material

manifest_pbr(actor[, metallicity, roughness])

Apply the Physically Based Rendering properties to the selected actor.

manifest_standard(actor[, ambient_level, …])

Apply the standard material to the selected actor.

manifest_pbr

fury.material.manifest_pbr(actor, metallicity=1, roughness=0.5)[source]

Apply the Physically Based Rendering properties to the selected actor.

Parameters
  • actor (actor) –

  • metallicity (float, optional) – Metallic or non-metallic (dielectric) shading computation value. Values must be between 0.0 and 1.0.

  • roughness (float, optional) – Parameter used to specify how glossy the actor should be. Values must be between 0.0 and 1.0.

manifest_standard

fury.material.manifest_standard(actor, ambient_level=0.7, diffuse_level=0.8, specular_level=0.5, specular_power=10, interpolation='phong')[source]

Apply the standard material to the selected actor.

Parameters
  • actor (actor) –

  • ambient_level (float, optional) – Metallic or non-metallic (dielectric) shading computation value. Values must be between 0.0 and 1.0.

  • diffuse_level (float, optional) – Parameter used to specify how glossy the actor should be. Values must be between 0.0 and 1.0.

  • specular_level (float, optional) – Parameter used to specify how glossy the actor should be. Values must be between 0.0 and 1.0.

  • specular_power (float, optional) – Parameter used to specify how glossy the actor should be. Values must be between 0.0 and 1.0.

  • interpolation (float, optional) – Parameter used to specify how glossy the actor should be. Values must be between 0.0 and 1.0.