Cube & Slider Control

This example shows how to use the UI API. We will demonstrate how to create a cube and control with sliders.

First, some imports.

from fury import ui, window

Cube and sliders

Add a cube to the scene .

def cube_maker(color=(1, 1, 1), size=(0.2, 0.2, 0.2), center=(0, 0, 0)):
    cube = window.vtk.vtkCubeSource()
    cube.SetXLength(size[0])
    cube.SetYLength(size[1])
    cube.SetZLength(size[2])
    if center is not None:
        cube.SetCenter(*center)
    cube_mapper = window.vtk.vtkPolyDataMapper()
    cube_mapper.SetInputConnection(cube.GetOutputPort())
    cube_actor = window.vtk.vtkActor()
    cube_actor.SetMapper(cube_mapper)
    if color is not None:
        cube_actor.GetProperty().SetColor(color)
    return cube_actor


cube = cube_maker(color=(0, 0, 1), size=(20, 20, 20), center=(15, 0, 0))

Now we’ll add five sliders: 1 circular and 4 linear sliders. By default the alignments are ‘bottom’ for horizontal and ‘top’ for vertical.

ring_slider = ui.RingSlider2D(center=(630, 400), initial_value=0,
                              text_template="{angle:5.1f}°")

hor_line_slider_text_top = ui.LineSlider2D(center=(400, 230), initial_value=0,
                                           orientation='horizontal',
                                           min_value=-10, max_value=10,
                                           text_alignment='top')

hor_line_slider_text_bottom = ui.LineSlider2D(center=(400, 200),
                                              initial_value=0,
                                              orientation='horizontal',
                                              min_value=-10, max_value=10,
                                              text_alignment='bottom')

ver_line_slider_text_left = ui.LineSlider2D(center=(100, 400), initial_value=0,
                                            orientation='vertical',
                                            min_value=-10, max_value=10,
                                            text_alignment='left')

ver_line_slider_text_right = ui.LineSlider2D(center=(150, 400),
                                             initial_value=0,
                                             orientation='vertical',
                                             min_value=-10, max_value=10,
                                             text_alignment='right')

We can use a callback to rotate the cube with the ring slider.

def rotate_cube(slider):
    angle = slider.value
    previous_angle = slider.previous_value
    rotation_angle = angle - previous_angle
    cube.RotateX(rotation_angle)


ring_slider.on_change = rotate_cube

Similarly, we can translate the cube with the line slider.

def translate_cube(slider):
    value = slider.value
    cube.SetPosition(value, 0, 0)


hor_line_slider_text_top.on_change = translate_cube
hor_line_slider_text_bottom.on_change = translate_cube
ver_line_slider_text_left.on_change = translate_cube
ver_line_slider_text_right.on_change = translate_cube

Show Manager

Now that all the elements have been initialised, we add them to the show manager.

Visibility by default is True

cube.SetVisibility(True)
ring_slider.set_visibility(True)
hor_line_slider_text_top.set_visibility(True)
hor_line_slider_text_bottom.set_visibility(True)
ver_line_slider_text_left.set_visibility(True)
ver_line_slider_text_right.set_visibility(True)

Set camera for better visualization

show_manager.scene.reset_camera()
show_manager.scene.set_camera(position=(0, 0, 150))
show_manager.scene.reset_clipping_range()
show_manager.scene.azimuth(30)
interactive = False

if interactive:
    show_manager.start()

window.record(show_manager.scene,
              size=current_size, out_path="viz_slider.png")
../../_images/sphx_glr_viz_ui_slider_001.png

Total running time of the script: ( 0 minutes 0.126 seconds)

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