actor
¶
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Provides functionalities for grouping multiple actors using a given layout. |
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Apply affine matrix aff to points pts. |
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Visualize one or many arrow with differents features. |
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Create an actor with the coordinate’s system axes where red = x, green = y, blue = z. |
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Visualize one or many Box with different features. |
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Lookup table for the colormap. |
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Visualize one or many cones with different features. |
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Generate surface actor from a binary ROI. |
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Create colors from a specific colormap and return it as an array of shape (N,3) where every row gives the corresponding r,g,b value. |
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Visualize one or many cube with different features. |
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Visualize one or many cylinder with different features. |
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Create one or more 3d points. |
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Creates a grid of actors that lies in the xy-plane. |
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Create a label actor. |
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Create an actor for one or more lines. |
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Create a vtkPolyData with lines and colors. |
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Convert Numpy color array to a vtk color array. |
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Convert a numpy array to a VTK matrix. |
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Convert Numpy points array to a vtk points array. |
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Slice spherical fields in native or world coordinates |
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Get Standard orientation 2 rgb colormap. |
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Visualize peak directions as given from |
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Visualize points as sphere glyphs |
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Transform a vtksource to glyph. |
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Default scalar bar actor for a given colormap (colorbar) |
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Set Generic input function which takes into account VTK 5 or 6. |
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Set polydata triangles with a numpy array (ndarrays Nx3 int). |
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Set polydata vertices with a numpy array (ndarrays Nx3 int). |
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Create a shallow copy of a given vtkObject object. |
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Cut 3D scalar or rgb volumes into 2D images. |
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Visualize one or many spheres with different colors and radii |
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Use streamtubes to visualize polylines |
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Generates a surface actor from an array of vertices The color and smoothness of the surface can be customized by specifying the type of subdivision algorithm and the number of subdivisions. |
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Slice many tensors as ellipsoids in native or world coordinates. |
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Generate 2D text that lives in the 3D world |
Container
¶
-
class
fury.actor.
Container
(layout=<fury.layout.Layout object>)[source]¶ Bases:
object
Provides functionalities for grouping multiple actors using a given layout.
- Attributes
- anchor3-tuple of float
Anchor of this container used when laying out items in a container. The anchor point is relative to the center of the container. Default: (0, 0, 0).
- padding6-tuple of float
Padding around this container bounding box. The 6-tuple represents (pad_x_neg, pad_x_pos, pad_y_neg, pad_y_pos, pad_z_neg, pad_z_pos). Default: (0, 0, 0, 0, 0, 0)
-
__init__
(self, layout=<fury.layout.Layout object at 0x000001752AC65278>)[source]¶ - Parameters
- layout
fury.layout.Layout
object Items of this container will be arranged according to layout.
- layout
-
add
(self, *items, **kwargs)[source]¶ Adds some items to this container.
- Parameters
- itemsvtkProp3D objects
Items to add to this container.
- borrowbool
If True the items are added as-is, otherwise a shallow copy is made first. If you intend to reuse the items elsewhere you should set borrow=False. Default: True.
-
property
items
¶
apply_affine¶
-
fury.actor.
apply_affine
(aff, pts)[source]¶ Apply affine matrix aff to points pts.
Returns result of application of aff to the right of pts. The coordinate dimension of pts should be the last. For the 3D case, aff will be shape (4,4) and pts will have final axis length 3 - maybe it will just be N by 3. The return value is the transformed points, in this case:: res = np.dot(aff[:3,:3], pts.T) + aff[:3,3:4] transformed_pts = res.T This routine is more general than 3D, in that aff can have any shape (N,N), and pts can have any shape, as long as the last dimension is for the coordinates, and is therefore length N-1.
- Parameters
- aff(N, N) array-like
Homogenous affine, for 3D points, will be 4 by 4. Contrary to first appearance, the affine will be applied on the left of pts.
- pts(…, N-1) array-like
Points, where the last dimension contains the coordinates of each point. For 3D, the last dimension will be length 3.
- Returns
- transformed_pts(…, N-1) array
transformed points
Notes
Copied from nibabel to remove dependency.
