Posts tagged google

Single Actor, Physics, Scrollbars.

Hello and welcome to my 10th weekly check-in. Second evaluation ended this week and now we move on to our 3rd and final coding period. In today’s check-in I will be sharing my progress with the single actor physics simulation that I facing some issues with and I will also be discussing my future plans regarding UI components. The official repository of my sub-org, FURY can always be found here.

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More Shaders!!

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Merging SDF primitives.

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Tab UI, TabPanel2D, Tab UI Tutorial.

Hello and welcome to my 9th weekly check-in. I will be sharing my progress with TabUI and its corresponding tutorial. The official repository of my sub-org, FURY can always be found here.

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Improvements in SDF primitives.

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ComboBox2D, TextBlock2D, Clipping Overflow.

Hello and welcome to my 8th weekly check-in. I will be sharing my progress with ComboBox2D and TextBlock2D UI components. After solving TextBlock2D sizing issue, I was finally able to complete the implementation of combo box. I also faced some problems while refactoring TextBlock2D. The official repository of my sub-org, FURY can always be found here.

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Multiple SDF primitives.

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Orientation, Sizing, Tab UI.

Hello and welcome to my 7th weekly check-in. I will be sharing my progress with single actor physics simulation and TextBlock2D sizing issue which was pending for quite a while now. I will also be sharing my thoughts regarding the TAB UI component. The official repository of my sub-org, FURY can always be found here.

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Translation, Reposition, Rotation.

Hello and welcome to my 6th weekly check-in. The first evaluation period officially ends and I am very excited to move on to the second coding period. I will be sharing my progress with handling specific object’s properties among various multiple objects rendered by a single actor. I am mainly focusing on making it easier to translate, rotate and reposition a particular object, so that I can use them to render physics simulations more efficiently. The official repository of my sub-org, FURY can always be found here.

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Spherical harmonics, Continued.

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Spherical harmonics

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May the Force be with you!!

Hello and welcome to my 5th weekly check-in, I will be sharing my progress of pyBullet Physics Engine Integration with FURY. The official repository of my sub-org, FURY can always be found here.

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TextBlock2D Progress!!

Hello and welcome to my 4th weekly check-in, I will be sharing my progress with TextBlock2D UI component. The official repository of my sub-org, FURY can always be found here.

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Raymarching continued

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Raymarching!!

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ComboBox2D Progress!!

Hello and welcome to my third weekly check-in, I will be sharing my progress with the project so far. In case you wondered, the sub-org that I am affiliated to is FURY. Make sure to check out the official repository here.

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First week of coding!!

Hey everyone! This week : Geometry Shaders!

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First week of coding!!

Hello and welcome to my second weekly check-in, I will be sharing my progress for the first week of coding.

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Welcome to my GSoC Blog!!!

Hello Everyone, this is Soham Biswas currently in 2nd year pursuing my Bachelor’s(B.Tech) degree in Computer Science & Engineering from Institute of Engineering & Management, Kolkata. I have been selected for GSoC’ 20 at sub-org FURY under the umbrella organization of Python Software Foundation. I will be working on building sci-fi-like 2D and 3D interfaces and provide physics engine integration under project titled “Create new UI widgets & Physics Engine Integration”.

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Weekly Check-in #1

Hey everyone! This is my blog for this summer’s GSoC @ PSF I am Lenix Lobo, an undergraduate student from India, and this summer I will be working with project Fury under the umbrella of the Python Software foundation. I will be working on improving the current shader framework.

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Google Summer of Code

FURY is participating in the Google Summer of Code 2020 under the umbrella of the Python Software Foundation.

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