ui
¶
Button2D (icon_fnames[, position, size]) |
A 2D overlay button and is of type vtkTexturedActor2D. |
Checkbox (labels[, padding, font_size, …]) |
A 2D set of :class:’Option’ objects. |
CustomInteractorStyle () |
Manipulate the camera and interact with objects in the scene. |
Disk2D (outer_radius[, inner_radius, center, …]) |
A 2D disk UI component. |
FileMenu2D (directory_path[, extensions, …]) |
A menu to select files in the current folder. |
ImageContainer2D (img_path[, position, size]) |
A 2D container to hold an image. |
LineDoubleSlider2D ([line_width, …]) |
A 2D Line Slider with two sliding rings. |
LineSlider2D ([center, initial_value, …]) |
A 2D Line Slider. |
ListBox2D (values[, position, size, …]) |
UI component that allows the user to select items from a list. |
ListBoxItem2D (list_box, size) |
The text displayed in a listbox. |
Option (label[, position, font_size]) |
A set of a Button2D and a TextBlock2D to act as a single option for checkboxes and radio buttons. |
Panel2D (size[, position, color, opacity, align]) |
A 2D UI Panel. |
RadioButton (labels[, padding, font_size, …]) |
A 2D set of :class:’Option’ objects. |
RangeSlider ([line_width, inner_radius, …]) |
A set of a LineSlider2D and a LineDoubleSlider2D. |
Rectangle2D ([size, position, color, opacity]) |
A 2D rectangle sub-classed from UI. |
RingSlider2D ([center, initial_value, …]) |
A disk slider. |
TextBlock2D ([text, font_size, font_family, …]) |
Wraps over the default vtkTextActor and helps setting the text. |
TextBox2D (width, height[, text, position, …]) |
An editable 2D text box that behaves as a UI component. |
UI ([position]) |
An umbrella class for all UI elements. |
read_viz_icons ([style, fname]) |
Read specific icon from specific style. |
set_input (vtk_object, inp) |
Generic input function which takes into account VTK 5 or 6 |
warn |
Issue a warning, or maybe ignore it or raise an exception. |
Button2D
¶
-
class
fury.ui.
Button2D
(icon_fnames, position=(0, 0), size=(30, 30))[source]¶ Bases:
fury.ui.UI
A 2D overlay button and is of type vtkTexturedActor2D.
Currently supports:
- Multiple icons. - Switching between icons.
-
__init__
(icon_fnames, position=(0, 0), size=(30, 30))[source]¶ Parameters: - icon_fnames : List(string, string)
((iconname, filename), (iconname, filename), ….)
- position : (float, float), optional
Absolute coordinates (x, y) of the lower-left corner of the button.
- size : (int, int), optional
Width and height in pixels of the button.
-
color
¶ Gets the button’s color.
-
resize
(size)[source]¶ Resize the button.
Parameters: - size : (float, float)
Button size (width, height) in pixels.
-
scale
(factor)[source]¶ Scales the button.
Parameters: - factor : (float, float)
Scaling factor (width, height) in pixels.
-
Checkbox
¶
-
class
fury.ui.
Checkbox
(labels, padding=1, font_size=18, font_family='Arial', position=(0, 0))[source]¶ Bases:
fury.ui.UI
A 2D set of :class:’Option’ objects. Multiple options can be selected.
Attributes: - labels : list(string)
List of labels of each option.
- options : list(Option)
List of all the options in the checkbox set.
padding
: floatGets the padding between options.
-
__init__
(labels, padding=1, font_size=18, font_family='Arial', position=(0, 0))[source]¶ Parameters: - labels : list(string)
List of labels of each option.
- padding : float
The distance between two adjacent options
- font_size : int
Size of the text font.
- font_family : str
Currently only supports Arial.
- position : (float, float)
Absolute coordinates (x, y) of the lower-left corner of the button of the first option.
-
font_size
¶ Gets the font size of text.
-
padding
¶ Gets the padding between options.
CustomInteractorStyle
¶
-
class
fury.ui.
CustomInteractorStyle
[source]¶ Bases:
vtkInteractionStylePython.vtkInteractorStyleUser
Manipulate the camera and interact with objects in the scene.
This interactor style allows the user to interactively manipulate (pan, rotate and zoom) the camera. It also allows the user to interact (click, scroll, etc.) with objects in the scene.
