module. This layout allows the user to stack actors in a vertical fashion. Primarily, should be used for laying out UI elements as there is no meaning of horizontal/vertical in 3D space.
Pull Requests:
Vertical Layout: fury-gl/fury#479
Vertical Layout demo: fury-gl/fury#479
Add support for Layout along X, Y, Z axes
Added support for Layout along x, y, z axes. Allows user to layout different actors along any given axes. Also it allows users to switch the stacking order by passing a axis+ or axis- to the constructor.
Pull Requests:
X, Y, Z axes Layout: fury-gl/fury#486
X, Y, Z axes Layout demo: fury-gl/fury#486
Add Tree2D UI element to the UI sub-module
Added Tree2D UI element to the UI sub-module. This allows user to visualize some data in a hierarchical fashion. Each node inside the tree can have N child nodes and the depth can be infinite. Each node can be clicked to trigger a user defined callback to perform some action. Tests and two demos were added for this UI element. Below is a screenshot for reference:
Pull Requests:
Tree2D UI element: fury-gl/fury#460
Tree2D UI element demo: fury-gl/fury#460
Add Accordion2D UI element to the UI sub-module
Added Accordion2D to the UI sub-module. This Ui element allows users to visualize data in a tree with depth of one. Each node has a title and a content panel. The children for each node can be N if and only if the children are not nodes themselves. The child UIs can be placed inside the content panel by passing some coordinates, which can be absolute or normalized w.r.t the node content panel size. Tests and two demos were added for this UI element. Below is a screenshot for reference
Pull Requests:
Accordion2D UI element: fury-gl/fury#487
Accordion2D UI element demo: fury-gl/fury#487
Objectives in Progress#
Add support for Layout in UI elements
Currently all the available layouts are only available for actors i.e. of type vtkActor2D. In order to add support for the layouts in UI elements there needs to be some tweaking in the base Layout class. Currently, the PR that adds these functionalities in stalling because of some circular imports. These will hopefully be fixed soon and as soon as the circular imports are fixed, the PR will be merged.
Pull Requests:
Add support for Layout in UI elements: fury-gl/fury#443
Method to process and load sprite sheets
This method adds support for loading and processing a sprite sheet. This will be very useful in playing animations from a n*m sprite sheet. This also has a flag to convert the processed chunks into vtkimageData which can be directly used to update the texture in some UI elements. The primary use of this method will in a tutorial for Card2D, wherein, the image panel of the card will play the animation directly from the sprite sheet.
Pull Requests:
Method to process and load sprite sheets: fury-gl/fury#491
Other Objectives#
Add Card2D UI element to UI sub-module
Added Card2D UI element to the UI sub-module. A Card2D is generally divided into two parts i.e. the image content and the text content. This version of card has an image which can be fetched from a URL and the text content which is yet again divided into two parts i.e. the title and the body. The space distribution between the image and the text content is decided by a float between 0 and 1. A value of 0 means the image takes up no space and a value of 1 means the image consumes the whole space. Below is a demonstration:
Pull Requests:
Add Card2D UI element to UI sub-module: fury-gl/fury#398
Resize Panel2D with WindowResizeEvent or from corner placeholder
Currently, the size of the Panel2D is static and cannot be changed dynamically. The size is passed in during the initialization and cannot be changed easily at runtime. This PR adds support for resizing the Panel2D dynamically by adding a placeholder icon at the bottom right corner of the panel. This icon can be click and dragged on to change the size accordingly. Other than this, the panel also retains a specific size ratio when the window is resized. This means if the window is resized in any direction the panel adapts itself w.r.t the updated size. This is done by adding relevant observers for the WindowResizeEvent and binding the relevant callback to it. Below is a quick demonstration:
Pull Requests:
Resize Panel2D with WindowResizeEvent or from corner placeholder: fury-gl/fury#446
Added the watcher class to UI
This PR adds support for a watcher class in the UI elements. The purpose of this class is to monitor a particular attribute from the UI element after it has been added to the scene. If the attribute changes in the real time, a user defined callback is triggered and the scene is force rendered.
Pull Requests:
Added wathcer class to the UI sub-module: fury-gl/fury#448
Added support for borders in Panel2D
The Panel2D previously, didn’t support any sort of effect, the main reason behind this is that, all UI elements are individual entities that are comprised of different actors. These are not the widgets provided by vtk and in order to have some effects provided by vtk shaders must be involved. This obviously makes the whole system very complicated. The border on the other hand uses 4 Rectangle2Ds to draw the 4 borders. This makes the whole process easier but makes the Panel2D very performance heavy as we are adding 5 actors to the scene. Future iterations will replace these rectangles by textures, that way we don’t compromise performance and we can have different patterns in the border. Below is a demonstration:
Pull Requests:
Added support for borders in Panel2D: fury-gl/fury#441
GSoC weekly Blogs
Weekly blogs were added for FURY’s Website.
Pull Requests:
First Evaluation: fury-gl/fury#477
Second Evaluation: fury-gl/fury#494
Timeline#
Date |
Description |
Blog Link |
---|---|---|
Week 1(08-06-2021) |
Welcome to my weekly Blogs! |
|
Week 2(14-06-2021) |
Feature additions in UI and IO modules |
|
Week 3(21-06-2021) |
Adapting GridLayout to work with UI |
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Week 4(28-06-2021) |
Adding Tree UI to the UI module |
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Week 5(05-07-2021) |
Rebasing all PR’s w.r.t the UI restructuring, Tree2D, Bug Fixes |
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Week 6(12-07-2021) |
Bug fixes, Working on Tree2D UI |
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Week 7(19-07-2021) |
Finalizing the stalling PR’s, finishing up Tree2D UI. |
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Week 8(26-07-2020) |
Code Cleanup, Finishing up open PR’s, Continuing work on Tree2D. |
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Week 9(02-08-2021) |
More Layouts! |
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Week 10(09-08-2021) |
Accordion UI, Support for sprite sheet animations. |
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Week 11(16-08-2021) |
More tutorials for Accordion2D, Finalizing remaining PRs. |
Detailed weekly tasks and work done can be found here.