Examples
>>> aff = np.array([[0,2,0,10],[3,0,0,11],[0,0,4,12],[0,0,0,1]]) >>> pts = np.array([[1,2,3],[2,3,4],[4,5,6],[6,7,8]]) >>> apply_affine(aff, pts) array([[14, 14, 24], [16, 17, 28], [20, 23, 36], [24, 29, 44]]...) Just to show that in the simple 3D case, it is equivalent to: >>> (np.dot(aff[:3,:3], pts.T) + aff[:3,3:4]).T array([[14, 14, 24], [16, 17, 28], [20, 23, 36], [24, 29, 44]]...) But `pts` can be a more complicated shape: >>> pts = pts.reshape((2,2,3)) >>> apply_affine(aff, pts) array([[[14, 14, 24], [16, 17, 28]], [[20, 23, 36], [24, 29, 44]]]...)
arrow¶
-
fury.actor.
arrow
(centers, directions, colors, heights=1.0, resolution=10, tip_length=0.35, tip_radius=0.1, shaft_radius=0.03, vertices=None, faces=None)[source]¶ Visualize one or many arrow with differents features.
- Parameters
- centersndarray, shape (N, 3)
Arrow positions
- directionsndarray, shape (N, 3)
The orientation vector of the arrow.
- colorsndarray (N,3) or (N, 4) or tuple (3,) or tuple (4,)
RGB or RGBA (for opacity) R, G, B and A should be at the range [0, 1]
- heightsndarray, shape (N)
The height of the arrow.
- resolutionint
The resolution of the arrow.
- tip_lengthfloat
The tip size of the arrow (default: 0.35)
- tip_radiusfloat
the tip radius of the arrow (default: 0.1)
- shaft_radiusfloat
The shaft radius of the arrow (default: 0.03)
- verticesndarray, shape (N, 3)
The point cloud defining the arrow.
- facesndarray, shape (M, 3)
If faces is None then a arrow is created based on directions, heights and resolution. If not then a arrow is created with the provided vertices and faces.
- Returns
- vtkActor
Examples
>>> from fury import window, actor >>> scene = window.Scene() >>> centers = np.random.rand(5, 3) >>> directions = np.random.rand(5, 3) >>> heights = np.random.rand(5) >>> arrow_actor = actor.arrow(centers, directions, (1, 1, 1), heights) >>> scene.add(arrow_actor) >>> # window.show(scene)
axes¶
-
fury.actor.
axes
(scale=(1, 1, 1), colorx=(1, 0, 0), colory=(0, 1, 0), colorz=(0, 0, 1), opacity=1)[source]¶ Create an actor with the coordinate’s system axes where red = x, green = y, blue = z.
- Parameters
- scaletuple (3,)
Axes size e.g. (100, 100, 100). Default is (1, 1, 1).
- colorxtuple (3,)
x-axis color. Default red (1, 0, 0).
- colorytuple (3,)
y-axis color. Default green (0, 1, 0).
- colorztuple (3,)
z-axis color. Default blue (0, 0, 1).
- opacityfloat, optional
Takes values from 0 (fully transparent) to 1 (opaque). Default is 1.
- Returns
- vtkActor
box¶
-
fury.actor.
box
(centers, directions, colors, size=(1, 2, 3), heights=1, vertices=None, faces=None)[source]¶ Visualize one or many Box with different features.
- Parameters
- centersndarray, shape (N, 3)
Box positions
- directionsndarray, shape (N, 3)
The orientation vector of the box.
- colorsndarray (N,3) or (N, 4) or tuple (3,) or tuple (4,)
RGB or RGBA (for opacity) R, G, B and A should be at the range [0, 1]
- sizetuple (3,)
Box lengths on each direction (x, y, z), default(1, 2, 3)
- heightsndarray, shape (N)
The height of the arrow.
- verticesndarray, shape (N, 3)
The point cloud defining the sphere.
- facesndarray, shape (M, 3)
If faces is None then a sphere is created based on theta and phi angles If not then a sphere is created with the provided vertices and faces.
