.. note::
:class: sphx-glr-download-link-note
Click :ref:`here <sphx_glr_download_auto_tutorials_viz_slice.py>` to download the full example code
.. rst-class:: sphx-glr-example-title
.. _sphx_glr_auto_tutorials_viz_slice.py:
=====================
Simple volume slicing
=====================
Here we present an example for visualizing slices from 3D images.
.. code-block:: python
from __future__ import division
import os
import nibabel as nib
from dipy.data import fetch_bundles_2_subjects
from fury import window, actor, ui
Let's download and load a T1.
.. code-block:: python
fetch_bundles_2_subjects()
fname_t1 = os.path.join(os.path.expanduser('~'), '.dipy',
'exp_bundles_and_maps', 'bundles_2_subjects',
'subj_1', 't1_warped.nii.gz')
img = nib.load(fname_t1)
data = img.get_data()
affine = img.affine
.. rst-class:: sphx-glr-script-out
Out:
.. code-block:: none
Data size is approximately 234MB
Dataset is already in place. If you want to fetch it again please first remove the folder /Users/koudoro/.dipy/exp_bundles_and_maps
Create a Scene object which holds all the actors which we want to visualize.
.. code-block:: python
scene = window.Scene()
scene.background((0.5, 0.5, 0.5))
Render slices from T1 with a specific value range
=================================================
The T1 has usually a higher range of values than what can be visualized in an
image. We can set the range that we would like to see.
.. code-block:: python
mean, std = data[data > 0].mean(), data[data > 0].std()
value_range = (mean - 0.5 * std, mean + 1.5 * std)
The ``slice`` function will read data and resample the data using an affine
transformation matrix. The default behavior of this function is to show the
middle slice of the last dimension of the resampled data.
.. code-block:: python
slice_actor = actor.slicer(data, affine, value_range)
The ``slice_actor`` contains an axial slice.
.. code-block:: python
scene.add(slice_actor)
The same actor can show any different slice from the given data using its
``display`` function. However, if we want to show multiple slices we need to
copy the actor first.
.. code-block:: python
slice_actor2 = slice_actor.copy()
Now we have a new ``slice_actor`` which displays the middle slice of sagittal
plane.
.. code-block:: python
slice_actor2.display(slice_actor2.shape[0]//2, None, None)
scene.add(slice_actor2)
scene.reset_camera()
scene.zoom(1.4)
In order to interact with the data you will need to uncomment the line below.
.. code-block:: python
# window.show(scene, size=(600, 600), reset_camera=False)
Otherwise, you can save a screenshot using the following command.
.. code-block:: python
window.record(scene, out_path='slices.png', size=(600, 600),
reset_camera=False)
.. image:: /auto_tutorials/images/sphx_glr_viz_slice_001.png
:class: sphx-glr-single-img
Render slices from FA with your colormap
========================================
.. code-block:: python
# It is also possible to set the colormap of your preference. Here we are
# loading an FA image and showing it in a non-standard way using an HSV
# colormap.
fname_fa = os.path.join(os.path.expanduser('~'), '.dipy',
'exp_bundles_and_maps', 'bundles_2_subjects',
'subj_1', 'fa_1x1x1.nii.gz')
img = nib.load(fname_fa)
fa = img.get_data()
Notice here how the scale range is (0, 255) and not (0, 1) which is the usual
range of FA values.
.. code-block:: python
lut = actor.colormap_lookup_table(scale_range=(0, 255),
hue_range=(0.4, 1.),
saturation_range=(1, 1.),
value_range=(0., 1.))
This is because the lookup table is applied in the slice after interpolating
to (0, 255).
.. code-block:: python
fa_actor = actor.slicer(fa, affine, lookup_colormap=lut)
scene.clear()
scene.add(fa_actor)
scene.reset_camera()
scene.zoom(1.4)
# window.show(scene, size=(600, 600), reset_camera=False)
window.record(scene, out_path='slices_lut.png', size=(600, 600),
reset_camera=False)
.. image:: /auto_tutorials/images/sphx_glr_viz_slice_002.png
:class: sphx-glr-single-img
Now we would like to add the ability to click on a voxel and show its value
on a panel in the window. The panel is a UI element which requires access to
different areas of the visualization pipeline and therefore we don't
recommend using it with ``window.show``. The more appropriate way is to use
the ``ShowManager`` object, which allows accessing the pipeline in different
areas.