Several events handling methods from
vtkInteractorStyleUser
have been overloaded to allow the propagation of the events to the objects the user is interacting with.In summary, while interacting with the scene, the mouse events are as follows:
- Left mouse button: rotates the camera - Right mouse button: dollys the camera - Mouse wheel: dollys the camera - Middle mouse button: pans the camera
-
add_callback
(prop, event_type, callback, priority=0, args=[])[source]¶ Add a callback associated to a specific event for a VTK prop.
Parameters: - prop : vtkProp
- event_type : event code
- callback : function
- priority : int
-
Disk2D
¶
-
class
fury.ui.
Disk2D
(outer_radius, inner_radius=0, center=(0, 0), color=(1, 1, 1), opacity=1.0)[source]¶ Bases:
fury.ui.UI
A 2D disk UI component.
-
__init__
(outer_radius, inner_radius=0, center=(0, 0), color=(1, 1, 1), opacity=1.0)[source]¶ Initializes a rectangle.
Parameters: - outer_radius : int
Outer radius of the disk.
- inner_radius : int, optional
Inner radius of the disk. A value > 0, makes a ring.
- center : (float, float), optional
Coordinates (x, y) of the center of the disk.
- color : (float, float, float), optional
Must take values in [0, 1].
- opacity : float, optional
Must take values in [0, 1].
-
color
¶ Gets the rectangle’s color.
-
inner_radius
¶
-
opacity
¶ Gets the rectangle’s opacity.
-
outer_radius
¶
-
ImageContainer2D
¶
-
class
fury.ui.
ImageContainer2D
(img_path, position=(0, 0), size=(100, 100))[source]¶ Bases:
fury.ui.UI
A 2D container to hold an image. Currently Supports: - png and jpg/jpeg images
Attributes: - size: (float, float)
Image size (width, height) in pixels.
- img : vtkImageDataGeometryFilters
The image loaded from the specified path.
-
__init__
(img_path, position=(0, 0), size=(100, 100))[source]¶ Parameters: - img_path : string
Path of the image
- position : (float, float), optional
Absolute coordinates (x, y) of the lower-left corner of the image.
- size : (int, int), optional
Width and height in pixels of the image.
-
resize
(size)[source]¶ Resize the image.
Parameters: - size : (float, float)
image size (width, height) in pixels.
LineDoubleSlider2D
¶
-
class
fury.ui.
LineDoubleSlider2D
(line_width=5, inner_radius=0, outer_radius=10, handle_side=20, center=(450, 300), length=200, initial_values=(0, 100), min_value=0, max_value=100, font_size=16, text_template='{value:.1f}', shape='disk')[source]¶ Bases:
fury.ui.UI
A 2D Line Slider with two sliding rings. Useful for setting min and max values for something.
Currently supports: - Setting positions of both disks.
Attributes: - line_width : int
Width of the line on which the disk will slide.
- length : int
Length of the slider.
- track :
vtkActor
The line on which the handles move.
- handles : [
vtkActor
,vtkActor
] The moving slider disks.
- text : [
TextBlock2D
,TextBlock2D
] The texts that show the values of the disks.
- shape : string
Describes the shape of the handle. Currently supports ‘disk’ and ‘square’.
- default_color : (float, float, float)
Color of the handles when in unpressed state.
- active_color : (float, float, float)
Color of the handles when they are pressed.
-
__init__
(line_width=5, inner_radius=0, outer_radius=10, handle_side=20, center=(450, 300), length=200, initial_values=(0, 100), min_value=0, max_value=100, font_size=16, text_template='{value:.1f}', shape='disk')[source]¶ Parameters: - line_width : int
Width of the line on which the disk will slide.
- inner_radius : int
Inner radius of the handles (if disk).
- outer_radius : int
Outer radius of the handles (if disk).
- handle_side : int
Side length of the handles (if sqaure).
- center : (float, float)
Center of the slider.
- length : int
Length of the slider.
- initial_values : (float, float)
Initial values of the two handles.
- min_value : float
Minimum value of the slider.
- max_value : float
Maximum value of the slider.
- font_size : int
Size of the text to display alongside the slider (pt).