- Returns
- vtkActor
Examples
>>> from fury import window, actor >>> scene = window.Scene() >>> centers = np.random.rand(5, 3) >>> dirs = np.random.rand(5, 3) >>> heights = np.random.rand(5) >>> box_actor = actor.box(centers, dirs, (1, 1, 1), heights=heights) >>> scene.add(box_actor) >>> # window.show(scene)
colormap_lookup_table¶
-
fury.actor.
colormap_lookup_table
(scale_range=(0, 1), hue_range=(0.8, 0), saturation_range=(1, 1), value_range=(0.8, 0.8))[source]¶ Lookup table for the colormap.
- Parameters
- scale_rangetuple
It can be anything e.g. (0, 1) or (0, 255). Usually it is the mininum and maximum value of your data. Default is (0, 1).
- hue_rangetuple of floats
HSV values (min 0 and max 1). Default is (0.8, 0).
- saturation_rangetuple of floats
HSV values (min 0 and max 1). Default is (1, 1).
- value_rangetuple of floats
HSV value (min 0 and max 1). Default is (0.8, 0.8).
- Returns
- lookup_tablevtkLookupTable
cone¶
-
fury.actor.
cone
(centers, directions, colors, heights=1.0, resolution=10, vertices=None, faces=None)[source]¶ Visualize one or many cones with different features.
- Parameters
- centersndarray, shape (N, 3)
Cone positions
- directionsndarray, shape (N, 3)
The orientation vector of the cone.
- colorsndarray (N,3) or (N, 4) or tuple (3,) or tuple (4,)
RGB or RGBA (for opacity) R, G, B and A should be at the range [0, 1]
- heightsndarray, shape (N)
The height of the cone.
- resolutionint
The resolution of the cone.
- verticesndarray, shape (N, 3)
The point cloud defining the cone.
- facesndarray, shape (M, 3)
If faces is None then a cone is created based on directions, heights and resolution. If not then a cone is created with the provided vertices and faces.
- Returns
- vtkActor
Examples
>>> from fury import window, actor >>> scene = window.Scene() >>> centers = np.random.rand(5, 3) >>> directions = np.random.rand(5, 3) >>> heights = np.random.rand(5) >>> cone_actor = actor.cone(centers, directions, (1, 1, 1), heights) >>> scene.add(cone_actor) >>> # window.show(scene)
contour_from_roi¶
-
fury.actor.
contour_from_roi
(data, affine=None, color=array([1, 0, 0]), opacity=1)[source]¶ Generate surface actor from a binary ROI.
The color and opacity of the surface can be customized.
- Parameters
- dataarray, shape (X, Y, Z)
An ROI file that will be binarized and displayed.
- affinearray, shape (4, 4)
Grid to space (usually RAS 1mm) transformation matrix. Default is None. If None then the identity matrix is used.
- color(1, 3) ndarray
RGB values in [0,1].
- opacityfloat
Opacity of surface between 0 and 1.
- Returns
- contour_assemblyvtkAssembly
ROI surface object displayed in space coordinates as calculated by the affine parameter.
create_colormap¶
-
fury.actor.
create_colormap
(v, name='plasma', auto=True)[source]¶ Create colors from a specific colormap and return it as an array of shape (N,3) where every row gives the corresponding r,g,b value. The colormaps we use are similar with those of matplotlib.
- Parameters
- v(N,) array
vector of values to be mapped in RGB colors according to colormap
- namestr.
Name of the colormap. Currently implemented: ‘jet’, ‘blues’, ‘accent’, ‘bone’ and matplotlib colormaps if you have matplotlib installed. For example, we suggest using ‘plasma’, ‘viridis’ or ‘inferno’. ‘jet’ is popular but can be often misleading and we will deprecate it the future.
- autobool,
if auto is True then v is interpolated to [0, 10] from v.min() to v.max()
Notes
FURY supports a few colormaps for those who do not use Matplotlib, for more colormaps consider downloading Matplotlib (see matplotlib.org).
cube¶
-
fury.actor.
cube
(centers, directions, colors, heights=1, vertices=None, faces=None)[source]¶ Visualize one or many cube with different features.
