Orientation, Sizing, Tab UI.¶
Hello and welcome to my 7th weekly check-in. I will be sharing my progress with single actor physics simulation and TextBlock2D
sizing issue which was pending for quite a while now. I will also be sharing my thoughts regarding the TAB UI
component. The official repository of my sub-org, FURY can always be found here.
What did you do this week?¶
This week I was working with the orientation problem I mentioned in my previous check-in. I did have some problems regarding it, but thanks to my mentor I was able to figure it out and implement it with the help of scipy’s Quaternion to Rotation Matrix method. After understanding the orientation implementation, I spent some time regarding the design of the TAB UI component. I expect the design to be something similar as follows:
Fortunately, we have good news this week. The TextBlock2D
sizing issue that we were facing for quite a while has now been fixed. We simply have to keep track of the scene
parameter in the _add_to_scene
method of each UI component. This scene parameter inherits vtkViewport
, hence it allows us to determine the necessary details about the environment of the 3D objects.
What is coming up next week?¶
As the sizing issue regarding TextBlock2D
has been fixed, I am very much eager to finish the remaining work left. ComboBox2D
and TextBlock2D
were left incomplete because of the issue. Therefore, my main objective next week would be to finish them first. Once I am done with it, I will move on to Tab UI
. If not, I will continue with the physics simulation.
Did you get stuck anywhere?¶
Apart from the orientation and sizing problem, I did not face any major issues.
Thank you for reading, see you next week!!