window
#
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Your scene class. |
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Class interface between the scene, the window and the interactor. |
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Show window with current scene. |
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Record a video of your scene. |
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Enable anti-aliasing and ordered transparency. |
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Save a snapshot of the scene in a file or in memory. |
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Analyze snapshot from memory or file. |
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Enable the given stereo type on the RenderWindow. |
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Returns a dict which describes the current state of the opengl context |
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Redefines the state of the OpenGL context related with how the RGBA channels will be combined. |
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Enable OpenGl depth test |
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Disable OpenGl depth test |
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Enable OpenGl blending |
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This it will disable any gl behavior which has no function for opaque objects. |
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Enable additive blending |
Enable additive blending for a white background |
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Enable normal blending |
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Enable multiplicative blending |
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Enable subtractive blending |
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Release the context of the window |
Scene
#
- class fury.window.Scene(*, background=(0, 0, 0), skybox=None)[source]#
Bases:
vtkOpenGLRenderer
Your scene class.
This is an important object that is responsible for preparing objects e.g. actors and volumes for rendering. This is a more pythonic version of
vtkRenderer
providing simple methods for adding and removing actors but also it provides access to all the functionality available invtkRenderer
if necessary.- azimuth(angle)[source]#
Rotate scene’s camera.
Rotate the camera about the view up vector centered at the focal point. Note that the view up vector is whatever was set via SetViewUp, and is not necessarily perpendicular to the direction of projection. The result is a horizontal rotation of the camera.
- camera_direction()[source]#
Get camera direction.
Get the vector in the direction from the camera position to the focal point. This is usually the opposite of the ViewPlaneNormal, the vector perpendicular to the screen, unless the view is oblique.
- dolly(value)[source]#
Dolly In/Out scene’s camera.
Divide the camera’s distance from the focal point by the given dolly value. Use a value greater than one to dolly-in toward the focal point, and use a value less than one to dolly-out away from the focal point.
- elevation(angle)[source]#
Elevate scene’s camera.
Rotate the camera about the cross product of the negative of the direction of projection and the view up vector, using the focal point as the center of rotation. The result is a vertical rotation of the scene.
- property last_render_time#
Returns the last render time in seconds.
- pitch(angle)[source]#
Pitch scene’s camera.
Rotate the focal point about the cross product of the view up vector and the direction of projection, using the camera’s position as the center of rotation. The result is a vertical rotation of the camera.
- projection(*, proj_type='perspective')[source]#
Decide between parallel or perspective projection.
- Parameters:
- proj_typestr
Can be ‘parallel’ or ‘perspective’ (default).
- reset_camera_tight(*, margin_factor=1.02)[source]#
Resets camera so the content fit tightly within the window.
- Parameters:
- margin_factorfloat (optional)
Margin added around the content. Default: 1.02.
- roll(angle)[source]#
Roll scene’s camera.
Rotate the camera about the direction of projection. This will spin the camera about its axis.
- set_camera(*, position=None, focal_point=None, view_up=None)[source]#
Set up camera position / Focal Point / View Up.
- skybox(*, visible=True, gamma_correct=True)[source]#
Show or hide the skybox.
- Parameters:
- visiblebool
Whether to show the skybox or not.
- gamma_correctbool
Whether to apply gamma correction to the skybox or not.
- yaw(angle)[source]#
Yaw scene’s camera.
Rotate the focal point about the view up vector, using the camera’s position as the center of rotation. Note that the view up vector is whatever was set via SetViewUp, and is not necessarily perpendicular to the direction of projection. The result is a horizontal rotation of the scene.
ShowManager
#
- class fury.window.ShowManager(*, scene=None, title='FURY', size=(300, 300), png_magnify=1, reset_camera=True, order_transparent=False, interactor_style='custom', stereo='off', multi_samples=8, max_peels=4, occlusion_ratio=0.0)[source]#
Bases:
object
Class interface between the scene, the window and the interactor.
- add_animation(animation)[source]#
Add an Animation or a Timeline to the ShowManager.