- text_template : str, callable
If str, text template can contain one or multiple of the replacement fields: {value:}, {ratio:}. If callable, this instance of :class:LineDoubleSlider2D will be passed as argument to the text template function.
- shape : string
Describes the shape of the handle. Currently supports ‘disk’ and ‘square’.
-
coord_to_ratio
(coord)[source]¶ Converts the x coordinate of a disk to the ratio
Parameters: - coord : float
-
format_text
(disk_number)[source]¶ Returns formatted text to display along the slider.
Parameters: - disk_number : Index of the disk.
-
handle_move_callback
(i_ren, vtkactor, slider)[source]¶ Actual handle movement.
Parameters: - i_ren :
CustomInteractorStyle
- vtkactor :
vtkActor
The picked actor
- slider :
LineDoubleSlider2D
- i_ren :
-
handle_release_callback
(i_ren, vtkactor, slider)[source]¶ Change color when handle is released.
Parameters: - i_ren :
CustomInteractorStyle
- vtkactor :
vtkActor
The picked actor
- slider :
LineDoubleSlider2D
- i_ren :
-
left_disk_ratio
¶ Returns the ratio of the left disk.
-
left_disk_value
¶ Returns the value of the left disk.
-
left_x_position
¶
-
ratio_to_coord
(ratio)[source]¶ Converts the ratio to the absolute coordinate.
Parameters: - ratio : float
-
ratio_to_value
(ratio)[source]¶ Converts the ratio to the value of the disk.
Parameters: - ratio : float
-
right_disk_ratio
¶ Returns the ratio of the right disk.
-
right_disk_value
¶ Returns the value of the right disk.
-
right_x_position
¶
-
set_position
(position, disk_number)[source]¶ Sets the disk’s position.
Parameters: - position : (float, float)
The absolute position of the disk (x, y).
- disk_number : int
The index of disk being moved.
LineSlider2D
¶
-
class
fury.ui.
LineSlider2D
(center=(0, 0), initial_value=50, min_value=0, max_value=100, length=200, line_width=5, inner_radius=0, outer_radius=10, handle_side=20, font_size=16, text_template='{value:.1f} ({ratio:.0%})', shape='disk')[source]¶ Bases:
fury.ui.UI
A 2D Line Slider.
A sliding handle on a line with a percentage indicator.
Attributes: - line_width : int
Width of the line on which the disk will slide.
- length : int
Length of the slider.
- track :
Rectangle2D
The line on which the slider’s handle moves.
- handle :
Disk2D
The moving part of the slider.
- text :
TextBlock2D
The text that shows percentage.
- shape : string
Describes the shape of the handle. Currently supports ‘disk’ and ‘square’.
- default_color : (float, float, float)
Color of the handle when in unpressed state.
- active_color : (float, float, float)
Color of the handle when it is pressed.
-
__init__
(center=(0, 0), initial_value=50, min_value=0, max_value=100, length=200, line_width=5, inner_radius=0, outer_radius=10, handle_side=20, font_size=16, text_template='{value:.1f} ({ratio:.0%})', shape='disk')[source]¶ Parameters: - center : (float, float)
Center of the slider’s center.
- initial_value : float
Initial value of the slider.
- min_value : float
Minimum value of the slider.
- max_value : float
Maximum value of the slider.
- length : int
Length of the slider.
- line_width : int
Width of the line on which the disk will slide.
- inner_radius : int
Inner radius of the handles (if disk).
- outer_radius : int
Outer radius of the handles (if disk).
- handle_side : int
Side length of the handles (if sqaure).
- font_size : int
Size of the text to display alongside the slider (pt).
- text_template : str, callable
If str, text template can contain one or multiple of the replacement fields: {value:}, {ratio:}. If callable, this instance of :class:LineSlider2D will be passed as argument to the text template function.
- shape : string
Describes the shape of the handle. Currently supports ‘disk’ and ‘square’.
-
handle_move_callback
(i_ren, vtkactor, slider)[source]¶ Actual handle movement.
Parameters: - i_ren :
CustomInteractorStyle
- vtkactor :
vtkActor
The picked actor
- slider :
LineSlider2D
- i_ren :
-
handle_release_callback
(i_ren, vtkactor, slider)[source]¶ Change color when handle is released.
