Getting Started

Start by importing FURY.

import numpy as np
from fury import window, actor, ui, io, utils

To import a model, use io.load_polydata(). Currently supported formats include OBJ, VTK, FIB, PLY, STL and XML. Let us include the suzanne model used by Blender

suzanne = io.load_polydata('suzanne.obj')
suzanne = utils.get_polymapper_from_polydata(suzanne)
suzanne = utils.get_actor_from_polymapper(suzanne)

Set the opacity of the model:

modelsuzanne.GetProperty().SetOpacity(0.5)

Let’s create some random variables for the cylinder parameters

centers = np.random.rand(2, 3)
directions = np.random.rand(2, 3)
heights = np.random.rand(2)
colors = np.random.rand(2, 3)

Now, we create a cylinder:

cylinders = actor.cylinder(centers, directions, colors, heights=heights)

Anything that has to be rendered needs to be added to the scene so let’s create a Scene():

scene = window.Scene()

We set the window scene variables e.g. (width, height):

showm = window.ShowManager(scene, size=(1024,720), reset_camera=False)
showm.initialize()

We add a text block to add some information:

tb = ui.TextBlock2D()
tb.message = "Hello Fury"

The function Scene.add() is used to add the created objects to the scene to be rendered:

scene.add(suzanne)
scene.add(cylinders)
scene.add(tb)

Start the rendering of the scene:

showm.start()