Adding an Animation or a Timeline to the ShowManager ensures that it gets added to the scene, gets updated and rendered without any extra code.
- Parameters:
- animationAnimation or Timeline
The Animation or Timeline to be added to the ShowManager.
- property animations#
Return a list of Animations that were added to the ShowManager.
- Returns:
- list[Animation]:
List of Animations.
- property frame_rate#
Returns number of frames per second.
- lock_current()[source]#
Lock the render window and acquire the current context and check if the lock was successfully acquired.
- Returns:
- successfulbool
- Returns if the lock was acquired.
- play_events(events)[source]#
Play recorded events of a past interaction.
The VTK events that happened during the recorded interaction will be played back.
- Parameters:
- eventsstr
Recorded events (one per line).
- play_events_from_file(filename)[source]#
Play recorded events of a past interaction.
The VTK events that happened during the recorded interaction will be played back from filename.
- Parameters:
- filenamestr
Name of the file containing the recorded events (.log|.log.gz).
- record_events()[source]#
Record events during the interaction.
The recording is represented as a list of VTK events that happened during the interaction. The recorded events are then returned.
- Returns:
- eventsstr
Recorded events (one per line).
Notes
Since VTK only allows recording events to a file, we use a temporary file from which we then read the events.
- record_events_to_file(*, filename='record.log')[source]#
Record events during the interaction.
The recording is represented as a list of VTK events that happened during the interaction. The recording is going to be saved into filename.
- Parameters:
- filenamestr
Name of the file that will contain the recording (.log|.log.gz).
- remove_animation(animation)[source]#
Remove an Animation or a Timeline from the ShowManager.
Animation will be removed from the Scene as well as from the ShowManager.
- Parameters:
- animationAnimation or Timeline
The Timeline to be removed.
- save_screenshot(fname, *, magnification=1, size=None, stereo=None)[source]#
Save a screenshot of the current window in the specified filename.
- Parameters:
- fnamestr or None
File name where to save the screenshot.
- magnificationint, optional
Applies a magnification factor to the scene before taking the screenshot which improves the quality. A value greater than 1 increases the quality of the image. However, the output size will be larger. For example, 200x200 image with magnification of 2 will result in a 400x400 image. Default is 1.
- sizetuple of 2 ints, optional
Size of the output image in pixels. If None, the size of the scene will be used. If magnification > 1, then the size will be determined by the magnification factor. Default is None.
- stereostr, optional
Set the type of stereo for the screenshot. Supported values are:
‘opengl’: OpenGL frame-sequential stereo. Referred to as ‘CrystalEyes’ by VTK.
‘anaglyph’: For use with red/blue glasses. See VTK docs to use different colors.
‘interlaced’: Line interlaced.
‘checkerboard’: Checkerboard interlaced.
‘left’: Left eye only.
‘right’: Right eye only.
‘horizontal’: Side-by-side.
- start(*, multithreaded=False, desired_fps=60)[source]#
Start interaction.
- Parameters:
- multithreadedbool
Whether to use multithreading. (Default False)
- desired_fpsint
Desired frames per second when using multithreading is enabled. (Default 60)
- property timelines#
Return a list of Timelines that were added to the ShowManager.
- Returns:
- list[Timeline]:
List of Timelines.
show#
- fury.window.show(scene, *, title='FURY', size=(300, 300), png_magnify=1, reset_camera=True, order_transparent=False, stereo='off', multi_samples=8, max_peels=4, occlusion_ratio=0.0)[source]#
Show window with current scene.
- Parameters:
- sceneScene() or vtkRenderer()
The scene that holds all the actors.
- titlestring
A string for the window title bar. Default is FURY and current version.
- size(int, int)
(width, height)
of the window. Default is (300, 300).- png_magnifyint
Number of times to magnify the screenshot. Default is 1. This can be used to save high resolution screenshots when pressing ‘s’ inside the window.
- reset_camerabool
Default is True. You can change this option to False if you want to keep the camera as set before calling this function.
- order_transparentbool
True is useful when you want to order transparent actors according to their relative position to the camera. The default option which is False will order the actors according to the order of their addition to the Scene().
