Week 12: Adding new tutorials ============================= .. post:: September 7 2022 :author: Mohamed Abouagour :tags: google :category: gsoc What did you do this week? -------------------------- - Restructured tutorials to be more readable and more focused on a specific topic. - Replaced the old animation introductory tutorial with a lot simpler one, and added tutorial to explain keyframes and interpolators. - Simplified setting lighting uniforms for the geometry-based-billboard actor by getting the ``Scene`` from the actor using ``actor.GetConsumer(scene_idx)``. What is coming up next week? ---------------------------- - Allow the ``Timeline`` to take the ``ShowManager`` as an argument to reduce the amount of code the user has to write every time using FURY animations. - Fix some typos in the tutorials and write some info about ``Slerp``. - Find a way to fix the shader-callback problem of not being executed when the actor is out of the camera's frustum. Did you get stuck anywhere? --------------------------- I didn't get stuck this week.