- Parameters
- centersndarray, shape (N, 3)
Cube positions
- directionsndarray, shape (N, 3)
The orientation vector of the cube.
- colorsndarray (N,3) or (N, 4) or tuple (3,) or tuple (4,)
RGB or RGBA (for opacity) R, G, B and A should be at the range [0, 1]
- heightsndarray, shape (N)
The height of the arrow.
- verticesndarray, shape (N, 3)
The point cloud defining the sphere.
- facesndarray, shape (M, 3)
If faces is None then a sphere is created based on theta and phi angles If not then a sphere is created with the provided vertices and faces.
- Returns
- vtkActor
Examples
>>> from fury import window, actor >>> scene = window.Scene() >>> centers = np.random.rand(5, 3) >>> dirs = np.random.rand(5, 3) >>> heights = np.random.rand(5) >>> cube_actor = actor.cube(centers, dirs, (1, 1, 1), heights=heights) >>> scene.add(cubeactor) >>> # window.show(scene)
cylinder¶
-
fury.actor.
cylinder
(centers, directions, colors, radius=0.05, heights=1, capped=False, resolution=6, vertices=None, faces=None)[source]¶ Visualize one or many cylinder with different features.
- Parameters
- centersndarray, shape (N, 3)
Cylinder positions
- directionsndarray, shape (N, 3)
The orientation vector of the cylinder.
- colorsndarray (N,3) or (N, 4) or tuple (3,) or tuple (4,)
RGB or RGBA (for opacity) R, G, B and A should be at the range [0, 1]
- radiusfloat
cylinder radius, default: 1
- heightsndarray, shape (N)
The height of the arrow.
- cappedbool
Turn on/off whether to cap cylinder with polygons. Default (False)
- resolution: int
Number of facets used to define cylinder.
- verticesndarray, shape (N, 3)
The point cloud defining the sphere.
- facesndarray, shape (M, 3)
If faces is None then a sphere is created based on theta and phi angles If not then a sphere is created with the provided vertices and faces.
- Returns
- vtkActor
Examples
>>> from fury import window, actor >>> scene = window.Scene() >>> centers = np.random.rand(5, 3) >>> dirs = np.random.rand(5, 3) >>> heights = np.random.rand(5) >>> actor = actor.cylinder(centers, dirs, (1, 1, 1), heights=heights) >>> scene.add(actor) >>> # window.show(scene)
dots¶
grid¶
-
fury.actor.
grid
(actors, captions=None, caption_offset=(0, -100, 0), cell_padding=0, cell_shape='rect', aspect_ratio=1.7777777777777777, dim=None)[source]¶ Creates a grid of actors that lies in the xy-plane.
- Parameters
- actorslist of vtkProp3D objects
Actors to be layout in a grid manner.
- captionslist of vtkProp3D objects or list of str
Objects serving as captions (can be any vtkProp3D object, not necessarily text). There should be one caption per actor. By default, there are no captions.
- caption_offsettuple of float (optional)
Tells where to position the caption w.r.t. the center of its associated actor. Default: (0, -100, 0).
- cell_paddingtuple of 2 floats or float
Each grid cell will be padded according to (pad_x, pad_y) i.e. horizontally and vertically. Padding is evenly distributed on each side of the cell. If a single float is provided then both pad_x and pad_y will have the same value.
- cell_shapestr
Specifies the desired shape of every grid cell. ‘rect’ ensures the cells are the tightest. ‘square’ ensures the cells are as wide as high. ‘diagonal’ ensures the content of the cells can be rotated without colliding with content of the neighboring cells.
- aspect_ratiofloat
Aspect ratio of the grid (width/height). Default: 16:9.
- dimtuple of int
Dimension (nb_rows, nb_cols) of the grid. If provided, aspect_ratio will be ignored.
- Returns
fury.actor.Container
objectObject that represents the grid containing all the actors and captions, if any.
label¶
-
fury.actor.
label
(text='Origin', pos=(0, 0, 0), scale=(0.2, 0.2, 0.2), color=(1, 1, 1))[source]¶ Create a label actor.
This actor will always face the camera
- Parameters
- textstr
Text for the label.
