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Varying Color#
This example shows how to use shaders to generate a shaded output. We will demonstrate how to load polydata then use a custom shader calls to render a custom shaded model. First, a bunch of imports.
from fury import io, ui, utils, window
from fury.data.fetcher import fetch_viz_models, read_viz_models
from fury.shaders import add_shader_callback, shader_to_actor
Let’s download and load the model
fetch_viz_models()
model = read_viz_models('utah.obj')
Let’s start by loading the polydata of choice. For this example we use the standard utah teapot model. currently supported formats include OBJ, VTK, FIB, PLY, STL and XML
utah = io.load_polydata(model)
utah = utils.get_polymapper_from_polydata(utah)
utah = utils.get_actor_from_polymapper(utah)
mapper = utah.GetMapper()
To change the default shader we add a shader replacement. Specify vertex shader using vtkShader.Vertex Specify fragment shader using vtkShader.Fragment
vertex_shader_code_decl = """
out vec4 myVertexVC;
"""
vertex_shader_code_impl = """
myVertexVC = vertexMC;
"""
fragment_shader_code_decl = """
uniform float time;
varying vec4 myVertexVC;
"""
fragment_shader_code_impl = """
vec2 iResolution = vec2(1024,720);
vec2 uv = myVertexVC.xy/iResolution;
vec3 col = 0.5 + 0.5 * cos((time/30) + uv.xyx + vec3(0, 2, 4));
fragOutput0 = vec4(col, fragOutput0.a);
"""
shader_to_actor(
utah, 'vertex', impl_code=vertex_shader_code_impl, decl_code=vertex_shader_code_decl
)
shader_to_actor(utah, 'fragment', decl_code=fragment_shader_code_decl)
shader_to_actor(utah, 'fragment', impl_code=fragment_shader_code_impl, block='light')
Let’s create a scene.
scene = window.Scene()
global timer
timer = 0
The timer will call this user defined callback every 30 milliseconds.
def timer_callback(obj, event):
global timer
timer += 1.0
showm.render()
scene.azimuth(5)
The shader callback will update the color of our utah pot via the update of the timer variable.
def shader_callback(_caller, _event, calldata=None):
program = calldata
global timer
if program is not None:
try:
program.SetUniformf('time', timer)
except ValueError:
pass
add_shader_callback(utah, shader_callback)
Let’s add a textblock to the scene with a custom message
tb = ui.TextBlock2D()
tb.message = 'Hello Shaders'
Show Manager
Now that all the elements have been initialised, we add them to the show manager.
current_size = (1024, 720)
showm = window.ShowManager(scene, size=current_size, reset_camera=False)
showm.add_timer_callback(True, 30, timer_callback)
scene.add(utah)
scene.add(tb)
interactive = False
if interactive:
showm.start()
window.record(showm.scene, size=current_size, out_path='viz_shader.png')