window
¶
CustomInteractorStyle () |
Manipulate the camera and interact with objects in the scene. |
InTemporaryDirectory |
alias of tempfile.TemporaryDirectory |
Renderer ([_parent]) |
Your scene class. |
Scene |
Your scene class. |
ShowManager ([scene, title, size, …]) |
Class interface between the scene, the window and the interactor. |
basestring |
alias of builtins.str |
add (scene, a) |
Add a specific actor to the scene. |
analyze_renderer (scene) |
Report number of actors on the scene. |
analyze_scene (scene) |
|
analyze_snapshot (im[, bg_color, colors, …]) |
Analyze snapshot from memory or file. |
asbytes (s) |
|
clear (scene) |
Remove all actors from the scene. |
enable_stereo (renwin, stereo_type) |
Enable the given stereo type on the RenderWindow |
record ([scene, cam_pos, cam_focal, …]) |
Record a video of your scene. |
ren ([background]) |
Create a Scene. |
renderer ([background]) |
Create a Scene. |
rm (scene, a) |
Remove a specific actor from the scene. |
rm_all (scene) |
Remove all actors from the scene. |
show (scene[, title, size, png_magnify, …]) |
Show window with current scene. |
snapshot (scene[, fname, size, offscreen, …]) |
Save a snapshot of the scene in a file or in memory. |
warn |
Issue a warning, or maybe ignore it or raise an exception. |
CustomInteractorStyle
¶
-
class
fury.window.
CustomInteractorStyle
[source]¶ Bases:
vtkInteractionStylePython.vtkInteractorStyleUser
Manipulate the camera and interact with objects in the scene.
This interactor style allows the user to interactively manipulate (pan, rotate and zoom) the camera. It also allows the user to interact (click, scroll, etc.) with objects in the scene.
Several events handling methods from
vtkInteractorStyleUser
have been overloaded to allow the propagation of the events to the objects the user is interacting with.In summary, while interacting with the scene, the mouse events are as follows:
- Left mouse button: rotates the camera - Right mouse button: dollys the camera - Mouse wheel: dollys the camera - Middle mouse button: pans the camera
-
add_callback
(prop, event_type, callback, priority=0, args=[])[source]¶ Add a callback associated to a specific event for a VTK prop.
Parameters: - prop : vtkProp
- event_type : event code
- callback : function
- priority : int
-
InTemporaryDirectory
¶
-
fury.window.
InTemporaryDirectory
¶ alias of
tempfile.TemporaryDirectory
Renderer
¶
-
class
fury.window.
Renderer
(_parent=None)[source]¶ Bases:
fury.window.Scene
Your scene class.
This is an important object that is responsible for preparing objects e.g. actors and volumes for rendering. This is a more pythonic version of
vtkRenderer
proving simple methods for adding and removing actors but also it provides access to all the functionality available invtkRenderer
if necessary.Deprecated since version 0.2.0: Renderer() will be removed in Fury 0.3.0, it is replaced by the class Scene()
Scene
¶
-
class
fury.window.
Scene
[source]¶ Bases:
vtkRenderingCorePython.vtkRenderer
Your scene class.
This is an important object that is responsible for preparing objects e.g. actors and volumes for rendering. This is a more pythonic version of
vtkRenderer
proving simple methods for adding and removing actors but also it provides access to all the functionality available invtkRenderer
if necessary.-
__init__
($self, /, *args, **kwargs)¶ Initialize self. See help(type(self)) for accurate signature.
-
azimuth
(angle)[source]¶ Rotate scene’s camera.
Rotate the camera about the view up vector centered at the focal point. Note that the view up vector is whatever was set via SetViewUp, and is not necessarily perpendicular to the direction of projection. The result is a horizontal rotation of the camera.
-
camera_direction
()[source]¶ Get camera direction.
Get the vector in the direction from the camera position to the focal point. This is usually the opposite of the ViewPlaneNormal, the vector perpendicular to the screen, unless the view is oblique.
-
dolly
(value)[source]¶ Dolly In/Out scene’s camera.