- pos(3,) array_like, optional
Left down position of the label.
- scale(3,) array_like
Changes the size of the label.
- color(3,) array_like
Label color as
(r,g,b)
tuple.
- Returns
- lvtkActor object
Label.
Examples
>>> from fury import window, actor >>> scene = window.Scene() >>> l = actor.label(text='Hello') >>> scene.add(l) >>> #window.show(scene)
line¶
-
fury.actor.
line
(lines, colors=None, opacity=1, linewidth=1, spline_subdiv=None, lod=True, lod_points=10000, lod_points_size=3, lookup_colormap=None, depth_cue=False, fake_tube=False)[source]¶ Create an actor for one or more lines.
- Parameters
- lineslist of arrays
- colorsarray (N, 3), list of arrays, tuple (3,), array (K,), None
If None then a standard orientation colormap is used for every line. If one tuple of color is used. Then all streamlines will have the same colour. If an array (N, 3) is given, where N is equal to the number of lines. Then every line is coloured with a different RGB color. If a list of RGB arrays is given then every point of every line takes a different color. If an array (K, ) is given, where K is the number of points of all lines then these are considered as the values to be used by the colormap. If an array (L, ) is given, where L is the number of streamlines then these are considered as the values to be used by the colormap per streamline. If an array (X, Y, Z) or (X, Y, Z, 3) is given then the values for the colormap are interpolated automatically using trilinear interpolation.
- opacityfloat, optional
Takes values from 0 (fully transparent) to 1 (opaque). Default is 1.
- linewidthfloat, optional
Line thickness. Default is 1.
- spline_subdivint, optional
Number of splines subdivision to smooth streamtubes. Default is None which means no subdivision.
- lodbool
Use vtkLODActor(level of detail) rather than vtkActor. Default is True. Level of detail actors do not render the full geometry when the frame rate is low.
- lod_pointsint
Number of points to be used when LOD is in effect. Default is 10000.
- lod_points_sizeint
Size of points when lod is in effect. Default is 3.
- lookup_colormapbool, optional
Add a default lookup table to the colormap. Default is None which calls
fury.actor.colormap_lookup_table()
.- depth_cueboolean
Add a size depth cue so that lines shrink with distance to the camera. Works best with linewidth <= 1.
- fake_tube: boolean
Add shading to lines to approximate the look of tubes.
- Returns
- vvtkActor or vtkLODActor object
Line.
Examples
>>> from fury import actor, window >>> scene = window.Scene() >>> lines = [np.random.rand(10, 3), np.random.rand(20, 3)] >>> colors = np.random.rand(2, 3) >>> c = actor.line(lines, colors) >>> scene.add(c) >>> #window.show(scene)
lines_to_vtk_polydata¶
-
fury.actor.
lines_to_vtk_polydata
(lines, colors=None)[source]¶ Create a vtkPolyData with lines and colors.
- Parameters
- lineslist
list of N curves represented as 2D ndarrays
- colorsarray (N, 3), list of arrays, tuple (3,), array (K,), None
If None then a standard orientation colormap is used for every line. If one tuple of color is used. Then all streamlines will have the same colour. If an array (N, 3) is given, where N is equal to the number of lines. Then every line is coloured with a different RGB color. If a list of RGB arrays is given then every point of every line takes a different color. If an array (K, 3) is given, where K is the number of points of all lines then every point is colored with a different RGB color. If an array (K,) is given, where K is the number of points of all lines then these are considered as the values to be used by the colormap. If an array (L,) is given, where L is the number of streamlines then these are considered as the values to be used by the colormap per streamline. If an array (X, Y, Z) or (X, Y, Z, 3) is given then the values for the colormap are interpolated automatically using trilinear interpolation.
- Returns
- poly_datavtkPolyData
- is_colormapbool, true if the input color array was a colormap
numpy_to_vtk_colors¶
-
fury.actor.
numpy_to_vtk_colors
(colors)[source]¶ Convert Numpy color array to a vtk color array.
- Parameters
- colors: ndarray
- Returns
- vtk_colorsvtkDataArray
Notes
If colors are not already in UNSIGNED_CHAR you may need to multiply by 255.
