Week 9 - First working skeletal animation prototype#
What did you do this week?#
This week I had the first working example of skeletal animation ready. I was able to render the SimpleSkin model. Here’s a quick preview:
I wrote a custom interpolator (just like the tangent cubic spline interpolator) for interpolating two transformation matrices.
What is coming up next week?#
Generalising the skinning code to work with other models as well (it supports only the
SimpleSkin
model as of now).Creating a custom interpolator to interpolate more than 4 matrices at once.
Did you get stuck anywhere?#
No, I didn’t get stuck this week.
Week 11 - Creating a base for Freehand Drawing
Week 10: Supporting hierarchical animating