"""UI components module."""
__all__ = [
"TextBox2D",
"LineSlider2D",
"LineDoubleSlider2D",
"RingSlider2D",
"RangeSlider",
"Checkbox",
"Option",
"RadioButton",
"ComboBox2D",
"ListBox2D",
"ListBoxItem2D",
"FileMenu2D",
"DrawShape",
"DrawPanel",
"PlaybackPanel",
"Card2D",
"SpinBox",
]
from collections import OrderedDict
from numbers import Number
import os
from string import printable
from urllib.request import urlopen
from PIL import Image, UnidentifiedImageError
import numpy as np
from fury.data import read_viz_icons
from fury.decorators import warn_on_args_to_kwargs
from fury.lib import Command
from fury.ui.containers import ImageContainer2D, Panel2D
from fury.ui.core import UI, Button2D, Disk2D, Rectangle2D, TextBlock2D
from fury.ui.helpers import (
TWO_PI,
cal_bounding_box_2d,
clip_overflow,
rotate_2d,
wrap_overflow,
)
from fury.utils import set_polydata_vertices, update_actor, vertices_from_actor
[docs]
class TextBox2D(UI):
"""An editable 2D text box that behaves as a UI component.
Currently supports:
- Basic text editing.
- Cursor movements.
- Single and multi-line text boxes.
- Pre text formatting (text needs to be formatted beforehand).
Attributes
----------
text : str
The current text state.
actor : :class:`vtkActor2d`
The text actor.
width : int
The number of characters in a single line of text.
height : int
The number of lines in the textbox.
window_left : int
Left limit of visible text in the textbox.
window_right : int
Right limit of visible text in the textbox.
caret_pos : int
Position of the caret in the text.
init : bool
Flag which says whether the textbox has just been initialized.
"""
@warn_on_args_to_kwargs()
def __init__(
self,
width,
height,
*,
text="Enter Text",
position=(100, 10),
color=(0, 0, 0),
font_size=18,
font_family="Arial",
justification="left",
bold=False,
italic=False,
shadow=False,
):
"""Init this UI element.
Parameters
----------
width : int
The number of characters in a single line of text.
height : int
The number of lines in the textbox.
text : str
The initial text while building the actor.
position : (float, float)
(x, y) in pixels.
color : (float, float, float)
RGB: Values must be between 0-1.
font_size : int
Size of the text font.
font_family : str
Currently only supports Arial.
justification : str
left, right or center.
bold : bool
Makes text bold.
italic : bool
Makes text italicised.
shadow : bool
Adds text shadow.
"""
super(TextBox2D, self).__init__(position=position)
self.message = text
self.text.message = text
self.text.font_size = font_size
self.text.font_family = font_family
self.text.justification = justification
self.text.bold = bold
self.text.italic = italic
self.text.shadow = shadow
self.text.color = color
self.text.background_color = (1, 1, 1)
self.width = width
self.height = height
self.window_left = 0
self.window_right = 0
self.caret_pos = 0
self.init = True
self.off_focus = lambda ui: None
def _setup(self):
"""Setup this UI component.
Create the TextBlock2D component used for the textbox.
"""
self.text = TextBlock2D(dynamic_bbox=True)
# Add default events listener for this UI component.
self.text.on_left_mouse_button_pressed = self.left_button_press
self.text.on_key_press = self.key_press
def _get_actors(self):
"""Get the actors composing this UI component."""
return self.text.actors
def _add_to_scene(self, scene):
"""Add all subcomponents or VTK props that compose this UI component.
Parameters
----------
scene : scene
"""
self.text.add_to_scene(scene)
def _set_position(self, coords):
"""Set the lower-left corner position of this UI component.
Parameters
----------
coords: (float, float)
Absolute pixel coordinates (x, y).
"""
self.text.position = coords
def _get_size(self):
return self.text.size
[docs]
def set_message(self, message):
"""Set custom text to textbox.
Parameters
----------
message: str
The custom message to be set.
"""
self.message = message
self.text.message = message
self.init = False
self.window_right = len(self.message)
self.window_left = 0
self.caret_pos = self.window_right
[docs]
def width_set_text(self, text):
"""Add newlines to text where necessary.
This is needed for multi-line text boxes.
Parameters
----------
text : str
The final text to be formatted.
Returns
-------
str
A multi line formatted text.
"""
multi_line_text = ""
for i, t in enumerate(text):
multi_line_text += t
if (i + 1) % self.width == 0:
multi_line_text += "\n"
return multi_line_text.rstrip("\n")
[docs]
def handle_character(self, key, key_char):
"""Handle button events.
# TODO: Need to handle all kinds of characters like !, +, etc.
Parameters
----------
character : str
"""
if key.lower() == "return":
self.render_text(show_caret=False)
self.off_focus(self)
return True
elif key_char != "" and key_char in printable:
self.add_character(key_char)
if key.lower() == "backspace":
self.remove_character()
elif key.lower() == "left":
self.move_left()
elif key.lower() == "right":
self.move_right()
self.render_text()
return False
[docs]
def move_caret_right(self):
"""Move the caret towards right."""
self.caret_pos = min(self.caret_pos + 1, len(self.message))
[docs]
def move_caret_left(self):
"""Move the caret towards left."""
self.caret_pos = max(self.caret_pos - 1, 0)
[docs]
def right_move_right(self):
"""Move right boundary of the text window right-wards."""
if self.window_right <= len(self.message):
self.window_right += 1
[docs]
def right_move_left(self):
"""Move right boundary of the text window left-wards."""
if self.window_right > 0:
self.window_right -= 1
[docs]
def left_move_right(self):
"""Move left boundary of the text window right-wards."""
if self.window_left <= len(self.message):
self.window_left += 1
[docs]
def left_move_left(self):
"""Move left boundary of the text window left-wards."""
if self.window_left > 0:
self.window_left -= 1
[docs]
def add_character(self, character):
"""Insert a character into the text and moves window and caret.
Parameters
----------
character : str
"""
if len(character) > 1 and character.lower() != "space":
return
if character.lower() == "space":
character = " "
self.message = (
self.message[: self.caret_pos] + character + self.message[self.caret_pos :]
)
self.move_caret_right()
if self.window_right - self.window_left == self.height * self.width - 1:
self.left_move_right()
self.right_move_right()
[docs]
def remove_character(self):
"""Remove a character and moves window and caret accordingly."""
if self.caret_pos == 0:
return
self.message = (
self.message[: self.caret_pos - 1] + self.message[self.caret_pos :]
)
self.move_caret_left()
if len(self.message) < self.height * self.width - 1:
self.right_move_left()
if self.window_right - self.window_left == self.height * self.width - 1:
if self.window_left > 0:
self.left_move_left()
self.right_move_left()
[docs]
def move_left(self):
"""Handle left button press."""
self.move_caret_left()
if self.caret_pos == self.window_left - 1:
if self.window_right - self.window_left == self.height * self.width - 1:
self.left_move_left()
self.right_move_left()
[docs]
def move_right(self):
"""Handle right button press."""
self.move_caret_right()
if self.caret_pos == self.window_right + 1:
if self.window_right - self.window_left == self.height * self.width - 1:
self.left_move_right()
self.right_move_right()
[docs]
def showable_text(self, show_caret):
"""Chop out text to be shown on the screen.
Parameters
----------
show_caret : bool
Whether or not to show the caret.
"""
if show_caret:
ret_text = (
self.message[: self.caret_pos] + "_" + self.message[self.caret_pos :]
)
else:
ret_text = self.message
ret_text = ret_text[self.window_left : self.window_right + 1]
return ret_text
[docs]
@warn_on_args_to_kwargs()
def render_text(self, *, show_caret=True):
"""Render text after processing.
Parameters
----------
show_caret : bool
Whether or not to show the caret.
"""
text = self.showable_text(show_caret)
if text == "":
text = "Enter Text"
self.text.message = self.width_set_text(text)
[docs]
def edit_mode(self):
"""Turn on edit mode."""
if self.init:
self.message = ""
self.init = False
self.caret_pos = 0
self.render_text()
[docs]
def left_button_press(self, i_ren, _obj, _textbox_object):
"""Handle left button press for textbox.
Parameters
----------
i_ren: :class:`CustomInteractorStyle`
obj: :class:`vtkActor`
The picked actor
_textbox_object: :class:`TextBox2D`
"""
i_ren.add_active_prop(self.text.actor)
self.edit_mode()
i_ren.force_render()
[docs]
def key_press(self, i_ren, _obj, _textbox_object):
"""Handle Key press for textboxself.
Parameters
----------
i_ren: :class:`CustomInteractorStyle`
obj: :class:`vtkActor`
The picked actor
_textbox_object: :class:`TextBox2D`
"""
key = i_ren.event.key
key_char = i_ren.event.key_char
is_done = self.handle_character(key, key_char)
if is_done:
i_ren.remove_active_prop(self.text.actor)
i_ren.force_render()
[docs]
class LineSlider2D(UI):
"""A 2D Line Slider.
A sliding handle on a line with a percentage indicator.
Attributes
----------
line_width : int
Width of the line on which the disk will slide.
length : int
Length of the slider.
track : :class:`Rectangle2D`
The line on which the slider's handle moves.
handle : :class:`Disk2D`
The moving part of the slider.
text : :class:`TextBlock2D`
The text that shows percentage.
shape : string
Describes the shape of the handle.
Currently supports 'disk' and 'square'.
default_color : (float, float, float)
Color of the handle when in unpressed state.
active_color : (float, float, float)
Color of the handle when it is pressed.
"""
@warn_on_args_to_kwargs()
def __init__(
self,
*,
center=(0, 0),
initial_value=50,
min_value=0,
max_value=100,
length=200,
line_width=5,
inner_radius=0,
outer_radius=10,
handle_side=20,
font_size=16,
orientation="horizontal",
text_alignment="",
text_template="{value:.1f} ({ratio:.0%})",
shape="disk",
):
"""Init this UI element.
Parameters
----------
center : (float, float)
Center of the slider's center.
initial_value : float
Initial value of the slider.
min_value : float
Minimum value of the slider.
max_value : float
Maximum value of the slider.
length : int
Length of the slider.
line_width : int
Width of the line on which the disk will slide.
inner_radius : int
Inner radius of the handles (if disk).
outer_radius : int
Outer radius of the handles (if disk).
handle_side : int
Side length of the handles (if square).
font_size : int
Size of the text to display alongside the slider (pt).
orientation : str
horizontal or vertical
text_alignment : str
define text alignment on a slider. Left (default)/ right for the
vertical slider or top/bottom (default) for an horizontal slider.
text_template : str, callable
If str, text template can contain one or multiple of the
replacement fields: `{value:}`, `{ratio:}`.
If callable, this instance of `:class:LineSlider2D` will be
passed as argument to the text template function.
shape : string
Describes the shape of the handle.
Currently supports 'disk' and 'square'.
"""
self.shape = shape
self.orientation = orientation.lower().strip()
self.align_dict = {
"horizontal": ["top", "bottom"],
"vertical": ["left", "right"],
}
self.default_color = (1, 1, 1)
self.active_color = (0, 0, 1)
self.alignment = text_alignment.lower()
super(LineSlider2D, self).__init__()
if self.orientation == "horizontal":
self.alignment = "bottom" if not self.alignment else self.alignment
self.track.width = length
self.track.height = line_width
elif self.orientation == "vertical":
self.alignment = "left" if not self.alignment else self.alignment
self.track.width = line_width
self.track.height = length
else:
raise ValueError("Unknown orientation")
if self.alignment not in self.align_dict[self.orientation]:
raise ValueError(
"Unknown alignment: choose from '{}' or '{}'".format(
*self.align_dict[self.orientation]
)
)
if shape == "disk":
self.handle.inner_radius = inner_radius
self.handle.outer_radius = outer_radius
elif shape == "square":
self.handle.width = handle_side
self.handle.height = handle_side
self.center = center
self.min_value = min_value
self.max_value = max_value
self.text.font_size = font_size
self.text_template = text_template
# Offer some standard hooks to the user.
self.on_change = lambda ui: None
self.on_value_changed = lambda ui: None
self.on_moving_slider = lambda ui: None
self.value = initial_value
self.update()
def _setup(self):
"""Setup this UI component.
Create the slider's track (Rectangle2D), the handle (Disk2D) and
the text (TextBlock2D).
"""
# Slider's track
self.track = Rectangle2D()
self.track.color = (1, 0, 0)
# Slider's handle
if self.shape == "disk":
self.handle = Disk2D(outer_radius=1)
elif self.shape == "square":
self.handle = Rectangle2D(size=(1, 1))
self.handle.color = self.default_color
# Slider Text
self.text = TextBlock2D(justification="center", vertical_justification="top")
# Add default events listener for this UI component.
self.track.on_left_mouse_button_pressed = self.track_click_callback
self.track.on_left_mouse_button_dragged = self.handle_move_callback
self.track.on_left_mouse_button_released = self.handle_release_callback
self.handle.on_left_mouse_button_dragged = self.handle_move_callback
self.handle.on_left_mouse_button_released = self.handle_release_callback
def _get_actors(self):
"""Get the actors composing this UI component."""
return self.track.actors + self.handle.actors + self.text.actors
def _add_to_scene(self, scene):
"""Add all subcomponents or VTK props that compose this UI component.
