.. DO NOT EDIT.
.. THIS FILE WAS AUTOMATICALLY GENERATED BY SPHINX-GALLERY.
.. TO MAKE CHANGES, EDIT THE SOURCE PYTHON FILE:
.. "auto_examples/04_demos/viz_markers.py"
.. LINE NUMBERS ARE GIVEN BELOW.

.. only:: html

    .. note::
        :class: sphx-glr-download-link-note

        :ref:`Go to the end <sphx_glr_download_auto_examples_04_demos_viz_markers.py>`
        to download the full example code

.. rst-class:: sphx-glr-example-title

.. _sphx_glr_auto_examples_04_demos_viz_markers.py:


======================================================================
Fury Markers
======================================================================

This example shows how to use the marker actor.

.. GENERATED FROM PYTHON SOURCE LINES 8-15

.. code-block:: Python


    import numpy as np

    import fury

    n = 10000








.. GENERATED FROM PYTHON SOURCE LINES 16-18

There are nine types 2d markers: circle, square, diamond, triangle, pentagon,
hexagon, heptagon, cross and plus.

.. GENERATED FROM PYTHON SOURCE LINES 18-26

.. code-block:: Python


    marker_symbols = ["o", "s", "d", "^", "p", "h", "s6", "x", "+"]
    markers = [np.random.choice(marker_symbols) for i in range(n)]

    centers = np.random.normal(size=(n, 3), scale=10)

    colors = np.random.uniform(size=(n, 3))








.. GENERATED FROM PYTHON SOURCE LINES 27-28

You can control the edge color and edge width for each marker

.. GENERATED FROM PYTHON SOURCE LINES 28-38

.. code-block:: Python


    nodes_actor = fury.actor.markers(
        centers,
        marker=markers,
        edge_width=0.1,
        edge_color=[255, 255, 0],
        colors=colors,
        scales=0.5,
    )








.. GENERATED FROM PYTHON SOURCE LINES 39-40

In addition, an 3D sphere it's also a valid type of marker

.. GENERATED FROM PYTHON SOURCE LINES 40-59

.. code-block:: Python


    nodes_3d_actor = fury.actor.markers(
        centers + np.ones_like(centers) * 25,
        marker="3d",
        colors=colors,
        scales=0.5,
    )

    scene = fury.window.Scene()

    scene.add(nodes_actor)
    scene.add(nodes_3d_actor)

    interactive = False

    if interactive:
        fury.window.show(scene, size=(600, 600))

    fury.window.record(scene=scene, out_path="viz_markers.png", size=(600, 600))



.. image-sg:: /auto_examples/04_demos/images/sphx_glr_viz_markers_001.png
   :alt: viz markers
   :srcset: /auto_examples/04_demos/images/sphx_glr_viz_markers_001.png
   :class: sphx-glr-single-img






.. rst-class:: sphx-glr-timing

   **Total running time of the script:** (0 minutes 0.136 seconds)


.. _sphx_glr_download_auto_examples_04_demos_viz_markers.py:

.. only:: html

  .. container:: sphx-glr-footer sphx-glr-footer-example

    .. container:: sphx-glr-download sphx-glr-download-jupyter

      :download:`Download Jupyter notebook: viz_markers.ipynb <viz_markers.ipynb>`

    .. container:: sphx-glr-download sphx-glr-download-python

      :download:`Download Python source code: viz_markers.py <viz_markers.py>`


.. only:: html

 .. rst-class:: sphx-glr-signature

    `Gallery generated by Sphinx-Gallery <https://sphinx-gallery.github.io>`_