Parameters: - i_ren :
CustomInteractorStyle
- vtkactor :
vtkActor
The picked actor
- slider :
LineSlider2D
- i_ren :
-
left_x_position
¶
-
ratio
¶
-
right_x_position
¶
-
set_position
(position)[source]¶ Sets the disk’s position.
Parameters: - position : (float, float)
The absolute position of the disk (x, y).
-
track_click_callback
(i_ren, vtkactor, slider)[source]¶ Update disk position and grab the focus.
Parameters: - i_ren :
CustomInteractorStyle
- vtkactor :
vtkActor
The picked actor
- slider :
LineSlider2D
- i_ren :
-
value
¶
ListBox2D
¶
-
class
fury.ui.
ListBox2D
(values, position=(0, 0), size=(100, 300), multiselection=True, reverse_scrolling=False, font_size=20, line_spacing=1.4)[source]¶ Bases:
fury.ui.UI
UI component that allows the user to select items from a list.
Attributes: - on_change: function
Callback function for when the selected items have changed.
-
__init__
(values, position=(0, 0), size=(100, 300), multiselection=True, reverse_scrolling=False, font_size=20, line_spacing=1.4)[source]¶ Parameters: - values: list of objects
Values used to populate this listbox. Objects must be castable to string.
- position : (float, float)
Absolute coordinates (x, y) of the lower-left corner of this UI component.
- size : (int, int)
Width and height in pixels of this UI component.
- multiselection: {True, False}
Whether multiple values can be selected at once.
- reverse_scrolling: {True, False}
If True, scrolling up will move the list of files down.
- font_size: int
The font size in pixels.
- line_spacing: float
Distance between listbox’s items in pixels.
Pressing down button scrolls down in the combo box.
Parameters: - i_ren: :class:`CustomInteractorStyle`
- obj: :class:`vtkActor`
The picked actor
- list_box: :class:`ListBox2D`
-
scroll_click_callback
(i_ren, obj, rect_obj)[source]¶ Callback to change the color of the bar when it is clicked.
Parameters: - i_ren: :class:`CustomInteractorStyle`
- obj: :class:`vtkActor`
The picked actor
- rect_obj: :class:`Rectangle2D`
-
scroll_drag_callback
(i_ren, obj, rect_obj)[source]¶ Dragging scroll bar in the combo box.
Parameters: - i_ren: :class:`CustomInteractorStyle`
- obj: :class:`vtkActor`
The picked actor
- rect_obj: :class:`Rectangle2D`
-
scroll_release_callback
(i_ren, obj, rect_obj)[source]¶ Callback to change the color of the bar when it is released.
Parameters: - i_ren: :class:`CustomInteractorStyle`
- obj: :class:`vtkActor`
The picked actor
- rect_obj: :class:`Rectangle2D`
-
select
(item, multiselect=False, range_select=False)[source]¶ Select the item.
Parameters: - item: ListBoxItem2D’s object
Item to select.
- multiselect: {True, False}
If True and multiselection is allowed, the item is added to the selection. Otherwise, the selection will only contain the provided item unless range_select is True.
- range_select: {True, False}
If True and multiselection is allowed, all items between the last selected item and the current one will be added to the selection. Otherwise, the selection will only contain the provided item unless multi_select is True.
Pressing up button scrolls up in the combo box.
Parameters: - i_ren: :class:`CustomInteractorStyle`
- obj: :class:`vtkActor`
The picked actor
- list_box: :class:`ListBox2D`
ListBoxItem2D
¶
-
class
fury.ui.
ListBoxItem2D
(list_box, size)[source]¶ Bases:
fury.ui.UI
The text displayed in a listbox.
-
__init__
(list_box, size)[source]¶ Parameters: - list_box: :class:`ListBox`
The ListBox reference this text belongs to.
- size: int
The size of the listbox item.
-
element
¶
A callback to handle left click for this UI element.
Parameters: - i_ren: :class:`CustomInteractorStyle`
- obj: :class:`vtkActor`
The picked actor
- list_box_item: :class:`ListBoxItem2D`
-
Option
¶
-
class
fury.ui.
Option
(label, position=(0, 0), font_size=18)[source]¶ Bases:
fury.ui.UI
A set of a Button2D and a TextBlock2D to act as a single option for checkboxes and radio buttons. Clicking the button toggles its checked/unchecked status.