Parameters
----------
scene : scene
"""
self.track.add_to_scene(scene)
self.handle.add_to_scene(scene)
self.text.add_to_scene(scene)
def _get_size(self):
# Consider the handle's size when computing the slider's size.
width = None
height = None
if self.orientation == "horizontal":
width = self.track.width + self.handle.size[0]
height = max(self.track.height, self.handle.size[1])
else:
width = max(self.track.width, self.handle.size[0])
height = self.track.height + self.handle.size[1]
return np.array([width, height])
def _set_position(self, coords):
"""Set the lower-left corner position of this UI component.
Parameters
----------
coords: (float, float)
Absolute pixel coordinates (x, y).
"""
# Offset the slider line by the handle's radius.
track_position = coords + self.handle.size / 2.0
if self.orientation == "horizontal":
# Offset the slider line height by half the slider line width.
track_position[1] -= self.track.size[1] / 2.0
else:
# Offset the slider line width by half the slider line height.
track_position[0] += self.track.size[0] / 2.0
self.track.position = track_position
self.handle.position = self.handle.position.astype(float)
self.handle.position += coords - self.position
# Position the text below the handle.
if self.orientation == "horizontal":
align = 35 if self.alignment == "top" else -10
self.text.position = (
self.handle.center[0],
self.handle.position[1] + align,
)
else:
align = 70 if self.alignment == "right" else -35
self.text.position = (
self.handle.position[0] + align,
self.handle.center[1] + 2,
)
@property
def bottom_y_position(self):
return self.track.position[1]
@property
def top_y_position(self):
return self.track.position[1] + self.track.size[1]
@property
def left_x_position(self):
return self.track.position[0]
@property
def right_x_position(self):
return self.track.position[0] + self.track.size[0]
[docs]
def set_position(self, position):
"""Set the disk's position.
Parameters
----------
position : (float, float)
The absolute position of the disk (x, y).
"""
# Move slider disk.
if self.orientation == "horizontal":
x_position = position[0]
x_position = max(x_position, self.left_x_position)
x_position = min(x_position, self.right_x_position)
self.handle.center = (x_position, self.track.center[1])
else:
y_position = position[1]
y_position = max(y_position, self.bottom_y_position)
y_position = min(y_position, self.top_y_position)
self.handle.center = (self.track.center[0], y_position)
self.update() # Update information.
@property
def value(self):
return self._value
@value.setter
def value(self, value):
value_range = self.max_value - self.min_value
self.ratio = (value - self.min_value) / value_range if value_range else 0
self.on_value_changed(self)
@property
def ratio(self):
return self._ratio
@ratio.setter
def ratio(self, ratio):
position_x = self.left_x_position + ratio * self.track.width
position_y = self.bottom_y_position + ratio * self.track.height
self.set_position((position_x, position_y))
[docs]
def format_text(self):
"""Return formatted text to display along the slider."""
if callable(self.text_template):
return self.text_template(self)
return self.text_template.format(ratio=self.ratio, value=self.value)
[docs]
def update(self):
"""Update the slider."""
# Compute the ratio determined by the position of the slider disk.
disk_position_x = None
disk_position_y = None
if self.orientation == "horizontal":
length = float(self.right_x_position - self.left_x_position)
length = np.round(length, decimals=6)
if length != self.track.width:
raise ValueError("Disk position outside the slider line")
disk_position_x = self.handle.center[0]
self._ratio = (disk_position_x - self.left_x_position) / length
else:
length = float(self.top_y_position - self.bottom_y_position)
if length != self.track.height:
raise ValueError("Disk position outside the slider line")
disk_position_y = self.handle.center[1]
self._ratio = (disk_position_y - self.bottom_y_position) / length
# Compute the selected value considering min_value and max_value.
value_range = self.max_value - self.min_value
self._value = self.min_value + self.ratio * value_range
# Update text.
text = self.format_text()
self.text.message = text
# Move the text below the slider's handle.
if self.orientation == "horizontal":
self.text.position = (disk_position_x, self.text.position[1])
else:
self.text.position = (self.text.position[0], disk_position_y)
self.on_change(self)
[docs]
def track_click_callback(self, i_ren, _vtkactor, _slider):
"""Update disk position and grab the focus.
Parameters
----------
i_ren : :class:`CustomInteractorStyle`
vtkactor : :class:`vtkActor`
The picked actor
_slider : :class:`LineSlider2D`
"""
position = i_ren.event.position
self.set_position(position)
self.on_moving_slider(self)
i_ren.force_render()
i_ren.event.abort() # Stop propagating the event.
[docs]
def handle_move_callback(self, i_ren, _vtkactor, _slider):
"""Handle movement.
Parameters
----------
i_ren : :class:`CustomInteractorStyle`
vtkactor : :class:`vtkActor`
The picked actor
slider : :class:`LineSlider2D`
"""
self.handle.color = self.active_color
position = i_ren.event.position
self.set_position(position)
self.on_moving_slider(self)
i_ren.force_render()
i_ren.event.abort() # Stop propagating the event.
[docs]
def handle_release_callback(self, i_ren, _vtkactor, _slider):
"""Change color when handle is released.
Parameters
----------
i_ren : :class:`CustomInteractorStyle`
vtkactor : :class:`vtkActor`
The picked actor
slider : :class:`LineSlider2D`
"""
self.handle.color = self.default_color
i_ren.force_render()
[docs]
class LineDoubleSlider2D(UI):
"""A 2D Line Slider with two sliding rings.
Useful for setting min and max values for something.
Currently supports:
- Setting positions of both disks.
Attributes
----------
line_width : int
Width of the line on which the disk will slide.
length : int
Length of the slider.
track : :class:`vtkActor`
The line on which the handles move.
handles : [:class:`vtkActor`, :class:`vtkActor`]
The moving slider disks.
text : [:class:`TextBlock2D`, :class:`TextBlock2D`]
The texts that show the values of the disks.
shape : string
Describes the shape of the handle.
Currently supports 'disk' and 'square'.
default_color : (float, float, float)
Color of the handles when in unpressed state.
active_color : (float, float, float)
Color of the handles when they are pressed.
"""
@warn_on_args_to_kwargs()
def __init__(
self,
*,
line_width=5,
inner_radius=0,
outer_radius=10,
handle_side=20,
center=(450, 300),
length=200,
initial_values=(0, 100),
min_value=0,
max_value=100,
font_size=16,
text_template="{value:.1f}",
orientation="horizontal",
shape="disk",
):
"""Init this UI element.
Parameters
----------
line_width : int
Width of the line on which the disk will slide.
inner_radius : int
Inner radius of the handles (if disk).
outer_radius : int
Outer radius of the handles (if disk).
handle_side : int
Side length of the handles (if square).
center : (float, float)
Center of the slider.
length : int
Length of the slider.
initial_values : (float, float)
Initial values of the two handles.
min_value : float
Minimum value of the slider.
max_value : float
Maximum value of the slider.
font_size : int
Size of the text to display alongside the slider (pt).
text_template : str, callable
If str, text template can contain one or multiple of the
replacement fields: `{value:}`, `{ratio:}`.
If callable, this instance of `:class:LineDoubleSlider2D` will be
passed as argument to the text template function.
orientation : str
horizontal or vertical
shape : string
Describes the shape of the handle.
Currently supports 'disk' and 'square'.
"""
self.shape = shape
self.default_color = (1, 1, 1)
self.active_color = (0, 0, 1)
self.orientation = orientation.lower()
super(LineDoubleSlider2D, self).__init__()
if self.orientation == "horizontal":
self.track.width = length
self.track.height = line_width
elif self.orientation == "vertical":
self.track.width = line_width
self.track.height = length
else:
raise ValueError("Unknown orientation")
self.center = center
if shape == "disk":
self.handles[0].inner_radius = inner_radius
self.handles[0].outer_radius = outer_radius
self.handles[1].inner_radius = inner_radius
self.handles[1].outer_radius = outer_radius
elif shape == "square":
self.handles[0].width = handle_side
self.handles[0].height = handle_side
self.handles[1].width = handle_side
self.handles[1].height = handle_side
self.min_value = min_value
self.max_value = max_value
self.text[0].font_size = font_size
self.text[1].font_size = font_size
self.text_template = text_template
# Offer some standard hooks to the user.
self.on_change = lambda ui: None
self.on_value_changed = lambda ui: None
self.on_moving_slider = lambda ui: None
# Setting the handle positions will also update everything.
self._values = [initial_values[0], initial_values[1]]
self._ratio = [None, None]
self.left_disk_value = initial_values[0]
self.right_disk_value = initial_values[1]
self.bottom_disk_value = initial_values[0]
self.top_disk_value = initial_values[1]
def _setup(self):
"""Setup this UI component.
Create the slider's track (Rectangle2D), the handles (Disk2D) and
the text (TextBlock2D).
"""
# Slider's track
self.track = Rectangle2D()
self.track.color = (1, 0, 0)
# Handles
self.handles = []
if self.shape == "disk":
self.handles.append(Disk2D(outer_radius=1))
self.handles.append(Disk2D(outer_radius=1))
elif self.shape == "square":
self.handles.append(Rectangle2D(size=(1, 1)))
self.handles.append(Rectangle2D(size=(1, 1)))
self.handles[0].color = self.default_color
self.handles[1].color = self.default_color
# Slider Text
self.text = [
TextBlock2D(justification="center", vertical_justification="top"),
TextBlock2D(justification="center", vertical_justification="top"),
]
# Add default events listener for this UI component.
self.track.on_left_mouse_button_dragged = self.handle_move_callback
self.handles[0].on_left_mouse_button_dragged = self.handle_move_callback
self.handles[1].on_left_mouse_button_dragged = self.handle_move_callback
self.handles[0].on_left_mouse_button_released = self.handle_release_callback
self.handles[1].on_left_mouse_button_released = self.handle_release_callback
def _get_actors(self):
"""Get the actors composing this UI component."""
return (
self.track.actors
+ self.handles[0].actors
+ self.handles[1].actors
+ self.text[0].actors
+ self.text[1].actors
)
def _add_to_scene(self, scene):
"""Add all subcomponents or VTK props that compose this UI component.
Parameters
----------
scene : scene
"""
self.track.add_to_scene(scene)
self.handles[0].add_to_scene(scene)
self.handles[1].add_to_scene(scene)
self.text[0].add_to_scene(scene)
self.text[1].add_to_scene(scene)
def _get_size(self):
# Consider the handle's size when computing the slider's size.
width = None
height = None
if self.orientation == "horizontal":
width = self.track.width + self.handles[0].size[0]
height = max(self.track.height, self.handles[0].size[1])
else:
width = max(self.track.width, self.handles[0].size[0])
height = self.track.height + self.handles[0].size[1]
return np.array([width, height])
def _set_position(self, coords):
"""Set the lower-left corner position of this UI component.
Parameters
----------
coords: (float, float)
Absolute pixel coordinates (x, y).
"""
# Offset the slider line by the handle's radius.
track_position = coords
if self.orientation == "horizontal":
# Offset the slider line height by half the slider line width.
track_position[1] -= self.track.size[1] / 2.0
else:
# Offset the slider line width by half the slider line height.
track_position[0] -= self.track.size[0] / 2.0
self.track.position = track_position
self.handles[0].position = self.handles[0].position.astype(float)
self.handles[1].position = self.handles[1].position.astype(float)
self.handles[0].position += coords - self.position
self.handles[1].position += coords - self.position
if self.orientation == "horizontal":
# Position the text below the handles.
self.text[0].position = (
self.handles[0].center[0],
self.handles[0].position[1] - 10,
)
self.text[1].position = (
self.handles[1].center[0],
self.handles[1].position[1] - 10,
)
else:
# Position the text to the left of the handles.
self.text[0].position = (
self.handles[0].center[0] - 35,
self.handles[0].position[1],
)
self.text[1].position = (
self.handles[1].center[0] - 35,
self.handles[1].position[1],
)
@property
def bottom_y_position(self):
return self.track.position[1]
@property
def top_y_position(self):
return self.track.position[1] + self.track.size[1]
@property
def left_x_position(self):
return self.track.position[0]
@property
def right_x_position(self):
return self.track.position[0] + self.track.size[0]
[docs]
def value_to_ratio(self, value):
"""Convert the value of a disk to the ratio.