Examples
>>> import numpy as np >>> from fury.utils import numpy_to_vtk_colors >>> rgb_array = np.random.rand(100, 3) >>> vtk_colors = numpy_to_vtk_colors(255 * rgb_array)
numpy_to_vtk_matrix¶
numpy_to_vtk_points¶
odf_slicer¶
-
fury.actor.
odf_slicer
(odfs, affine=None, mask=None, sphere=None, scale=2.2, norm=True, radial_scale=True, opacity=1.0, colormap='blues', global_cm=False)[source]¶ Slice spherical fields in native or world coordinates
- Parameters
- odfsndarray
4D array of spherical functions
- affinearray
4x4 transformation array from native coordinates to world coordinates
- maskndarray
3D mask
- sphereSphere
a sphere
- scalefloat
Distance between spheres.
- normbool
Normalize sphere_values.
- radial_scalebool
Scale sphere points according to odf values.
- opacityfloat
Takes values from 0 (fully transparent) to 1 (opaque). Default is 1.
- colormapNone or str
If None then white color is used. Otherwise the name of colormap is given. Matplotlib colormaps are supported (e.g., ‘inferno’).
- global_cmbool
If True the colormap will be applied in all ODFs. If False it will be applied individually at each voxel (default False).
- Returns
- actorvtkActor
Spheres
orient2rgb¶
-
fury.actor.
orient2rgb
(v)[source]¶ Get Standard orientation 2 rgb colormap.
v : array, shape (N, 3) of vectors not necessarily normalized
- Returns
- carray, shape (N, 3) matrix of rgb colors corresponding to the vectors
given in V.
Examples
>>> from fury import colormap >>> v = np.array([[1, 0, 0], [0, 1, 0], [0, 0, 1]]) >>> c = colormap.orient2rgb(v)
peak_slicer¶
-
fury.actor.
peak_slicer
(peaks_dirs, peaks_values=None, mask=None, affine=None, colors=(1, 0, 0), opacity=1.0, linewidth=1, lod=False, lod_points=10000, lod_points_size=3)[source]¶ Visualize peak directions as given from
peaks_from_model
.- Parameters
- peaks_dirsndarray
Peak directions. The shape of the array can be (M, 3) or (X, M, 3) or (X, Y, M, 3) or (X, Y, Z, M, 3)
- peaks_valuesndarray
Peak values. The shape of the array can be (M, ) or (X, M) or (X, Y, M) or (X, Y, Z, M)
- affinearray
4x4 transformation array from native coordinates to world coordinates
- maskndarray
3D mask
- colorstuple or None
Default red color. If None then every peak gets an orientation color in similarity to a DEC map.
- opacityfloat, optional
Takes values from 0 (fully transparent) to 1 (opaque)
- linewidthfloat, optional
Line thickness. Default is 1.
- lodbool
Use vtkLODActor(level of detail) rather than vtkActor. Default is False. Level of detail actors do not render the full geometry when the frame rate is low.
- lod_pointsint
Number of points to be used when LOD is in effect. Default is 10000.
- lod_points_sizeint
Size of points when lod is in effect. Default is 3.
- Returns
- vtkActor
See also
point¶
-
fury.actor.
point
(points, colors, _opacity=1.0, point_radius=0.1, theta=8, phi=8)[source]¶ Visualize points as sphere glyphs
- Parameters
- pointsndarray, shape (N, 3)
- colorsndarray (N,3) or tuple (3,)
- point_radiusfloat
- thetaint
- phiint
- opacityfloat, optional
Takes values from 0 (fully transparent) to 1 (opaque)
- Returns
- vtkActor
Examples
>>> from fury import window, actor >>> scene = window.Scene() >>> pts = np.random.rand(5, 3) >>> point_actor = actor.point(pts, window.colors.coral) >>> scene.add(point_actor) >>> # window.show(scene)
repeat_sources¶
scalar_bar¶
set_input¶
-
fury.actor.
set_input
(vtk_object, inp)[source]¶ Set Generic input function which takes into account VTK 5 or 6.
