.. DO NOT EDIT. .. THIS FILE WAS AUTOMATICALLY GENERATED BY SPHINX-GALLERY. .. TO MAKE CHANGES, EDIT THE SOURCE PYTHON FILE: .. "auto_examples/13_shaders/viz_principled_spheres.py" .. LINE NUMBERS ARE GIVEN BELOW. .. only:: html .. note:: :class: sphx-glr-download-link-note :ref:`Go to the end ` to download the full example code .. rst-class:: sphx-glr-example-title .. _sphx_glr_auto_examples_13_shaders_viz_principled_spheres.py: =============================================================================== Principled BRDF shader on spheres =============================================================================== The Principled Bidirectional Reflectance Distribution Function ([BRDF] (https://en.wikipedia.org/wiki/Bidirectional_reflectance_distribution_function) ) was introduced by Brent Burley as part of the [SIGGRAPH 2012 Physically Based Shading course] (https://blog.selfshadow.com/publications/s2012-shading-course/). Although it is not strictly physically based, it was designed so the parameters included could model materials in the [MERL 100](https://www.merl.com/brdf/) (Material Exchange and Research Library) database. Moreover, each parameter was carefully chosen and limited to be easy to use and understand, so that blending multiple layers together would give intuitive results. In this demo, we showcase our implementation of the Principled BRDF in FURY. Let's start by importing the necessary modules: .. GENERATED FROM PYTHON SOURCE LINES 21-26 .. code-block:: Python import numpy as np from fury import actor, material, window .. GENERATED FROM PYTHON SOURCE LINES 27-28 Now set up a new scene. .. GENERATED FROM PYTHON SOURCE LINES 28-32 .. code-block:: Python scene = window.Scene() scene.background((0.9, 0.9, 0.9)) .. GENERATED FROM PYTHON SOURCE LINES 33-37 Let's define the parameters needed for our demo. In this demo we will see the effect of each one of the 10 parameters defined by the Principled shader. For interpretability and usability purposes, each parameter is limited to values between the range 0 to 1. .. GENERATED FROM PYTHON SOURCE LINES 37-51 .. code-block:: Python material_params = [ [(1, 1, 1), {'subsurface': 0}], [[1, 1, 0], {'metallic': 0}], [(1, 0, 0), {'specular': 0}], [(1, 0, 0), {'specular_tint': 0, 'specular': 1}], [(0, 0, 1), {'roughness': 0}], [(1, 0, 1), {'anisotropic': 0, 'metallic': 0.25, 'roughness': 0.5}], [[0, 1, 0.5], {'sheen': 0}], [(0, 1, 0.5), {'sheen_tint': 0, 'sheen': 1}], [(0, 1, 1), {'clearcoat': 0}], [(0, 1, 1), {'clearcoat_gloss': 0, 'clearcoat': 1}], ] .. GENERATED FROM PYTHON SOURCE LINES 52-54 We can start to add our actors to the scene and see how different values of the parameters produce interesting effects. .. GENERATED FROM PYTHON SOURCE LINES 54-67 .. code-block:: Python for i in range(10): center = np.array([[0, -5 * i, 0]]) for j in range(11): center[0][0] = -25 + 5 * j sphere = actor.sphere( center, colors=material_params[i][0], radii=2, theta=32, phi=32 ) keys = list(material_params[i][1]) material_params[i][1][keys[0]] = np.round(0.1 * j, decimals=1) material.manifest_principled(sphere, **material_params[i][1]) scene.add(sphere) .. GENERATED FROM PYTHON SOURCE LINES 68-69 Finally, let's add some labels to guide us through our visualization. .. GENERATED FROM PYTHON SOURCE LINES 69-100 .. code-block:: Python labels = [ 'Subsurface', 'Metallic', 'Specular', 'Specular Tint', 'Roughness', 'Anisotropic', 'Sheen', 'Sheen Tint', 'Clearcoat', 'Clearcoat Gloss', ] for i in range(10): pos = [-40, -5 * i, 0] label = actor.vector_text( labels[i], pos=pos, scale=(0.8, 0.8, 0.8), color=(0, 0, 0) ) scene.add(label) for j in range(11): pos = [-26 + 5 * j, 5, 0] label = actor.vector_text( str(np.round(j * 0.1, decimals=1)), pos=pos, scale=(0.8, 0.8, 0.8), color=(0, 0, 0), ) scene.add(label) .. GENERATED FROM PYTHON SOURCE LINES 101-102 And visualize our demo. .. GENERATED FROM PYTHON SOURCE LINES 102-108 .. code-block:: Python interactive = False if interactive: window.show(scene) window.record(scene, size=(600, 600), out_path='viz_principled_spheres.png') .. image-sg:: /auto_examples/13_shaders/images/sphx_glr_viz_principled_spheres_001.png :alt: viz principled spheres :srcset: /auto_examples/13_shaders/images/sphx_glr_viz_principled_spheres_001.png :class: sphx-glr-single-img .. rst-class:: sphx-glr-timing **Total running time of the script:** (0 minutes 0.608 seconds) .. _sphx_glr_download_auto_examples_13_shaders_viz_principled_spheres.py: .. only:: html .. container:: sphx-glr-footer sphx-glr-footer-example .. container:: sphx-glr-download sphx-glr-download-jupyter :download:`Download Jupyter notebook: viz_principled_spheres.ipynb ` .. container:: sphx-glr-download sphx-glr-download-python :download:`Download Python source code: viz_principled_spheres.py ` .. only:: html .. rst-class:: sphx-glr-signature `Gallery generated by Sphinx-Gallery `_