Divide the camera’s distance from the focal point by the given dolly value. Use a value greater than one to dolly-in toward the focal point, and use a value less than one to dolly-out away from the focal point.
-
elevation
(angle)[source]¶ Elevate scene’s camera.
Rotate the camera about the cross product of the negative of the direction of projection and the view up vector, using the focal point as the center of rotation. The result is a vertical rotation of the scene.
-
pitch
(angle)[source]¶ Pitch scene’s camera.
Rotate the focal point about the cross product of the view up vector and the direction of projection, using the camera’s position as the center of rotation. The result is a vertical rotation of the camera.
-
projection
(proj_type='perspective')[source]¶ Deside between parallel or perspective projection.
Parameters: - proj_type : str
Can be ‘parallel’ or ‘perspective’ (default).
-
reset_camera_tight
(margin_factor=1.02)[source]¶ Resets camera so the content fit tightly within the window.
Parameters: - margin_factor : float (optional)
Margin added around the content. Default: 1.02.
-
roll
(angle)[source]¶ Roll scene’s camera.
Rotate the camera about the direction of projection. This will spin the camera about its axis.
-
set_camera
(position=None, focal_point=None, view_up=None)[source]¶ Set up camera position / Focal Point / View Up.
-
yaw
(angle)[source]¶ Yaw scene’s camera.
Rotate the focal point about the view up vector, using the camera’s position as the center of rotation. Note that the view up vector is whatever was set via SetViewUp, and is not necessarily perpendicular to the direction of projection. The result is a horizontal rotation of the scene.
-
ShowManager
¶
-
class
fury.window.
ShowManager
(scene=None, title='FURY', size=(300, 300), png_magnify=1, reset_camera=True, order_transparent=False, interactor_style='custom', stereo='off')[source]¶ Bases:
object
Class interface between the scene, the window and the interactor.
-
__init__
(scene=None, title='FURY', size=(300, 300), png_magnify=1, reset_camera=True, order_transparent=False, interactor_style='custom', stereo='off')[source]¶ Manage the visualization pipeline.
Parameters: - scene : Scene() or vtkRenderer()
The scene that holds all the actors.
- title : string
A string for the window title bar.
- size : (int, int)
(width, height)
of the window. Default is (300, 300).- png_magnify : int
Number of times to magnify the screenshot. This can be used to save high resolution screenshots when pressing ‘s’ inside the window.
- reset_camera : bool
Default is True. You can change this option to False if you want to keep the camera as set before calling this function.
- order_transparent : bool
True is useful when you want to order transparent actors according to their relative position to the camera. The default option which is False will order the actors according to the order of their addition to the Scene().
- interactor_style : str or vtkInteractorStyle
If str then if ‘trackball’ then vtkInteractorStyleTrackballCamera() is used, if ‘image’ then vtkInteractorStyleImage() is used (no rotation) or if ‘custom’ then CustomInteractorStyle is used. Otherwise you can input your own interactor style.
- stereo: string
Set the stereo type. Default is ‘off’. Other types include:
‘opengl’: OpenGL frame-sequential stereo. Referred to as ‘CrystalEyes’ by VTK.
‘anaglyph’: For use with red/blue glasses. See VTK docs to use different colors.
‘interlaced’: Line interlaced.
‘checkerboard’: Checkerboard interlaced.
‘left’: Left eye only.
‘right’: Right eye only.
‘horizontal’: Side-by-side.
Notes
Default interaction keys for
- 3d navigation are with left, middle and right mouse dragging
- resetting the camera press ‘r’
- saving a screenshot press ‘s’
- for quiting press ‘q’
Examples
>>> from fury import actor, window >>> scene = window.Scene() >>> scene.add(actor.axes()) >>> showm = window.ShowManager(scene) >>> # showm.initialize() >>> # showm.render() >>> # showm.start()
Attributes: - scene : Scene() or vtkRenderer()
- iren : vtkRenderWindowInteractor()
- style : vtkInteractorStyle()
- window : vtkRenderWindow()
Methods
initialize() render() start() add_window_callback()
-
play_events
(events)[source]¶ Play recorded events of a past interaction.