- Parameters
- vtk_object: vtk object
- inp: vtkPolyData or vtkImageData or vtkAlgorithmOutput
- Returns
- vtk_object
Notes
- This can be used in the following way::
from fury.utils import set_input poly_mapper = set_input(vtk.vtkPolyDataMapper(), poly_data)
set_polydata_triangles¶
set_polydata_vertices¶
shallow_copy¶
slicer¶
-
fury.actor.
slicer
(data, affine=None, value_range=None, opacity=1.0, lookup_colormap=None, interpolation='linear', picking_tol=0.025)[source]¶ Cut 3D scalar or rgb volumes into 2D images.
- Parameters
- dataarray, shape (X, Y, Z) or (X, Y, Z, 3)
A grayscale or rgb 4D volume as a numpy array. If rgb then values expected on the range [0, 255].
- affinearray, shape (4, 4)
Grid to space (usually RAS 1mm) transformation matrix. Default is None. If None then the identity matrix is used.
- value_rangeNone or tuple (2,)
If None then the values will be interpolated from (data.min(), data.max()) to (0, 255). Otherwise from (value_range[0], value_range[1]) to (0, 255).
- opacityfloat, optional
Opacity of 0 means completely transparent and 1 completely visible.
- lookup_colormapvtkLookupTable
If None (default) then a grayscale map is created.
- interpolationstring
If ‘linear’ (default) then linear interpolation is used on the final texture mapping. If ‘nearest’ then nearest neighbor interpolation is used on the final texture mapping.
- picking_tolfloat
The tolerance for the vtkCellPicker, specified as a fraction of rendering window size.
- Returns
- image_actorImageActor
An object that is capable of displaying different parts of the volume as slices. The key method of this object is
display_extent
where one can input grid coordinates and display the slice in space (or grid) coordinates as calculated by the affine parameter.
sphere¶
-
fury.actor.
sphere
(centers, colors, radii=1.0, theta=16, phi=16, vertices=None, faces=None)[source]¶ Visualize one or many spheres with different colors and radii
- Parameters
- centersndarray, shape (N, 3)
Spheres positions
- colorsndarray (N,3) or (N, 4) or tuple (3,) or tuple (4,)
RGB or RGBA (for opacity) R, G, B and A should be at the range [0, 1]
- radiifloat or ndarray, shape (N,)
Sphere radius
- thetaint
- phiint
- verticesndarray, shape (N, 3)
The point cloud defining the sphere.
- facesndarray, shape (M, 3)
If faces is None then a sphere is created based on theta and phi angles If not then a sphere is created with the provided vertices and faces.
- Returns
- vtkActor
Examples
>>> from fury import window, actor >>> scene = window.Scene() >>> centers = np.random.rand(5, 3) >>> sphere_actor = actor.sphere(centers, window.colors.coral) >>> scene.add(sphere_actor) >>> # window.show(scene)
streamtube¶
-
fury.actor.
streamtube
(lines, colors=None, opacity=1, linewidth=0.1, tube_sides=9, lod=True, lod_points=10000, lod_points_size=3, spline_subdiv=None, lookup_colormap=None)[source]¶ Use streamtubes to visualize polylines
- Parameters
- lineslist
list of N curves represented as 2D ndarrays
- colorsarray (N, 3), list of arrays, tuple (3,), array (K,), None
If None then a standard orientation colormap is used for every line. If one tuple of color is used. Then all streamlines will have the same colour. If an array (N, 3) is given, where N is equal to the number of lines. Then every line is coloured with a different RGB color. If a list of RGB arrays is given then every point of every line takes a different color. If an array (K, ) is given, where K is the number of points of all lines then these are considered as the values to be used by the colormap. If an array (L, ) is given, where L is the number of streamlines then these are considered as the values to be used by the colormap per streamline. If an array (X, Y, Z) or (X, Y, Z, 3) is given then the values for the colormap are interpolated automatically using trilinear interpolation.
- opacityfloat
Takes values from 0 (fully transparent) to 1 (opaque). Default is 1.
- linewidthfloat
Default is 0.01.