Parameters
----------
value : float
"""
value_range = self.max_value - self.min_value
return (value - self.min_value) / value_range if value_range else 0
[docs]
def ratio_to_coord(self, ratio):
"""Convert the ratio to the absolute coordinate.
Parameters
----------
ratio : float
"""
if self.orientation == "horizontal":
return self.left_x_position + ratio * self.track.width
return self.bottom_y_position + ratio * self.track.height
[docs]
def coord_to_ratio(self, coord):
"""Convert the x coordinate of a disk to the ratio.
Parameters
----------
coord : float
"""
if self.orientation == "horizontal":
return (coord - self.left_x_position) / float(self.track.width)
return (coord - self.bottom_y_position) / float(self.track.height)
[docs]
def ratio_to_value(self, ratio):
"""Convert the ratio to the value of the disk.
Parameters
----------
ratio : float
"""
value_range = self.max_value - self.min_value
return self.min_value + ratio * value_range
[docs]
def set_position(self, position, disk_number):
"""Set the disk's position.
Parameters
----------
position : (float, float)
The absolute position of the disk (x, y).
disk_number : int
The index of disk being moved.
"""
if self.orientation == "horizontal":
x_position = position[0]
if disk_number == 0 and x_position >= self.handles[1].center[0]:
x_position = self.ratio_to_coord(
self.value_to_ratio(self._values[1] - 1)
)
if disk_number == 1 and x_position <= self.handles[0].center[0]:
x_position = self.ratio_to_coord(
self.value_to_ratio(self._values[0] + 1)
)
x_position = max(x_position, self.left_x_position)
x_position = min(x_position, self.right_x_position)
self.handles[disk_number].center = (x_position, self.track.center[1])
else:
y_position = position[1]
if disk_number == 0 and y_position >= self.handles[1].center[1]:
y_position = self.ratio_to_coord(
self.value_to_ratio(self._values[1] - 1)
)
if disk_number == 1 and y_position <= self.handles[0].center[1]:
y_position = self.ratio_to_coord(
self.value_to_ratio(self._values[0] + 1)
)
y_position = max(y_position, self.bottom_y_position)
y_position = min(y_position, self.top_y_position)
self.handles[disk_number].center = (self.track.center[0], y_position)
self.update(disk_number)
@property
def bottom_disk_value(self):
"""Return the value of the bottom disk."""
return self._values[0]
@bottom_disk_value.setter
def bottom_disk_value(self, bottom_disk_value):
"""Set the value of the bottom disk.
Parameters
----------
bottom_disk_value : float
New value for the bottom disk.
"""
self.bottom_disk_ratio = self.value_to_ratio(bottom_disk_value)
@property
def top_disk_value(self):
"""Return the value of the top disk."""
return self._values[1]
@top_disk_value.setter
def top_disk_value(self, top_disk_value):
"""Set the value of the top disk.
Parameters
----------
top_disk_value : float
New value for the top disk.
"""
self.top_disk_ratio = self.value_to_ratio(top_disk_value)
@property
def left_disk_value(self):
"""Return the value of the left disk."""
return self._values[0]
@left_disk_value.setter
def left_disk_value(self, left_disk_value):
"""Set the value of the left disk.
Parameters
----------
left_disk_value : float
New value for the left disk.
"""
self.left_disk_ratio = self.value_to_ratio(left_disk_value)
self.on_value_changed(self)
@property
def right_disk_value(self):
"""Return the value of the right disk."""
return self._values[1]
@right_disk_value.setter
def right_disk_value(self, right_disk_value):
"""Set the value of the right disk.
Parameters
----------
right_disk_value : float
New value for the right disk.
"""
self.right_disk_ratio = self.value_to_ratio(right_disk_value)
self.on_value_changed(self)
@property
def bottom_disk_ratio(self):
"""Return the ratio of the bottom disk."""
return self._ratio[0]
@bottom_disk_ratio.setter
def bottom_disk_ratio(self, bottom_disk_ratio):
"""Set the ratio of the bottom disk.
Parameters
----------
bottom_disk_ratio : float
New ratio for the bottom disk.
"""
position_x = self.ratio_to_coord(bottom_disk_ratio)
position_y = self.ratio_to_coord(bottom_disk_ratio)
self.set_position((position_x, position_y), 0)
@property
def top_disk_ratio(self):
"""Return the ratio of the top disk."""
return self._ratio[1]
@top_disk_ratio.setter
def top_disk_ratio(self, top_disk_ratio):
"""Set the ratio of the top disk.
Parameters
----------
top_disk_ratio : float
New ratio for the top disk.
"""
position_x = self.ratio_to_coord(top_disk_ratio)
position_y = self.ratio_to_coord(top_disk_ratio)
self.set_position((position_x, position_y), 1)
@property
def left_disk_ratio(self):
"""Return the ratio of the left disk."""
return self._ratio[0]
@left_disk_ratio.setter
def left_disk_ratio(self, left_disk_ratio):
"""Set the ratio of the left disk.
Parameters
----------
left_disk_ratio : float
New ratio for the left disk.
"""
position_x = self.ratio_to_coord(left_disk_ratio)
position_y = self.ratio_to_coord(left_disk_ratio)
self.set_position((position_x, position_y), 0)
@property
def right_disk_ratio(self):
"""Return the ratio of the right disk."""
return self._ratio[1]
@right_disk_ratio.setter
def right_disk_ratio(self, right_disk_ratio):
"""Set the ratio of the right disk.
Parameters
----------
right_disk_ratio : float
New ratio for the right disk.
"""
position_x = self.ratio_to_coord(right_disk_ratio)
position_y = self.ratio_to_coord(right_disk_ratio)
self.set_position((position_x, position_y), 1)
[docs]
def format_text(self, disk_number):
"""Return formatted text to display along the slider.
Parameters
----------
disk_number : int
Index of the disk.
"""
if callable(self.text_template):
return self.text_template(self)
return self.text_template.format(value=self._values[disk_number])
[docs]
def update(self, disk_number):
"""Update the slider.
Parameters
----------
disk_number : int
Index of the disk to be updated.
"""
# Compute the ratio determined by the position of the slider disk.
if self.orientation == "horizontal":
self._ratio[disk_number] = self.coord_to_ratio(
self.handles[disk_number].center[0]
)
else:
self._ratio[disk_number] = self.coord_to_ratio(
self.handles[disk_number].center[1]
)
# Compute the selected value considering min_value and max_value.
self._values[disk_number] = self.ratio_to_value(self._ratio[disk_number])
# Update text.
text = self.format_text(disk_number)
self.text[disk_number].message = text
if self.orientation == "horizontal":
self.text[disk_number].position = (
self.handles[disk_number].center[0],
self.text[disk_number].position[1],
)
else:
self.text[disk_number].position = (
self.text[disk_number].position[0],
self.handles[disk_number].center[1],
)
self.on_change(self)
[docs]
def handle_move_callback(self, i_ren, vtkactor, _slider):
"""Handle movement.
Parameters
----------
i_ren : :class:`CustomInteractorStyle`
vtkactor : :class:`vtkActor`
The picked actor
_slider : :class:`LineDoubleSlider2D`
"""
position = i_ren.event.position
if vtkactor == self.handles[0].actors[0]:
self.set_position(position, 0)
self.handles[0].color = self.active_color
elif vtkactor == self.handles[1].actors[0]:
self.set_position(position, 1)
self.handles[1].color = self.active_color
self.on_moving_slider(self)
i_ren.force_render()
i_ren.event.abort() # Stop propagating the event.
[docs]
def handle_release_callback(self, i_ren, vtkactor, _slider):
"""Change color when handle is released.
Parameters
----------
i_ren : :class:`CustomInteractorStyle`
vtkactor : :class:`vtkActor`
The picked actor
_slider : :class:`LineDoubleSlider2D`
"""
if vtkactor == self.handles[0].actors[0]:
self.handles[0].color = self.default_color
elif vtkactor == self.handles[1].actors[0]:
self.handles[1].color = self.default_color
i_ren.force_render()
[docs]
class RingSlider2D(UI):
"""A disk slider.
A disk moves along the boundary of a ring.
Goes from 0-360 degrees.
Attributes
----------
mid_track_radius: float
Distance from the center of the slider to the middle of the track.
previous_value: float
Value of Rotation of the actor before the current value.
track : :class:`Disk2D`
The circle on which the slider's handle moves.
handle : :class:`Disk2D`
The moving part of the slider.
text : :class:`TextBlock2D`
The text that shows percentage.
default_color : (float, float, float)
Color of the handle when in unpressed state.
active_color : (float, float, float)
Color of the handle when it is pressed.
"""
@warn_on_args_to_kwargs()
def __init__(
self,
*,
center=(0, 0),
initial_value=180,
min_value=0,
max_value=360,
slider_inner_radius=40,
slider_outer_radius=44,
handle_inner_radius=0,
handle_outer_radius=10,
font_size=16,
text_template="{ratio:.0%}",
):
"""Init this UI element.
Parameters
----------
center : (float, float)
Position (x, y) of the slider's center.
initial_value : float
Initial value of the slider.
min_value : float
Minimum value of the slider.
max_value : float
Maximum value of the slider.
slider_inner_radius : int
Inner radius of the base disk.
slider_outer_radius : int
Outer radius of the base disk.
handle_outer_radius : int
Outer radius of the slider's handle.
handle_inner_radius : int
Inner radius of the slider's handle.
font_size : int
Size of the text to display alongside the slider (pt).
text_template : str, callable
If str, text template can contain one or multiple of the
replacement fields: `{value:}`, `{ratio:}`, `{angle:}`.
If callable, this instance of `:class:RingSlider2D` will be
passed as argument to the text template function.
"""
self.default_color = (1, 1, 1)
self.active_color = (0, 0, 1)
super(RingSlider2D, self).__init__()
self.track.inner_radius = slider_inner_radius
self.track.outer_radius = slider_outer_radius
self.handle.inner_radius = handle_inner_radius
self.handle.outer_radius = handle_outer_radius
self.center = center
self.min_value = min_value
self.max_value = max_value
self.text.font_size = font_size
self.text_template = text_template
# Offer some standard hooks to the user.
self.on_change = lambda ui: None
self.on_value_changed = lambda ui: None
self.on_moving_slider = lambda ui: None
self._value = initial_value
self.value = initial_value
self._previous_value = initial_value
self._angle = 0
self._ratio = self.angle / TWO_PI
def _setup(self):
"""Setup this UI component.
Create the slider's circle (Disk2D), the handle (Disk2D) and
the text (TextBlock2D).
"""
# Slider's track.
self.track = Disk2D(outer_radius=1)
self.track.color = (1, 0, 0)
# Slider's handle.
self.handle = Disk2D(outer_radius=1)
self.handle.color = self.default_color
# Slider Text
self.text = TextBlock2D(justification="center", vertical_justification="middle")
# Add default events listener for this UI component.
self.track.on_left_mouse_button_pressed = self.track_click_callback
self.track.on_left_mouse_button_dragged = self.handle_move_callback
self.track.on_left_mouse_button_released = self.handle_release_callback
self.handle.on_left_mouse_button_dragged = self.handle_move_callback
self.handle.on_left_mouse_button_released = self.handle_release_callback
def _get_actors(self):
"""Get the actors composing this UI component."""
return self.track.actors + self.handle.actors + self.text.actors
def _add_to_scene(self, scene):
"""Add all subcomponents or VTK props that compose this UI component.
Parameters
----------
scene : scene
"""
self.track.add_to_scene(scene)
self.handle.add_to_scene(scene)
self.text.add_to_scene(scene)
def _get_size(self):
return self.track.size + self.handle.size
def _set_position(self, coords):
"""Set the lower-left corner position of this UI component.
Parameters
----------
coords: (float, float)
Absolute pixel coordinates (x, y).
"""
self.track.position = coords + self.handle.size / 2.0
self.handle.position += coords - self.position
# Position the text in the center of the slider's track.
self.text.position = coords + self.size / 2.0
@property
def mid_track_radius(self):
return (self.track.inner_radius + self.track.outer_radius) / 2.0
@property
def value(self):
return self._value
@value.setter
def value(self, value):
value_range = self.max_value - self.min_value
self.ratio = (value - self.min_value) / value_range if value_range else 0
self.on_value_changed(self)
@property
def previous_value(self):
return self._previous_value
@property
def ratio(self):
return self._ratio
@ratio.setter
def ratio(self, ratio):
self.angle = ratio * TWO_PI
@property
def angle(self):
"""Return Angle (in rad) the handle makes with x-axis."""
return self._angle
@angle.setter
def angle(self, angle):
self._angle = angle % TWO_PI # Wraparound
self.update()
[docs]
def format_text(self):
"""Return formatted text to display along the slider."""
if callable(self.text_template):
return self.text_template(self)
return self.text_template.format(
ratio=self.ratio, value=self.value, angle=np.rad2deg(self.angle)
)
[docs]
def update(self):
"""Update the slider."""