.. code-block:: python
show_m = window.ShowManager(scene, size=(1200, 900))
show_m.initialize()
We'll start by creating the panel and adding it to the ``ShowManager``
.. code-block:: python
label_position = ui.TextBlock2D(text='Position:')
label_value = ui.TextBlock2D(text='Value:')
result_position = ui.TextBlock2D(text='')
result_value = ui.TextBlock2D(text='')
panel_picking = ui.Panel2D(size=(250, 125),
position=(20, 20),
color=(0, 0, 0),
opacity=0.75,
align="left")
panel_picking.add_element(label_position, (0.1, 0.55))
panel_picking.add_element(label_value, (0.1, 0.25))
panel_picking.add_element(result_position, (0.45, 0.55))
panel_picking.add_element(result_value, (0.45, 0.25))
show_m.scene.add(panel_picking)
Add a left-click callback to the slicer. Also disable interpolation so you
can see what you are picking.
.. code-block:: python
def left_click_callback(obj, _ev):
"""Get the value of the clicked voxel and show it in the panel."""
event_pos = show_m.iren.GetEventPosition()
obj.picker.Pick(event_pos[0],
event_pos[1],
0,
show_m.scene)
i, j, k = obj.picker.GetPointIJK()
result_position.message = '({}, {}, {})'.format(str(i), str(j), str(k))
result_value.message = '%.8f' % data[i, j, k]
fa_actor.SetInterpolate(False)
fa_actor.AddObserver('LeftButtonPressEvent', left_click_callback, 1.0)
# show_m.start()
Create a mosaic
================
By using the ``copy`` and ``display`` method of the ``slice_actor`` becomes
easy and efficient to create a mosaic of all the slices.
So, let's clear the scene and change the projection from perspective to
parallel. We'll also need a new show manager and an associated callback.
.. code-block:: python
scene.clear()
scene.projection('parallel')
result_position.message = ''
result_value.message = ''
show_m_mosaic = window.ShowManager(scene, size=(1200, 900))
show_m_mosaic.initialize()
def left_click_callback_mosaic(obj, _ev):
"""Get the value of the clicked voxel and show it in the panel."""
event_pos = show_m_mosaic.iren.GetEventPosition()
obj.picker.Pick(event_pos[0],
event_pos[1],
0,
show_m_mosaic.scene)
i, j, k = obj.picker.GetPointIJK()
result_position.message = '({}, {}, {})'.format(str(i), str(j), str(k))
result_value.message = '%.8f' % data[i, j, k]
Now we need to create two nested for loops which will set the positions of
the grid of the mosaic and add the new actors to the scene. We are going
to use 15 columns and 10 rows but you can adjust those with your datasets.
.. code-block:: python
cnt = 0
X, Y, Z = slice_actor.shape[:3]
rows = 10
cols = 15
border = 10
for j in range(rows):
for i in range(cols):
slice_mosaic = slice_actor.copy()
slice_mosaic.display(None, None, cnt)
slice_mosaic.SetPosition((X + border) * i,
0.5 * cols * (Y + border) - (Y + border) * j,
0)
slice_mosaic.SetInterpolate(False)
slice_mosaic.AddObserver('LeftButtonPressEvent',
left_click_callback_mosaic,
1.0)
scene.add(slice_mosaic)
cnt += 1
if cnt > Z:
break
if cnt > Z:
break
scene.reset_camera()
scene.zoom(1.0)
# show_m_mosaic.scene.add(panel_picking)
# show_m_mosaic.start()
If you uncomment the two lines above, you will be able to move
the mosaic up/down and left/right using the middle mouse button drag,
zoom in/out using the scroll wheel, and pick voxels with left click.
.. code-block:: python
window.record(scene, out_path='mosaic.png', size=(900, 600),
reset_camera=False)
.. image:: /auto_tutorials/images/sphx_glr_viz_slice_003.png
:class: sphx-glr-single-img
**Total running time of the script:** ( 0 minutes 4.451 seconds)
.. _sphx_glr_download_auto_tutorials_viz_slice.py:
.. only :: html
.. container:: sphx-glr-footer
:class: sphx-glr-footer-example
.. container:: sphx-glr-download
:download:`Download Python source code: viz_slice.py <viz_slice.py>`
.. container:: sphx-glr-download
:download:`Download Jupyter notebook: viz_slice.ipynb <viz_slice.ipynb>`
.. only:: html
.. rst-class:: sphx-glr-signature
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