Attributes: - label : str
The label for the option.
- font_size : int
Font Size of the label.
Panel2D
¶
-
class
fury.ui.
Panel2D
(size, position=(0, 0), color=(0.1, 0.1, 0.1), opacity=0.7, align='left')[source]¶ Bases:
fury.ui.UI
A 2D UI Panel.
Can contain one or more UI elements.
Attributes: - alignment : [left, right]
Alignment of the panel with respect to the overall screen.
-
__init__
(size, position=(0, 0), color=(0.1, 0.1, 0.1), opacity=0.7, align='left')[source]¶ Parameters: - size : (int, int)
Size (width, height) in pixels of the panel.
- position : (float, float)
Absolute coordinates (x, y) of the lower-left corner of the panel.
- color : (float, float, float)
Must take values in [0, 1].
- opacity : float
Must take values in [0, 1].
- align : [left, right]
Alignment of the panel with respect to the overall screen.
-
add_element
(element, coords, anchor='position')[source]¶ Adds a UI component to the panel.
The coordinates represent an offset from the lower left corner of the panel.
Parameters: - element : UI
The UI item to be added.
- coords : (float, float) or (int, int)
If float, normalized coordinates are assumed and they must be between [0,1]. If int, pixels coordinates are assumed and it must fit within the panel’s size.
-
color
¶
-
opacity
¶
-
re_align
(window_size_change)[source]¶ Re-organises the elements in case the window size is changed.
Parameters: - window_size_change : (int, int)
New window size (width, height) in pixels.
-
remove_element
(element)[source]¶ Removes a UI component from the panel.
Parameters: - element : UI
The UI item to be removed.
-
resize
(size)[source]¶ Sets the panel size.
Parameters: - size : (float, float)
Panel size (width, height) in pixels.
-
update_element
(element, coords, anchor='position')[source]¶ Updates the position of a UI component in the panel.
Parameters: - element : UI
The UI item to be updated.
- coords : (float, float) or (int, int)
New coordinates. If float, normalized coordinates are assumed and they must be between [0,1]. If int, pixels coordinates are assumed and it must fit within the panel’s size.
RadioButton
¶
-
class
fury.ui.
RadioButton
(labels, padding=1, font_size=18, font_family='Arial', position=(0, 0))[source]¶ Bases:
fury.ui.Checkbox
A 2D set of :class:’Option’ objects. Only one option can be selected.
Attributes: - labels : list(string)
List of labels of each option.
- options : list(Option)
List of all the options in the checkbox set.
padding
: floatGets the padding between options.
-
__init__
(labels, padding=1, font_size=18, font_family='Arial', position=(0, 0))[source]¶ Parameters: - labels : list(string)
List of labels of each option.
- padding : float
The distance between two adjacent options
- font_size : int
Size of the text font.
- font_family : str
Currently only supports Arial.
- position : (float, float)
Absolute coordinates (x, y) of the lower-left corner of the button of the first option.
RangeSlider
¶
-
class
fury.ui.
RangeSlider
(line_width=5, inner_radius=0, outer_radius=10, handle_side=20, range_slider_center=(450, 400), value_slider_center=(450, 300), length=200, min_value=0, max_value=100, font_size=16, range_precision=1, value_precision=2, shape='disk')[source]¶ Bases:
fury.ui.UI
A set of a LineSlider2D and a LineDoubleSlider2D. The double slider is used to set the min and max value for the LineSlider2D
Attributes: - range_slider_center : (float, float)
Center of the LineDoubleSlider2D object.
- value_slider_center : (float, float)
Center of the LineSlider2D object.
- range_slider :
LineDoubleSlider2D
The line slider which sets the min and max values
- value_slider :
LineSlider2D
The line slider which sets the value
-
__init__
(line_width=5, inner_radius=0, outer_radius=10, handle_side=20, range_slider_center=(450, 400), value_slider_center=(450, 300), length=200, min_value=0, max_value=100, font_size=16, range_precision=1, value_precision=2, shape='disk')[source]¶ Parameters: - line_width : int
Width of the slider tracks
- inner_radius : int
Inner radius of the handles.
- outer_radius : int
Outer radius of the handles.
- handle_side : int
Side length of the handles (if sqaure).
- range_slider_center : (float, float)
Center of the LineDoubleSlider2D object.
