Note
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Figure and Color Control using Check boxes and Radio Buttons#
This example shows how to use the CheckBox UI API. We will demonstrate how to create a cube, sphere, cone and arrow and control its color and visibility using checkboxes.
First, some imports.
import numpy as np
from fury import actor, ui, utils, window
from fury.data import fetch_viz_icons
First we need to fetch some icons that are included in FURY.
fetch_viz_icons()
We create the corresponding object actors for cube, sphere, cone and arrow.
cube = actor.cube(
centers=np.array([[15, 0, 0]]),
colors=np.array([[0, 0, 1]]),
scales=np.array([[20, 20, 20]]),
directions=np.array([[0, 0, 1]]),
)
sphere = actor.sphere(
centers=np.array([[50, 0, 0]]),
colors=np.array([[0, 0, 1]]),
radii=11.0,
theta=360,
phi=360,
)
cone = actor.cone(
centers=np.array([[-20, -0.5, 0]]),
directions=np.array([[0, 1, 0]]),
colors=np.array([[0, 0, 1]]),
heights=20,
resolution=100,
)
arrow = actor.arrow(
centers=np.array([[0, 25, 0]]),
colors=np.array([[0, 0, 1]]),
directions=np.array([[1, 0, 0]]),
heights=40,
resolution=100,
)
We perform symmetric difference to determine the unchecked options. We also define methods to render visibility and color.
# Get difference between two lists.
def sym_diff(l1, l2):
return list(set(l1).symmetric_difference(set(l2)))
# Set Visibility of the figures
def set_figure_visiblity(checkboxes):
checked = checkboxes.checked_labels
unchecked = sym_diff(list(figure_dict), checked)
for visible in checked:
figure_dict[visible].SetVisibility(True)
for invisible in unchecked:
figure_dict[invisible].SetVisibility(False)
def update_colors(color_array):
for _, figure in figure_dict.items():
vcolors = utils.colors_from_actor(figure)
vcolors[:] = color_array
utils.update_actor(figure)
# Toggle colors of the figures
def toggle_color(checkboxes):
colors = checkboxes.checked_labels
color_array = np.array([0, 0, 0])
for col in colors:
if col == "Red":
color_array[0] = 255
elif col == "Green":
color_array[1] = 255
else:
color_array[2] = 255
update_colors(color_array)
We define a dictionary to store the actors with their names as keys. A checkbox is created with actor names as it’s options.
figure_dict = {"cube": cube, "sphere": sphere, "cone": cone, "arrow": arrow}
check_box = ui.Checkbox(
list(figure_dict),
checked_labels=list(figure_dict),
padding=1,
font_size=18,
font_family="Arial",
position=(400, 85),
)
A similar checkbox is created for changing colors.
options = {"Blue": (0, 0, 1), "Red": (1, 0, 0), "Green": (0, 1, 0)}
color_toggler = ui.Checkbox(
list(options),
checked_labels=["Blue"],
padding=1,
font_size=16,
font_family="Arial",
position=(600, 120),
)
check_box.on_change = set_figure_visiblity
color_toggler.on_change = toggle_color
Show Manager#
Now that all the elements have been initialised, we add them to the show manager.
current_size = (1000, 1000)
show_manager = window.ShowManager(size=current_size, title="FURY Checkbox Example")
show_manager.scene.add(cube)
show_manager.scene.add(sphere)
show_manager.scene.add(cone)
show_manager.scene.add(arrow)
show_manager.scene.add(check_box)
show_manager.scene.add(color_toggler)
Set camera for better visualization
show_manager.scene.reset_camera()
show_manager.scene.set_camera(position=(0, 0, 150))
show_manager.scene.reset_clipping_range()
show_manager.scene.azimuth(30)
interactive = False
if interactive:
show_manager.start()
window.record(scene=show_manager.scene, size=current_size, out_path="viz_checkbox.png")