.. DO NOT EDIT. .. THIS FILE WAS AUTOMATICALLY GENERATED BY SPHINX-GALLERY. .. TO MAKE CHANGES, EDIT THE SOURCE PYTHON FILE: .. "auto_examples/01_introductory/viz_slice.py" .. LINE NUMBERS ARE GIVEN BELOW. .. only:: html .. note:: :class: sphx-glr-download-link-note :ref:`Go to the end ` to download the full example code .. rst-class:: sphx-glr-example-title .. _sphx_glr_auto_examples_01_introductory_viz_slice.py: ===================== Simple volume slicing ===================== Here we present an example for visualizing slices from 3D images. .. GENERATED FROM PYTHON SOURCE LINES 8-16 .. code-block:: Python import os import nibabel as nib from dipy.data import fetch_bundles_2_subjects from fury import actor, ui, window .. GENERATED FROM PYTHON SOURCE LINES 17-18 Let's download and load a T1. .. GENERATED FROM PYTHON SOURCE LINES 18-35 .. code-block:: Python fetch_bundles_2_subjects() fname_t1 = os.path.join( os.path.expanduser('~'), '.dipy', 'exp_bundles_and_maps', 'bundles_2_subjects', 'subj_1', 't1_warped.nii.gz', ) img = nib.load(fname_t1) data = img.get_fdata() affine = img.affine .. GENERATED FROM PYTHON SOURCE LINES 36-37 Create a Scene object which holds all the actors which we want to visualize. .. GENERATED FROM PYTHON SOURCE LINES 37-41 .. code-block:: Python scene = window.Scene() scene.background((0.5, 0.5, 0.5)) .. GENERATED FROM PYTHON SOURCE LINES 42-47 Render slices from T1 with a specific value range ================================================= The T1 has usually a higher range of values than what can be visualized in an image. We can set the range that we would like to see. .. GENERATED FROM PYTHON SOURCE LINES 47-51 .. code-block:: Python mean, std = data[data > 0].mean(), data[data > 0].std() value_range = (mean - 0.5 * std, mean + 1.5 * std) .. GENERATED FROM PYTHON SOURCE LINES 52-55 The ``slice`` function will read data and resample the data using an affine transformation matrix. The default behavior of this function is to show the middle slice of the last dimension of the resampled data. .. GENERATED FROM PYTHON SOURCE LINES 55-58 .. code-block:: Python slice_actor = actor.slicer(data, affine, value_range) .. GENERATED FROM PYTHON SOURCE LINES 59-60 The ``slice_actor`` contains an axial slice. .. GENERATED FROM PYTHON SOURCE LINES 60-63 .. code-block:: Python scene.add(slice_actor) .. GENERATED FROM PYTHON SOURCE LINES 64-67 The same actor can show any different slice from the given data using its ``display`` function. However, if we want to show multiple slices we need to copy the actor first. .. GENERATED FROM PYTHON SOURCE LINES 67-70 .. code-block:: Python slice_actor2 = slice_actor.copy() .. GENERATED FROM PYTHON SOURCE LINES 71-73 Now we have a new ``slice_actor`` which displays the middle slice of sagittal plane. .. GENERATED FROM PYTHON SOURCE LINES 73-81 .. code-block:: Python slice_actor2.display(slice_actor2.shape[0] // 2, None, None) scene.add(slice_actor2) scene.reset_camera() scene.zoom(1.4) .. GENERATED FROM PYTHON SOURCE LINES 82-83 In order to interact with the data you will need to uncomment the line below. .. GENERATED FROM PYTHON SOURCE LINES 83-86 .. code-block:: Python # window.show(scene, size=(600, 600), reset_camera=False) .. GENERATED FROM PYTHON SOURCE LINES 87-88 Otherwise, you can save a screenshot using the following command. .. GENERATED FROM PYTHON SOURCE LINES 88-91 .. code-block:: Python