Week 12 - Fixing translating issues and updating tests#
What did you do this week?#
I started with updating the tests for PR #623 as some of the tests weren’t covering all the aspects in the code.
Previously I was just creating the DrawShape
and adding it to the scene but now I had to analyze the scene to see whether they were properly added or not.
Then I moved on to PR #653 to resolve the clamping issue. As you can see below, the shapes overlappes when they move nearer to the panel border.
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To solve this, I am thinking of calculating the center of the group and clipping it according to the panel, which may give us the required result. I tried doing the same, and it worked partially.
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As we can see above, the shapes are kind of clamping but there’s some issue with positioning. It would be good to go once this is fixed.
Along this, I tried to integrate shaders with the Rectangle2D
but there’s something which I am missing. When I tried executing that program, it executed successfully but I am not getting the desired output. I tried debugging the code as well using the debug flag on the shader_to_actor function but still, it doesn’t throw any error.
Did you get stuck anywhere?#
While updating the tests for PR #623 the quad shape wasn’t getting analyzed by the analyse_snapshot method. I tried various approaches to fix it, but it didn’t work.
What is coming up next?#
Merging the PRs #623, #653 and working on the freehand drawing.