Chain SimulationΒΆ

This example simulation shows how to use pybullet to render physics simulations in fury. In this example we specifically render a Chain oscillating to and fro.

First some imports.

import numpy as np
from fury import window, actor, ui, utils
import itertools
import pybullet as p

Setup pybullet and add gravity.

p.connect(p.DIRECT)

# Apply gravity to the scene.
p.setGravity(0, 0, -10)

Now we render the Chain using the following parameters and definitions.

# Parameters
n_links = 20
dx_link = 0.1  # Size of segments
link_mass = 0.5
base_mass = 0.1
radii = 0.5

joint_friction = 0.0005  # rotational joint friction [N/(rad/s)]

link_shape = p.createCollisionShape(p.GEOM_CYLINDER,
                                    radius=radii,
                                    height=dx_link,
                                    collisionFramePosition=[0, 0, -dx_link / 2])

base_shape = p.createCollisionShape(p.GEOM_BOX,
                                    halfExtents=[0.01, 0.01, 0.01])

visualShapeId = -1

link_Masses = np.zeros(n_links)
link_Masses[:] = link_mass

linkCollisionShapeIndices = np.zeros(n_links)
linkCollisionShapeIndices[:] = np.array(link_shape)
linkVisualShapeIndices = -1 * np.ones(n_links)
linkPositions = np.zeros((n_links, 3))
linkPositions[:] = np.array([0, 0, -dx_link])
linkOrientations = np.zeros((n_links, 4))
linkOrientations[:] = np.array([0, 0, 0, 1])
linkInertialFramePositions = np.zeros((n_links, 3))
linkInertialFrameOrns = np.zeros((n_links, 4))
linkInertialFrameOrns[:] = np.array([0, 0, 0, 1])
indices = np.arange(n_links)
jointTypes = np.zeros(n_links)
jointTypes[:] = np.array(p.JOINT_SPHERICAL)
axis = np.zeros((n_links, 3))
axis[:] = np.array([1, 0, 0])

linkDirections = np.zeros((n_links, 3))
linkDirections[:] = np.array([1, 1, 1])

link_radii = np.zeros(n_links)
link_radii[:] = radii

link_heights = np.zeros(n_links)
link_heights[:] = dx_link

rope_actor = actor.cylinder(centers=linkPositions,
                            directions=linkDirections,
                            colors=np.random.rand(n_links, 3),
                            radius=radii,
                            heights=link_heights, capped=True)

basePosition = [0, 0, 2]
baseOrientation = [0, 0, 0, 1]
rope = p.createMultiBody(base_mass,
                         base_shape,
                         visualShapeId,
                         basePosition,
                         baseOrientation,
                         linkMasses=link_Masses,
                         linkCollisionShapeIndices=linkCollisionShapeIndices,
                         linkVisualShapeIndices=linkVisualShapeIndices,
                         linkPositions=linkPositions,
                         linkOrientations=linkOrientations,
                         linkInertialFramePositions=linkInertialFramePositions,
                         linkInertialFrameOrientations=linkInertialFrameOrns,
                         linkParentIndices=indices,
                         linkJointTypes=jointTypes,
                         linkJointAxis=axis)

We remove stiffness among the joints by adding friction to them.

friction_vec = [joint_friction] * 3  # same all axis
control_mode = p.POSITION_CONTROL  # set pos control mode
for j in range(p.getNumJoints(rope)):
    p.setJointMotorControlMultiDof(rope, j, control_mode,
                                   targetPosition=[0, 0, 0, 1],
                                   targetVelocity=[0, 0, 0],
                                   positionGain=0,
                                   velocityGain=1,
                                   force=friction_vec)

Next, we define a constraint base that will help us in the oscillation of the chain.

root_robe_c = p.createConstraint(rope, -1, -1, -1,
                                 p.JOINT_FIXED, [0, 0, 0],
                                 [0, 0, 0], [0, 0, 2])

# some traj to inject motion
amplitude_x = 0.3
amplitude_y = 0.0
freq = 0.6

base_actor = actor.box(centers=np.array([[0, 0, 0]]),
                       directions=np.array([[0, 0, 0]]),
                       scales=(0.02, 0.02, 0.02),
                       colors=np.array([[1, 0, 0]]))

We add the necessary actors to the scene.

scene = window.Scene()
scene.background((1, 1, 1))
scene.set_camera((2.2, -3.0, 3.0), (-0.3, 0.6, 0.7), (-0.2, 0.2, 1.0))
scene.add(actor.axes(scale=(0.1, 0.1, 0.1)))
scene.add(rope_actor)
scene.add(base_actor)

# Create show manager.
showm = window.ShowManager(scene,
                           size=(900, 768), reset_camera=False,
                           order_transparent=True)

showm.initialize()

# Counter interator for tracking simulation steps.
counter = itertools.count()

We define a couple of syncing methods for the base and chain.

