Visualize surfaces#

Here is a simple tutorial that shows how to visualize surfaces using DIPY. It also shows how to load/save, get/set and update PolyData and show surfaces.

PolyData is a structure used by VTK to represent surfaces and other data structures. Here we show how to visualize a simple cube but the same idea should apply for any surface.

import numpy as np

from fury import utils, window
from fury.io import load_polydata, save_polydata
from fury.lib import PolyData

Import useful functions

Create an empty PolyData

my_polydata = PolyData()

Create a cube with vertices and triangles as numpy arrays

my_vertices = np.array(
    [
        [0.0, 0.0, 0.0],
        [0.0, 0.0, 1.0],
        [0.0, 1.0, 0.0],
        [0.0, 1.0, 1.0],
        [1.0, 0.0, 0.0],
        [1.0, 0.0, 1.0],
        [1.0, 1.0, 0.0],
        [1.0, 1.0, 1.0],
    ]
)
# the data type is needed to mention here, numpy.int64
my_triangles = np.array(
    [
        [0, 6, 4],
        [0, 2, 6],
        [0, 3, 2],
        [0, 1, 3],
        [2, 7, 6],
        [2, 3, 7],
        [4, 6, 7],
        [4, 7, 5],
        [0, 4, 5],
        [0, 5, 1],
        [1, 5, 7],
        [1, 7, 3],
    ],
    dtype='i8',
)

Set vertices and triangles in the PolyData

<vtkmodules.vtkCommonDataModel.vtkPolyData(0x2a2cf7340) at 0x13816ca00>

Save the PolyData

file_name = 'my_cube.vtk'
save_polydata(my_polydata, file_name)
print('Surface saved in ' + file_name)
Surface saved in my_cube.vtk

Load the PolyData

cube_polydata = load_polydata(file_name)

add color based on vertices position

cube_vertices = utils.get_polydata_vertices(cube_polydata)
colors = cube_vertices * 255
utils.set_polydata_colors(cube_polydata, colors)

print('new surface colors')
print(utils.get_polydata_colors(cube_polydata))
new surface colors
[[  0   0   0]
 [  0   0 255]
 [  0 255   0]
 [  0 255 255]
 [255   0   0]
 [255   0 255]
 [255 255   0]
 [255 255 255]]

Visualize surfaces

# get Actor
cube_actor = utils.get_actor_from_polydata(cube_polydata)

# Create a scene
scene = window.Scene()
scene.add(cube_actor)
scene.set_camera(position=(10, 5, 7), focal_point=(0.5, 0.5, 0.5))
scene.zoom(3)

# display
# window.show(scene, size=(600, 600), reset_camera=False)
window.record(scene, out_path='cube.png', size=(600, 600))
viz surfaces

Total running time of the script: (0 minutes 0.064 seconds)

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