Visualize bundles and metrics on bundles¶
First, let’s download some available datasets. Here we are using a dataset which provides metrics and bundles.
import numpy as np from fury import window, actor from dipy.data import fetch_bundles_2_subjects, read_bundles_2_subjects from dipy.tracking.streamline import transform_streamlines, length interactive = False # set to True to show the interactive display window fetch_bundles_2_subjects() dix = read_bundles_2_subjects(subj_id='subj_1', metrics=['fa'], bundles=['cg.left', 'cst.right'])
Data size is approximately 234MB Dataset is already in place. If you want to fetch it again please first remove the folder /Users/koudoro/.dipy/exp_bundles_and_maps
Store fractional anisotropy.
Store grid to world transformation matrix.
Store the cingulum bundle. A bundle is a list of streamlines.
bundle = dix['cg.left']
It happened that this bundle is in world coordinates and therefore we need to
transform it into native image coordinates so that it is in the same
coordinate space as the
Show every streamline with an orientation color¶
This is the default option when you are using
scene = window.Scene() stream_actor = actor.line(bundle_native) scene.set_camera(position=(-176.42, 118.52, 128.20), focal_point=(113.30, 128.31, 76.56), view_up=(0.18, 0.00, 0.98)) scene.add(stream_actor) if interactive: window.show(scene, size=(600, 600), reset_camera=False) window.record(scene, out_path='bundle1.png', size=(600, 600))
You may wonder how we knew how to set the camera. This is very easy. You just
need to run
window.show once see how you want to see the object and then
close the window and call the
camera_info method which prints the
position, focal point and view up vectors of the camera.
# Active Camera Position (-237.76, 115.97, 138.55) Focal Point (112.80, 127.81, 76.06) View Up (0.18, 0.00, 0.98)
Show every point with a value from a volume with default colormap¶
Here we will need to input the
fa map in
We can also show the scalar bar.
Show every point with a value from a volume with your colormap¶
Here we will need to input the
fa map in
scene.clear() hue = (0.0, 0.0) # red only saturation = (0.0, 1.0) # white to red lut_cmap = actor.colormap_lookup_table(hue_range=hue, saturation_range=saturation) stream_actor3 = actor.line(bundle_native, fa, linewidth=0.1, lookup_colormap=lut_cmap) bar2 = actor.scalar_bar(lut_cmap) scene.add(stream_actor3) scene.add(bar2) if interactive: window.show(scene, size=(600, 600), reset_camera=False) window.record(scene, out_path='bundle3.png', size=(600, 600))
Show every bundle with a specific color¶
You can have a bundle with a specific color. In this example, we are chosing orange.
Show every streamline of a bundle with a different color¶
Let’s make a colormap where every streamline of the bundle is colored by its length.
scene.clear() lengths = length(bundle_native) hue = (0.5, 0.5) # blue only saturation = (0.0, 1.0) # black to white lut_cmap = actor.colormap_lookup_table( scale_range=(lengths.min(), lengths.max()), hue_range=hue, saturation_range=saturation) stream_actor5 = actor.line(bundle_native, lengths, linewidth=0.1, lookup_colormap=lut_cmap) scene.add(stream_actor5) bar3 = actor.scalar_bar(lut_cmap) scene.add(bar3) if interactive: window.show(scene, size=(600, 600), reset_camera=False) window.record(scene, out_path='bundle5.png', size=(600, 600))
Show every point of every streamline with a different color¶
In this case in which we want to have a color per point and per streamline,
we can create a list of the colors to correspond to the list of streamlines
(bundles). Here in
colors we will insert some random RGB colors.
scene.clear() colors = [np.random.rand(*streamline.shape) for streamline in bundle_native] stream_actor6 = actor.line(bundle_native, colors, linewidth=0.2) scene.add(stream_actor6) if interactive: window.show(scene, size=(600, 600), reset_camera=False) window.record(scene, out_path='bundle6.png', size=(600, 600))
Add depth cues to streamline rendering¶
By default, lines are drawn with the same width on the screen, regardless of
their distance from the camera. To increase realism, we can enable
depth_cue to make the lines shrink with distance from the camera. We
will return to the default color scheme from the first example. Note that
depth_cue works best for
linewidth <= 1.
Render streamlines as fake tubes¶
We can simulate the look of streamtubes by adding shading to streamlines with
fake_tube. Note that
linewidth > 1.
Combine depth cues with fake tubes¶
It is possible to fully simulate streamtubes by enabling both
fake_tube. However, it can be challenging to choose a
that demonstrates both techniques well.
Render streamlines as tubes¶
For yet more realism, we can use
streamtube. Note that this actor
generates much more geometry than
line, so it is more computationally
expensive. For large datasets, it may be better to approximate tubes using
the methods described above.
In summary, we showed that there are many useful ways for visualizing maps on bundles.
Total running time of the script: ( 0 minutes 7.312 seconds)