:orphan:
.. _sphx_glr_auto_tutorials:
Tutorials
=========
How to use widgets, ui, actor and windows module. Below some tutorials to go in details
.. raw:: html
.. _sphx_glr_auto_tutorials_01_introductory:
Introductory
------------
These tutorials show:
- How to combine a timer with an actor
- How to slice data with the slicer actor
- How to use the normals of your data.
.. raw:: html
.. only:: html
.. figure:: /auto_tutorials/01_introductory/images/thumb/sphx_glr_viz_texture_thumb.png
:ref:`sphx_glr_auto_tutorials_01_introductory_viz_texture.py`
.. raw:: html
.. toctree::
:hidden:
/auto_tutorials/01_introductory/viz_texture
.. raw:: html
.. only:: html
.. figure:: /auto_tutorials/01_introductory/images/thumb/sphx_glr_viz_timers_thumb.png
:ref:`sphx_glr_auto_tutorials_01_introductory_viz_timers.py`
.. raw:: html
.. toctree::
:hidden:
/auto_tutorials/01_introductory/viz_timers
.. raw:: html
.. only:: html
.. figure:: /auto_tutorials/01_introductory/images/thumb/sphx_glr_viz_spiky_thumb.png
:ref:`sphx_glr_auto_tutorials_01_introductory_viz_spiky.py`
.. raw:: html
.. toctree::
:hidden:
/auto_tutorials/01_introductory/viz_spiky
.. raw:: html
.. only:: html
.. figure:: /auto_tutorials/01_introductory/images/thumb/sphx_glr_viz_surfaces_thumb.png
:ref:`sphx_glr_auto_tutorials_01_introductory_viz_surfaces.py`
.. raw:: html
.. toctree::
:hidden:
/auto_tutorials/01_introductory/viz_surfaces
.. raw:: html
.. only:: html
.. figure:: /auto_tutorials/01_introductory/images/thumb/sphx_glr_viz_picking_thumb.png
:ref:`sphx_glr_auto_tutorials_01_introductory_viz_picking.py`
.. raw:: html
.. toctree::
:hidden:
/auto_tutorials/01_introductory/viz_picking
.. raw:: html
.. only:: html
.. figure:: /auto_tutorials/01_introductory/images/thumb/sphx_glr_viz_earth_animation_thumb.png
:ref:`sphx_glr_auto_tutorials_01_introductory_viz_earth_animation.py`
.. raw:: html
.. toctree::
:hidden:
/auto_tutorials/01_introductory/viz_earth_animation
.. raw:: html
.. only:: html
.. figure:: /auto_tutorials/01_introductory/images/thumb/sphx_glr_viz_earth_coordinates_thumb.png
:ref:`sphx_glr_auto_tutorials_01_introductory_viz_earth_coordinates.py`
.. raw:: html
.. toctree::
:hidden:
/auto_tutorials/01_introductory/viz_earth_coordinates
.. raw:: html
.. only:: html
.. figure:: /auto_tutorials/01_introductory/images/thumb/sphx_glr_viz_slice_thumb.png
:ref:`sphx_glr_auto_tutorials_01_introductory_viz_slice.py`
.. raw:: html
.. toctree::
:hidden:
/auto_tutorials/01_introductory/viz_slice
.. raw:: html
.. only:: html
.. figure:: /auto_tutorials/01_introductory/images/thumb/sphx_glr_viz_solar_system_thumb.png
:ref:`sphx_glr_auto_tutorials_01_introductory_viz_solar_system.py`
.. raw:: html
.. toctree::
:hidden:
/auto_tutorials/01_introductory/viz_solar_system
.. raw:: html
.. _sphx_glr_auto_tutorials_02_ui:
Basic User Interface Elements
-----------------------------
These tutorials show how to create basic user interfaces elements.