window.record(scene, out_path='slices.png', size=(600, 600), reset_camera=False) .. image-sg:: /auto_examples/01_introductory/images/sphx_glr_viz_slice_001.png :alt: viz slice :srcset: /auto_examples/01_introductory/images/sphx_glr_viz_slice_001.png :class: sphx-glr-single-img .. GENERATED FROM PYTHON SOURCE LINES 92-94 Render slices from FA with your colormap ======================================== .. GENERATED FROM PYTHON SOURCE LINES 94-111 .. code-block:: Python # It is also possible to set the colormap of your preference. Here we are # loading an FA image and showing it in a non-standard way using an HSV # colormap. fname_fa = os.path.join( os.path.expanduser('~'), '.dipy', 'exp_bundles_and_maps', 'bundles_2_subjects', 'subj_1', 'fa_1x1x1.nii.gz', ) img = nib.load(fname_fa) fa = img.get_fdata() .. GENERATED FROM PYTHON SOURCE LINES 112-113 Notice here how the scale range is. We use FA min and max values to set it up .. GENERATED FROM PYTHON SOURCE LINES 113-121 .. code-block:: Python lut = actor.colormap_lookup_table( scale_range=(fa.min(), fa.max()), hue_range=(0.4, 1.0), saturation_range=(1, 1.0), value_range=(0.0, 1.0), ) .. GENERATED FROM PYTHON SOURCE LINES 122-124 This is because the lookup table is applied in the slice after interpolating to (0, 255). .. GENERATED FROM PYTHON SOURCE LINES 124-137 .. code-block:: Python fa_actor = actor.slicer(fa, affine, lookup_colormap=lut) scene.clear() scene.add(fa_actor) scene.reset_camera() scene.zoom(1.4) # window.show(scene, size=(600, 600), reset_camera=False) window.record(scene, out_path='slices_lut.png', size=(600, 600), reset_camera=False) .. image-sg:: /auto_examples/01_introductory/images/sphx_glr_viz_slice_002.png :alt: viz slice :srcset: /auto_examples/01_introductory/images/sphx_glr_viz_slice_002.png :class: sphx-glr-single-img .. GENERATED FROM PYTHON SOURCE LINES 138-144 Now we would like to add the ability to click on a voxel and show its value on a panel in the window. The panel is a UI element which requires access to different areas of the visualization pipeline and therefore we don't recommend using it with ``window.show``. The more appropriate way is to use the ``ShowManager`` object, which allows accessing the pipeline in different areas. .. GENERATED FROM PYTHON SOURCE LINES 144-148 .. code-block:: Python show_m = window.ShowManager(scene, size=(1200, 900)) .. GENERATED FROM PYTHON SOURCE LINES 149-150 We'll start by creating the panel and adding it to the ``ShowManager`` .. GENERATED FROM PYTHON SOURCE LINES 150-169 .. code-block:: Python label_position = ui.TextBlock2D(text='Position:') label_value = ui.TextBlock2D(text='Value:') result_position = ui.TextBlock2D(text='') result_value = ui.TextBlock2D(text='') panel_picking = ui.Panel2D( size=(250, 125), position=(20, 20), color=(0, 0, 0), opacity=0.75, align='left' ) panel_picking.add_element(label_position, (0.1, 0.55)) panel_picking.add_element(label_value, (0.1, 0.25)) panel_picking.add_element(result_position, (0.45, 0.55)) panel_picking.add_element(result_value, (0.45, 0.25)) show_m.scene.add(panel_picking) .. GENERATED FROM PYTHON SOURCE LINES 170-172 Add a left-click callback to the slicer. Also disable interpolation so you can see what you are picking. .. GENERATED FROM PYTHON SOURCE LINES 172-190 .. code-block:: Python def left_click_callback(obj, _ev): """Get the value of the clicked voxel and show it in the panel.""" event_pos = show_m.iren.GetEventPosition() obj.picker.Pick(event_pos[0], event_pos[1], 0, show_m.scene) i, j, k = obj.picker.GetPointIJK() result_position.message = '({}, {}, {})'.format(str(i), str(j), str(k)) result_value.message = '%.8f' % data[i, j, k] fa_actor.SetInterpolate(False) fa_actor.AddObserver('LeftButtonPressEvent', left_click_callback, 1.0) # show_m.start() .. rst-class:: sphx-glr-script-out .. code-block:: none 1 .. GENERATED FROM PYTHON SOURCE LINES 191-199 Create a mosaic ================ By using the ``copy`` and ``display`` method of the ``slice_actor`` becomes easy and efficient to create a mosaic of all the slices. So, let's clear the scene and change the projection from perspective to parallel. We'll also need a new show manager and an associated callback. .. GENERATED FROM PYTHON SOURCE LINES 199-220 .. code-block:: Python scene.clear() scene.projection('parallel') result_position.message = '' result_value.message = '' show_m_mosaic = window.ShowManager(scene, size=(1200, 900)) def left_click_callback_mosaic(obj, _ev): """Get the value of the clicked voxel and show it in the panel.""" event_pos = show_m_mosaic.iren.GetEventPosition() obj.picker.Pick(event_pos[0], event_pos[1], 0, show_m_mosaic.scene) i, j, k = obj.picker.GetPointIJK() result_position.message = '({}, {}, {})'.format(str(i), str(j), str(k)) result_value.message = '%.8f' % data[i, j, k] .. GENERATED FROM PYTHON SOURCE LINES 221-224 Now we need to create two nested for loops which will set the positions of the grid of the mosaic and add the new actors to the scene. We are going to use 15 columns and 10 rows but you can adjust those with your datasets. .. GENERATED FROM PYTHON SOURCE LINES 224-257 .. code-block:: Python cnt = 0 X, Y, Z = slice_actor.shape[:3] rows = 10 cols = 15 border = 10 for j in range(rows): for i in range(cols): slice_mosaic = slice_actor.copy() slice_mosaic.display(None, None, cnt) slice_mosaic.SetPosition( (X + border) * i, 0.5 * cols * (Y + border) - (Y + border) * j, 0 ) slice_mosaic.SetInterpolate(False) slice_mosaic.AddObserver( 'LeftButtonPressEvent', left_click_callback_mosaic, 1.0 ) scene.add(slice_mosaic) cnt += 1 if cnt > Z: break if cnt > Z: break scene.reset_camera() scene.zoom(1.0) # show_m_mosaic.scene.add(panel_picking) # show_m_mosaic.start() .. GENERATED FROM PYTHON SOURCE LINES 258-261 If you uncomment the two lines above, you will be able to move the mosaic up/down and left/right using the middle mouse button drag, zoom in/out using the scroll wheel, and pick voxels with left click. .. GENERATED FROM PYTHON SOURCE LINES 261-264 .. code-block:: Python window.record(scene, out_path='mosaic.png', size=(900, 600), reset_camera=False) .. image-sg:: /auto_examples/01_introductory/images/sphx_glr_viz_slice_003.png :alt: viz slice :srcset: /auto_examples/01_introductory/images/sphx_glr_viz_slice_003.png :class: sphx-glr-single-img .. rst-class:: sphx-glr-timing **Total running time of the script:** (0 minutes 2.768 seconds) .. _sphx_glr_download_auto_examples_01_introductory_viz_slice.py: .. only:: html .. container:: sphx-glr-footer sphx-glr-footer-example .. container:: sphx-glr-download sphx-glr-download-jupyter :download:`Download Jupyter notebook: viz_slice.ipynb ` .. container:: sphx-glr-download sphx-glr-download-python :download:`Download Python source code: viz_slice.py ` .. only:: html .. rst-class:: sphx-glr-signature `Gallery generated by Sphinx-Gallery `_