Source code for fury.animation.timeline

"""Timeline class for keyframe animation."""

from time import perf_counter

from fury.animation.animation import Animation
from fury.decorators import warn_on_args_to_kwargs
from fury.ui import PlaybackPanel


[docs] class Timeline: """ Keyframe animation Timeline. Timeline is responsible for handling the playback of keyframes animations. It has multiple playback options which makes it easy to control the playback, speed, state of the animation with/without a GUI playback panel. Parameters ---------- animations : Animation or list[Animation], optional Actor/s to be animated directly by the Timeline (main Animation). Default is None. playback_panel : bool, optional If True, the timeline will have a playback panel set, which can be used to control the playback of the timeline. Default is False. loop : bool, optional Whether to loop playing the timeline or play once. Default is True. length : float or int, optional The fixed length of the timeline. If set to None, the timeline will get its length from the animations that it controls automatically. Default is None. Attributes ---------- playback_panel : PlaybackPanel or None The panel used to control the playback of the timeline. """
[docs] @warn_on_args_to_kwargs() def __init__( self, *, animations=None, playback_panel=False, loop=True, length=None ): """Initialize the Timeline.""" self._scene = None self.playback_panel = None self._current_timestamp = 0 self._speed = 1.0 self._last_started_time = 0 self._playing = False self._animations = [] self._loop = loop self._length = length self._duration = length if length is not None else 0.0 if playback_panel: def set_loop(is_loop): self._loop = is_loop def set_speed(speed): self.speed = speed self.playback_panel = PlaybackPanel(loop=self._loop) self.playback_panel.on_play = self.play self.playback_panel.on_stop = self.stop self.playback_panel.on_pause = self.pause self.playback_panel.on_loop_toggle = set_loop self.playback_panel.on_progress_bar_changed = self.seek self.playback_panel.on_speed_changed = set_speed if animations is not None: self.add_animation(animations)
[docs] def update_duration(self): """ Update and return the duration of the Timeline. Calculate the duration based on either a fixed length or the maximum duration of all animations controlled by this Timeline. Returns ------- float The duration of the Timeline in seconds. """ if self._length is not None: self._duration = self._length else: self._duration = max( [0.0] + [anim.update_duration() for anim in self._animations] ) if self.has_playback_panel: self.playback_panel.final_time = self.duration return self.duration
@property def duration(self): """ Return the duration of the Timeline. Returns ------- float The duration of the Timeline in seconds. """ return self._duration
[docs] def play(self): """ Play the animation. Start playing the timeline from the current timestamp. If the current timestamp is at the end of the timeline, it will reset to the beginning. """ if not self.playing: if self.current_timestamp >= self.duration: self.current_timestamp = 0 self._last_started_time = ( perf_counter() - self._current_timestamp / self.speed ) self._playing = True
[docs] def pause(self): """ Pause the animation. Freeze the animation at its current timestamp. """ self._current_timestamp = self.current_timestamp self._playing = False
[docs] def stop(self): """ Stop the animation. Reset the timeline to the beginning and stop playback. """ self._current_timestamp = 0 self._playing = False self.update(force=True)
[docs] def restart(self): """ Restart the animation. Reset the timeline to the beginning and start playing. """ self._current_timestamp = 0 self._playing = True self.update(force=True)
@property def current_timestamp(self): """ Get current timestamp of the Timeline. Returns ------- float The current position in seconds of the Timeline. """ if self.playing: self._current_timestamp = ( perf_counter() - self._last_started_time ) * self.speed return self._current_timestamp @current_timestamp.setter def current_timestamp(self, timestamp): """ Set the current timestamp of the Timeline. Parameters ---------- timestamp : float The time to set as current position of the Timeline in seconds. """ self.seek(timestamp)
[docs] def seek(self, timestamp): """ Set the current timestamp of the Timeline. Parameters ---------- timestamp : float The time in seconds to seek to. Will be clamped between 0 and the timeline duration. """ # assuring timestamp value is in the timeline range if timestamp < 0: timestamp = 0 elif timestamp > self.duration: timestamp = self.duration if self.playing: self._last_started_time = perf_counter() - timestamp / self.speed else: self._current_timestamp = timestamp self.update(force=True)