# Function for syncing actors with multi-bodies.
def sync_actor(actor, multibody):
    pos, orn = p.getBasePositionAndOrientation(multibody)
    actor.SetPosition(*pos)
    orn_deg = np.degrees(p.getEulerFromQuaternion(orn))
    actor.SetOrientation(*orn_deg)


vertices = utils.vertices_from_actor(rope_actor)
num_vertices = vertices.shape[0]
num_objects = linkPositions.shape[0]
sec = np.int(num_vertices / num_objects)


def sync_joints(actor_list, multibody):
    for joint in range(p.getNumJoints(multibody)):
        # `p.getLinkState` offers various information about the joints
        # as a list and the values in 4th and 5th index refer to the joint's
        # position and orientation respectively.
        pos, orn = p.getLinkState(multibody, joint)[4:6]

        rot_mat = np.reshape(
            p.getMatrixFromQuaternion(
                p.getDifferenceQuaternion(orn, linkOrientations[joint])),
            (3, 3))

        vertices[joint * sec: joint * sec + sec] = \
            (vertices[joint * sec: joint * sec + sec] -
             linkPositions[joint]) @ rot_mat + pos

        linkPositions[joint] = pos
        linkOrientations[joint] = orn

Out:

/Users/koudoro/Software/fury/docs/examples/physics_using_pybullet/viz_chain.py:164: DeprecationWarning: `np.int` is a deprecated alias for the builtin `int`. To silence this warning, use `int` by itself. Doing this will not modify any behavior and is safe. When replacing `np.int`, you may wish to use e.g. `np.int64` or `np.int32` to specify the precision. If you wish to review your current use, check the release note link for additional information.
Deprecated in NumPy 1.20; for more details and guidance: https://numpy.org/devdocs/release/1.20.0-notes.html#deprecations
  sec = np.int(num_vertices / num_objects)

We define a TextBlock to display the Avg. FPS and Simulation steps.

fpss = np.array([])
tb = ui.TextBlock2D(position=(0, 680), font_size=30, color=(1, 0.5, 0),
                    text="Avg. FPS: \nSim Steps: ")
scene.add(tb)

t = 0.0
freq_sim = 240

Timer callback to sync objects, simulate steps and oscillate the base.

def timer_callback(_obj, _event):
    cnt = next(counter)
    global t, fpss
    showm.render()

    t += 1. / freq_sim

    if cnt % 1 == 0:
        fps = scene.frame_rate
        fpss = np.append(fpss, fps)
        tb.message = "Avg. FPS: " + str(np.round(np.mean(fpss), 0)) + \
                     "\nSim Steps: " + str(cnt)

    # some trajectory
    ux = amplitude_x * np.sin(2 * np.pi * freq * t)
    uy = amplitude_y * np.cos(2 * np.pi * freq * t)

    # move base around
    pivot = [3 * ux, uy, 2]
    orn = p.getQuaternionFromEuler([0, 0, 0])
    p.changeConstraint(root_robe_c, pivot, jointChildFrameOrientation=orn,
                       maxForce=500)

    # Sync base and chain.
    sync_actor(base_actor, rope)
    sync_joints(rope_actor, rope)
    utils.update_actor(rope_actor)

    # Simulate a step.
    p.stepSimulation()

    # Exit after 2000 steps of simulation.
    if cnt == 130:
        showm.exit()


# Add the timer callback to showmanager.
# Increasing the duration value will slow down the simulation.
showm.add_timer_callback(True, 1, timer_callback)

interactive = False

# start simulation
if interactive:
    showm.start()

window.record(scene, size=(900, 768), out_path="viz_chain.png")
../../_images/sphx_glr_viz_chain_001.png

Total running time of the script: ( 0 minutes 0.211 seconds)

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