- value_slider_center : (float, float)
Center of the LineSlider2D object.
- length : int
Length of the sliders.
- min_value : float
Minimum value of the double slider.
- max_value : float
Maximum value of the double slider.
- font_size : int
Size of the text to display alongside the sliders (pt).
- range_precision : int
Number of decimal places to show the min and max values set.
- value_precision : int
Number of decimal places to show the value set on slider.
- shape : string
Describes the shape of the handle. Currently supports ‘disk’ and ‘square’.
-
range_slider_handle_move_callback
(i_ren, obj, slider)[source]¶ Actual movement of range_slider’s handles.
Parameters: - i_ren :
CustomInteractorStyle
- obj :
vtkActor
The picked actor
- slider :
RangeSlider
- i_ren :
Rectangle2D
¶
-
class
fury.ui.
Rectangle2D
(size=(0, 0), position=(0, 0), color=(1, 1, 1), opacity=1.0)[source]¶ Bases:
fury.ui.UI
A 2D rectangle sub-classed from UI.
-
__init__
(size=(0, 0), position=(0, 0), color=(1, 1, 1), opacity=1.0)[source]¶ Initializes a rectangle.
Parameters: - size : (int, int)
The size of the rectangle (width, height) in pixels.
- position : (float, float)
Coordinates (x, y) of the lower-left corner of the rectangle.
- color : (float, float, float)
Must take values in [0, 1].
- opacity : float
Must take values in [0, 1].
-
color
¶ Gets the rectangle’s color.
-
height
¶
-
opacity
¶ Gets the rectangle’s opacity.
-
resize
(size)[source]¶ Sets the button size.
Parameters: - size : (float, float)
Button size (width, height) in pixels.
-
width
¶
-
RingSlider2D
¶
-
class
fury.ui.
RingSlider2D
(center=(0, 0), initial_value=180, min_value=0, max_value=360, slider_inner_radius=40, slider_outer_radius=44, handle_inner_radius=0, handle_outer_radius=10, font_size=16, text_template='{ratio:.0%}')[source]¶ Bases:
fury.ui.UI
A disk slider.
A disk moves along the boundary of a ring. Goes from 0-360 degrees.
Attributes: - mid_track_radius: float
Distance from the center of the slider to the middle of the track.
- previous_value: float
Value of Rotation of the actor before the current value.
- track :
Disk2D
The circle on which the slider’s handle moves.
- handle :
Disk2D
The moving part of the slider.
- text :
TextBlock2D
The text that shows percentage.
- default_color : (float, float, float)
Color of the handle when in unpressed state.
- active_color : (float, float, float)
Color of the handle when it is pressed.
-
__init__
(center=(0, 0), initial_value=180, min_value=0, max_value=360, slider_inner_radius=40, slider_outer_radius=44, handle_inner_radius=0, handle_outer_radius=10, font_size=16, text_template='{ratio:.0%}')[source]¶ Parameters: - center : (float, float)
Position (x, y) of the slider’s center.
- initial_value : float
Initial value of the slider.
- min_value : float
Minimum value of the slider.
- max_value : float
Maximum value of the slider.
- slider_inner_radius : int
Inner radius of the base disk.
- slider_outer_radius : int
Outer radius of the base disk.
- handle_outer_radius : int
Outer radius of the slider’s handle.
- handle_inner_radius : int
Inner radius of the slider’s handle.
- font_size : int
Size of the text to display alongside the slider (pt).
- text_template : str, callable
If str, text template can contain one or multiple of the replacement fields: {value:}, {ratio:}, {angle:}. If callable, this instance of :class:RingSlider2D will be passed as argument to the text template function.
-
angle
¶ Angle (in rad) the handle makes with x-axis
-
handle_move_callback
(i_ren, obj, slider)[source]¶ Move the slider’s handle.
Parameters: - i_ren :
CustomInteractorStyle
- obj :
vtkActor
The picked actor
- slider :
RingSlider2D
- i_ren :
-
handle_release_callback
(i_ren, obj, slider)[source]¶ Change color when handle is released.
Parameters: - i_ren :
CustomInteractorStyle
- vtkactor :
vtkActor
The picked actor
- slider :
RingSlider2D
- i_ren :
-
mid_track_radius
¶
-
move_handle
(click_position)[source]¶ Moves the slider’s handle.
