import os
from time import perf_counter
from PIL import Image
import numpy as np
from fury import window
from fury.animation.animation import Animation
from fury.decorators import warn_on_args_to_kwargs
from fury.lib import RenderWindow, WindowToImageFilter, numpy_support
from fury.ui.elements import PlaybackPanel
[docs]
class Timeline:
"""Keyframe animation Timeline.
Timeline is responsible for handling the playback of keyframes animations.
It has multiple playback options which makes it easy
to control the playback, speed, state of the animation with/without a GUI
playback panel.
Attributes
----------
animations : Animation or list[Animation], optional, default: None
Actor/s to be animated directly by the Timeline (main Animation).
playback_panel : bool, optional
If True, the timeline will have a playback panel set, which can be used
to control the playback of the timeline.
length : float or int, default: None, optional
the fixed length of the timeline. If set to None, the timeline will get
its length from the animations that it controls automatically.
loop : bool, optional
Whether loop playing the timeline or play once.
"""
@warn_on_args_to_kwargs()
def __init__(
self, *, animations=None, playback_panel=False, loop=True, length=None
):
self._scene = None
self.playback_panel = None
self._current_timestamp = 0
self._speed = 1.0
self._last_started_time = 0
self._playing = False
self._animations = []
self._loop = loop
self._length = length
self._duration = length if length is not None else 0.0
if playback_panel:
def set_loop(is_loop):
self._loop = is_loop
def set_speed(speed):
self.speed = speed
self.playback_panel = PlaybackPanel(loop=self._loop)
self.playback_panel.on_play = self.play
self.playback_panel.on_stop = self.stop
self.playback_panel.on_pause = self.pause
self.playback_panel.on_loop_toggle = set_loop
self.playback_panel.on_progress_bar_changed = self.seek
self.playback_panel.on_speed_changed = set_speed
if animations is not None:
self.add_animation(animations)
[docs]
def update_duration(self):
"""Update and return the duration of the Timeline.
Returns
-------
float
The duration of the Timeline.
"""
if self._length is not None:
self._duration = self._length
else:
self._duration = max(
[0.0] + [anim.update_duration() for anim in self._animations]
)
if self.has_playback_panel:
self.playback_panel.final_time = self.duration
return self.duration
@property
def duration(self):
"""Return the duration of the Timeline.
Returns
-------
float
The duration of the Timeline.
"""
return self._duration
[docs]
def play(self):
"""Play the animation"""
if not self.playing:
if self.current_timestamp >= self.duration:
self.current_timestamp = 0
self._last_started_time = (
perf_counter() - self._current_timestamp / self.speed
)
self._playing = True
[docs]
def pause(self):
"""Pause the animation"""
self._current_timestamp = self.current_timestamp
self._playing = False
[docs]
def stop(self):
"""Stop the animation"""
self._current_timestamp = 0
self._playing = False
self.update(force=True)
[docs]
def restart(self):
"""Restart the animation"""
self._current_timestamp = 0
self._playing = True
self.update(force=True)
@property
def current_timestamp(self):
"""Get current timestamp of the Timeline.
Returns
-------
float
The current time of the Timeline.
"""
if self.playing:
self._current_timestamp = (
perf_counter() - self._last_started_time
) * self.speed
return self._current_timestamp
@current_timestamp.setter
def current_timestamp(self, timestamp):
"""Set the current timestamp of the Timeline.
Parameters
----------
timestamp: float
The time to set as current time of the Timeline.
"""
self.seek(timestamp)
[docs]
def seek(self, timestamp):
"""Set the current timestamp of the Timeline.
Parameters
----------
timestamp: float
The time to seek.
"""
# assuring timestamp value is in the timeline range
if timestamp < 0:
timestamp = 0
elif timestamp > self.duration:
timestamp = self.duration
if self.playing:
self._last_started_time = perf_counter() - timestamp / self.speed
else:
self._current_timestamp = timestamp
self.update(force=True)
[docs]
def seek_percent(self, percent):
"""Seek a percentage of the Timeline's final timestamp.
Parameters
----------
percent: float
Value from 1 to 100.
"""
t = percent * self.duration / 100
self.seek(t)
@property
def playing(self):
"""Return whether the Timeline is playing.
Returns
-------
bool
True if the Timeline is playing.
"""
return self._playing
@property
def stopped(self):
"""Return whether the Timeline is stopped.
Returns
-------
bool
True if Timeline is stopped.
"""
return not self.playing and not self._current_timestamp
@property
def paused(self):
"""Return whether the Timeline is paused.
Returns
-------
bool
True if the Timeline is paused.
"""
return not self.playing and self._current_timestamp is not None
@property
def speed(self):
"""Return the speed of the timeline's playback.
Returns
-------
float
The speed of the timeline's playback.
"""
return self._speed
@speed.setter
def speed(self, speed):
"""Set the speed of the timeline's playback.
Parameters
----------
speed: float
The speed of the timeline's playback.
"""
current = self.current_timestamp
if speed <= 0:
return
self._speed = speed
self._last_started_time = perf_counter()
self.current_timestamp = current
@property
def loop(self):
"""Get loop condition of the timeline.
Returns
-------
bool
Whether the playback is in loop mode (True) or play one mode
(False).
"""
return self._loop
@loop.setter
def loop(self, loop):
"""Set the timeline's playback to loop or play once.
Parameters
----------
loop: bool
The loop condition to be set. (True) to loop the playback, and
(False) to play only once.
"""
self._loop = loop
@property
def has_playback_panel(self):
"""Return whether the `Timeline` has a playback panel.