# Compute the ratio determined by the position of the slider disk.
self._ratio = self.angle / TWO_PI
# Compute the selected value considering min_value and max_value.
value_range = self.max_value - self.min_value
self._previous_value = self.value
self._value = self.min_value + self.ratio * value_range
# Update text disk actor.
x = self.mid_track_radius * np.cos(self.angle) + self.center[0]
y = self.mid_track_radius * np.sin(self.angle) + self.center[1]
self.handle.center = (x, y)
# Update text.
text = self.format_text()
self.text.message = text
self.on_change(self) # Call hook.
[docs]
def move_handle(self, click_position):
"""Move the slider's handle.
Parameters
----------
click_position: (float, float)
Position of the mouse click.
"""
x, y = np.array(click_position) - self.center
angle = np.arctan2(y, x)
if angle < 0:
angle += TWO_PI
self.angle = angle
[docs]
def track_click_callback(self, i_ren, _obj, _slider):
"""Update disk position and grab the focus.
Parameters
----------
i_ren : :class:`CustomInteractorStyle`
obj : :class:`vtkActor`
The picked actor
_slider : :class:`RingSlider2D`
"""
click_position = i_ren.event.position
self.move_handle(click_position=click_position)
self.on_moving_slider(self)
i_ren.force_render()
i_ren.event.abort() # Stop propagating the event.
[docs]
def handle_move_callback(self, i_ren, _obj, _slider):
"""Move the slider's handle.
Parameters
----------
i_ren : :class:`CustomInteractorStyle`
obj : :class:`vtkActor`
The picked actor
_slider : :class:`RingSlider2D`
"""
click_position = i_ren.event.position
self.handle.color = self.active_color
self.move_handle(click_position=click_position)
self.on_moving_slider(self)
i_ren.force_render()
i_ren.event.abort() # Stop propagating the event.
[docs]
def handle_release_callback(self, i_ren, _obj, _slider):
"""Change color when handle is released.
Parameters
----------
i_ren : :class:`CustomInteractorStyle`
vtkactor : :class:`vtkActor`
The picked actor
_slider : :class:`RingSlider2D`
"""
self.handle.color = self.default_color
i_ren.force_render()
[docs]
class RangeSlider(UI):
"""A set of a LineSlider2D and a LineDoubleSlider2D.
The double slider is used to set the min and max value
for the LineSlider2D
Attributes
----------
range_slider_center : (float, float)
Center of the LineDoubleSlider2D object.
value_slider_center : (float, float)
Center of the LineSlider2D object.
range_slider : :class:`LineDoubleSlider2D`
The line slider which sets the min and max values
value_slider : :class:`LineSlider2D`
The line slider which sets the value
"""
@warn_on_args_to_kwargs()
def __init__(
self,
*,
line_width=5,
inner_radius=0,
outer_radius=10,
handle_side=20,
range_slider_center=(450, 400),
value_slider_center=(450, 300),
length=200,
min_value=0,
max_value=100,
font_size=16,
range_precision=1,
orientation="horizontal",
value_precision=2,
shape="disk",
):
"""Init this class instance.
Parameters
----------
line_width : int
Width of the slider tracks
inner_radius : int
Inner radius of the handles.
outer_radius : int
Outer radius of the handles.
handle_side : int
Side length of the handles (if square).
range_slider_center : (float, float)
Center of the LineDoubleSlider2D object.
value_slider_center : (float, float)
Center of the LineSlider2D object.
length : int
Length of the sliders.
min_value : float
Minimum value of the double slider.
max_value : float
Maximum value of the double slider.
font_size : int
Size of the text to display alongside the sliders (pt).
range_precision : int
Number of decimal places to show the min and max values set.
orientation : str
horizontal or vertical
value_precision : int
Number of decimal places to show the value set on slider.
shape : string
Describes the shape of the handle.
Currently supports 'disk' and 'square'.
"""
self.min_value = min_value
self.max_value = max_value
self.inner_radius = inner_radius
self.outer_radius = outer_radius
self.handle_side = handle_side
self.length = length
self.line_width = line_width
self.font_size = font_size
self.shape = shape
self.orientation = orientation.lower()
self.range_slider_text_template = "{value:." + str(range_precision) + "f}"
self.value_slider_text_template = "{value:." + str(value_precision) + "f}"
self.range_slider_center = range_slider_center
self.value_slider_center = value_slider_center
super(RangeSlider, self).__init__()
def _setup(self):
"""Setup this UI component."""
self.range_slider = LineDoubleSlider2D(
line_width=self.line_width,
inner_radius=self.inner_radius,
outer_radius=self.outer_radius,
handle_side=self.handle_side,
center=self.range_slider_center,
length=self.length,
min_value=self.min_value,
max_value=self.max_value,
initial_values=(self.min_value, self.max_value),
font_size=self.font_size,
shape=self.shape,
orientation=self.orientation,
text_template=self.range_slider_text_template,
)
self.value_slider = LineSlider2D(
line_width=self.line_width,
length=self.length,
inner_radius=self.inner_radius,
outer_radius=self.outer_radius,
handle_side=self.handle_side,
center=self.value_slider_center,
min_value=self.min_value,
max_value=self.max_value,
initial_value=(self.min_value + self.max_value) / 2,
font_size=self.font_size,
shape=self.shape,
orientation=self.orientation,
text_template=self.value_slider_text_template,
)
# Add default events listener for this UI component.
self.range_slider.handles[
0
].on_left_mouse_button_dragged = self.range_slider_handle_move_callback
self.range_slider.handles[
1
].on_left_mouse_button_dragged = self.range_slider_handle_move_callback
def _get_actors(self):
"""Get the actors composing this UI component."""
return self.range_slider.actors + self.value_slider.actors
def _add_to_scene(self, scene):
"""Add all subcomponents or VTK props that compose this UI component.
Parameters
----------
scene : scene
"""
self.range_slider.add_to_scene(scene)
self.value_slider.add_to_scene(scene)
def _get_size(self):
return self.range_slider.size + self.value_slider.size
def _set_position(self, coords):
pass
[docs]
def range_slider_handle_move_callback(self, i_ren, obj, _slider):
"""Update range_slider's handles.
Parameters
----------
i_ren : :class:`CustomInteractorStyle`
obj : :class:`vtkActor`
The picked actor
_slider : :class:`RangeSlider`
"""
position = i_ren.event.position
if obj == self.range_slider.handles[0].actors[0]:
self.range_slider.handles[0].color = self.range_slider.active_color
self.range_slider.set_position(position, 0)
self.value_slider.min_value = self.range_slider.left_disk_value
self.value_slider.update()
elif obj == self.range_slider.handles[1].actors[0]:
self.range_slider.handles[1].color = self.range_slider.active_color
self.range_slider.set_position(position, 1)
self.value_slider.max_value = self.range_slider.right_disk_value
self.value_slider.update()
i_ren.force_render()
i_ren.event.abort() # Stop propagating the event.
[docs]
class Option(UI):
"""A set of a Button2D and a TextBlock2D to act as a single option
for checkboxes and radio buttons.
Clicking the button toggles its checked/unchecked status.
Attributes
----------
label : str
The label for the option.
font_size : int
Font Size of the label.
"""
@warn_on_args_to_kwargs()
def __init__(self, label, *, position=(0, 0), font_size=18, checked=False):
"""Init this class instance.
Parameters
----------
label : str
Text to be displayed next to the option's button.
position : (float, float)
Absolute coordinates (x, y) of the lower-left corner of
the button of the option.
font_size : int
Font size of the label.
checked : bool, optional
Boolean value indicates the initial state of the option
"""
self.label = label
self.font_size = font_size
self.checked = checked
self.button_size = (font_size * 1.2, font_size * 1.2)
self.button_label_gap = 10
super(Option, self).__init__(position=position)
# Offer some standard hooks to the user.
self.on_change = lambda obj: None
def _setup(self):
"""Setup this UI component."""
# Option's button
self.button_icons = []
self.button_icons.append(("unchecked", read_viz_icons(fname="stop2.png")))
self.button_icons.append(("checked", read_viz_icons(fname="checkmark.png")))
self.button = Button2D(icon_fnames=self.button_icons, size=self.button_size)
self.text = TextBlock2D(text=self.label, font_size=self.font_size)
# Display initial state
if self.checked:
self.button.set_icon_by_name("checked")
# Add callbacks
self.button.on_left_mouse_button_clicked = self.toggle
self.text.on_left_mouse_button_clicked = self.toggle
def _get_actors(self):
"""Get the actors composing this UI component."""
return self.button.actors + self.text.actors
def _add_to_scene(self, scene):
"""Add all subcomponents or VTK props that compose this UI component.
Parameters
----------
scene : scene
"""
self.button.add_to_scene(scene)
self.text.add_to_scene(scene)
def _get_size(self):
width = self.button.size[0] + self.button_label_gap + self.text.size[0]
height = max(self.button.size[1], self.text.size[1])
return np.array([width, height])
def _set_position(self, coords):
"""Set the lower-left corner position of this UI component.
Parameters
----------
coords: (float, float)
Absolute pixel coordinates (x, y).
"""
num_newlines = self.label.count("\n")
self.button.position = coords + (0, num_newlines * self.font_size * 0.5)
offset = (self.button.size[0] + self.button_label_gap, 0)
self.text.position = coords + offset
[docs]
def toggle(self, i_ren, _obj, _element):
if self.checked:
self.deselect()
else:
self.select()
self.on_change(self)
i_ren.force_render()
[docs]
def select(self):
self.checked = True
self.button.set_icon_by_name("checked")
[docs]
def deselect(self):
self.checked = False
self.button.set_icon_by_name("unchecked")
[docs]
class Checkbox(UI):
"""A 2D set of :class:'Option' objects.
Multiple options can be selected.
Attributes
----------
labels : list(string)
List of labels of each option.
options : dict(Option)
Dictionary of all the options in the checkbox set.
padding : float
Distance between two adjacent options
"""
@warn_on_args_to_kwargs()
def __init__(
self,
labels,
*,
checked_labels=(),
padding=1,
font_size=18,
font_family="Arial",
position=(0, 0),
):
"""Init this class instance.
Parameters
----------
labels : list(str)
List of labels of each option.
checked_labels: list(str), optional
List of labels that are checked on setting up.
padding : float, optional
The distance between two adjacent options
font_size : int, optional
Size of the text font.
font_family : str, optional
Currently only supports Arial.
position : (float, float), optional
Absolute coordinates (x, y) of the lower-left corner of
the button of the first option.
"""
self.labels = list(reversed(list(labels)))
self._padding = padding
self._font_size = font_size
self.font_family = font_family
self.checked_labels = list(checked_labels)
super(Checkbox, self).__init__(position=position)
self.on_change = lambda checkbox: None
def _setup(self):
"""Setup this UI component."""
self.options = OrderedDict()
button_y = self.position[1]
for label in self.labels:
option = Option(
label=label,
font_size=self.font_size,
position=(self.position[0], button_y),
checked=(label in self.checked_labels),
)
line_spacing = option.text.actor.GetTextProperty().GetLineSpacing()
button_y = (
button_y
+ self.font_size * (label.count("\n") + 1) * (line_spacing + 0.1)
+ self.padding
)
self.options[label] = option
# Set callback
option.on_change = self._handle_option_change
def _get_actors(self):
"""Get the actors composing this UI component."""
actors = []
for option in self.options.values():
actors = actors + option.actors
return actors
def _add_to_scene(self, scene):
"""Add all subcomponents or VTK props that compose this UI component.
Parameters
----------
scene : scene
"""
for option in self.options.values():
option.add_to_scene(scene)
def _get_size(self):
option_width, option_height = self.options.values()[0].get_size()
height = len(self.labels) * (option_height + self.padding) - self.padding
return np.asarray([option_width, height])
def _handle_option_change(self, option):
"""Update whenever an option changes.
Parameters
----------
option : :class:`Option`
"""
if option.checked:
self.checked_labels.append(option.label)
else:
self.checked_labels.remove(option.label)
self.on_change(self)
def _set_position(self, coords):
"""Set the lower-left corner position of this UI component.
Parameters
----------
coords: (float, float)
Absolute pixel coordinates (x, y).
"""
button_y = coords[1]
for option_no, option in enumerate(self.options.values()):
option.position = (coords[0], button_y)
line_spacing = option.text.actor.GetTextProperty().GetLineSpacing()
button_y = (
button_y
+ self.font_size
* (self.labels[option_no].count("\n") + 1)
* (line_spacing + 0.1)
+ self.padding
)
@property
def font_size(self):
"""Gets the font size of text."""
return self._font_size
@property
def padding(self):
"""Get the padding between options."""
return self._padding
[docs]
class ComboBox2D(UI):
"""UI element to create drop-down menus.