Parameters: - click_position: (float, float)
Position of the mouse click.
-
previous_value
¶
-
ratio
¶
-
track_click_callback
(i_ren, obj, slider)[source]¶ Update disk position and grab the focus.
Parameters: - i_ren :
CustomInteractorStyle
- obj :
vtkActor
The picked actor
- slider :
RingSlider2D
- i_ren :
-
value
¶
TextBlock2D
¶
-
class
fury.ui.
TextBlock2D
(text='Text Block', font_size=18, font_family='Arial', justification='left', vertical_justification='bottom', bold=False, italic=False, shadow=False, color=(1, 1, 1), bg_color=None, position=(0, 0))[source]¶ Bases:
fury.ui.UI
Wraps over the default vtkTextActor and helps setting the text.
Contains member functions for text formatting.
Attributes: - actor :
vtkTextActor
The text actor.
message
: strGets message from the text.
position
: (float, float)Gets text actor position.
color
: (float, float, float)Gets text color.
- bg_color : (float, float, float)
RGB: Values must be between 0-1.
font_size
: intGets text font size.
font_family
: strGets font family.
justification
: strGets text justification.
vertical_justification
: strGets text vertical justification.
bold
: boolReturns whether the text is bold.
italic
: boolReturns whether the text is italicised.
shadow
: boolReturns whether the text has shadow.
-
__init__
(text='Text Block', font_size=18, font_family='Arial', justification='left', vertical_justification='bottom', bold=False, italic=False, shadow=False, color=(1, 1, 1), bg_color=None, position=(0, 0))[source]¶ Parameters: - text : str
The initial text while building the actor.
- position : (float, float)
(x, y) in pixels.
- color : (float, float, float)
RGB: Values must be between 0-1.
- bg_color : (float, float, float)
RGB: Values must be between 0-1.
- font_size : int
Size of the text font.
- font_family : str
Currently only supports Arial.
- justification : str
left, right or center.
- vertical_justification : str
bottom, middle or top.
- bold : bool
Makes text bold.
- italic : bool
Makes text italicised.
- shadow : bool
Adds text shadow.
-
background_color
¶ Gets background color.
Returns: - (float, float, float) or None
If None, there no background color. Otherwise, background color in RGB.
-
bold
¶ Returns whether the text is bold.
Returns: - bool
Text is bold if True.
-
color
¶ Gets text color.
Returns: - (float, float, float)
Returns text color in RGB.
-
font_family
¶ Gets font family.
Returns: - str
Text font family.
-
font_size
¶ Gets text font size.
Returns: - int
Text font size.
-
italic
¶ Returns whether the text is italicised.
Returns: - bool
Text is italicised if True.
-
justification
¶ Gets text justification.
Returns: - str
Text justification.
-
message
¶ Gets message from the text.
Returns: - str
The current text message.
-
position
¶ Gets text actor position.
Returns: - (float, float)
The current actor position. (x, y) in pixels.
-
shadow
¶ Returns whether the text has shadow.
Returns: - bool
Text is shadowed if True.
-
vertical_justification
¶ Gets text vertical justification.
Returns: - str
Text vertical justification.
- actor :
TextBox2D
¶
-
class
fury.ui.
TextBox2D
(width, height, text='Enter Text', position=(100, 10), color=(0, 0, 0), font_size=18, font_family='Arial', justification='left', bold=False, italic=False, shadow=False)[source]¶ Bases:
fury.ui.UI
An editable 2D text box that behaves as a UI component.
Currently supports: - Basic text editing. - Cursor movements. - Single and multi-line text boxes. - Pre text formatting (text needs to be formatted beforehand).
Attributes: - text : str
The current text state.
- actor :
vtkActor2d
The text actor.
- width : int
The number of characters in a single line of text.
- height : int
The number of lines in the textbox.
- window_left : int
Left limit of visible text in the textbox.
- window_right : int
Right limit of visible text in the textbox.
- caret_pos : int
Position of the caret in the text.
- init : bool
Flag which says whether the textbox has just been initialized.
-
__init__
(width, height, text='Enter Text', position=(100, 10), color=(0, 0, 0), font_size=18, font_family='Arial', justification='left', bold=False, italic=False, shadow=False)[source]¶ Parameters: - width : int
The number of characters in a single line of text.
