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SpinBox UI#
This example shows how to use the UI API. We will demonstrate how to create a SpinBox UI.
First, some imports.
import numpy as np
from fury import actor, ui, utils, window
from fury.data import fetch_viz_icons
First we need to fetch some icons that are included in FURY.
fetch_viz_icons()
Let’s create a Cone.
cone = actor.cone(centers=np.random.rand(1, 3),
directions=np.random.rand(1, 3),
colors=(1, 1, 1), heights=np.random.rand(1))
Creating the SpinBox UI.
spinbox = ui.SpinBox(position=(200, 100), size=(300, 100), min_val=0,
max_val=360, initial_val=180, step=10)
Now that all the elements have been initialised, we add them to the show manager.
current_size = (800, 800)
show_manager = window.ShowManager(size=current_size,
title="FURY SpinBox Example")
show_manager.scene.add(cone)
show_manager.scene.add(spinbox)
Using the on_change hook to rotate the cone.
# Tracking previous value to check in/decrement.
previous_value = spinbox.value
def rotate_cone(spinbox):
global previous_value
change_in_value = spinbox.value - previous_value
utils.rotate(cone, (change_in_value, 1, 0, 0))
previous_value = spinbox.value
spinbox.on_change = rotate_cone
Starting the ShowManager.
interactive = False
if interactive:
show_manager.start()
window.record(show_manager.scene, size=current_size,
out_path="viz_spinbox.png")