Attributes
----------
selection_box: :class: 'TextBox2D'
Display selection and placeholder text.
drop_down_button: :class: 'Button2D'
Button to show or hide menu.
drop_down_menu: :class: 'ListBox2D'
Container for item list.
"""
@warn_on_args_to_kwargs()
def __init__(
self,
*,
items=None,
position=(0, 0),
size=(300, 200),
placeholder="Choose selection...",
draggable=True,
selection_text_color=(0, 0, 0),
selection_bg_color=(1, 1, 1),
menu_text_color=(0.2, 0.2, 0.2),
selected_color=(0.9, 0.6, 0.6),
unselected_color=(0.6, 0.6, 0.6),
scroll_bar_active_color=(0.6, 0.2, 0.2),
scroll_bar_inactive_color=(0.9, 0.0, 0.0),
menu_opacity=1.0,
reverse_scrolling=False,
font_size=20,
line_spacing=1.4,
):
"""Init class Instance.
Parameters
----------
items: list(string)
List of items to be displayed as choices.
position : (float, float)
Absolute coordinates (x, y) of the lower-left corner of this
UI component.
size : (int, int)
Width and height in pixels of this UI component.
placeholder : str
Holds the default text to be displayed.
draggable: {True, False}
Whether the UI element is draggable or not.
selection_text_color : tuple of 3 floats
Color of the selected text to be displayed.
selection_bg_color : tuple of 3 floats
Background color of the selection text.
menu_text_color : tuple of 3 floats.
Color of the options displayed in drop down menu.
selected_color : tuple of 3 floats.
Background color of the selected option in drop down menu.
unselected_color : tuple of 3 floats.
Background color of the unselected option in drop down menu.
scroll_bar_active_color : tuple of 3 floats.
Color of the scrollbar when in active use.
scroll_bar_inactive_color : tuple of 3 floats.
Color of the scrollbar when inactive.
reverse_scrolling: {True, False}
If True, scrolling up will move the list of files down.
font_size: int
The font size of selected text in pixels.
line_spacing: float
Distance between drop down menu's items in pixels.
"""
if items is None:
items = []
self.items = items.copy()
self.font_size = font_size
self.reverse_scrolling = reverse_scrolling
self.line_spacing = line_spacing
self.panel_size = size
self._selection = placeholder
self._menu_visibility = False
self._selection_ID = None
self.draggable = draggable
self.sel_text_color = selection_text_color
self.sel_bg_color = selection_bg_color
self.menu_txt_color = menu_text_color
self.selected_color = selected_color
self.unselected_color = unselected_color
self.scroll_active_color = scroll_bar_active_color
self.scroll_inactive_color = scroll_bar_inactive_color
self.menu_opacity = menu_opacity
# Define subcomponent sizes.
self.text_block_size = (int(0.9 * size[0]), int(0.1 * size[1]))
self.drop_menu_size = (int(0.9 * size[0]), int(0.7 * size[1]))
self.drop_button_size = (int(0.1 * size[0]), int(0.1 * size[1]))
self._icon_files = [
("left", read_viz_icons(fname="circle-left.png")),
("down", read_viz_icons(fname="circle-down.png")),
]
super(ComboBox2D, self).__init__()
self.position = position
def _setup(self):
"""Setup this UI component.
Create the ListBox filled with empty slots (ListBoxItem2D).
Create TextBox with placeholder text.
Create Button for toggling drop down menu.
"""
self.selection_box = TextBlock2D(
size=self.text_block_size,
color=self.sel_text_color,
bg_color=self.sel_bg_color,
text=self._selection,
)
self.drop_down_button = Button2D(
icon_fnames=self._icon_files, size=self.drop_button_size
)
self.drop_down_menu = ListBox2D(
values=self.items,
multiselection=False,
font_size=self.font_size,
line_spacing=self.line_spacing,
text_color=self.menu_txt_color,
selected_color=self.selected_color,
unselected_color=self.unselected_color,
scroll_bar_active_color=self.scroll_active_color,
scroll_bar_inactive_color=self.scroll_inactive_color,
background_opacity=self.menu_opacity,
reverse_scrolling=self.reverse_scrolling,
size=self.drop_menu_size,
)
self.drop_down_menu.set_visibility(False)
self.panel = Panel2D(self.panel_size, opacity=0.0)
self.panel.add_element(self.selection_box, (0.001, 0.7))
self.panel.add_element(self.drop_down_button, (0.8, 0.7))
self.panel.add_element(self.drop_down_menu, (0, 0))
if self.draggable:
self.drop_down_button.on_left_mouse_button_dragged = (
self.left_button_dragged
)
self.drop_down_menu.panel.background.on_left_mouse_button_dragged = (
self.left_button_dragged
)
self.selection_box.on_left_mouse_button_dragged = self.left_button_dragged
self.selection_box.background.on_left_mouse_button_dragged = (
self.left_button_dragged
)
self.drop_down_button.on_left_mouse_button_pressed = (
self.left_button_pressed
)
self.drop_down_menu.panel.background.on_left_mouse_button_pressed = (
self.left_button_pressed
)
self.selection_box.on_left_mouse_button_pressed = self.left_button_pressed
self.selection_box.background.on_left_mouse_button_pressed = (
self.left_button_pressed
)
else:
self.panel.background.on_left_mouse_button_dragged = (
lambda i_ren, _obj, _comp: i_ren.force_render
)
self.drop_down_menu.panel.background.on_left_mouse_button_dragged = (
lambda i_ren, _obj, _comp: i_ren.force_render
)
# Handle mouse wheel events on the slots.
for slot in self.drop_down_menu.slots:
slot.add_callback(
slot.textblock.actor,
"LeftButtonPressEvent",
self.select_option_callback,
)
slot.add_callback(
slot.background.actor,
"LeftButtonPressEvent",
self.select_option_callback,
)
self.drop_down_button.on_left_mouse_button_clicked = self.menu_toggle_callback
# Offer some standard hooks to the user.
self.on_change = lambda ui: None
def _get_actors(self):
"""Get the actors composing this UI component."""
return self.panel.actors
[docs]
def resize(self, size):
"""Resize ComboBox2D.
Parameters
----------
size : (int, int)
ComboBox size(width, height) in pixels.
"""
self.panel.resize(size)
self.text_block_size = (int(0.9 * size[0]), int(0.1 * size[1]))
self.drop_menu_size = (int(0.9 * size[0]), int(0.7 * size[1]))
self.drop_button_size = (int(0.1 * size[0]), int(0.1 * size[1]))
self.panel.update_element(self.selection_box, (0.001, 0.7))
self.panel.update_element(self.drop_down_button, (0.8, 0.7))
self.panel.update_element(self.drop_down_menu, (0, 0))
self.drop_down_button.resize(self.drop_button_size)
self.drop_down_menu.resize(self.drop_menu_size)
self.selection_box.resize(self.text_block_size)
def _set_position(self, coords):
"""Set the lower-left corner position of this UI component.
Parameters
----------
coords: (float, float)
Absolute pixel coordinates (x, y).
"""
self.panel.position = coords
self.panel.position = (
self.panel.position[0],
self.panel.position[1] - self.drop_menu_size[1],
)
def _add_to_scene(self, scene):
"""Add all subcomponents or VTK props that compose this UI component.
Parameters
----------
scene : scene
"""
self.panel.add_to_scene(scene)
self.selection_box.font_size = self.font_size
def _get_size(self):
return self.panel.size
@property
def selected_text(self):
return self._selection
@property
def selected_text_index(self):
return self._selection_ID
[docs]
def set_visibility(self, visibility):
super().set_visibility(visibility)
if not self._menu_visibility:
self.drop_down_menu.set_visibility(False)
[docs]
def append_item(self, *items):
"""Append additional options to the menu.
Parameters
----------
items : n-d list, n-d tuple, Number or str
Additional options.
"""
for item in items:
if isinstance(item, (list, tuple)):
# Useful when n-d lists/tuples are used.
self.append_item(*item)
elif isinstance(item, (str, Number)):
self.items.append(str(item))
else:
raise TypeError("Invalid item instance {}".format(type(item)))
self.drop_down_menu.update_scrollbar()
if not self._menu_visibility:
self.drop_down_menu.scroll_bar.set_visibility(False)
[docs]
def select_option_callback(self, i_ren, _obj, listboxitem):
"""Select the appropriate option
Parameters
----------
i_ren: :class:`CustomInteractorStyle`
obj: :class:`vtkActor`
The picked actor
listboxitem: :class:`ListBoxItem2D`
"""
# Set the Text of TextBlock2D to the text of listboxitem
self._selection = listboxitem.element
self._selection_ID = self.items.index(self._selection)
self.selection_box.message = self._selection
clip_overflow(self.selection_box, self.selection_box.background.size[0])
self.drop_down_menu.set_visibility(False)
self._menu_visibility = False
self.drop_down_button.next_icon()
self.on_change(self)
i_ren.force_render()
i_ren.event.abort()
[docs]
class ListBox2D(UI):
"""UI component that allows the user to select items from a list.
Attributes
----------
on_change: function
Callback function for when the selected items have changed.
"""
@warn_on_args_to_kwargs()
def __init__(
self,
values,
*,
position=(0, 0),
size=(100, 300),
multiselection=True,
reverse_scrolling=False,
font_size=20,
line_spacing=1.4,
text_color=(0.2, 0.2, 0.2),
selected_color=(0.9, 0.6, 0.6),
unselected_color=(0.6, 0.6, 0.6),
scroll_bar_active_color=(0.6, 0.2, 0.2),
scroll_bar_inactive_color=(0.9, 0.0, 0.0),
background_opacity=1.0,
):
"""Init class instance.
Parameters
----------
values: list of objects
Values used to populate this listbox. Objects must be castable
to string.
position : (float, float)
Absolute coordinates (x, y) of the lower-left corner of this
UI component.
size : (int, int)
Width and height in pixels of this UI component.
multiselection: {True, False}
Whether multiple values can be selected at once.
reverse_scrolling: {True, False}
If True, scrolling up will move the list of files down.
font_size: int
The font size in pixels.
line_spacing: float
Distance between listbox's items in pixels.
text_color : tuple of 3 floats
selected_color : tuple of 3 floats
unselected_color : tuple of 3 floats
scroll_bar_active_color : tuple of 3 floats
scroll_bar_inactive_color : tuple of 3 floats
background_opacity : float
"""
self.view_offset = 0
self.slots = []
self.selected = []
self.panel_size = size
self.font_size = font_size
self.line_spacing = line_spacing
self.slot_height = int(self.font_size * self.line_spacing)
self.text_color = text_color
self.selected_color = selected_color
self.unselected_color = unselected_color
self.background_opacity = background_opacity
# self.panel.resize(size)
self.values = values
self.multiselection = multiselection
self.last_selection_idx = 0
self.reverse_scrolling = reverse_scrolling
super(ListBox2D, self).__init__()
denom = len(self.values) - self.nb_slots
if not denom:
denom += 1
self.scroll_step_size = (
self.slot_height * self.nb_slots - self.scroll_bar.height
) / denom
self.scroll_bar_active_color = scroll_bar_active_color
self.scroll_bar_inactive_color = scroll_bar_inactive_color
self.scroll_bar.color = self.scroll_bar_inactive_color
self.scroll_bar.opacity = self.background_opacity
self.position = position
self.scroll_init_position = 0
self.update()
# Offer some standard hooks to the user.
self.on_change = lambda: None
def _setup(self):
"""Setup this UI component.
Create the ListBox (Panel2D) filled with empty slots (ListBoxItem2D).