The VTK events that happened during the recorded interaction will be played back.
Parameters: - events : str
Recorded events (one per line).
-
play_events_from_file
(filename)[source]¶ Play recorded events of a past interaction.
The VTK events that happened during the recorded interaction will be played back from filename.
Parameters: - filename : str
Name of the file containing the recorded events (.log|.log.gz).
-
record_events
()[source]¶ Record events during the interaction.
The recording is represented as a list of VTK events that happened during the interaction. The recorded events are then returned.
Returns: - events : str
Recorded events (one per line).
Notes
Since VTK only allows recording events to a file, we use a temporary file from which we then read the events.
-
record_events_to_file
(filename='record.log')[source]¶ Record events during the interaction.
The recording is represented as a list of VTK events that happened during the interaction. The recording is going to be saved into filename.
Parameters: - filename : str
Name of the file that will contain the recording (.log|.log.gz).
-
basestring
¶
-
fury.window.
basestring
¶ alias of
builtins.str
add¶
analyze_renderer¶
analyze_snapshot¶
-
fury.window.
analyze_snapshot
(im, bg_color=(0.0, 0.0, 0.0), colors=None, find_objects=True, strel=None)[source]¶ Analyze snapshot from memory or file.
Parameters: - im: str or array
If string then the image is read from a file otherwise the image is read from a numpy array. The array is expected to be of shape (X, Y, 3) or (X, Y, 4) where the last dimensions are the RGB or RGBA values.
- colors: tuple (3,) or list of tuples (3,)
List of colors to search in the image
- find_objects: bool
If True it will calculate the number of objects that are different from the background and return their position in a new image.
- strel: 2d array
Structure element to use for finding the objects.
Returns: - report : ReportSnapshot
This is an object with attibutes like
colors_found
that give information about what was found in the current snapshot arrayim
.
clear¶
enable_stereo¶
-
fury.window.
enable_stereo
(renwin, stereo_type)[source]¶ Enable the given stereo type on the RenderWindow
Parameters: - renwin: vtkRenderWindow
- stereo_type: string
‘opengl’: OpenGL frame-sequential stereo. Referred to as ‘CrystalEyes’ by VTK.
‘anaglyph’: For use with red/blue glasses. See VTK docs to use different colors.
‘interlaced’: Line interlaced.
‘checkerboard’: Checkerboard interlaced.
‘left’: Left eye only.
‘right’: Right eye only.
‘horizontal’: Side-by-side.
record¶
-
fury.window.
record
(scene=None, cam_pos=None, cam_focal=None, cam_view=None, out_path=None, path_numbering=False, n_frames=1, az_ang=10, magnification=1, size=(300, 300), reset_camera=True, stereo='off', verbose=False)[source]¶ Record a video of your scene.
Records a video as a series of
.png
files of your scene by rotating the azimuth angle az_angle in every frame.Parameters: - scene : Scene() or vtkRenderer() object
Scene instance
- cam_pos : None or sequence (3,), optional
Camera’s position. If None then default camera’s position is used.
- cam_focal : None or sequence (3,), optional
Camera’s focal point. If None then default camera’s focal point is used.
- cam_view : None or sequence (3,), optional
Camera’s view up direction. If None then default camera’s view up vector is used.
- out_path : str, optional
Output path for the frames. If None a default fury.png is created.
- path_numbering : bool
When recording it changes out_path to out_path + str(frame number)
- n_frames : int, optional
Number of frames to save, default 1
- az_ang : float, optional
Azimuthal angle of camera rotation.
- magnification : int, optional
How much to magnify the saved frame. Default is 1.
- size : (int, int)
(width, height)
of the window. Default is (300, 300).- reset_camera : bool
- If True Call
scene.reset_camera()
. Otherwise you need to set the camera before calling this function.
- If True Call
- stereo: string
Set the stereo type. Default is ‘off’. Other types include:
‘opengl’: OpenGL frame-sequential stereo. Referred to as ‘CrystalEyes’ by VTK.
‘anaglyph’: For use with red/blue glasses. See VTK docs to use different colors.
