# shaders¶

 dirname(p) Returns the directory component of a pathname load(filename) pjoin(a, *p) Join two or more pathname components, inserting ‘/’ as needed.

## dirname¶

fury.shaders.dirname(p)[source]

Returns the directory component of a pathname

fury.shaders.load(filename)[source]

## pjoin¶

fury.shaders.pjoin(a, *p)

Join two or more pathname components, inserting ‘/’ as needed. If any component is an absolute path, all previous path components will be discarded. An empty last part will result in a path that ends with a separator.