"""
self.margin = 10
size = self.panel_size
font_size = self.font_size
# Calculating the number of slots.
self.nb_slots = int((size[1] - 2 * self.margin) // self.slot_height)
# This panel facilitates adding slots at the right position.
self.panel = Panel2D(size=size, color=(1, 1, 1))
# Add a scroll bar
scroll_bar_height = (
self.nb_slots * (size[1] - 2 * self.margin) / len(self.values)
)
self.scroll_bar = Rectangle2D(size=(int(size[0] / 20), scroll_bar_height))
if len(self.values) <= self.nb_slots:
self.scroll_bar.set_visibility(False)
self.scroll_bar.height = 0
self.panel.add_element(
self.scroll_bar, size - self.scroll_bar.size - self.margin
)
# Initialisation of empty text actors
self.slot_width = (
size[0] - self.scroll_bar.size[0] - 2 * self.margin - self.margin
)
x = self.margin
y = size[1] - self.margin
for _ in range(self.nb_slots):
y -= self.slot_height
item = ListBoxItem2D(
list_box=self,
size=(self.slot_width, self.slot_height),
text_color=self.text_color,
selected_color=self.selected_color,
unselected_color=self.unselected_color,
background_opacity=self.background_opacity,
)
item.textblock.font_size = font_size
self.slots.append(item)
self.panel.add_element(item, (x, y + self.margin))
# Add default events listener for this UI component.
self.scroll_bar.on_left_mouse_button_pressed = self.scroll_click_callback
self.scroll_bar.on_left_mouse_button_released = self.scroll_release_callback
self.scroll_bar.on_left_mouse_button_dragged = self.scroll_drag_callback
# Handle mouse wheel events on the panel.
up_event = "MouseWheelForwardEvent"
down_event = "MouseWheelBackwardEvent"
if self.reverse_scrolling:
up_event, down_event = down_event, up_event # Swap events
self.add_callback(
self.panel.background.actor, up_event, self.up_button_callback
)
self.add_callback(
self.panel.background.actor, down_event, self.down_button_callback
)
# Handle mouse wheel events on the slots.
for slot in self.slots:
self.add_callback(slot.background.actor, up_event, self.up_button_callback)
self.add_callback(
slot.background.actor, down_event, self.down_button_callback
)
self.add_callback(slot.textblock.actor, up_event, self.up_button_callback)
self.add_callback(
slot.textblock.actor, down_event, self.down_button_callback
)
[docs]
def resize(self, size):
pass
def _get_actors(self):
"""Get the actors composing this UI component."""
return self.panel.actors
def _add_to_scene(self, scene):
"""Add all subcomponents or VTK props that compose this UI component.
Parameters
----------
scene : scene
"""
self.panel.add_to_scene(scene)
for slot in self.slots:
clip_overflow(slot.textblock, self.slot_width)
def _get_size(self):
return self.panel.size
def _set_position(self, coords):
"""Position the lower-left corner of this UI component.
Parameters
----------
coords: (float, float)
Absolute pixel coordinates (x, y).
"""
self.panel.position = coords
[docs]
def update(self):
"""Refresh listbox's content."""
view_start = self.view_offset
view_end = view_start + self.nb_slots
values_to_show = self.values[view_start:view_end]
# Populate slots according to the view.
for i, choice in enumerate(values_to_show):
slot = self.slots[i]
slot.element = choice
if slot.textblock.scene is not None:
clip_overflow(slot.textblock, self.slot_width)
slot.set_visibility(True)
if slot.size[1] != self.slot_height:
slot.resize((self.slot_width, self.slot_height))
if slot.element in self.selected:
slot.select()
else:
slot.deselect()
# Flush remaining slots.
for slot in self.slots[len(values_to_show) :]:
slot.element = None
slot.set_visibility(False)
slot.resize((self.slot_width, 0))
slot.deselect()
[docs]
def clear_selection(self):
del self.selected[:]
[docs]
@warn_on_args_to_kwargs()
def select(self, item, *, multiselect=False, range_select=False):
"""Select the item.
Parameters
----------
item: ListBoxItem2D's object
Item to select.
multiselect: {True, False}
If True and multiselection is allowed, the item is added to the
selection.
Otherwise, the selection will only contain the provided item unless
range_select is True.
range_select: {True, False}
If True and multiselection is allowed, all items between the last
selected item and the current one will be added to the selection.
Otherwise, the selection will only contain the provided item unless
multi_select is True.
"""
selection_idx = self.values.index(item.element)
if self.multiselection and range_select:
self.clear_selection()
step = 1 if selection_idx >= self.last_selection_idx else -1
for i in range(self.last_selection_idx, selection_idx + step, step):
self.selected.append(self.values[i])
elif self.multiselection and multiselect:
if item.element in self.selected:
self.selected.remove(item.element)
else:
self.selected.append(item.element)
self.last_selection_idx = selection_idx
else:
self.clear_selection()
self.selected.append(item.element)
self.last_selection_idx = selection_idx
self.on_change() # Call hook.
self.update()
[docs]
class ListBoxItem2D(UI):
"""The text displayed in a listbox."""
@warn_on_args_to_kwargs()
def __init__(
self,
list_box,
size,
*,
text_color=(1.0, 0.0, 0.0),
selected_color=(0.4, 0.4, 0.4),
unselected_color=(0.9, 0.9, 0.9),
background_opacity=1.0,
):
"""Init ListBox Item instance.
Parameters
----------
list_box : :class:`ListBox`
The ListBox reference this text belongs to.
size : tuple of 2 ints
The size of the listbox item.
text_color : tuple of 3 floats
unselected_color : tuple of 3 floats
selected_color : tuple of 3 floats
background_opacity : float
"""
super(ListBoxItem2D, self).__init__()
self._element = None
self.list_box = list_box
self.background.resize(size)
self.background_opacity = background_opacity
self.selected = False
self.text_color = text_color
self.textblock.color = self.text_color
self.selected_color = selected_color
self.unselected_color = unselected_color
self.background.opacity = self.background_opacity
self.deselect()
def _setup(self):
"""Setup this UI component.
Create the ListBoxItem2D with its background (Rectangle2D) and its
label (TextBlock2D).
"""
self.background = Rectangle2D()
self.textblock = TextBlock2D(
justification="left", vertical_justification="middle"
)
# Add default events listener for this UI component.
self.add_callback(
self.textblock.actor, "LeftButtonPressEvent", self.left_button_clicked
)
self.add_callback(
self.background.actor, "LeftButtonPressEvent", self.left_button_clicked
)
def _get_actors(self):
"""Get the actors composing this UI component."""
return self.background.actors + self.textblock.actors
def _add_to_scene(self, scene):
"""Add all subcomponents or VTK props that compose this UI component.
Parameters
----------
scene : scene
"""
self.background.add_to_scene(scene)
self.textblock.add_to_scene(scene)
def _get_size(self):
return self.background.size
def _set_position(self, coords):
"""Set the lower-left corner position of this UI component.
Parameters
----------
coords: (float, float)
Absolute pixel coordinates (x, y).
"""
self.textblock.position = coords
# Center background underneath the text.
position = coords
self.background.position = (
position[0],
position[1] - self.background.size[1] / 2.0,
)
[docs]
def deselect(self):
self.background.color = self.unselected_color
self.textblock.bold = False
self.selected = False
[docs]
def select(self):
self.textblock.bold = True
self.background.color = self.selected_color
self.selected = True
@property
def element(self):
return self._element
@element.setter
def element(self, element):
self._element = element
self.textblock.message = "" if self._element is None else str(element)
[docs]
def resize(self, size):
self.background.resize(size)
[docs]
class DrawShape(UI):
"""Create and Manage 2D Shapes."""
@warn_on_args_to_kwargs()
def __init__(self, shape_type, *, drawpanel=None, position=(0, 0)):
"""Init this UI element.
Parameters
----------
shape_type : string
Type of shape to be created.
drawpanel : DrawPanel, optional
Reference to the main canvas on which it is drawn.
position : (float, float), optional
(x, y) in pixels.
"""
self.shape = None
self.shape_type = shape_type.lower()
self.drawpanel = drawpanel
self.max_size = None
self.rotation = 0
super(DrawShape, self).__init__(position=position)
self.shape.color = np.random.random(3)
def _setup(self):
"""Setup this UI component.
Create a Shape.
"""
if self.shape_type == "line":
self.shape = Rectangle2D(size=(3, 3))
elif self.shape_type == "quad":
self.shape = Rectangle2D(size=(3, 3))
elif self.shape_type == "circle":
self.shape = Disk2D(outer_radius=2)
else:
raise IOError("Unknown shape type: {}.".format(self.shape_type))
self.shape.on_left_mouse_button_pressed = self.left_button_pressed
self.shape.on_left_mouse_button_dragged = self.left_button_dragged
self.shape.on_left_mouse_button_released = self.left_button_released
def _get_actors(self):
"""Get the actors composing this UI component."""
return self.shape
def _add_to_scene(self, scene):
"""Add all subcomponents or VTK props that compose this UI component.
Parameters
----------
scene : scene
"""
self._scene = scene
self.shape.add_to_scene(scene)
def _get_size(self):
return self.shape.size
def _set_position(self, coords):
"""Set the lower-left corner position of this UI component.
Parameters
----------
coords: (float, float)
Absolute pixel coordinates (x, y).
"""
if self.shape_type == "circle":
self.shape.center = coords
else:
self.shape.position = coords
[docs]
def update_shape_position(self, center_position):
"""Update the center position on the canvas.
Parameters
----------
center_position: (float, float)
Absolute pixel coordinates (x, y).
"""
new_center = self.clamp_position(center=center_position)
self.drawpanel.canvas.update_element(self, new_center, anchor="center")
self.cal_bounding_box()
@property
def center(self):
return self._bounding_box_min + self._bounding_box_size // 2
@center.setter
def center(self, coords):
"""Position the center of this UI component.
Parameters
----------
coords: (float, float)
Absolute pixel coordinates (x, y).
"""
new_center = np.array(coords)
new_lower_left_corner = new_center - self._bounding_box_size // 2
self.position = new_lower_left_corner + self._bounding_box_offset
self.cal_bounding_box()
@property
def is_selected(self):
return self._is_selected
@is_selected.setter
def is_selected(self, value):
if self.drawpanel and value:
self.drawpanel.current_shape = self
self._is_selected = value
self.selection_change()
[docs]
def selection_change(self):
if self.is_selected:
self.drawpanel.rotation_slider.value = self.rotation
else:
self.drawpanel.rotation_slider.set_visibility(False)
[docs]
def rotate(self, angle):
"""Rotate the vertices of the UI component using specific angle.
Parameters
----------
angle: float
Value by which the vertices are rotated in radian.
"""
if self.shape_type == "circle":
return
points_arr = vertices_from_actor(self.shape.actor)
new_points_arr = rotate_2d(points_arr, angle)
set_polydata_vertices(self.shape._polygonPolyData, new_points_arr)
update_actor(self.shape.actor)
self.cal_bounding_box()
[docs]
def cal_bounding_box(self):
"""Calculate the min, max position and the size of the bounding box."""
vertices = self.position + vertices_from_actor(self.shape.actor)[:, :-1]
(
self._bounding_box_min,
self._bounding_box_max,
self._bounding_box_size,
) = cal_bounding_box_2d(vertices)
self._bounding_box_offset = self.position - self._bounding_box_min
[docs]
@warn_on_args_to_kwargs()
def clamp_position(self, *, center=None):
"""Clamp the given center according to the DrawPanel canvas.
Parameters
----------
center : (float, float)
(x, y) in pixels.
Returns
-------
new_center: ndarray(int)
New center for the shape.
"""
center = self.center if center is None else center
new_center = np.clip(
center,
self._bounding_box_size // 2,
self.drawpanel.canvas.size - self._bounding_box_size // 2,
)
return new_center.astype(int)
[docs]
def resize(self, size):
"""Resize the UI."""
if self.shape_type == "line":
hyp = np.hypot(size[0], size[1])
self.shape.resize((hyp, 3))
self.rotate(angle=np.arctan2(size[1], size[0]))
elif self.shape_type == "quad":
self.shape.resize(size)
elif self.shape_type == "circle":
hyp = np.hypot(size[0], size[1])
if self.max_size and hyp > self.max_size:
hyp = self.max_size
self.shape.outer_radius = hyp
self.cal_bounding_box()
[docs]
def remove(self):
"""Remove the Shape and all related actors."""
self._scene.rm(self.shape.actor)
self.drawpanel.rotation_slider.set_visibility(False)
[docs]
class DrawPanel(UI):
"""The main Canvas(Panel2D) on which everything would be drawn."""
@warn_on_args_to_kwargs()
def __init__(self, *, size=(400, 400), position=(0, 0), is_draggable=False):
"""Init this UI element.
Parameters
----------
size : (int, int), optional
Width and height in pixels of this UI component.
position : (float, float), optional
(x, y) in pixels.
is_draggable : bool, optional
Whether the background canvas will be draggble or not.
"""
self.panel_size = size
super(DrawPanel, self).__init__(position=position)
self.is_draggable = is_draggable
self.current_mode = None
if is_draggable:
self.current_mode = "selection"
self.shape_list = []
self.current_shape = None
def _setup(self):
"""Setup this UI component.
Create a Canvas(Panel2D).
