.. note::
    :class: sphx-glr-download-link-note

    Click :ref:`here <sphx_glr_download_auto_examples_viz_brownian_motion.py>` to download the full example code
.. rst-class:: sphx-glr-example-title

.. _sphx_glr_auto_examples_viz_brownian_motion.py:


======================================================================
Brownian motion
======================================================================
Brownian motion, or pedesis, is the random motion of particles
suspended in a medium. In this animation, path followed by 20 particles
exhibiting brownian motion in 3D is plotted.

Importing necessary modules


.. code-block:: default


    from fury import window, actor, ui, utils
    import numpy as np
    from scipy.stats import norm







Let's define some variable and their description:

* **total_time**: time to be discretized via time_steps (default: 5)
* **num_total_steps**: total number of steps each particle will take
  (default: 300)
* **time_step**: By default, it is equal to total_time / num_total_steps
* **counter_step**: to keep track of number of steps taken
  (initialised to 0)
* **delta**: delta determines the "speed" of the Brownian motion.
  Increase delta to speed up the motion of the particle(s). The random
  variable of the position has a normal distribution whose mean is the
  position at counter_step = 0 and whose variance is equal to
  delta**2*time_step. (default: 1.8)
* **num_particles**: number of particles whose path will be plotted
  (default: 20)
* **path_thickness**: thickness of line(s) that will be used to plot the
  path(s) of the particle(s) (default: 3)
* **origin**: coordinate from which the the particle(s) begin the motion
  (default: [0, 0, 0])


.. code-block:: default


    total_time = 5
    num_total_steps = 300
    counter_step = 0
    delta = 1.8
    num_particles = 20
    path_thickness = 3
    origin = [0, 0, 0]







We define a particle function that will return an actor, store and update
coordinates of the particles (the path of the particles).


.. code-block:: default



    def particle(colors, origin=[0, 0, 0], num_total_steps=300,
                 total_time=5, delta=1.8, path_thickness=3):
        origin = np.asarray(origin, dtype=float)
        position = np.tile(origin, (num_total_steps, 1))
        path_actor = actor.line([position], colors,
                                linewidth=path_thickness)
        path_actor.position = position
        path_actor.delta = delta
        path_actor.num_total_steps = num_total_steps
        path_actor.time_step = total_time / num_total_steps
        path_actor.vertices = utils.vertices_from_actor(path_actor)
        path_actor.no_vertices_per_point = \
            len(path_actor.vertices) / num_total_steps
        path_actor.initial_vertices = path_actor.vertices.copy() - \
            np.repeat(position, path_actor.no_vertices_per_point, axis=0)
        return path_actor








The function `update_path` will simulate the the brownian motion.


.. code-block:: default


    def update_path(act, counter_step):
        if counter_step < act.num_total_steps:
            x, y, z = act.position[counter_step-1]
            x += norm.rvs(scale=act.delta**2 * act.time_step)
            y += norm.rvs(scale=act.delta**2 * act.time_step)
            z += norm.rvs(scale=act.delta**2 * act.time_step)
            act.position[counter_step:] = [x, y, z]
            act.vertices[:] = act.initial_vertices + \
                np.repeat(act.position, act.no_vertices_per_point, axis=0)
            utils.update_actor(act)








Creating a scene object and configuring the camera's position


.. code-block:: default


    scene = window.Scene()
    scene.background((1.0, 1.0, 1.0))
    scene.zoom(1.7)
    scene.set_camera(position=(0, 0, 40), focal_point=(0.0, 0.0, 0.0),
                     view_up=(0.0, 0.0, 0.0))
    showm = window.ShowManager(scene,
                               size=(600, 600), reset_camera=True,
                               order_transparent=True)
    showm.initialize()







Creating a list of particle objects


.. code-block:: default


    l_particle = [particle(colors=np.random.rand(1, 3), origin=origin,
                           num_total_steps=num_total_steps,
                           total_time=total_time, path_thickness=path_thickness)
                  for _ in range(num_particles)]

    scene.add(*l_particle)







Creating a container (cube actor) inside which the particle(s) move around


.. code-block:: default


    container_actor = actor.box(centers=np.array([[0, 0, 0]]),
                                colors=(0.5, 0.9, 0.7, 0.4), scales=6)
    scene.add(container_actor)







Initializing text box to display the name of the animation


.. code-block:: default


    tb = ui.TextBlock2D(bold=True, position=(235, 40), color=(0, 0, 0))
    tb.message = "Brownian Motion"
    scene.add(tb)








The path of the particles exhibiting Brownian motion is plotted here


.. code-block:: default


    def timer_callback(_obj, _event):
        global counter_step, list_particle
        counter_step += 1
        for p in l_particle:
            update_path(p, counter_step=counter_step)
        showm.render()
        scene.azimuth(2)
        if counter_step == num_total_steps:
            showm.exit()







Run every 30 milliseconds


.. code-block:: default



    showm.add_timer_callback(True, 30, timer_callback)
    showm.start()
    window.record(showm.scene, size=(600, 600), out_path="viz_brownian_motion.png")



.. image:: /auto_examples/images/sphx_glr_viz_brownian_motion_001.png
    :class: sphx-glr-single-img





.. rst-class:: sphx-glr-timing

   **Total running time of the script:** ( 0 minutes  9.393 seconds)


.. _sphx_glr_download_auto_examples_viz_brownian_motion.py:


.. only :: html

 .. container:: sphx-glr-footer
    :class: sphx-glr-footer-example



  .. container:: sphx-glr-download

     :download:`Download Python source code: viz_brownian_motion.py <viz_brownian_motion.py>`



  .. container:: sphx-glr-download

     :download:`Download Jupyter notebook: viz_brownian_motion.ipynb <viz_brownian_motion.ipynb>`


.. only:: html

 .. rst-class:: sphx-glr-signature

    `Gallery generated by Sphinx-Gallery <https://sphinx-gallery.github.io>`_