- tube_sidesint
Default is 9.
- lodbool
Use vtkLODActor(level of detail) rather than vtkActor. Default is True. Level of detail actors do not render the full geometry when the frame rate is low.
- lod_pointsint
Number of points to be used when LOD is in effect. Default is 10000.
- lod_points_sizeint
Size of points when lod is in effect. Default is 3.
- spline_subdivint
Number of splines subdivision to smooth streamtubes. Default is None.
- lookup_colormapvtkLookupTable
Add a default lookup table to the colormap. Default is None which calls
fury.actor.colormap_lookup_table()
.
See also
Notes
Streamtubes can be heavy on GPU when loading many streamlines and therefore, you may experience slow rendering time depending on system GPU. A solution to this problem is to reduce the number of points in each streamline. In Dipy we provide an algorithm that will reduce the number of points on the straighter parts of the streamline but keep more points on the curvier parts. This can be used in the following way:
from dipy.tracking.distances import approx_polygon_track lines = [approx_polygon_track(line, 0.2) for line in lines]
Alternatively we suggest using the
line
actor which is much more efficient.Examples
>>> import numpy as np >>> from fury import actor, window >>> scene = window.Scene() >>> lines = [np.random.rand(10, 3), np.random.rand(20, 3)] >>> colors = np.random.rand(2, 3) >>> c = actor.streamtube(lines, colors) >>> scene.add(c) >>> #window.show(scene)
surface¶
-
fury.actor.
surface
(vertices, faces=None, colors=None, smooth=None, subdivision=3)[source]¶ Generates a surface actor from an array of vertices The color and smoothness of the surface can be customized by specifying the type of subdivision algorithm and the number of subdivisions.
- Parameters
- verticesarray, shape (X, Y, Z)
The point cloud defining the surface.
- facesarray
An array of precomputed triangulation for the point cloud. It is an optional parameter, it is computed locally if None
- colors(N, 3) array
Specifies the colors associated with each vertex in the vertices array. Optional parameter, if not passed, all vertices are colored white
- smoothstring - “loop” or “butterfly”
Defines the type of subdivision to be used for smoothing the surface
- subdivisioninteger, default = 3
Defines the number of subdivisions to do for each triangulation of the point cloud. The higher the value, smoother the surface but at the cost of higher computation
- Returns
- surface_actorvtkActor
A vtkActor visualizing the final surface computed from the point cloud is returned.
tensor_slicer¶
-
fury.actor.
tensor_slicer
(evals, evecs, affine=None, mask=None, sphere=None, scale=2.2, norm=True, opacity=1.0, scalar_colors=None)[source]¶ Slice many tensors as ellipsoids in native or world coordinates.
- Parameters
- evals(3,) or (X, 3) or (X, Y, 3) or (X, Y, Z, 3) ndarray
eigenvalues
- evecs(3, 3) or (X, 3, 3) or (X, Y, 3, 3) or (X, Y, Z, 3, 3) ndarray
eigenvectors
- affinearray
4x4 transformation array from native coordinates to world coordinates*
- maskndarray
3D mask
- sphereSphere
a sphere
- scalefloat
Distance between spheres.
- normbool
Normalize sphere_values.
- opacityfloat
Takes values from 0 (fully transparent) to 1 (opaque). Default is 1.
- scalar_colors(3,) or (X, 3) or (X, Y, 3) or (X, Y, Z, 3) ndarray
RGB colors used to show the tensors Default None, color the ellipsoids using
color_fa
- Returns
- actorvtkActor
Ellipsoid
text_3d¶
-
fury.actor.
text_3d
(text, position=(0, 0, 0), color=(1, 1, 1), font_size=12, font_family='Arial', justification='left', vertical_justification='bottom', bold=False, italic=False, shadow=False)[source]¶ Generate 2D text that lives in the 3D world
- Parameters
- textstr
- positiontuple
- colortuple
- font_sizeint
- font_familystr
- justificationstr
Left, center or right (default left)
- vertical_justificationstr
Bottom, middle or top (default bottom)
- boldbool
- italicbool
- shadowbool
- Returns
- textActor3D