"""
self.canvas = Panel2D(size=self.panel_size)
self.canvas.background.on_left_mouse_button_pressed = self.left_button_pressed
self.canvas.background.on_left_mouse_button_dragged = self.left_button_dragged
# Todo
# Convert mode_data into a private variable and make it read-only
# Then add the ability to insert user-defined mode
mode_data = {
"selection": ["selection.png", "selection-pressed.png"],
"line": ["line.png", "line-pressed.png"],
"quad": ["quad.png", "quad-pressed.png"],
"circle": ["circle.png", "circle-pressed.png"],
"delete": ["delete.png", "delete-pressed.png"],
}
padding = 5
# Todo
# Add this size to __init__
mode_panel_size = (len(mode_data) * 35 + 2 * padding, 40)
self.mode_panel = Panel2D(size=mode_panel_size, color=(0.5, 0.5, 0.5))
btn_pos = np.array([0, 0])
for mode, fname in mode_data.items():
icon_files = []
icon_files.append((mode, read_viz_icons(style="new_icons", fname=fname[0])))
icon_files.append(
(mode + "-pressed", read_viz_icons(style="new_icons", fname=fname[1]))
)
btn = Button2D(icon_fnames=icon_files)
def mode_selector(i_ren, _obj, btn):
self.current_mode = btn.icon_names[0]
i_ren.force_render()
btn.on_left_mouse_button_pressed = mode_selector
self.mode_panel.add_element(btn, btn_pos + padding)
btn_pos[0] += btn.size[0] + padding
self.canvas.add_element(self.mode_panel, (0, -mode_panel_size[1]))
self.mode_text = TextBlock2D(
text="Select appropriate drawing mode using below icon"
)
self.canvas.add_element(self.mode_text, (0.0, 1.0))
self.rotation_slider = RingSlider2D(
initial_value=0, text_template="{angle:5.1f}°"
)
self.rotation_slider.set_visibility(False)
def rotate_shape(slider):
angle = slider.value
previous_angle = slider.previous_value
rotation_angle = angle - previous_angle
current_center = self.current_shape.center
self.current_shape.rotate(np.deg2rad(rotation_angle))
self.current_shape.rotation = slider.value
self.current_shape.update_shape_position(
current_center - self.canvas.position
)
self.rotation_slider.on_moving_slider = rotate_shape
def _get_actors(self):
"""Get the actors composing this UI component."""
return self.canvas.actors
def _add_to_scene(self, scene):
"""Add all subcomponents or VTK props that compose this UI component.
Parameters
----------
scene : scene
"""
self._scene = scene
self.canvas.add_to_scene(scene)
def _get_size(self):
return self.canvas.size
def _set_position(self, coords):
"""Set the lower-left corner position of this UI component.
Parameters
----------
coords: (float, float)
Absolute pixel coordinates (x, y).
"""
self.canvas.position = coords + [0, self.mode_panel.size[1]]
slider_position = self.canvas.position + [
self.canvas.size[0] - self.rotation_slider.size[0] / 2,
self.rotation_slider.size[1] / 2,
]
self.rotation_slider.center = slider_position
[docs]
def resize(self, size):
"""Resize the UI."""
pass
@property
def current_mode(self):
return self._current_mode
@current_mode.setter
def current_mode(self, mode):
self.update_button_icons(mode)
self._current_mode = mode
if mode is not None:
self.mode_text.message = f"Mode: {mode}"
[docs]
def cal_min_boundary_distance(self, position):
"""Calculate minimum distance between the current position and canvas boundary.
Parameters
----------
position: (float,float)
current position of the shape.
Returns
-------
float
Minimum distance from the boundary.
"""
distance_list = []
# calculate distance from element to left and lower boundary
distance_list.extend(position - self.canvas.position)
# calculate distance from element to upper and right boundary
distance_list.extend(self.canvas.position + self.canvas.size - position)
return min(distance_list)
[docs]
def draw_shape(self, shape_type, current_position):
"""Draw the required shape at the given position.
Parameters
----------
shape_type: string
Type of shape - line, quad, circle.
current_position: (float,float)
Lower left corner position for the shape.
"""
shape = DrawShape(
shape_type=shape_type, drawpanel=self, position=current_position
)
if shape_type == "circle":
shape.max_size = self.cal_min_boundary_distance(current_position)
self.shape_list.append(shape)
self._scene.add(shape)
self.canvas.add_element(shape, current_position - self.canvas.position)
self.update_shape_selection(shape)
[docs]
def resize_shape(self, current_position):
"""Resize the shape.
Parameters
----------
current_position: (float,float)
Lower left corner position for the shape.
"""
self.current_shape = self.shape_list[-1]
size = current_position - self.current_shape.position
self.current_shape.resize(size)
[docs]
def update_shape_selection(self, selected_shape):
for shape in self.shape_list:
if selected_shape == shape:
shape.is_selected = True
else:
shape.is_selected = False
[docs]
def show_rotation_slider(self):
"""Display the RingSlider2D to allow rotation of shape from the center."""
self._scene.rm(*self.rotation_slider.actors)
self.rotation_slider.add_to_scene(self._scene)
self.rotation_slider.set_visibility(True)
[docs]
def clamp_mouse_position(self, mouse_position):
"""Restrict the mouse position to the canvas boundary.
Parameters
----------
mouse_position: (float,float)
Current mouse position.
Returns
-------
list(float)
New clipped position.
"""
return np.clip(
mouse_position,
self.canvas.position,
self.canvas.position + self.canvas.size,
)
[docs]
def handle_mouse_click(self, position):
if self.current_mode == "selection":
if self.is_draggable:
self._drag_offset = position - self.position
self.current_shape.is_selected = False
if self.current_mode in ["line", "quad", "circle"]:
self.draw_shape(self.current_mode, position)
[docs]
def handle_mouse_drag(self, position):
if self.is_draggable and self.current_mode == "selection":
if self._drag_offset is not None:
new_position = position - self._drag_offset
self.position = new_position
if self.current_mode in ["line", "quad", "circle"]:
self.resize_shape(position)
[docs]
class PlaybackPanel(UI):
"""A playback controller that can do essential functionalities.
such as play, pause, stop, and seek.
"""
@warn_on_args_to_kwargs()
def __init__(self, *, loop=False, position=(0, 0), width=None):
self._width = width if width is not None else 900
self._auto_width = width is None
self._position = position
super(PlaybackPanel, self).__init__(position=position)
self._playing = False
self._loop = None
self.loop() if loop else self.play_once()
self._speed = 1
# callback functions
self.on_play_pause_toggle = lambda state: None
self.on_play = lambda: None
self.on_pause = lambda: None
self.on_stop = lambda: None
self.on_loop_toggle = lambda is_looping: None
self.on_progress_bar_changed = lambda x: None
self.on_speed_up = lambda x: None
self.on_slow_down = lambda x: None
self.on_speed_changed = lambda x: None
self._set_position(position)
def _setup(self):
"""Setup this Panel component."""
self.time_text = TextBlock2D()
self.speed_text = TextBlock2D(
text="1",
font_size=21,
color=(0.2, 0.2, 0.2),
bold=True,
justification="center",
vertical_justification="middle",
)
self.panel = Panel2D(
size=(190, 30),
color=(1, 1, 1),
align="right",
has_border=True,
border_color=(0, 0.3, 0),
border_width=2,
)
play_pause_icons = [
("play", read_viz_icons(fname="play3.png")),
("pause", read_viz_icons(fname="pause2.png")),
]
loop_icons = [
("once", read_viz_icons(fname="checkmark.png")),
("loop", read_viz_icons(fname="infinite.png")),
]
self._play_pause_btn = Button2D(icon_fnames=play_pause_icons)
self._loop_btn = Button2D(icon_fnames=loop_icons)
self._stop_btn = Button2D(
icon_fnames=[("stop", read_viz_icons(fname="stop2.png"))]
)
self._speed_up_btn = Button2D(
icon_fnames=[("plus", read_viz_icons(fname="plus.png"))], size=(15, 15)
)
self._slow_down_btn = Button2D(
icon_fnames=[("minus", read_viz_icons(fname="minus.png"))], size=(15, 15)
)
self._progress_bar = LineSlider2D(
initial_value=0,
orientation="horizontal",
min_value=0,
max_value=100,
text_alignment="top",
length=590,
text_template="",
line_width=9,
)
start = 0.04
w = 0.2
self.panel.add_element(self._play_pause_btn, (start, 0.04))
self.panel.add_element(self._stop_btn, (start + w, 0.04))
self.panel.add_element(self._loop_btn, (start + 2 * w, 0.04))
self.panel.add_element(self._slow_down_btn, (start + 0.63, 0.3))
self.panel.add_element(self.speed_text, (start + 0.78, 0.45))
self.panel.add_element(self._speed_up_btn, (start + 0.86, 0.3))
def play_pause_toggle(i_ren, _obj, _button):
self._playing = not self._playing
if self._playing:
self.play()
else:
self.pause()
self.on_play_pause_toggle(self._playing)
i_ren.force_render()
def stop(i_ren, _obj, _button):
self.stop()
i_ren.force_render()
def speed_up(i_ren, _obj, _button):
inc = 10 ** np.floor(np.log10(self.speed))
self.speed = round(self.speed + inc, 13)
self.on_speed_up(self._speed)
self.on_speed_changed(self._speed)
i_ren.force_render()
def slow_down(i_ren, _obj, _button):
dec = 10 ** np.floor(np.log10(self.speed - self.speed / 10))
self.speed = round(self.speed - dec, 13)
self.on_slow_down(self._speed)
self.on_speed_changed(self._speed)
i_ren.force_render()
def loop_toggle(i_ren, _obj, _button):
self._loop = not self._loop
if self._loop:
self.loop()
else:
self.play_once()
self.on_loop_toggle(self._loop)
i_ren.force_render()
# using the adapters created above
self._play_pause_btn.on_left_mouse_button_pressed = play_pause_toggle
self._stop_btn.on_left_mouse_button_pressed = stop
self._loop_btn.on_left_mouse_button_pressed = loop_toggle
self._speed_up_btn.on_left_mouse_button_pressed = speed_up
self._slow_down_btn.on_left_mouse_button_pressed = slow_down
def on_progress_change(slider):
t = slider.value
self.on_progress_bar_changed(t)
self.current_time = t
self._progress_bar.on_moving_slider = on_progress_change
self.current_time = 0
[docs]
def play(self):
"""Play the playback"""
self._playing = True
self._play_pause_btn.set_icon_by_name("pause")
self.on_play()
[docs]
def stop(self):
"""Stop the playback"""
self._playing = False
self._play_pause_btn.set_icon_by_name("play")
self.on_stop()
[docs]
def pause(self):
"""Pause the playback"""
self._playing = False
self._play_pause_btn.set_icon_by_name("play")
self.on_pause()
[docs]
def loop(self):
"""Set repeating mode to loop."""
self._loop = True
self._loop_btn.set_icon_by_name("loop")
[docs]
def play_once(self):
"""Set repeating mode to repeat once."""
self._loop = False
self._loop_btn.set_icon_by_name("once")
@property
def final_time(self):
"""Set final progress slider time value.
Returns
-------
float
Final time for the progress slider.
"""
return self._progress_bar.max_value
@final_time.setter
def final_time(self, t):
"""Set final progress slider time value.
Parameters
----------
t: float
Final time for the progress slider.
"""
self._progress_bar.max_value = t
@property
def current_time(self):
"""Get current time of the progress slider.
Returns
-------
float
Progress slider current value.
"""
return self._progress_bar.value
@current_time.setter
def current_time(self, t):
"""Set progress slider value.
Parameters
----------
t: float
Current time to be set.
"""
self._progress_bar.value = t
self.current_time_str = t
@property
def current_time_str(self):
"""Returns current time as a string.
Returns
-------
str
Current time formatted as a string in the form:`HH:MM:SS`.
"""
return self.time_text.message
@current_time_str.setter
def current_time_str(self, t):
"""Set time counter.
Parameters
----------
t: float
Time to be set in the time_text counter.
Notes
-----
This should only be used when the `current_value` is not being set
since setting`current_value` automatically sets this property as well.
"""
t = np.clip(t, 0, self.final_time)
if self.final_time < 3600:
m, s = divmod(t, 60)
t_str = r"%02d:%05.2f" % (m, s)
else:
m, s = divmod(t, 60)
h, m = divmod(m, 60)
t_str = r"%02d:%02d:%02d" % (h, m, s)
self.time_text.message = t_str
@property
def speed(self):
"""Returns current speed.
Returns
-------
str
Current time formatted as a string in the form:`HH:MM:SS`.
"""
return self._speed
@speed.setter
def speed(self, speed):
"""Set time counter.
Parameters
----------
speed: float
Speed value to be set in the speed_text counter.
"""
if speed <= 0:
speed = 0.01
self._speed = speed
speed_str = f"{speed}".strip("0").rstrip(".")
self.speed_text.font_size = 21 if 0.01 <= speed < 100 else 14
self.speed_text.message = speed_str
[docs]
def show(self):
[act.SetVisibility(1) for act in self._get_actors()]
[docs]
def hide(self):
[act.SetVisibility(0) for act in self._get_actors()]
def _get_actors(self):
"""Get the actors composing this UI component."""
return self.panel.actors + self._progress_bar.actors + self.time_text.actors
def _add_to_scene(self, _scene):
"""Add all subcomponents or VTK props that compose this UI component.