- stereostring
Set the stereo type. Default is ‘off’. Other types include:
‘opengl’: OpenGL frame-sequential stereo. Referred to as ‘CrystalEyes’ by VTK.
‘anaglyph’: For use with red/blue glasses. See VTK docs to use different colors.
‘interlaced’: Line interlaced.
‘checkerboard’: Checkerboard interlaced.
‘left’: Left eye only.
‘right’: Right eye only.
‘horizontal’: Side-by-side.
- multi_samplesint
Number of samples for anti-aliazing (Default 8). For no anti-aliasing use 0.
- max_peelsint
Maximum number of peels for depth peeling (Default 4).
- occlusion_ratiofloat
Occlusion ration for depth peeling (Default 0 - exact image).
See also
Examples
>>> import numpy as np >>> from fury import window, actor >>> r = window.Scene() >>> lines=[np.random.rand(10,3),np.random.rand(20,3)] >>> colors=np.array([[0.2,0.2,0.2],[0.8,0.8,0.8]]) >>> c=actor.line(lines,colors) >>> r.add(c) >>> l=actor.vector_text(text="Hello") >>> r.add(l) >>> #window.show(r)
record#
- fury.window.record(*, scene=None, cam_pos=None, cam_focal=None, cam_view=None, out_path=None, path_numbering=False, n_frames=1, az_ang=10, magnification=1, size=(300, 300), reset_camera=True, screen_clip=False, stereo='off', verbose=False)[source]#
Record a video of your scene.
Records a video as a series of
.png
files of your scene by rotating the azimuth angle az_angle in every frame.- Parameters:
- sceneScene() or vtkRenderer() object
Scene instance
- cam_posNone or sequence (3,), optional
Camera’s position. If None then default camera’s position is used.
- cam_focalNone or sequence (3,), optional
Camera’s focal point. If None then default camera’s focal point is used.
- cam_viewNone or sequence (3,), optional
Camera’s view up direction. If None then default camera’s view up vector is used.
- out_pathstr, optional
Output path for the frames. If None a default fury.png is created.
- path_numberingbool
When recording it changes out_path to out_path + str(frame number)
- n_framesint, optional
Number of frames to save, default 1
- az_angfloat, optional
Azimuthal angle of camera rotation.
- magnificationint, optional
How much to magnify the saved frame. Default is 1. A value greater than 1 increases the quality of the image. However, the output size will be larger. For example, 200x200 image with magnification of 2 will be a 400x400 image.
- size(int, int)
(width, height)
of the window. Default is (300, 300).- screen_clip: bool
Clip the png based on screen resolution. Default is False.
- reset_camerabool
- If True Call
scene.reset_camera()
. Otherwise you need to set the camera before calling this function.
- If True Call
- stereo: string
Set the stereo type. Default is ‘off’. Other types include:
‘opengl’: OpenGL frame-sequential stereo. Referred to as ‘CrystalEyes’ by VTK.
‘anaglyph’: For use with red/blue glasses. See VTK docs to use different colors.
‘interlaced’: Line interlaced.
‘checkerboard’: Checkerboard interlaced.
‘left’: Left eye only.
‘right’: Right eye only.
‘horizontal’: Side-by-side.
- verbosebool
print information about the camera. Default is False.
Examples
>>> from fury import window, actor >>> scene = window.Scene() >>> a = actor.axes() >>> scene.add(a) >>> # uncomment below to record >>> # window.record(scene) >>> # check for new images in current directory
antialiasing#
- fury.window.antialiasing(scene, win, *, multi_samples=8, max_peels=4, occlusion_ratio=0.0)[source]#
Enable anti-aliasing and ordered transparency.
- Parameters:
- sceneScene
- winWindow
Provided by ShowManager.window attribute.
- multi_samplesint
Number of samples for anti-aliasing (Default 8). For no anti-aliasing use 0.
- max_peelsint
Maximum number of peels for depth peeling (Default 4).