.. raw:: html
.. only:: html
.. figure:: /auto_tutorials/02_ui/images/thumb/sphx_glr_viz_shapes_thumb.png
:ref:`sphx_glr_auto_tutorials_02_ui_viz_shapes.py`
.. raw:: html
.. toctree::
:hidden:
/auto_tutorials/02_ui/viz_shapes
.. raw:: html
.. only:: html
.. figure:: /auto_tutorials/02_ui/images/thumb/sphx_glr_viz_combobox_thumb.png
:ref:`sphx_glr_auto_tutorials_02_ui_viz_combobox.py`
.. raw:: html
.. toctree::
:hidden:
/auto_tutorials/02_ui/viz_combobox
.. raw:: html
.. only:: html
.. figure:: /auto_tutorials/02_ui/images/thumb/sphx_glr_viz_ui_listbox_thumb.png
:ref:`sphx_glr_auto_tutorials_02_ui_viz_ui_listbox.py`
.. raw:: html
.. toctree::
:hidden:
/auto_tutorials/02_ui/viz_ui_listbox
.. raw:: html
.. only:: html
.. figure:: /auto_tutorials/02_ui/images/thumb/sphx_glr_viz_radio_buttons_thumb.png
:ref:`sphx_glr_auto_tutorials_02_ui_viz_radio_buttons.py`
.. raw:: html
.. toctree::
:hidden:
/auto_tutorials/02_ui/viz_radio_buttons
.. raw:: html
.. only:: html
.. figure:: /auto_tutorials/02_ui/images/thumb/sphx_glr_viz_buttons_thumb.png
:ref:`sphx_glr_auto_tutorials_02_ui_viz_buttons.py`
.. raw:: html
.. toctree::
:hidden:
/auto_tutorials/02_ui/viz_buttons
.. raw:: html
.. only:: html
.. figure:: /auto_tutorials/02_ui/images/thumb/sphx_glr_viz_check_boxes_thumb.png
:ref:`sphx_glr_auto_tutorials_02_ui_viz_check_boxes.py`
.. raw:: html
.. toctree::
:hidden:
/auto_tutorials/02_ui/viz_check_boxes
.. raw:: html
.. only:: html
.. figure:: /auto_tutorials/02_ui/images/thumb/sphx_glr_viz_ui_slider_thumb.png
:ref:`sphx_glr_auto_tutorials_02_ui_viz_ui_slider.py`
.. raw:: html
.. toctree::
:hidden:
/auto_tutorials/02_ui/viz_ui_slider
.. raw:: html
.. only:: html
.. figure:: /auto_tutorials/02_ui/images/thumb/sphx_glr_viz_tab_thumb.png
:ref:`sphx_glr_auto_tutorials_02_ui_viz_tab.py`
.. raw:: html
.. toctree::
:hidden:
/auto_tutorials/02_ui/viz_tab
.. raw:: html
.. _sphx_glr_auto_tutorials_03_advanced_ui:
Building User Interfaces
------------------------
These tutorials show:
- How to combine user interface elements.
- How to create new user interface elements.
.. raw:: html
.. only:: html
.. figure:: /auto_tutorials/03_advanced_ui/images/thumb/sphx_glr_viz_ui_thumb.png
:ref:`sphx_glr_auto_tutorials_03_advanced_ui_viz_ui.py`
.. raw:: html
.. toctree::
:hidden:
/auto_tutorials/03_advanced_ui/viz_ui
.. raw:: html
.. _sphx_glr_auto_tutorials_04_shaders:
Shaders
-------
These tutorials show:
- How to use shaders in FURY actors.
- How to create new user shaders and internal conventions.
.. raw:: html
.. only:: html
.. figure:: /auto_tutorials/04_shaders/images/thumb/sphx_glr_viz_sdfactor_thumb.png
:ref:`sphx_glr_auto_tutorials_04_shaders_viz_sdfactor.py`
.. raw:: html
.. toctree::
:hidden:
/auto_tutorials/04_shaders/viz_sdfactor
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.. only:: html
.. figure:: /auto_tutorials/04_shaders/images/thumb/sphx_glr_viz_shader_thumb.png
:ref:`sphx_glr_auto_tutorials_04_shaders_viz_shader.py`
.. raw:: html
.. toctree::
:hidden:
/auto_tutorials/04_shaders/viz_shader
.. raw:: html
.. _sphx_glr_auto_tutorials_05_physics:
Physics
-------
These tutorials show how to use connect FURY with a physics engine library.
.. raw:: html
.. only:: html
.. figure:: /auto_tutorials/05_physics/images/thumb/sphx_glr_viz_ball_collide_thumb.png
:ref:`sphx_glr_auto_tutorials_05_physics_viz_ball_collide.py`
.. raw:: html
.. toctree::
:hidden:
/auto_tutorials/05_physics/viz_ball_collide
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.. only:: html
.. figure:: /auto_tutorials/05_physics/images/thumb/sphx_glr_viz_brick_wall_thumb.png
:ref:`sphx_glr_auto_tutorials_05_physics_viz_brick_wall.py`
.. raw:: html
.. toctree::
:hidden:
/auto_tutorials/05_physics/viz_brick_wall
.. raw:: html
.. only:: html
.. figure:: /auto_tutorials/05_physics/images/thumb/sphx_glr_viz_chain_thumb.png
:ref:`sphx_glr_auto_tutorials_05_physics_viz_chain.py`
.. raw:: html
.. toctree::
:hidden:
/auto_tutorials/05_physics/viz_chain
.. raw:: html
.. only:: html
.. figure:: /auto_tutorials/05_physics/images/thumb/sphx_glr_viz_wrecking_ball_thumb.png
:ref:`sphx_glr_auto_tutorials_05_physics_viz_wrecking_ball.py`
.. raw:: html
.. toctree::
:hidden:
/auto_tutorials/05_physics/viz_wrecking_ball
.. raw:: html
.. only :: html
.. container:: sphx-glr-footer
:class: sphx-glr-footer-gallery
.. container:: sphx-glr-download
:download:`Download all examples in Python source code: auto_tutorials_python.zip /Users/koudoro/Software/fury/docs/source/auto_tutorials/auto_tutorials_python.zip>`
.. container:: sphx-glr-download
:download:`Download all examples in Jupyter notebooks: auto_tutorials_jupyter.zip /Users/koudoro/Software/fury/docs/source/auto_tutorials/auto_tutorials_jupyter.zip>`
.. only:: html
.. rst-class:: sphx-glr-signature
`Gallery generated by Sphinx-Gallery `_