Parameters
----------
_scene : scene
"""
def resize_cbk(caller, ev):
if self._auto_width:
width = _scene.GetSize()[0]
if width == self.width:
return
self._width = width
self._set_position(self.position)
self._progress_bar.value = self._progress_bar.value
_scene.AddObserver(Command.StartEvent, resize_cbk)
self.panel.add_to_scene(_scene)
self._progress_bar.add_to_scene(_scene)
self.time_text.add_to_scene(_scene)
@property
def width(self):
"""Return the width of the PlaybackPanel
Returns
-------
float
The width of the PlaybackPanel.
"""
return self._width
@width.setter
def width(self, width):
"""Set width of the PlaybackPanel.
Parameters
----------
width: float
The width of the whole panel.
If set to None, The width will be the same as the window's width.
"""
self._width = width if width is not None else 900
self._auto_width = width is None
self._set_position(self.position)
def _set_position(self, _coords):
x, y = self.position
width = self.width
self.panel.position = (x + 5, y + 5)
progress_length = max(width - 310 - x, 1.0)
self._progress_bar.track.width = progress_length
self._progress_bar.center = (x + 215 + progress_length / 2, y + 20)
self.time_text.position = (x + 225 + progress_length, y + 10)
def _get_size(self):
return self.panel.size + self._progress_bar.size + self.time_text.size
[docs]
class Card2D(UI):
"""Card element to show image and related text
Attributes
----------
image: :class: 'ImageContainer2D'
Renders the image on the card.
title_box: :class: 'TextBlock2D'
Displays the title on card.
body_box: :class: 'TextBLock2D'
Displays the body text.
"""
@warn_on_args_to_kwargs()
def __init__(
self,
image_path,
*,
body_text="",
draggable=True,
title_text="",
padding=10,
position=(0, 0),
size=(400, 400),
image_scale=0.5,
bg_color=(0.5, 0.5, 0.5),
bg_opacity=1,
title_color=(0.0, 0.0, 0.0),
body_color=(0.0, 0.0, 0.0),
border_color=(1.0, 1.0, 1.0),
border_width=0,
maintain_aspect=False,
):
"""Parameters
----------
image_path: str
Path of the image, supports png and jpg/jpeg images
body_text: str, optional
Card body text
draggable: Bool, optional
If the card should be draggable
title_text: str, optional
Card title text
padding: int, optional
Padding between image, title, body
position : (float, float), optional
Absolute coordinates (x, y) of the lower-left corner of the
UI component
size : (int, int), optional
Width and height of the pixels of this UI component.
image_scale: float, optional
fraction of size taken by the image (between 0 , 1)
bg_color: (float, float, float), optional
Background color of card
bg_opacity: float, optional
Background opacity
title_color: (float, float, float), optional
Title text color
body_color: (float, float, float), optional
Body text color
border_color: (float, float, float), optional
Border color
border_width: int, optional
Width of the border
maintain_aspect: bool, optional
If the image should be scaled to maintain aspect ratio
"""
self.image_path = image_path
self._basename = os.path.basename(self.image_path)
self._extension = self._basename.split(".")[-1]
if self._extension not in ["jpg", "jpeg", "png"]:
raise UnidentifiedImageError(
f"Image extension {self._extension} not supported"
)
self.body_text = body_text
self.title_text = title_text
self.draggable = draggable
self.card_size = size
self.padding = padding
self.title_color = [np.clip(value, 0, 1) for value in title_color]
self.body_color = [np.clip(value, 0, 1) for value in body_color]
self.bg_color = [np.clip(value, 0, 1) for value in bg_color]
self.border_color = [np.clip(value, 0, 1) for value in border_color]
self.bg_opacity = bg_opacity
self.text_scale = np.clip(1 - image_scale, 0, 1)
self.image_scale = np.clip(image_scale, 0, 1)
self.maintain_aspect = maintain_aspect
if self.maintain_aspect:
self._true_image_size = Image.open(urlopen(self.image_path)).size
self._image_size = (self.card_size[0], self.card_size[1] * self.image_scale)
self.border_width = border_width
self.has_border = bool(border_width)
super(Card2D, self).__init__()
self.position = position
if self.maintain_aspect:
self._new_size = (
self._true_image_size[0],
self._true_image_size[1] // self.image_scale,
)
self.resize(self._new_size)
else:
self.resize(size)
def _setup(self):
"""Setup this UI component
Create the image.
Create the title and body.
Create a Panel2D widget to hold image, title, body.
"""
self.image = ImageContainer2D(img_path=self.image_path, size=self._image_size)
self.body_box = TextBlock2D(text=self.body_text, color=self.body_color)
self.title_box = TextBlock2D(
text=self.title_text, bold=True, color=self.title_color
)
self.panel = Panel2D(
self.card_size,
color=self.bg_color,
opacity=self.bg_opacity,
border_color=self.border_color,
border_width=self.border_width,
has_border=self.has_border,
)
self.panel.add_element(self.image, (0.0, 0.0))
self.panel.add_element(self.title_box, (0.0, 0.0))
self.panel.add_element(self.body_box, (0.0, 0.0))
if self.draggable:
self.panel.background.on_left_mouse_button_dragged = (
self.left_button_dragged
)
self.panel.background.on_left_mouse_button_pressed = (
self.left_button_pressed
)
self.image.on_left_mouse_button_dragged = self.left_button_dragged
self.image.on_left_mouse_button_pressed = self.left_button_pressed
else:
self.panel.background.on_left_mouse_button_dragged = (
lambda i_ren, _obj, _comp: i_ren.force_render
)
def _get_actors(self):
"""Get the actors composing this UI component."""
return self.panel.actors
def _add_to_scene(self, _scene):
"""Add all subcomponents or VTK props that compose this UI component.
Parameters
----------
scene : scene
"""
self.panel.add_to_scene(_scene)
if self.size[0] <= 200:
clip_overflow(self.body_box, self.size[0] - 2 * self.padding)
else:
wrap_overflow(self.body_box, self.size[0] - 2 * self.padding)
wrap_overflow(self.title_box, self.size[0] - 2 * self.padding)
def _get_size(self):
return self.panel.size
[docs]
def resize(self, size):
"""Resize Card2D.
Parameters
----------
size : (int, int)
Card2D size(width, height) in pixels.
"""
_width, _height = size
self.panel.resize(size)
self._image_size = (
size[0] - int(self.border_width),
int(self.image_scale * size[1]),
)
_title_box_size = (
_width - 2 * self.padding,
_height * 0.34 * self.text_scale / 2,
)
_body_box_size = (_width - 2 * self.padding, _height * self.text_scale / 2)
_img_coords = (int(self.border_width), int(size[1] - self._image_size[1]))
_title_coords = (
self.padding,
int(_img_coords[1] - _title_box_size[1] - self.padding + self.border_width),
)
_text_coords = (
self.padding,
int(
_title_coords[1] - _body_box_size[1] - self.padding + self.border_width
),
)
self.panel.update_element(self.image, _img_coords)
self.panel.update_element(self.body_box, _text_coords)
self.panel.update_element(self.title_box, _title_coords)
self.image.resize(self._image_size)
self.title_box.resize(_title_box_size)
def _set_position(self, _coords):
"""Position the lower-left corner of this UI component.
Parameters
----------
coords: (float, float)
Absolute pixel coordinates (x, y).
"""
self.panel.position = _coords
@property
def color(self):
"""Returns the background color of card."""
return self.panel.color
@color.setter
def color(self, color):
"""Sets background color of card.
Parameters
----------
color : list of 3 floats.
"""
self.panel.color = color
@property
def body(self):
"""Returns the body text of the card."""
return self.body_box.message
@body.setter
def body(self, text):
self.body_box.message = text
@property
def title(self):
"""Returns the title text of the card"""
return self.title_box.message
@title.setter
def title(self, text):
self.title_box.message = text
[docs]
class SpinBox(UI):
"""SpinBox UI."""
@warn_on_args_to_kwargs()
def __init__(
self,
*,
position=(350, 400),
size=(300, 100),
padding=10,
panel_color=(1, 1, 1),
min_val=0,
max_val=100,
initial_val=50,
step=1,
max_column=10,
max_line=2,
):
"""Init this UI element.
Parameters
----------
position : (int, int), optional
Absolute coordinates (x, y) of the lower-left corner of this
UI component.
size : (int, int), optional
Width and height in pixels of this UI component.
padding : int, optional
Distance between TextBox and Buttons.
panel_color : (float, float, float), optional
Panel color of SpinBoxUI.
min_val: int, optional
Minimum value of SpinBoxUI.
max_val: int, optional
Maximum value of SpinBoxUI.
initial_val: int, optional
Initial value of SpinBoxUI.
step: int, optional
Step value of SpinBoxUI.
max_column: int, optional
Max number of characters in a line.
max_line: int, optional
Max number of lines in the textbox.
"""
self.panel_size = size
self.padding = padding
self.panel_color = panel_color
self.min_val = min_val
self.max_val = max_val
self.step = step
self.max_column = max_column
self.max_line = max_line
super(SpinBox, self).__init__(position=position)
self.value = initial_val
self.resize(size)
self.on_change = lambda ui: None
def _setup(self):
"""Setup this UI component.
Create the SpinBoxUI with Background (Panel2D) and InputBox (TextBox2D)
and Increment,Decrement Button (Button2D).
"""
self.panel = Panel2D(size=self.panel_size, color=self.panel_color)
self.textbox = TextBox2D(width=self.max_column, height=self.max_line)
self.textbox.text.dynamic_bbox = False
self.textbox.text.auto_font_scale = True
self.increment_button = Button2D(
icon_fnames=[("up", read_viz_icons(fname="circle-up.png"))]
)
self.decrement_button = Button2D(
icon_fnames=[("down", read_viz_icons(fname="circle-down.png"))]
)
self.panel.add_element(self.textbox, (0, 0))
self.panel.add_element(self.increment_button, (0, 0))
self.panel.add_element(self.decrement_button, (0, 0))
# Adding button click callbacks
self.increment_button.on_left_mouse_button_pressed = self.increment_callback
self.decrement_button.on_left_mouse_button_pressed = self.decrement_callback
self.textbox.off_focus = self.textbox_update_value
[docs]
def resize(self, size):
"""Resize SpinBox.
Parameters
----------
size : (float, float)
SpinBox size(width, height) in pixels.
"""
self.panel_size = size
self.textbox_size = (int(0.7 * size[0]), int(0.8 * size[1]))
self.button_size = (int(0.2 * size[0]), int(0.3 * size[1]))
self.padding = int(0.03 * self.panel_size[0])
self.panel.resize(size)
self.textbox.text.resize(self.textbox_size)
self.increment_button.resize(self.button_size)
self.decrement_button.resize(self.button_size)
textbox_pos = (self.padding, int((size[1] - self.textbox_size[1]) / 2))
inc_btn_pos = (
size[0] - self.padding - self.button_size[0],
int((1.5 * size[1] - self.button_size[1]) / 2),
)
dec_btn_pos = (
size[0] - self.padding - self.button_size[0],
int((0.5 * size[1] - self.button_size[1]) / 2),
)
self.panel.update_element(self.textbox, textbox_pos)
self.panel.update_element(self.increment_button, inc_btn_pos)
self.panel.update_element(self.decrement_button, dec_btn_pos)
def _get_actors(self):
"""Get the actors composing this UI component."""
return self.panel.actors
def _add_to_scene(self, scene):
"""Add all subcomponents or VTK props that compose this UI component.
Parameters
----------
scene : Scene
"""
self.panel.add_to_scene(scene)
def _get_size(self):
return self.panel.size
def _set_position(self, coords):
"""Set the lower-left corner position of this UI component.
Parameters
----------
coords: (float, float)
Absolute pixel coordinates (x, y).
"""
self.panel.center = coords
[docs]
def increment_callback(self, i_ren, _obj, _button):
self.increment()
i_ren.force_render()
i_ren.event.abort()
[docs]
def decrement_callback(self, i_ren, _obj, _button):
self.decrement()
i_ren.force_render()
i_ren.event.abort()
@property
def value(self):
return self._value
@value.setter
def value(self, value):
if value >= self.max_val:
self._value = self.max_val
elif value <= self.min_val:
self._value = self.min_val
else:
self._value = value
self.textbox.set_message(str(self._value))
[docs]
def validate_value(self, value):
"""Validate and convert the given value into integer.
Parameters
----------
value : str
Input value received from the textbox.
Returns
-------
int
If valid return converted integer else the previous value.
"""
if value.isnumeric():
return int(value)
return self.value
[docs]
def increment(self):
"""Increment the current value by the step."""
current_val = self.validate_value(self.textbox.message)
self.value = current_val + self.step
self.on_change(self)
[docs]
def decrement(self):
"""Decrement the current value by the step."""
current_val = self.validate_value(self.textbox.message)
self.value = current_val - self.step
self.on_change(self)
[docs]
def textbox_update_value(self, textbox):
self.value = self.validate_value(textbox.message)
self.on_change(self)