In this tutorial, we show how to create a sphere with spikes.
import numpy as np from fury import window, actor, utils, primitive import itertools
Create a sphere actor. Define the center, radius and color of a sphere. The sphere actor is made of points (vertices) evenly distributing on a sphere. Let’s create a scene.
The vertices are connected with triangles in order to specify the direction
of the surface normal.
prim_sphere provites a sphere with evenly distributed points
To be able to visualize the vertices, let’s define a point actor with green color.
Normals are the vectors that are perpendicular to the surface at each vertex. We specify the normals at the vertices to tell the system whether triangles represent curved surfaces.
The normals are usually used to calculate how the light will bounce on the surface of an object. However, here we will use them to direct the spikes (represented with arrows). So, let’s create an arrow actor at the center of each vertex.
To be able to visualize the surface of the primitive sphere, we use
We add all actors (visual objects) defined above to the scene.
The ShowManager class is the interface between the scene, the window and the interactor.
We want to make a small animation for fun!
We can determine the duration of animation with using the
Use itertools to avoid global variables.
counter = itertools.count()
The timer will call this user defined callback every 200 milliseconds. The application will exit after the callback has been called 20 times.
def timer_callback(_obj, _event): cnt = next(counter) showm.scene.azimuth(0.05 * cnt) primitive_actor.GetProperty().SetOpacity(cnt/10.) showm.render() if cnt == 20: showm.exit() showm.initialize() showm.add_timer_callback(True, 200, timer_callback) showm.start() window.record(showm.scene, size=(900, 768), out_path="viz_spiky.png")
Instead of arrows, you can choose other geometrical objects such as cones, cubes or spheres.
Total running time of the script: ( 0 minutes 4.404 seconds)