material
¶
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Apply the Physically Based Rendering properties to the selected actor. |
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Apply the standard material to the selected actor. |
manifest_pbr¶
manifest_standard¶
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fury.material.
manifest_standard
(actor, ambient_level=0.7, diffuse_level=0.8, specular_level=0.5, specular_power=10, interpolation='phong')[source]¶ Apply the standard material to the selected actor.
- Parameters
actor (actor) –
ambient_level (float, optional) – Metallic or non-metallic (dielectric) shading computation value. Values must be between 0.0 and 1.0.
diffuse_level (float, optional) – Parameter used to specify how glossy the actor should be. Values must be between 0.0 and 1.0.
specular_level (float, optional) – Parameter used to specify how glossy the actor should be. Values must be between 0.0 and 1.0.
specular_power (float, optional) – Parameter used to specify how glossy the actor should be. Values must be between 0.0 and 1.0.
interpolation (float, optional) – Parameter used to specify how glossy the actor should be. Values must be between 0.0 and 1.0.