Brain Fiber ODF Visualisation#

This example demonstrate how to create a simple viewer for fiber orientation distribution functions (ODF) using fury’s odf_slicer.

from dipy.data import get_sphere
from dipy.reconst.shm import sh_to_sf_matrix
import nibabel as nib

# First, we import some useful modules and methods.
import numpy as np

import fury

Here, we fetch and load the fiber ODF volume to display. The ODF are expressed as spherical harmonics (SH) coefficients in a 3D grid.

fury.data.fetch_viz_dmri()
fury.data.fetch_viz_icons()

fodf_img = nib.load(fury.data.read_viz_dmri("fodf.nii.gz"))
sh = fodf_img.get_fdata()
affine = fodf_img.affine
grid_shape = sh.shape[:-1]

We then define a low resolution sphere used to visualize SH coefficients as spherical functions (SF) as well as a matrix B_low to project SH onto the sphere.

sphere_low = get_sphere("repulsion100")
B_low = sh_to_sf_matrix(sphere_low, 8, return_inv=False)

Now, we create a slicer for each orientation to display a slice in the middle of the volume and we add them to a scene.

# Change these values to test various parameters combinations.
scale = 0.5
norm = False
colormap = None
radial_scale = True
opacity = 1.0
global_cm = False

# ODF slicer for axial slice
odf_actor_z = fury.actor.odf_slicer(
    sh,
    affine=affine,
    sphere=sphere_low,
    scale=scale,
    norm=norm,
    radial_scale=radial_scale,
    opacity=opacity,
    colormap=colormap,
    global_cm=global_cm,
    B_matrix=B_low,
)

# ODF slicer for coronal slice
odf_actor_y = fury.actor.odf_slicer(
    sh,
    affine=affine,
    sphere=sphere_low,
    scale=scale,
    norm=norm,
    radial_scale=radial_scale,
    opacity=opacity,
    colormap=colormap,
    global_cm=global_cm,
    B_matrix=B_low,
)
odf_actor_y.display_extent(
    0, grid_shape[0] - 1, grid_shape[1] // 2, grid_shape[1] // 2, 0, grid_shape[2] - 1
)

# ODF slicer for sagittal slice
odf_actor_x = fury.actor.odf_slicer(
    sh,
    affine=affine,
    sphere=sphere_low,
    scale=scale,
    norm=norm,
    radial_scale=radial_scale,
    opacity=opacity,
    colormap=colormap,
    global_cm=global_cm,
    B_matrix=B_low,
)
odf_actor_x.display_extent(
    grid_shape[0] // 2, grid_shape[0] // 2, 0, grid_shape[1] - 1, 0, grid_shape[2] - 1
)

scene = fury.window.Scene()
scene.add(odf_actor_z)
scene.add(odf_actor_y)
scene.add(odf_actor_x)

show_m = fury.window.ShowManager(scene, reset_camera=True, size=(1200, 900))

Now that we have a ShowManager containing our slicer, we can go on and configure our UI for changing the slices to visualize.

line_slider_z = fury.ui.LineSlider2D(
    min_value=0,
    max_value=grid_shape[2] - 1,
    initial_value=grid_shape[2] / 2,
    text_template="{value:.0f}",
    length=140,
)

line_slider_y = fury.ui.LineSlider2D(
    min_value=0,
    max_value=grid_shape[1] - 1,
    initial_value=grid_shape[1] / 2,
    text_template="{value:.0f}",
    length=140,
)

line_slider_x = fury.ui.LineSlider2D(
    min_value=0,
    max_value=grid_shape[0] - 1,
    initial_value=grid_shape[0] / 2,
    text_template="{value:.0f}",
    length=140,
)

We also define a high resolution sphere to demonstrate the capability to dynamically change the sphere used for SH to SF projection.

sphere_high = get_sphere("symmetric362")

# We fix the order of the faces' three vertices to a clockwise winding. This
# ensures all faces have a normal going away from the center of the sphere.
sphere_high.faces = fury.utils.fix_winding_order(
    sphere_high.vertices, sphere_high.faces, True
)
B_high = sh_to_sf_matrix(sphere_high, 8, return_inv=False)

We add a combobox for choosing the sphere resolution during execution.

sphere_dict = {
    "Low resolution": (sphere_low, B_low),
    "High resolution": (sphere_high, B_high),
}
combobox = fury.ui.ComboBox2D(items=list(sphere_dict))
scene.add(combobox)

Here we will write callbacks for the sliders and combo box and register them.

def change_slice_z(slider):
    i = int(np.round(slider.value))
    odf_actor_z.slice_along_axis(i)


def change_slice_y(slider):
    i = int(np.round(slider.value))
    odf_actor_y.slice_along_axis(i, "yaxis")


def change_slice_x(slider):
    i = int(np.round(slider.value))
    odf_actor_x.slice_along_axis(i, "xaxis")


def change_sphere(combobox):
    sphere, B = sphere_dict[combobox.selected_text]
    odf_actor_x.update_sphere(sphere.vertices, sphere.faces, B)
    odf_actor_y.update_sphere(sphere.vertices, sphere.faces, B)
    odf_actor_z.update_sphere(sphere.vertices, sphere.faces, B)


line_slider_z.on_change = change_slice_z
line_slider_y.on_change = change_slice_y
line_slider_x.on_change = change_slice_x
combobox.on_change = change_sphere

We then add labels for the sliders and position them inside a panel.

def build_label(text):
    label = fury.ui.TextBlock2D()
    label.message = text
    label.font_size = 18
    label.font_family = "Arial"
    label.justification = "left"
    label.bold = False
    label.italic = False
    label.shadow = False
    label.background_color = (0, 0, 0)
    label.color = (1, 1, 1)

    return label


line_slider_label_z = build_label(text="Z Slice")
line_slider_label_y = build_label(text="Y Slice")
line_slider_label_x = build_label(text="X Slice")

panel = fury.ui.Panel2D(size=(300, 200), color=(1, 1, 1), opacity=0.1, align="right")
panel.center = (1030, 120)

panel.add_element(line_slider_label_x, (0.1, 0.75))
panel.add_element(line_slider_x, (0.38, 0.75))
panel.add_element(line_slider_label_y, (0.1, 0.55))
panel.add_element(line_slider_y, (0.38, 0.55))
panel.add_element(line_slider_label_z, (0.1, 0.35))
panel.add_element(line_slider_z, (0.38, 0.35))

show_m.scene.add(panel)

Then, we can render all the widgets and everything else in the screen and start the interaction using show_m.start().

However, if you change the window size, the panel will not update its position properly. The solution to this issue is to update the position of the panel using its re_align method every time the window size changes.

size = scene.GetSize()


def win_callback(obj, _event):
    global size
    if size != obj.GetSize():
        size_old = size
        size = obj.GetSize()
        size_change = [size[0] - size_old[0], 0]
        panel.re_align(size_change)

Finally, please set the following variable to True to interact with the datasets in 3D.

interactive = False

if interactive:
    show_m.add_window_callback(win_callback)
    show_m.render()
    show_m.start()
else:
    fury.window.record(
        scene, out_path="odf_slicer_3D.png", size=(1200, 900), reset_camera=False
    )

del show_m

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