Returns
-------
bool: 'True' if the `Timeline` has a playback panel. otherwise, 'False'
"""
return self.playback_panel is not None
[docs]
@warn_on_args_to_kwargs()
def record(
self,
*,
fname=None,
fps=30,
speed=1.0,
size=(900, 768),
order_transparent=True,
multi_samples=8,
max_peels=4,
show_panel=False,
):
"""Record the animation
Parameters
----------
fname : str, optional
The file name. Save a GIF file if name ends with '.gif', or mp4
video if name ends with'.mp4'.
If None, this method will only return an array of frames.
fps : int, optional
The number of frames per second of the record.
size : (int, int)
``(width, height)`` of the window. Default is (900, 768).
speed : float, optional, default 1.0
The speed of the animation.
order_transparent : bool, optional
Default False. Use depth peeling to sort transparent objects.
If True also enables anti-aliasing.
multi_samples : int, optional
Number of samples for anti-aliasing (Default 8).
For no anti-aliasing use 0.
max_peels : int, optional
Maximum number of peels for depth peeling (Default 4).
show_panel : bool, optional, default False
Controls whether to show the playback (if True) panel of hide it
(if False)
Returns
-------
ndarray:
The recorded frames.
Notes
-----
It's recommended to use 50 or 30 FPS while recording to a GIF file.
"""
ext = os.path.splitext(fname)[-1]
mp4 = ext == ".mp4"
if mp4:
try:
import cv2
except ImportError as err:
raise ImportError(
"OpenCV must be installed in order to " "save as MP4 video."
) from err
fourcc = cv2.VideoWriter.fourcc(*"mp4v")
out = cv2.VideoWriter(fname, fourcc, fps, size)
duration = self.duration
step = speed / fps
frames = []
t = 0
scene = self._scene
if not scene:
scene = window.Scene()
scene.add(self)
_hide_panel = False
if self.has_playback_panel and not show_panel:
self.playback_panel.hide()
_hide_panel = True
render_window = RenderWindow()
render_window.SetOffScreenRendering(1)
render_window.AddRenderer(scene)
render_window.SetSize(*size)
if order_transparent:
window.antialiasing(scene, render_window, multi_samples, max_peels, 0)
render_window = RenderWindow()
render_window.SetOffScreenRendering(1)
render_window.AddRenderer(scene)
render_window.SetSize(*size)
if order_transparent:
window.antialiasing(scene, render_window, multi_samples, max_peels, 0)
window_to_image_filter = WindowToImageFilter()
print("Recording...")
while t < duration:
self.seek(t)
render_window.Render()
window_to_image_filter.SetInput(render_window)
window_to_image_filter.Update()
window_to_image_filter.Modified()
vtk_image = window_to_image_filter.GetOutput()
h, w, _ = vtk_image.GetDimensions()
vtk_array = vtk_image.GetPointData().GetScalars()
components = vtk_array.GetNumberOfComponents()
snap = numpy_support.vtk_to_numpy(vtk_array).reshape(w, h, components)
corrected_snap = np.flipud(snap)
if mp4:
cv_img = cv2.cvtColor(corrected_snap, cv2.COLOR_RGB2BGR)
out.write(cv_img)
else:
pillow_snap = Image.fromarray(corrected_snap)
frames.append(pillow_snap)
t += step
print("Saving...")
if fname is None:
return frames
if mp4:
out.release()
else:
frames[0].save(
fname,
append_images=frames[1:],
loop=0,
duration=1000 / fps,
save_all=True,
)
if _hide_panel:
self.playback_panel.show()
return frames
[docs]
def add_animation(self, animation):
"""Add Animation or list of Animations.
Parameters
----------
animation: Animation or list[Animation] or tuple[Animation]
Animation/s to be added.
"""
if isinstance(animation, (list, tuple)):
[self.add_animation(anim) for anim in animation]
elif isinstance(animation, Animation):
animation._timeline = self
self._animations.append(animation)
self.update_duration()
else:
raise TypeError("Expected an Animation, a list or a tuple.")
@property
def animations(self) -> "list[Animation]":
"""Return a list of Animations.
Returns
-------
list:
List of Animations controlled by the timeline.
"""
return self._animations
[docs]
@warn_on_args_to_kwargs()
def update(self, *, force=False):
"""Update the timeline.
Update the Timeline and all the animations that it controls. As well as
the playback of the Timeline (if exists).
Parameters
----------
force: bool, optional, default: False
If True, the timeline will update even when the timeline is paused
or stopped and hence, more resources will be used.
"""
time = self.current_timestamp
if self.has_playback_panel:
self.playback_panel.current_time = time
if time > self.duration:
if self._loop:
self.seek(0)
else:
self.seek(self.duration)
# Doing this will pause both the timeline and the panel.
if self.has_playback_panel:
self.playback_panel.pause()
else:
self.pause()
if self.playing or force:
[anim.update_animation(time=time) for anim in self._animations]
[docs]
def add_to_scene(self, scene):
"""Add Timeline and all of its Animations to the scene"""
self._scene = scene
if self.has_playback_panel:
self.playback_panel.add_to_scene(scene)
[animation.add_to_scene(scene) for animation in self._animations]
[docs]
def remove_from_scene(self, scene):
"""Remove Timeline and all of its Animations to the scene"""
self._scene = None
if self.has_playback_panel:
scene.rm(*tuple(self.playback_panel.actors))
[animation.remove_from_scene(scene) for animation in self._animations]