‘interlaced’: Line interlaced.
‘checkerboard’: Checkerboard interlaced.
‘left’: Left eye only.
‘right’: Right eye only.
‘horizontal’: Side-by-side.
- verbose : bool
print information about the camera. Default is False.
Examples
>>> from fury import window, actor >>> scene = window.Scene() >>> a = actor.axes() >>> scene.add(a) >>> # uncomment below to record >>> # window.record(scene) >>> #check for new images in current directory
ren¶
renderer¶
-
fury.window.
renderer
(background=None)[source]¶ Create a Scene.
Deprecated since version 0.2.0: renderer will be removed in Fury 0.3.0, it is replaced by the class Scene()
Parameters: - background : tuple
Initial background color of scene
Returns: - v : Scene instance
scene object
Examples
>>> from fury import window, actor >>> import numpy as np >>> r = window.renderer() >>> lines=[np.random.rand(10,3)] >>> c=actor.line(lines, window.colors.red) >>> r.add(c) >>> #window.show(r)
rm¶
rm_all¶
show¶
-
fury.window.
show
(scene, title='FURY', size=(300, 300), png_magnify=1, reset_camera=True, order_transparent=False, stereo='off')[source]¶ Show window with current scene.
Parameters: - scene : Scene() or vtkRenderer()
The scene that holds all the actors.
- title : string
A string for the window title bar. Default is FURY and current version.
- size : (int, int)
(width, height)
of the window. Default is (300, 300).- png_magnify : int
Number of times to magnify the screenshot. Default is 1. This can be used to save high resolution screenshots when pressing ‘s’ inside the window.
- reset_camera : bool
Default is True. You can change this option to False if you want to keep the camera as set before calling this function.
- order_transparent : bool
True is useful when you want to order transparent actors according to their relative position to the camera. The default option which is False will order the actors according to the order of their addition to the Scene().
- stereo: string
Set the stereo type. Default is ‘off’. Other types include:
‘opengl’: OpenGL frame-sequential stereo. Referred to as ‘CrystalEyes’ by VTK.
‘anaglyph’: For use with red/blue glasses. See VTK docs to use different colors.
‘interlaced’: Line interlaced.
‘checkerboard’: Checkerboard interlaced.
‘left’: Left eye only.
‘right’: Right eye only.
‘horizontal’: Side-by-side.
See also
Notes
Default interaction keys for
- 3d navigation are with left, middle and right mouse dragging
- resetting the camera press ‘r’
- saving a screenshot press ‘s’
- for quiting press ‘q’
Examples
>>> import numpy as np >>> from fury import window, actor >>> r = window.Scene() >>> lines=[np.random.rand(10,3),np.random.rand(20,3)] >>> colors=np.array([[0.2,0.2,0.2],[0.8,0.8,0.8]]) >>> c=actor.line(lines,colors) >>> r.add(c) >>> l=actor.label(text="Hello") >>> r.add(l) >>> #window.show(r)
snapshot¶
-
fury.window.
snapshot
(scene, fname=None, size=(300, 300), offscreen=True, order_transparent=False, stereo='off')[source]¶ Save a snapshot of the scene in a file or in memory.
Parameters: - scene : Scene() or vtkRenderer
Scene instance
- fname : str or None
Save PNG file. If None return only an array without saving PNG.
- size : (int, int)
(width, height)
of the window. Default is (300, 300).- offscreen : bool
Default True. Go stealthmode no window should appear.
- order_transparent : bool
Default False. Use depth peeling to sort transparent objects.
- stereo: string
Set the stereo type. Default is ‘off’. Other types include:
‘opengl’: OpenGL frame-sequential stereo. Referred to as ‘CrystalEyes’ by VTK.
‘anaglyph’: For use with red/blue glasses. See VTK docs to use different colors.
‘interlaced’: Line interlaced.
‘checkerboard’: Checkerboard interlaced.
‘left’: Left eye only.
‘right’: Right eye only.
‘horizontal’: Side-by-side.
Returns: - arr : ndarray
Color array of size (width, height, 3) where the last dimension holds the RGB values.