[docs] def seek_percent(self, percent): """ Seek to a percentage of the Timeline's duration. Parameters ---------- percent : float Percentage value from 0 to 100 of the timeline duration to seek to. """ t = percent * self.duration / 100 self.seek(t)
@property def playing(self): """ Return whether the Timeline is playing. Returns ------- bool True if the Timeline is currently playing, False otherwise. """ return self._playing @property def stopped(self): """ Return whether the Timeline is stopped. Returns ------- bool True if the Timeline is stopped (not playing and at timestamp 0), False otherwise. """ return not self.playing and not self._current_timestamp @property def paused(self): """ Return whether the Timeline is paused. Returns ------- bool True if the Timeline is paused (not playing but at a non-zero timestamp), False otherwise. """ return not self.playing and self._current_timestamp is not None @property def speed(self): """ Return the speed of the timeline's playback. Returns ------- float The playback speed multiplier. """ return self._speed @speed.setter def speed(self, speed): """ Set the speed of the timeline's playback. Parameters ---------- speed : float The playback speed multiplier. Values greater than 1 speed up playback, values between 0 and 1 slow it down. Values of 0 or less are ignored. """ current = self.current_timestamp if speed <= 0: return self._speed = speed self._last_started_time = perf_counter() self.current_timestamp = current @property def loop(self): """ Return the loop setting of the timeline. Returns ------- bool True if the timeline is set to loop playback, False if set to play once. """ return self._loop @loop.setter def loop(self, loop): """ Set the timeline's playback to loop or play once. Parameters ---------- loop : bool When True, playback will loop continuously. When False, playback will stop at the end of the timeline. """ self._loop = loop @property def has_playback_panel(self): """ Return whether the Timeline has a playback panel. Returns ------- bool True if the Timeline has a playback panel, False otherwise. """ return self.playback_panel is not None
[docs] def add_animation(self, animation): """ Add Animation or list of Animations to the Timeline. Parameters ---------- animation : Animation or list[Animation] or tuple[Animation] Animation object(s) to be added to this Timeline. Raises ------ TypeError If the provided animation is not an Animation object or a collection of Animation objects. """ if isinstance(animation, (list, tuple)): [self.add_animation(anim) for anim in animation] elif isinstance(animation, Animation): if animation in self._animations: return animation.timeline = self self._animations.append(animation) self.update_duration() else: raise TypeError("Expected an Animation, a list or a tuple.")
@property def animations(self) -> "list[Animation]": """ Return all animations controlled by this Timeline. Returns ------- list List of Animation objects controlled by the timeline. """ return self._animations
[docs] @warn_on_args_to_kwargs() def update(self, *, force=False): """ Update the timeline and all controlled animations. Updates the Timeline and all animations it controls. Also updates the playback panel if one exists. Parameters ---------- force : bool, optional If True, the timeline will update even when paused or stopped, which may use more resources. Default is False. """ time = self.current_timestamp if self.has_playback_panel: self.playback_panel.current_time = time if time > self.duration: if self._loop: self.seek(0) else: self.seek(self.duration) # Doing this will pause both the timeline and the panel. if self.has_playback_panel: self.playback_panel.pause() else: self.pause() if self.playing or force: [anim.update_animation(time=time) for anim in self._animations]
[docs] def add_to_scene(self, scene): """ Add Timeline and all of its Animations to the scene. Parameters ---------- scene : fury.window.Scene The scene to add the Timeline and its Animations to. """ self._scene = scene if self.has_playback_panel: scene.add(self.playback_panel) [animation.add_to_scene(scene) for animation in self._animations]
[docs] def remove_from_scene(self, scene): """ Remove Timeline and all of its Animations from the scene. Parameters ---------- scene : fury.window.Scene The scene from which to remove the Timeline and its Animations. """ self._scene = None if self.has_playback_panel: scene.remove(self.playback_panel) [animation.remove_from_scene(scene) for animation in self._animations]