- height : int
The number of lines in the textbox.
- text : str
The initial text while building the actor.
- position : (float, float)
(x, y) in pixels.
- color : (float, float, float)
RGB: Values must be between 0-1.
- font_size : int
Size of the text font.
- font_family : str
Currently only supports Arial.
- justification : str
left, right or center.
- bold : bool
Makes text bold.
- italic : bool
Makes text italicised.
- shadow : bool
Adds text shadow.
-
add_character
(character)[source]¶ Inserts a character into the text and moves window and caret.
Parameters: - character : str
-
handle_character
(character)[source]¶ Main driving function that handles button events.
# TODO: Need to handle all kinds of characters like !, +, etc.
Parameters: - character : str
-
key_press
(i_ren, obj, textbox_object)[source]¶ Key press handler for textbox
Parameters: - i_ren: :class:`CustomInteractorStyle`
- obj: :class:`vtkActor`
The picked actor
- textbox_object: :class:`TextBox2D`
Left button press handler for textbox
Parameters: - i_ren: :class:`CustomInteractorStyle`
- obj: :class:`vtkActor`
The picked actor
- textbox_object: :class:`TextBox2D`
-
render_text
(show_caret=True)[source]¶ Renders text after processing.
Parameters: - show_caret : bool
Whether or not to show the caret.
-
set_message
(message)[source]¶ Set custom text to textbox.
Parameters: - message: str
The custom message to be set.
UI
¶
-
class
fury.ui.
UI
(position=(0, 0))[source]¶ Bases:
object
An umbrella class for all UI elements.
While adding UI elements to the renderer, we go over all the sub-elements that come with it and add those to the renderer automatically.
Attributes: - position : (float, float)
Absolute coordinates (x, y) of the lower-left corner of this UI component.
- center : (float, float)
Absolute coordinates (x, y) of the center of this UI component.
- size : (int, int)
Width and height in pixels of this UI component.
- on_left_mouse_button_pressed: function
Callback function for when the left mouse button is pressed.
- on_left_mouse_button_released: function
Callback function for when the left mouse button is released.
- on_left_mouse_button_clicked: function
Callback function for when clicked using the left mouse button (i.e. pressed -> released).
- on_left_mouse_button_dragged: function
Callback function for when dragging using the left mouse button.
- on_right_mouse_button_pressed: function
Callback function for when the right mouse button is pressed.
- on_right_mouse_button_released: function
Callback function for when the right mouse button is released.
- on_right_mouse_button_clicked: function
Callback function for when clicking using the right mouse button (i.e. pressed -> released).
- on_right_mouse_button_dragged: function
Callback function for when dragging using the right mouse button.
- on_key_press: function
Callback function for when a keyboard key is pressed.
-
__init__
(position=(0, 0))[source]¶ Parameters: - position : (float, float)
Absolute coordinates (x, y) of the lower-left corner of this UI component.
-
actors
¶ Actors composing this UI component.
-
add_callback
(prop, event_type, callback, priority=0)[source]¶ Adds a callback to a specific event for this UI component.
Parameters: - prop : vtkProp
The prop on which is callback is to be added.
- event_type : string
The event code.
- callback : function
The callback function.
- priority : int
Higher number is higher priority.
-
add_to_renderer
(ren)[source]¶ Allows UI objects to add their own props to the renderer.
Parameters: - ren : renderer
-
center
¶
-
position
¶
-
size
¶
read_viz_icons¶
-
fury.ui.
read_viz_icons
(style='icomoon', fname='infinity.png')[source]¶ Read specific icon from specific style.
Parameters: - style : str
Current icon style. Default is icomoon.
- fname : str
Filename of icon. This should be found in folder HOME/.fury/style/. Default is infinity.png.
Returns: - path : str
Complete path of icon.
set_input¶
-
fury.ui.
set_input
(vtk_object, inp)[source]¶ Generic input function which takes into account VTK 5 or 6
Parameters: - vtk_object: vtk object
- inp: vtkPolyData or vtkImageData or vtkAlgorithmOutput
Returns: - vtk_object
Notes
- This can be used in the following way::
- from fury.utils import set_input poly_mapper = set_input(vtk.vtkPolyDataMapper(), poly_data)