- occlusion_ratiofloat
Occlusion ratio for depth peeling (Default 0 - exact image).
snapshot#
- fury.window.snapshot(scene, *, fname=None, size=(300, 300), offscreen=True, order_transparent=False, stereo='off', multi_samples=8, max_peels=4, occlusion_ratio=0.0, dpi=(72, 72), render_window=None)[source]#
Save a snapshot of the scene in a file or in memory.
- Parameters:
- sceneScene() or vtkRenderer
Scene instance
- fnamestr or None
Save PNG file. If None return only an array without saving PNG.
- size(int, int)
(width, height)
of the window. Default is (300, 300).- offscreenbool
Default True. Go stealth mode no window should appear.
- order_transparentbool
Default False. Use depth peeling to sort transparent objects. If True also enables anti-aliasing.
- stereo: string
Set the stereo type. Default is ‘off’. Other types include:
‘opengl’: OpenGL frame-sequential stereo. Referred to as ‘CrystalEyes’ by VTK.
‘anaglyph’: For use with red/blue glasses. See VTK docs to use different colors.
‘interlaced’: Line interlaced.
‘checkerboard’: Checkerboard interlaced.
‘left’: Left eye only.
‘right’: Right eye only.
‘horizontal’: Side-by-side.
- multi_samplesint
Number of samples for anti-aliazing (Default 8). For no anti-aliasing use 0.
- max_peelsint
Maximum number of peels for depth peeling (Default 4).
- occlusion_ratiofloat
Occlusion ration for depth peeling (Default 0 - exact image).
- dpifloat or (float, float)
Dots per inch (dpi) for saved image. Single values are applied as dpi for both dimensions.
- render_windowRenderWindow
If provided, use this window instead of creating a new one.
- Returns:
- arrndarray
Color array of size (width, height, 3) where the last dimension holds the RGB values.
analyze_scene#
analyze_snapshot#
- fury.window.analyze_snapshot(im, *, bg_color=(0.0, 0.0, 0.0), colors=None, find_objects=True, strel=None)[source]#
Analyze snapshot from memory or file.
- Parameters:
- im: str or array
If string then the image is read from a file otherwise the image is read from a numpy array. The array is expected to be of shape (X, Y, 3) or (X, Y, 4) where the last dimensions are the RGB or RGBA values.
- colors: tuple (3,) or list of tuples (3,)
List of colors to search in the image
- find_objects: bool
If True it will calculate the number of objects that are different from the background and return their position in a new image.
- strel: 2d array
Structure element to use for finding the objects.
- Returns:
- reportReportSnapshot
This is an object with attributes like
colors_found
that give information about what was found in the current snapshot arrayim
.
enable_stereo#
- fury.window.enable_stereo(renwin, stereo_type)[source]#
Enable the given stereo type on the RenderWindow.
- Parameters:
- renwin: vtkRenderWindow
- stereo_type: string
‘opengl’: OpenGL frame-sequential stereo. Referred to as ‘CrystalEyes’ by VTK.
‘anaglyph’: For use with red/blue glasses. See VTK docs to use different colors.
‘interlaced’: Line interlaced.
‘checkerboard’: Checkerboard interlaced.
‘left’: Left eye only.
‘right’: Right eye only.
‘horizontal’: Side-by-side.
gl_get_current_state#
gl_reset_blend#
- fury.window.gl_reset_blend(gl_state)[source]#
Redefines the state of the OpenGL context related with how the RGBA channels will be combined.
- Parameters:
- gl_statevtkOpenGLState
References
[1] https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glBlendEquation.xhtml [2] https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glBlendFunc.xhtml vtk specification: [3] https://gitlab.kitware.com/vtk/vtk/-/blob/master/Rendering/OpenGL2/vtkOpenGLState.cxx#L1705
gl_enable_depth#
gl_disable_depth#
gl_enable_blend#
gl_disable_blend#
- fury.window.gl_disable_blend(gl_state)[source]#
This it will disable any gl behavior which has no function for opaque objects. This has the benefit of speeding up the rendering of the image.
- Parameters:
- gl_statevtkOpenGLState
References
[1] https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glFrontFace.xhtml